VC++ 6.0 C语言实现俄罗斯方块详细教程

今天把我之前写的大作业分享一下吧,并教你们如何实现,希望你们看了前面的教程也能自己写一个。

1.要先下载一个 graphics.h 的头文件来绘图。

2.初始化窗口:initgraph(x, y);这是先创建一个窗口的函数,以左上角为(0,0),向右为x轴,向下为y轴,其中x表示长x个单位,y表示宽y个单位。

3.关闭图像窗口:closegraph();结束时用来关闭用的。

4.按任意键继续:getch();这个就和getchar();差不多,为了防止以运行完就关了,这样能停顿一下,他的头文件是:conio.h 。

5.画线:line(x1, y1, x2, y2);在你创建的那么窗口里以(x1,y1)和(x2,y2)为两个端点画线。

6.画矩形:rectangle(x1,y1,x2,y2);以(x1,y1)和(x2,y2)为对角画一个矩形。

7.画圆:circle(x,y,r);以(x,y)为圆点,r为半径画圆。

8.颜色:setcolor(x);用来设置颜色的,其中x是你要设置的颜色,可以填这16种:黑 BLACK、蓝 BLUE、绿 GREEN、青 CYAN、红 RED、紫 MAGENTA、棕 BROWN、浅灰 LIGHTGRAY、深灰 DARKGRAY、亮蓝 LIGHTBLUE、亮绿 LIGHTGREEN、亮青 LIGHTCYAN、亮红 LIGHTRED、亮紫 LIGHTMAGENTA、黄 YELLOW、白 WHITE;当然,你也可以根据光的三原色来调自己喜欢的颜色,方法是:setcolor(RGB(x,y,z));其中RGB分别代表红绿蓝,对应的x,y,z是你选的该颜色的多少,范围是[0,255]。

根据上面的这些就能画出很多图形了.比如:

# include <graphics.h> # include <conio.h>  void main()  {  initgraph(640,480);  setcolor(BROWN);  line(200,200,300,130);  line(400,200,300,130);  rectangle(200,200,400,380);  setcolor(RGB(100,150,200));  circle(255,260,20);  circle(345,260,20);  rectangle(280,300,310,360);  getch();  closegraph();  } 

还有这个,画一个圆,圆心是(320,240),半径r=200,根据角度的公式画一个圆:

# include <graphics.h> # include <conio.h> # include <math.h> # define PI 3.1415926  void main()  {  initgraph(640, 480);  int x,y,r=200,c;  double a;  for(a=0; a<PI*2; a+=0.0001)  {   x=(int)(r*cos(a)+320+0.5);   y=(int)(r*sin(a)+240+0.5);   c=(int)(a*255/(2*PI));   setcolor(RGB(c,200-c/2,100+c/2));   line(320,240,x,y);  }  getch();  closegraph();  } 

9.停顿:Sleep(x);停顿x/1000秒。

有了Sleep();函数,就能让线动起来了,原理就是:先画一条线,然后再画一条黑色的线覆盖原来的那条,然后再画一条线,这样不断的画线能行了。

# include <graphics.h> # include <conio.h>  void main()  {  int i,y;  initgraph(640,480);  for(y=0;y<480-2;y++)  {   setcolor(RGB(y,125,y/2%256));   line(0,y,639,y);   line(0,y+2,639,y+2);   Sleep(10);   setcolor(BLACK);   line(0,y,639,y);  }  getch();  closegraph();  } 

10.随机数发生器:srand();使用方法:srand(time(NULL));使用时要有头文件time.h。

11.随机函数:rand();随机生成一个数,头文件是:stdlib.h,比如:

# include <stdio.h> # include <time.h> # include <graphics.h>  void main()  {  int t=10;  while(t--)  {   srand(time(NULL));   printf("%d\n",rand());   Sleep(1000);  } } 

12.判断键盘是否有输入:kbhit();如果有的话返回1,否则返回0.

