LYH66的专栏

#include <stdio.h>#include <Windows.h>#include <conio.h>#include <time.h>#define MAX_WIDE 50#define MAX_HIGH 16short dx = 1, dy = 0, randxy, score = 0;COORD coord;struct Snake{short len;short body[MAX_WIDE*MAX_HIGH];}snake;void draw(){for(short i = 0; i < snake.len; i++){coord.X = snake.body[i] & 127;coord.Y = snake.body[i] >> 8;SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);putchar(‘*’);}coord.X = randxy & 127;coord.Y = randxy >> 8;SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);putchar(‘*’);}void run(){char key;short i, j;while( snake.body[0] > 0 && ( (snake.body[0] & 127) < MAX_WIDE) && (snake.body[0]>>8 < MAX_HIGH) ){draw();for(;kbhit();) key = getch();switch(key){case ‘W’: dx = 0, dy = -1; break;case ‘S’: dx = 0, dy = 1; break;case ‘A’: dx = -1, dy = 0; break;case ‘D’: dx = 1, dy = 0; break;}for(j = 1; j < snake.len; j++)if(snake.body[j] == snake.body[0])return;if(randxy == snake.body[0]){snake.len++, score += 10;randxy = ((rand() % 16 + 0) <<8) | (rand() % 50 + 0);}for(i = snake.len-1; i > 0; i–)snake.body[i] = snake.body[i-1];snake.body[0] = ((snake.body[0] & 127) + dx) | ((snake.body[0] >>8) + dy)<<8;Sleep(500);system("cls");}}int main(){snake.body[MAX_WIDE*MAX_HIGH] = 0;snake.body[0] = (MAX_HIGH/2)<<8 | MAX_WIDE/2;snake.len = 1;srand((unsigned)time(NULL)); randxy = ((rand() % 16 + 0) <<8) | (rand() % 50 + 0);SMALL_RECT rect;rect.Top = 0, rect.Left = 0;rect.Bottom = MAX_HIGH, rect.Right = MAX_WIDE;SetConsoleWindowInfo(GetStdHandle(STD_OUTPUT_HANDLE), true, &rect);run();printf("Your Score:%d", score);return 0;}

环境:VC++6.0

该代码效率不高,代码又难读,仅供娱乐。

讲一下大概的实现思想吧:

.:其中用一个MAX_WIDE * MAX_HIGH大的数组来虚拟化snake的躯干,数组中的项保存该snake的坐标值,并且该值用一个short(16byte)类型的值表示,高8byte表示它的Y坐 标,低8byte表示它的X坐标,,然后就可以遍历该数组画出各个坐标点。

.:至于它的移动就是通过数组的前一个项的值复制给后一个项,以此达到它的移动。

当然也可以用链表代替数组实现该snake躯干,而且不会像数组一样浪费内存,但是用链表的话,就增加了代码行^_^

——本人很菜,文中不足之处,请大牛们指出,不胜感激。

把艰辛的劳作看作是生命的必然,

LYH66的专栏

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