java简易小游戏制作代码

java简易小游戏制作

游戏思路:设置人物移动,游戏规则,积分系统,随机移动的怪物,游戏胜负判定,定时器。

游戏内容部分

package 代码部分;import javax.swing.*;import java.awt.*;import java.awt.event.ActionEvent;import java.awt.event.ActionListener;import java.awt.event.KeyEvent;import java.awt.event.KeyListener;import java.util.Random;public class TestGamePanel extends JPanel implements KeyListener, ActionListener {    //初始化人物坐标    int p1X;    int p1Y;    int p2X;    int p2Y;    boolean isStart = false;    //游戏是否开始    boolean p1isFail = false;     //游戏是否失败    boolean p2isFail = false;    String fx1;         //左:L, 右:R, 上:U, 下:D    String fx2;    Timer timer = new Timer(50,this);//定时器    //积分    int p1score = 0;    int p2score = 0;    //苹果    int AppleX;    int AppleY;    //怪物    int monster1X;    int monster1Y;    int monster2X;    int monster2Y;    int monster3X;    int monster3Y;    int monster4X;    int monster4Y;    int monster5X;    int monster5Y;    //随机积分    Random random = new Random();    public TestGamePanel() {        init();        this.setFocusable(true);        this.addKeyListener(this);        timer.start();    }    //初始化    public void init() {        p1X = 25;        p1Y = 150;        p2X = 700;        p2Y = 550;        fx1 = "L";        fx2 = "R";        monster1X = 25*random.nextInt(28);        monster1Y = 100 + 25*random.nextInt(18);        monster2X = 25*random.nextInt(28);        monster2Y = 100 + 25*random.nextInt(18);        monster3X = 25*random.nextInt(28);        monster3Y = 100 + 25*random.nextInt(18);        monster4X = 25*random.nextInt(28);        monster4Y = 100 + 25*random.nextInt(18);        monster5X = 25*random.nextInt(28);        monster5Y = 100 + 25*random.nextInt(18);        AppleX = 25*random.nextInt(28);        AppleY = 100 + 25*random.nextInt(18);        add(kaishi);        add(chongkai);        guize.addActionListener(new ActionListener() {            @Override            public void actionPerformed(ActionEvent e) {                new TestGameRule();            }        });    }    //游戏功能按钮    JButton kaishi = new JButton("开始");    JButton chongkai = new JButton("重新开始");    JButton guize = new JButton("游戏规则");    //画板    @Override    protected void paintComponent(Graphics g) {        super.paintComponent(g);        TestGameData.header.paintIcon(this,g,0,0);        g.setColor(Color.CYAN);        g.fillRect(0,100,780,520);        //画人物        TestGameData.p1player1.paintIcon(this,g,p1X,p1Y);        TestGameData.p2player1.paintIcon(this,g,p2X,p2Y);        //画得分        g.setFont(new Font("华文彩云",Font.BOLD,18));  //设置字体        g.setColor(Color.RED);        g.drawString("玩家1:" + p1score,20,20 );        g.drawString("玩家2:" + p2score,680,20);        //画苹果        TestGameData.apple.paintIcon(this,g,AppleX,AppleY);        //画静态怪物        TestGameData.monster.paintIcon(this,g,monster1X,monster1Y);        TestGameData.monster.paintIcon(this,g,monster2X,monster2Y);        TestGameData.monster.paintIcon(this,g,monster3X,monster3Y);        TestGameData.monster.paintIcon(this,g,monster4X,monster4Y);        TestGameData.monster.paintIcon(this,g,monster5X,monster5Y);        //游戏提示,是否开始        if(!isStart) {            g.setColor(Color.BLACK);            g.setFont(new Font("华文彩云",Font.BOLD,30));            g.drawString("请点击开始游戏",300,300);        }        //游戏结束提示,是否重新开始        if(p2isFail || p1score == 15) {            g.setColor(Color.RED);            g.setFont(new Font("华文彩云",Font.BOLD,30));            g.drawString("玩家一获胜,请点击重新开始游戏",200,300);        }        if(p1isFail || p2score == 15) {            g.setColor(Color.RED);            g.setFont(new Font("华文彩云",Font.BOLD,30));            g.drawString("玩家二获胜,请点击重新开始游戏",200,300);        }    }    //键盘监听事件    @Override    public void keyPressed(KeyEvent e) {        //控制人物走动        //玩家1        if(isStart == true && (p1isFail == false && p2isFail == false)) {            if(e.getKeyCode() == KeyEvent.VK_D) {                fx1 = "R";                p1X += 25;                if(p1X >= 750) {p1X = 750;}            }            else if(e.getKeyCode() == KeyEvent.VK_A) {                fx1 = "L";                p1X -= 25;                if(p1X <= 0) {p1X = 0;}            }            else if(e.getKeyCode() == KeyEvent.VK_W) {                fx1 = "U";                p1Y -= 25;                if(p1Y <= 100) {p1Y = 100;}            }            else if(e.getKeyCode() == KeyEvent.VK_S) {                fx1 = "D";                p1Y += 25;                if(p1Y >= 600) {p1Y = 600;}            }            //玩家2            if(e.getKeyCode() == KeyEvent.VK_RIGHT) {                