13.方向键:方健健的ASCII值我们不知道,普通的getchar();也不能输入,但是getch();通过运行程序可以发现方向比较特殊,分别是:上 224+72、下 224+80、左 224+75、右 224+77,就是说他们是由两个字符组成的,所以判断上下左右时就先判断if(kbhit()),然后判断if(getch()==224),如果是的话在判断if(getch()==72),是的话就是上,下左右同理。

# include <stdio.h> # include <graphics.h> # include <conio.h>  void main()  {  int key;  while(1)  {   if(kbhit())   {   key=getch();   if(key==224)    key=getch();   printf("%d",key);   }   else   printf("*");   Sleep(500);  }  } 

14.输出:outtextxy(x,y,s);在坐标为(x,y)的地方输出字符串s。

15.数字转字符串:sprintf(s,”%d”,a);将数字a,转化为字符串s,头文件是stdio.h。

16.设置字体:setfont(x,y,”字体”);其中x表示你你要输出的字的大小,y会改变形状一般都是设为0,”字体”为你想要输出的字体,比如:setfont(40,0,”楷体”);

# include <graphics.h> # include <conio.h> # include <stdio.h>  void main()  {  char s[10];  initgraph(640,480);  setfont(42,0,"隶体");  outtextxy(200,200,"俄罗斯方块");  sprintf(s,"%d",2015);  outtextxy(250,250,s);  getch();  closegraph();  } 

