Java实现坦克大战游戏的源码示例

本篇文章主要介绍了Java版坦克大战游戏源码示例,小编觉得挺不错的,现在分享给大家,也给大家做个参考。一起跟随小编过来看看吧

整理文档,搜刮出一个Java版坦克大战游戏的代码,稍微整理精简一下做下分享。

package tankwar;import java.awt.Color;import java.awt.Font;import java.awt.Graphics;import java.awt.event.KeyEvent;import java.awt.event.KeyListener;import java.io.File;import java.io.FileInputStream;import java.util.ArrayList;import java.util.Random;import javax.swing.BorderFactory;import javax.swing.ImageIcon;import javax.swing.JFrame;import javax.swing.JPanel;import tankwar.Tank.Direction;import barrier.EnemyBorn;import barrier.Gold;import barrier.Home;import barrier.Iron;import barrier.SelfBorn;import barrier.Wall;/** * Java学习交流QQ群:589809992 我们一起学Java! */public class TankWar implements KeyListener {  static boolean TIMEOUT = false;  private JFrame f;  private JPanel gamePanel;  private PanelShow messgePanel;  private myPanel p;  private Tank myTank;  public static final int AREA_WIDTH = 830;  public static final int AREA_HEIGHT = 800;  private ArrayList<Missle> missles = new ArrayList<Missle>();  private ArrayList<Tank> allTanks = new ArrayList<Tank>();  private ArrayList<Boom> booms = new ArrayList<Boom>();  private ArrayList<Wall> walls = new ArrayList<Wall>();  private ArrayList<Iron> irons = new ArrayList<Iron>();  private ArrayList<Gold> golds = new ArrayList<Gold>();  private ArrayList<Item> items = new ArrayList<Item>();  private ArrayList<EnemyBorn> enemyBorns = new ArrayList<EnemyBorn>();  private SelfBorn selfBorn;  private Home home;  private Tank enemyTank;  private Random r;  private ImageIcon backGround;  private final String map;  private int tankMax;  private boolean over = false;  private static int selfMax = 3;  private boolean win;  private boolean flash = false;  private TankWar tw = this;  static int SCORE = 0;  private final JFrame mainF;  private int style;  public TankWar(String map, int tankMax, JFrame mainF, int style)      throws Exception {    this.map = map;    this.tankMax = tankMax;    this.mainF = mainF;    this.style = style;    init();  }  private void init() {    f = new JFrame("坦克大战 V3.0");    gamePanel = new JPanel(null);    p = new myPanel();    p.setBackground(Color.WHITE);    r = new Random();    messgePanel = new PanelShow();    initMap(new File("map/" + map));    try {      myTank = new Tank(selfBorn.getX(), selfBorn.getY(), true, allTanks,          walls, irons, golds, missles, home, booms, style);    } catch (Exception e1) {    }    myTank.setDir(Direction.U);    allTanks.add(myTank);    addTank();    try {      backGround = new ImageIcon(          TankWar.class.getResource("/pic/whiteback.jpg"));    } catch (Exception e) {    }    p.setBorder(BorderFactory.createEtchedBorder(Color.BLACK, Color.WHITE));    p.setSize(AREA_WIDTH, AREA_HEIGHT);    messgePanel.setBounds(AREA_WIDTH, 0, 200, AREA_HEIGHT);    gamePanel.add(messgePanel);    gamePanel.add(p);    f.add(gamePanel);    f.setBounds(0, 0, AREA_WIDTH + 200, AREA_HEIGHT);    f.setDefaultCloseOperation(3);    f.setResizable(true);    f.setFocusable(true);    f.addKeyListener(this);    f.setVisible(true);    new Thread(new Runnable() {      public void run() {        while (!over) {          if (!myTank.isLive()) {            selfMax--;            if (selfMax < 0) {              f.removeKeyListener(tw);              over = true;              win = false;              break;            } else {              myTank.setLevel(1);              myTank.setX(selfBorn.getX());              myTank.setY(selfBorn.getY());              myTank.setDir(Direction.U);              myTank.setHp(50);              myTank.setLive(true);            }          }          if (tankMax <= 0 && allTanks.size() == 1) {            f.removeKeyListener(tw);            over = true;            win = true;          }          if (!home.isLive()) {            f.removeKeyListener(tw);            over = true;            win = false;          }          p.repaint();          myTank.move();          for (int i = 1; i < allTanks.size(); i++) {            allTanks.get(i).move();            allTanks.get(i).setNoFire(myTank.getNoFire() + 1);            // if(allTanks.get(i).getX()%5==0&&allTanks.get(i).getY()%5==0)            