设计模式详解之外观模式

外观模式(Facade):外观模式是为了解决类与类之家的依赖关系的,像spring一样,可以将类和类之间的关系配置到配置文件中,而外观模式就是将他们的关系放在一个Facade类中,降低了类类之间的耦合度,该模式中没有涉及到接口,看下类图:(我们以一个计算机的启动过程为例)

实现类:

public class CPU {public void startup(){System.out.println("cpu startup!");}public void shutdown(){System.out.println("cpu shutdown!");}}public class Memory {public void startup(){System.out.println("memory startup!");}public void shutdown(){System.out.println("memory shutdown!");}}public class Disk {public void startup(){System.out.println("disk startup!");}public void shutdown(){System.out.println("disk shutdown!");}}public class Computer {private CPU cpu;private Memory memory;private Disk disk;public Computer(){cpu = new CPU();memory = new Memory();disk = new Disk();}public void startup(){System.out.println("start the computer!");cpu.startup();memory.startup();disk.startup();System.out.println("start computer finished!");}public void shutdown(){System.out.println("begin to close the computer!");cpu.shutdown();memory.shutdown();disk.shutdown();System.out.println("computer closed!");}}User类如下:

public class User {public static void main(String[] args) {Computer computer = new Computer();computer.startup();computer.shutdown();}}输出:start the computer!cpu startup!memory startup!disk startup!start computer finished!begin to close the computer!cpu shutdown!memory shutdown!disk shutdown!computer closed!如果我们没有Computer类,那么,CPU、Memory、Disk他们之间将会相互持有实例,产生关系,,这样会造成严重的依赖,修改一个类,可能会带来其他类的修改,这不是我们想要看到的,有了Computer类,他们之间的关系被放在了Computer类里,这样就起到了解耦的作用,这,就是外观模式!

要做一个积极勇敢乐观的追梦人,永远不说消极的话,

设计模式详解之外观模式

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