上面这些都学会了的话,差不多就能够自己完成编写一个俄罗斯方块了,下面分享一下我写的代码。

# include <stdio.h> # include <time.h> # include <conio.h> # include <graphics.h>  int a,visit[30][15],Color[30][15],minX=30,minY=30,maxX=310,maxY=610,speed=500,score=0,rank=0;  int color[]={GREEN,CYAN,MAGENTA,BROWN,LIGHTGRAY,LIGHTBLUE,LIGHTGREEN,LIGHTRED,YELLOW};  int block[36][5][5]=  {  {0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0},  {0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0},  {0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0},  {0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0},  {0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0},  {0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,0,0,0,0,0,0,0,0},  {0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0},  {0,0,0,0,0,0,0,0,1,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0},  {0,0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0},  {0,0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0},  {0,0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0},  {0,0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0},  {0,0,0,0,0,0,1,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0},  {0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0},  {0,0,0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0},  {0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0},  {0,0,1,1,0,0,0,1,0,0,0,0,1,1,0,0,0,1,0,0,0,0,1,1,0},  {0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,1,0,1,0,0,0,0,0},  {0,1,1,0,0,0,0,1,0,0,0,1,1,0,0,0,0,1,0,0,0,1,1,0,0},  {0,0,0,0,0,1,0,1,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0},  {0,0,0,0,0,0,1,0,1,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0},  {0,0,0,0,0,0,0,1,1,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0},  {0,0,0,0,0,0,1,1,1,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0},  {0,1,1,0,0,0,0,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0},  {0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0},  {0,0,0,0,0,0,0,0,1,0,0,1,1,1,0,0,1,0,0,0,0,0,0,0,0},  {0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0},  {0,0,0,0,0,0,0,0,1,0,0,1,1,1,0,0,1,0,0,0,0,0,0,0,0},  {0,0,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0},  {0,0,0,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0},  {0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0},  {0,0,0,0,0,0,0,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0},  {0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0},  {0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0},  {0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0},  {0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0}  };  void Interface();//界面的设计  void nextblock();//生成下一个方块  void newblock();//将下一个放到主方框中  void move(int x,int y,int A);//移动方块  int couldmove(int x0,int y0,int A,char dir,int next);//判断能否移动  int couldrotate(int x0,int y0,int A,int next);//判断能否旋转  void mark(int x0,int y0,int A,int next);//标记方块固定后的位置  void full();//判断有没有能够消行的  void down(int x);//有消行的将上面的方块下移一行  int gameover();//判断游戏是否结束  int main()  {  int i,j;  Interface();  nextblock();  Sleep(500);  memset(visit,0,sizeof(visit));  while(1)  {  newblock();  full();  if(gameover())   break;  }  getch();  closegraph();  return 0;  }  void Interface()  {  int i,j;  char str[10];  initgraph(550, 660);  HWND hwnd = GetHWnd();  SetWindowText(hwnd, "NEW俄罗斯方块   制作:丶阿明");  Sleep(2000);  setfont(40,0,"隶体");  setcolor(RED);  outtextxy(145,200,"NEW");  setfont(40,0,"楷体");  for(i=0;i<=255;i++)   for(j=0;j<=255;j++)   {   setcolor(RGB((i+j+128)%255,i,j));   outtextxy(205,200,"俄罗斯方块!");   }   Sleep(2000);   setcolor(YELLOW);   setfont(22,0,"隶体");   outtextxy(310,300,"←_←");   setfont(22,0,"楷体");   outtextxy(180,300,"这逼装的可以");   setcolor(LIGHTMAGENTA);   Sleep(2500);   outtextxy(175,300,"请按任意键开始游戏!");   getch();   cleardevice();   setcolor(WHITE);   rectangle(29,29,334,633);   rectangle(28,28,335,634);   rectangle(370,50,515,195);   setfont(24,0, "楷体");   setcolor(LIGHTGRAY);   outtextxy(405,215,"下一个:");   setcolor(RED);   outtextxy(405,280,"分数:");   sprintf(str,"%d",score);   outtextxy(415,310,str);   outtextxy(405,375,"等级:");   sprintf(str,"%d",rank);   outtextxy(425,405,str);   setfont(22,0, "楷体");   setcolor(LIGHTBLUE);   outtextxy(390,475,"操作说明:");   outtextxy(390,500,"↑: 旋转");   outtextxy(390,525,"↓: 下降");   outtextxy(390,550,"←: 左移");   outtextxy(390,575,"→: 右移");   outtextxy(390,600,"空格: 暂停");  }  void nextblock()  {  int i,j,x=391,y=71;  setfont(23,0,"楷体");  setcolor(BLACK);  for(i=0;i<5;i++)   for(j=0;j<5;j++)   outtextxy(x+20*j,y+20*i,"■");   srand(time(NULL));   a=rand()%9;   setcolor(color[a]);   for(i=0;i<5;i++)   for(j=0;j<5;j++)    if(block[4*a][i][j]==1)    outtextxy(x+20*j,y+20*i,"■");  }  void newblock()  {  int i,j,x=130,y=30,A=a;  if(A==0||A==1||A==6)   y-=60;  else if(A==2||A==3||A==5||A==7||A==8)   y-=40;  else   y-=80;  setfont(23,0,"楷体");  setcolor(color[A]);  for(i=0;i<5;i++)   for(j=0;j<5;j++)   if(block[4*A][i][j]==1&&y+20*i>=30)    outtextxy(x+20*j,y+20*i,"■");   Sleep(100);   nextblock();   move(x,y,A);  }  void move(int x,int y,int A)  {  int i,j,f,k=0,next=0,Speed=speed,key,nex;  while(1)  {   f=couldmove(x,y+k,A,'x',next);   if(f==0)   {   mark(x,y+k,A,next);   break;   }   if(kbhit())   {   key=getch();   if(key==32)    getch();   }   setcolor(BLACK);   for(i=0;i<5;i++)   for(j=0;j<5;j++)    if(block[4*A+next][i][j]==1&&y+20*i+k>=30)    outtextxy(x+20*j,y+20*i+k,"■");    if(kbhit())    {    key=getch();    if(key==72)    {     nex=(next+1)%4;     if(couldrotate(x,y+k,A,nex))     next=nex;    }    else if(key==80)     Speed=50;    else if(key==75&&couldmove(x,y+k+20,A,'z',next))     x-=20;    else if(key==77&&couldmove(x,y+k+20,A,'y',next))     x+=20;    }    setcolor(color[A]);    for(i=0;i<5;i++)    for(j=0;j<5;j++)     if(block[4*A+next][i][j]==1&&y+20*i+k+20>=30)     outtextxy(x+20*j,y+20*i+k+20,"■");     Sleep(Speed);     k+=20;   }  }  int couldmove(int x0,int y0,int A,char dir,int next)  {  int i,j,x,y,f=1;  x=(y0-minY)/20;  y=(x0-minX)/20;  if(dir=='x')  {   for(i=0;i<5;i++)   for(j=0;j<5;j++)   if(block[4*A+next][i][j]==1&&(x+i+1==30||(x+i+1>=0&&x+i+1<30&&y+j>=0&&y+j<15&&visit[x+i+1][y+j]==1)))    f=0;  }  else if(dir=='z')  {   for(i=0;i<5;i++)   for(j=0;j<5;j++)    if(block[4*A+next][i][j]==1&&(y+j==0||(x+i>=0&&x+i<30&&y+j-1>=0&&y+j-1<15&&visit[x+i][y+j-1]==1)))    f=0;  }  else if(dir=='y')  {   for(i=0;i<5;i++)   for(j=0;j<5;j++)    if(block[4*A+next][i][j]==1&&(y+j+1==15||(x+i>=0&&x+i<30&&y+j+1>=0&&y+j+1<15&&visit[x+i][y+j+1]==1)))    f=0;  }  return f;  }  int couldrotate(int x0,int y0,int A,int next)  {  int i,j,x,y,f=1;  x=(y0-minY)/20;  y=(x0-minX)/20;  if(!couldmove(x0,y0,A,'x',next))   f=0;  for(i=0;i<5;i++)   for(j=0;j<5;j++)   if(block[4*A+next][i][j]==1&&(y+j==-1||y+j==15||(x+i>=0&&x+i<30&&y+j>=0&&y+j<15&&visit[x+i][y+j]==1)))    f=0;   return f;  }  void mark(int x0,int y0,int A,int next)  {  int i,j,x,y;  x=(y0-minY)/20;  y=(x0-minX)/20;  for(i=0;i<5;i++)   for(j=0;j<5;j++)   if(block[4*A+next][i][j]==1)   {    visit[x+i][y+j]=1;    Color[x+i][y+j]=color[A];   }  }  void full()  {  int i,j,k=0;  char str[10];  for(i=29;i>=0;i--)  {   for(j=0;j<15;j++)   if(visit[i][j]==0)    break;   if(j==15)   {    k++;    down(i);    i++;   }  }  setcolor(RED);  score+=10*k;  sprintf(str,"%d",score);  outtextxy(415,310,str);  rank=(score/50);  sprintf(str,"%d",rank);  outtextxy(425,405,str);  speed=500-100*rank;  if(speed==0)   speed=100;  if(score>=300)   speed=75;  }  void down(int x)  {  int i,j;  for(i=x;i>0;i--)   for(j=0;j<15;j++)   if(visit[i-1][j]==1)   {    visit[i][j]=visit[i-1][j];    Color[i][j]=Color[i-1][j];    setcolor(Color[i-1][j]);    outtextxy(minX+20*j,minY+20*i,"■");   }   else   {    visit[i][j]=visit[i-1][j];    setcolor(BLACK);    outtextxy(minX+20*j,minY+20*i,"■");   }   setcolor(BLACK);   for(j=0;j<15;j++)   {    visit[0][j]=0;    outtextxy(minX+20*j,minY,"■");   }  }  int gameover()  {  int i,j;  for(i=0;i<15;i++)   if(visit[0][i]==1)   {   for(i=0;i<=7;i++)   {    setcolor(RGB(35*i,255-35*i,255));    for(j=i;j<30-i;j++,Sleep(20))    outtextxy(30+20*i,30+20*j,"■");    for(j=i;j<15-i;j++,Sleep(20))    outtextxy(30+20*j,30+20*(29-i),"■");    for(j=30-1-i;j>=i;j--,Sleep(20))    outtextxy(30+20*(14-i),30+20*j,"■");    for(j=15-1-i;j>=i;j--,Sleep(20))    outtextxy(30+20*j,30+20*i,"■");   }   setcolor(WHITE);   setfont(45,0,"隶体");   outtextxy(75,300,"GAME OVER!");   Sleep(5000);   return 1;   }   return 0;  } 