aI(allTanks.get(i));          }          if (allTanks.size() <= enemyBorns.size() + 1)            addTank();          myTank.setNoFire(myTank.getNoFire() + 1);          messgePanel.setEnemyCount(tankMax);          messgePanel.setSelfCount(selfMax);          messgePanel.setScore(SCORE);          if (SCORE % 500 == 0) {            SCORE += 100;            Item item = new Item(allTanks, booms, irons, home);            items.add(item);            item.start();          }          try {            Thread.sleep(30);          } catch (InterruptedException e) {          }        }        over();      }    }).start();  }  private class myPanel extends JPanel {    /**     *      */    private static final long serialVersionUID = 4408440723797225328L;    @Override    public void paintComponent(Graphics g) {      super.paintComponent(g);      g.drawImage(backGround.getImage(), 0, 0, null);      for (int j = 0; j < walls.size(); j++) {        walls.get(j).draw(g);      }      for (int j = 0; j < irons.size(); j++) {        irons.get(j).draw(g);      }      for (int j = 0; j < golds.size(); j++) {        golds.get(j).draw(g);      }      for (int j = 0; j < enemyBorns.size(); j++) {        enemyBorns.get(j).draw(g);      }      home.draw(g);      selfBorn.draw(g);      for (int j = 0; j < allTanks.size(); j++) {        allTanks.get(j).drawTank(g);      }      for (int j = 0; j < irons.size(); j++) {        irons.get(j).draw(g);      }      for (int i = 0; i < missles.size(); i++) {        missles.get(i).drawMissle(g);        if (!missles.get(i).isLive())          missles.remove(i);      }      for (int i = 0; i < booms.size(); i++) {        if (booms.get(i).isLive())          booms.get(i).drawBoom(g);        else          booms.remove(i);      }      for (int j = 0; j < items.size(); j++) {        if (!items.get(j).isLive()) {          items.remove(j);          continue;        }        items.get(j).draw(g);      }      if (over)        drawOver(g);      messgePanel.repaint();    }  }  @Override  public void keyTyped(KeyEvent e) {    // TODO Auto-generated method stub  }  @Override  public void keyPressed(KeyEvent e) {    if (over) {      if (e.getKeyCode() == KeyEvent.VK_F1) {        over = false;        missles.clear();        allTanks.clear();        booms.clear();        walls.clear();        irons.clear();        golds.clear();        enemyBorns.clear();        try {          init();        } catch (Exception e1) {        }      } else {        f.setVisible(false);        mainF.setSize(800, 800);        mainF.setVisible(true);      }    } else if (e.getKeyCode() == KeyEvent.VK_SPACE) {      myTank.fire();    } else {      myTank.keyPress(e);    }  }  @Override  public void keyReleased(KeyEvent e) {    myTank.keyReleased(e);  }  public void aI(Tank tank) {    if (TIMEOUT) {      tank.setUp(false);      tank.setLeft(false);      tank.setDown(false);      tank.setRight(false);      return;    }    if (r.nextInt(40) == 0)      tank.fire();    if (r.nextInt(10) == 0) {      if (tank.getX() >= myTank.getX()          && tank.getX() <= myTank.getX() + Tank.SIZE          && tank.getY() > myTank.getY()) {        tank.setUp(true);        tank.setLeft(false);        tank.setDown(false);        tank.setRight(false);        tank.setDir(Direction.U);        return;      } else if (tank.getX() >= myTank.getX()          && tank.getX() <= myTank.getX() + Tank.SIZE          && tank.getY() < myTank.getY()) {        tank.setUp(false);        tank.setLeft(false);        tank.setDown(true);        tank.setRight(false);        tank.setDir(Direction.D);        return;      }      else if (tank.getX() > myTank.getX()          && tank.getY() >= myTank.getY()          && tank.getY() <= myTank.getY() + Tank.SIZE) {        tank.setUp(false);        tank.setLeft(true);        tank.setDown(false);        tank.setRight(false);        tank.setDir(Direction.L);        return;      } else if (tank.getX() < myTank.getX()          && tank.getY() >= myTank.getY()          && tank.getY() <= myTank.getY() + Tank.SIZE) {        tank.setUp(false);        tank.setLeft(false);        tank.setDown(false);        tank.setRight(true);        tank.setDir(Direction.R);        return;      }    }    if (tank.getX() <= 0) {      tank.setUp(false);      tank.setLeft(false);      tank.setDown(false);      tank.setRight(true);      tank.setDir(Direction.R);    }    if (tank.getY() <= 0) {      tank.setUp(false);      tank.setLeft(false);      tank.setDown(true);      tank.setRight(false);      tank.setDir(Direction.D);    }    if (tank.getX() >= AREA_WIDTH - Tank.SIZE) {      tank.setUp(false);      tank.setLeft(true);      tank.setDown(false);      tank.setRight(false);      tank.setDir(Direction.L);    }    if (tank.getY() >= AREA_HEIGHT - Tank.SIZE) {      tank.setUp(true);      tank.setLeft(false);      tank.setDown(false);      tank.setRight(false);      tank.setDir(Direction.U);    } else if (r.nextInt(300) == 1) {      tank.setUp(true);      tank.setLeft(false);      tank.setDown(false);      tank.setRight(false);      tank.setDir(Direction.U);    }    else if (r.nextInt(300) == 2) {      tank.setUp(false);      tank.setLeft(true);      tank.setDown(false);      tank.setRight(false);      tank.setDir(Direction.L);    } else if (r.nextInt(300) == 3) {      tank.setUp(false);      tank.setLeft(false);      tank.setDown(true);      tank.setRight(false);      tank.setDir(Direction.D);    } else if (r.nextInt(300) == 4) {      tank.setUp(false);      tank.setLeft(false);      tank.setDown(false);      tank.setRight(true);      tank.setDir(Direction.R);    }  }  public void initMap(File file) {    try {      FileInputStream read = new FileInputStream(file);      for (int i = 0; i < AREA_HEIGHT / 50; i++) {        for (int j = 0; j < AREA_WIDTH / 50; j++) {          switch (read.read()) {          case 1:            walls.add(new Wall(j * 50, i * 50));            break;          case 2:            irons.add(new Iron(j * 50, i * 50));            break;          case 3:            golds.add(new Gold(j * 50, i * 50));            break;          case 4:            selfBorn = new SelfBorn(j * 50, i * 50);            break;          case 5:            enemyBorns.add(new EnemyBorn(j * 50, i * 50));            break;          case 6:            home = new Home(j * 50, i * 50);            break;          }        }      }      read.close();    } catch (Exception e) {    }    ;  }  public void addTank() {    if (tankMax <= 0)      return;    for (int i = allTanks.size(); i < enemyBorns.size() + 1; i++) {      try {        int temp = r.nextInt(enemyBorns.size());        enemyTank = new Tank(enemyBorns.get(temp).getX(), enemyBorns            .get(temp).getY(), false, allTanks, walls, irons,            golds, missles, home, booms, r.nextInt(3) + 1);      } catch (Exception e) {        e.printStackTrace();      }      enemyTank.setDir(Direction.D);      enemyTank.setDown(true);      allTanks.add(enemyTank);      tankMax--;      if (tankMax <= 0)        return;    }  }  public static void addMyTankLives() {    selfMax++;  }  private void over() {    for (int i = 0; i < AREA_HEIGHT / 50; i++) {      for (int j = 0; j < AREA_WIDTH / 50; j++) {        irons.add(new Iron(j * 50, i * 50));        p.repaint();        try {          Thread.sleep(5);        } catch (InterruptedException e) {        }      }    }    while (true) {      flash = !flash;      p.repaint();      try {        Thread.sleep(1000);      } catch (InterruptedException e) {      }      f.addKeyListener(this);    }  }  private void drawOver(Graphics g) {    p.repaint();    g.setColor(Color.red);    g.setFont(new Font("Arial", 1, 100));    g.drawString("GAME OVER", 100, 200);    g.setFont(new Font("Arial", 2, 50));    if (win)      g.drawString("Congratulation! You Win!", 100, 400);    else      g.drawString("So Sorry, You Lose!", 100, 400);    if (flash) {      g.setFont(new Font("Arial", 2, 30));      g.setColor(Color.BLACK);      g.drawString("Press F1 to try again...,", 150, 500);      g.drawString("Press the other Key to Return the Title...,", 150,          600);    }  }}

代码运行效果截图

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Java实现坦克大战游戏的源码示例

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