fx2 = "R";                p2X += 25;                if(p2X >= 750) {p2X = 750;}            }            else if(e.getKeyCode() == KeyEvent.VK_LEFT) {                fx2 = "L";                p2X -= 25;                if(p2X <= 0) {p2X = 0;}            }            else if(e.getKeyCode() == KeyEvent.VK_UP) {                fx2 = "U";                p2Y -= 25;                if(p2Y <= 100) {p2Y = 100;}            }            else if(e.getKeyCode() == KeyEvent.VK_DOWN) {                fx2 = "D";                p2Y += 25;                if(p2Y >= 600) {p2Y = 600;}            }        }        repaint();    }    @Override    public void actionPerformed(ActionEvent e) {        kaishi.addActionListener(new ActionListener() {            @Override            public void actionPerformed(ActionEvent e) {                isStart = true;            }        });        chongkai.addActionListener(new ActionListener() {            @Override            public void actionPerformed(ActionEvent e) {                if(p1isFail) { p1isFail = !p1isFail; init(); }                if(p2isFail) { p2isFail = !p2isFail; init(); }            }        });        add(kaishi);        add(chongkai);        add(guize);        if(isStart == true && (p1isFail == false && p2isFail == false)) {            //让人动起来            if(fx1.equals("R")) {                p1X += 25;                if(p1X >= 750) { p1X = 750; }            }            if(fx1.equals("L")) {                p1X -= 25;                if(p1X <= 0) { p1X = 0; }            }            if(fx1.equals("U")) {                p1Y -= 25;                if(p1Y <= 100) { p1Y = 100; }            }            if(fx1.equals("D")) {                p1Y += 25;                if(p1Y >= 600) { p1Y = 600; }            }            if(fx2.equals("R")) {                p2X += 25;                if(p2X >= 750) { p2X = 750; }            }            if(fx2.equals("L")) {                p2X -= 25;                if(p2X <= 0) { p2X = 0; }            }            if(fx2.equals("U")) {                p2Y -= 25;                if(p2Y <= 100) { p2Y = 100; }            }            if(fx2.equals("D")) {                p2Y += 25;                if(p2Y >= 600) { p2Y = 600; }            }            //让怪物动起来                //怪物1                int i = random.nextInt(4) + 1;                if(i == 1) {                    monster1X += 5;                    if(monster1X >= 750) {monster1X = 750;}                }                if(i == 2) {                    monster1X -= 5;                    if(monster1X <= 0) {monster1X = 0;}                }                if(i == 3) {                    monster1Y += 5;                    if(monster1Y >= 600) {monster1Y = 600;}                }                if(i == 4) {                    monster1Y -= 5;                    if(monster1Y <= 100) {monster1Y = 100;}                }            //怪物2            int j = random.nextInt(4) + 1;            if(j == 1) {                monster2X += 5;                if(monster2X >= 750) {monster2X = 750;}            }            if(j == 2) {                monster2X -= 5;                if(monster2X <= 0) {monster2X = 0;}            }            if(j == 3) {                monster2Y += 5;                if(monster2Y >= 600) {monster2Y = 600;}            }            if(j == 4) {                monster2Y -= 5;                if(monster2Y <= 100) {monster2Y = 100;}            }            //怪物3            int k = random.nextInt(4) + 1;            if(k == 1) {                monster3X += 5;                if(monster3X >= 750) {monster3X = 750;}            }            if(k == 2) {                monster3X -= 5;                if(monster3X <= 0) {monster3X = 0;}            }            if(k == 3) {                monster3Y += 5;                if(monster3Y >= 600) {monster3Y = 600;}            }            if(k == 4) {                monster3Y -= 5;                if(monster3Y <= 100) {monster3Y = 100;}            }            //怪物4            int n= random.nextInt(4) + 1;            if(n == 1) {                monster4X += 5;                if(monster4X >= 750) {monster4X = 750;}            }            if(n == 2) {                monster4X -= 5;                if(monster4X <= 0) {monster4X = 0;}            }            if(n == 3) {                monster4Y += 5;                if(monster4Y >= 600) {monster4Y = 600;}            }            if(n == 4) {                monster4Y -= 5;                if(monster4Y <= 100) {monster4Y = 100;}            }            //怪物5            int m = random.nextInt(4) + 1;            if(m == 1) {                monster5X += 5;                if(monster5X >= 750) {monster5X = 750;}            }            if(m == 2) {                monster5X -= 5;                if(monster5X <= 0) {monster5X = 0;}            }            if(m == 3) {                monster5Y += 5;                if(monster5Y >= 600) {monster5Y = 600;}            }            if(m == 4) {                monster5Y -= 5;                if(monster5Y <= 100) {monster5Y = 100;}            }            //如果有玩家吃到食物            if(p1X == AppleX && p1Y == AppleY) {                p1score++;                AppleX = 25*random.nextInt(28);                AppleY = 100 + 25*random.nextInt(18);            } else if(p2X == AppleX && p2Y == AppleY) {                p2score++;                AppleX = 25*random.nextInt(28);                AppleY = 100 + 25*random.nextInt(18);            }            //如果有玩家碰到怪物,判定死亡,游戏结束           后续有修改,暂用            //怪物1死亡            if(p1X >= monster1X -25 && p1X <= monster1X +25) {                if(p1Y == monster1Y) { p1isFail = !p1isFail; p1score = p2score = 0;}            }            if(p1Y >= monster1Y -25 && p1Y <= monster1Y +25) {                if(p1X == monster1X) { p1isFail = !p1isFail; p1score = p2score = 0;}            }            if(p2X >= monster1X -25 && p2X <= monster1X +25) {                if(p2Y == monster1Y) { p2isFail = !p2isFail; p1score = p2score = 0;}            }            if(p2Y >= monster1Y -25 && p2Y <= monster1Y +25) {                if(p2X == monster1X) { p2isFail = !p2isFail; p1score = p2score = 0;}            }            //怪物2死亡            if(p1X >= monster2X -25 && p1X <= monster2X +25) {                if(p1Y == monster2Y) { p1isFail = !p1isFail; p1score = p2score = 0;}            }            if(p1Y >= monster2Y -25 && p1Y <= monster2Y +25) {                if(p1X == monster2X) { p1isFail = !p1isFail; p1score = p2score = 0;}            }            if(p2X >= monster2X -25 && p2X <= monster2X +25) {                if(p2Y == monster2Y) { p2isFail = !p2isFail; p1score = p2score = 0;}            }            if(p2Y >= monster2Y -25 && p2Y <= monster2Y +25) {                if(p2X == monster2X) { p2isFail = !p2isFail; p1score = p2score = 0;}            }            //怪物3死亡            if(p1X >= monster3X -25 && p1X <= monster3X +25) {                if(p1Y == monster3Y) { p1isFail = !p1isFail; p1score = p2score = 0;}            }            if(p1Y >= monster3Y -25 && p1Y <= monster3Y +25) {                if(p1X == monster3X) { p1isFail = !p1isFail; p1score = p2score = 0;}            }            if(p2X >= monster3X -25 && p2X <= monster3X +25) {                if(p2Y == monster3Y) { p2isFail = !p2isFail; p1score = p2score = 0;}            }            if(p2Y >= monster3Y -25 && p2Y <= monster3Y +25) {                if(p2X == monster3X) { p2isFail = !p2isFail; p1score = p2score = 0;}            }            //怪物4死亡            if(p1X >= monster4X -25 && p1X <= monster4X +25) {                if(p1Y == monster4Y) { p1isFail = !p1isFail; p1score = p2score = 0;}            }            if(p1Y >= monster4Y -25 && p1Y <= monster4Y +25) {                if(p1X == monster1X) { p1isFail = !p1isFail; p1score = p2score = 0;}            }            if(p2X >= monster4X -25 && p2X <= monster4X +25) {                if(p2Y == monster4Y) { p2isFail = !p2isFail; p1score = p2score = 0;}            }            if(p2Y >= monster4Y -25 && p2Y <= monster4Y +25) {                if(p2X == monster4X) { p2isFail = !p2isFail; p1score = p2score = 0;}            }            //怪物5死亡            if(p1X >= monster5X -25 && p1X <= monster5X +25) {                if(p1Y == monster5Y) { p1isFail = !p1isFail; p1score = p2score = 0;}            }            if(p1Y >= monster5Y -25 && p1Y <= monster5Y +25) {                if(p1X == monster5X) { p1isFail = !p1isFail; p1score = p2score = 0;}            }            if(p2X >= monster5X -25 && p2X <= monster5X +25) {                if(p2Y == monster5Y) { p2isFail = !p2isFail; p1score = p2score = 0;}            }            if(p2Y >= monster5Y -25 && p2Y <= monster5Y+25) {                if(p2X == monster5X) { p2isFail = !p2isFail; p1score = p2score = 0;}            }            //如果有玩家达到指定积分,判定获胜,游戏结束            if(p1score == 15) { p2isFail = !p2isFail; }            if(p2score == 15) { p1isFail = !p1isFail; }            repaint();        }        timer.start();    }    @Override    public void keyTyped(KeyEvent e) {    }    @Override    public void keyReleased(KeyEvent e) {    }}

游戏规则(使用弹窗)部分

package 代码部分;import javax.swing.*;import java.awt.*;public class TestGameRule extends JDialog {    private int num = 1;    public TestGameRule() {        TextArea textArea = new TextArea(20,10);        textArea.setText("游戏中有五个怪物随机移动,碰到怪物算死亡\\\n游戏中有随机出现的苹果,碰到一个苹果加一分,\\\n先达到十五分或者对手死亡算游戏胜利!");        JScrollPane jScrollPane = new JScrollPane(textArea);        this.add(jScrollPane);        this.setBounds(200,200,400,400);        this.setVisible(true);        textArea.setEditable(false);        setResizable(false);        textArea.setBackground(Color.PINK);    }}

图片素材

package 代码部分;import javax.swing.*;import java.net.URL;public class TestGameData {    public static URL headerurl = TestGameData.class.getResource("/图片素材/header.jpg");    public static URL p1player1url = TestGameData.class.getResource("/图片素材/1.jpg");    public static URL p2player2url = TestGameData.class.getResource("/图片素材/2.jpg");    public static URL appleurl = TestGameData.class.getResource("/图片素材/apple.jpg");    public static URL monsterurl = TestGameData.class.getResource("/图片素材/monster.jpg");    public static ImageIcon p1player1 = new ImageIcon(p1player1url);    public static ImageIcon p2player1 = new ImageIcon(p2player2url);    public static ImageIcon header = new ImageIcon(headerurl);    public static ImageIcon apple = new ImageIcon(appleurl);    public static ImageIcon monster = new ImageIcon(monsterurl);}

主函数

package 代码部分;import javax.swing.*;public class TestStartGame {    public static void main(String[] args) {        //制作窗口        JFrame jFrame = new JFrame("2D对战小游戏");        jFrame.setBounds(10,10,790,660);        jFrame.setResizable(false);        jFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);        //添加游戏面板        jFrame.add(new TestGamePanel());        //设置可见        jFrame.setVisible(true);    }}

实现效果

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java简易小游戏制作代码

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