我设置的一行能放15个小格子,一共能放30行,二维数组visit[30][15],来判断某个位置是否有方块,比如visit[29][5]=1表示第30行第6个方块的位置有方块了,0表示没方块,Color[30][15]用来记录某个位置的方块的颜色。minX=30,minY=30表示左上角的方块也就是第1行第1列的方块对应在界面的坐标,maxX,maxY同理。speed表示方块的下落速度,一开始初始化为500,没0.5s往下落一行,score记录分数,每消一行加10分,rank表示等级,每50分等级+1,且速度减100,当速度减到100时,就不变了,只有当分数超过300速度才会减为75,且以后都不会再减少了。

我一个设计了9种方块,每种方块都有4种形态,每顺时针旋转90°就有一种形态,所以一共是36个方块。每个方块都用5*5的二维数组来表示,36种就是36个二维数组,所以用block[36][5][5]来表示,block[k][5][5],(k<36&&k%4==0)表示每种方块的初始形态,k+1,+2,+3,分别表示第k种方块选择90°、180°、270°之后的形态。比如block[1][5][5]保存的是第1种方块旋转90°的方块,其中block[1][i][j]=1表示这个方块第i+1行,j+1列有一个小方块,=0代表没有,所以我的block[36][5][5],有36行,一行25个数列,表示一种方块。一维数组color[]依次表示9种方块的颜色。

附上效果图:

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。

与那些新人和旧人们共同经历吧!

VC++ 6.0 C语言实现俄罗斯方块详细教程

相关文章:

你感兴趣的文章:

标签云: