POJ 1269 Intersecting Lines

本题就是判断直线之间的关系,,我的思想就是先判断是否共线,然后判断是否平行,剩下的肯定相交,直接求交点就可以了。在判断平行的时候只要看两者的斜率是否相等就可以了,因为在判断平行之前已经判断是否共线,所以只要斜率相等,肯定就是平行了。求交点的时候就是用的数学方法,注意斜率不存在的情况就可以了。

#include<cstdio>#include<cstring>#include<algorithm>#include<vector>using namespace std;struct point{int x,y;};struct line{point s,e;};int cross(point p1,point p2,point p3){int x1=p2.x-p1.x,x2=p3.x-p1.x;int y1=p2.y-p1.y,y2=p3.y-p1.y;return x1*y2-x2*y1;}int isline(line l1,line l2)//是否共线{int a=cross(l1.s,l2.s,l2.e);int b=cross(l1.e,l2.s,l2.e);if(a==0&&b==0)return 1;return 0;}int isparallel(line l1,line l2)//是否平行{int x1=l1.s.x-l1.e.x,y1=l1.s.y-l1.e.y;int x2=l2.s.x-l2.e.x,y2=l2.s.y-l2.e.y;if(x1*y2-x2*y1==0)return 1;return 0;}void get_point(line l1,line l2)//求交点{double x,y;if(l1.s.x==l1.e.x)//斜率不存在的情况要讨论{double k2=(l2.s.y-l2.e.y)*1.0/(l2.s.x-l2.e.x);double b2=l2.s.y*1.0-k2*l2.s.x;y=k2*l1.s.x+b2;printf("POINT %.2lf %.2lf\n",(double)l1.s.x,y);return;}if(l2.s.x==l2.e.x){double k1=(l1.s.y-l1.e.y)*1.0/(l1.s.x-l1.e.x);double b1=l1.s.y*1.0-k1*l1.s.x;y=k1*l2.s.x+b1;printf("POINT %.2lf %.2lf\n",(double)l2.s.x,y);return;}double k1=(l1.s.y-l1.e.y)*1.0/(l1.s.x-l1.e.x);double b1=l1.s.y*1.0-k1*l1.s.x;double k2=(l2.s.y-l2.e.y)*1.0/(l2.s.x-l2.e.x);double b2=l2.s.y*1.0-k2*l2.s.x;x=(b2-b1)/(k1-k2);y=k1*x+b1;printf("POINT %.2lf %.2lf\n",x,y);}int main(){int n,x1,y1,x2,y2,x3,y3,x4,y4;scanf("%d",&n);printf("INTERSECTING LINES OUTPUT\n");for(int i=1;i<=n;i++){scanf("%d%d%d%d%d%d%d%d",&x1,&y1,&x2,&y2,&x3,&y3,&x4,&y4);line l1,l2;l1.s.x=x1,l1.s.y=y1,l1.e.x=x2,l1.e.y=y2;l2.s.x=x3,l2.s.y=y3,l2.e.x=x4,l2.e.y=y4;if(isline(l1,l2)==1){printf("LINE\n");continue;}if(isparallel(l1,l2)==1){printf("NONE\n");continue;}get_point(l1,l2);}printf("END OF OUTPUT\n");return 0;}

快忘了那些不高兴的事吧!你看就连今天的阳光都如此明媚灿烂,

POJ 1269 Intersecting Lines

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