Java模拟实现斗地主发牌

本文实例为大家分享了Java模拟实现斗地主发牌的具体代码,供大家参考,具体内容如下

题目:

模拟斗地主的发牌实现,54张牌,每张牌不同的花色(红心,黑桃,方块,梅花),牌的点数(3,4,5,6,7,8,9,10,J,Q,K,A,2,King,Queen),另有三名玩家,要求(使用面向对象的方式实现):

1、随机产生一名地主2、随机向三名玩家发牌,最后的底牌自动发给地主3、显示出每名玩家手中的牌4、要求根据点数自动对玩家手中的牌排序实现(*)

提示:玩家类,牌类,游戏类(算法)

步骤分析:

1.牌类:有点数和花色的差别,其中大王和小王只有点数没有花色

2.玩家类:玩家姓名,是否是地主,手中的牌(牌类集合)

3.游戏类(实现):(首先知道发牌规则,总共54张扑克牌,每人17张,剩下3张扑克给到地主手中。)

设置一个初始化块默认一副扑克牌,初始化三名玩家,随机一名玩家为地主,三名玩家随机获得17张牌,已获得的牌要从集合中删除。

代码实现:

牌类(Poker):

public class Poker {    /**点数*/    private String point;    /**花色*/    private String flower;     public Poker() {    }     public Poker(String point, String flower) {        this.point = point;        this.flower = flower;    }     public String getPoint() {        return point;    }     public void setPoint(String point) {        this.point = point;    }     public String getFlower() {        return flower;    }     public void setFlower(String flower) {        this.flower = flower;    }     @Override    public String toString() {        if (Objects.isNull(flower)){        return point;        }        return flower+""+point;    }}

玩家类(Player):

public class Player {    /**玩家昵称*/    private String nickname;    private boolean boss;    /**手中的牌*/    private List<Poker>pokers = new ArrayList<>();     public Player() {    }     public Player(String nickname) {        this.nickname = nickname;    }     public String getNickname() {        return nickname;    }     public void setNickname(String nickname) {        this.nickname = nickname;    }     public boolean isBoss() {        return boss;    }     public void setBoss(boolean boss) {        this.boss = boss;    }     public List<Poker> getPokers() {        return pokers;    }     public void setPokers(List<Poker> pokers) {        this.pokers = pokers;    }     @Override    public String toString() {        return nickname+(boss?"(地主)":"(农民)")+pokers;    }}

游戏类(Game):

public class Game {    /**存储所有牌的集合*/    private  List<Poker> list = new ArrayList<>();    private  String[] points = {"3","4","5","6","7","8","9","10","J","Q","K","A","2"};    private  String[] flowers = {"❤","♣","♦","♠"};    private List<Player> players = new ArrayList<>();    private Scanner sc = new Scanner(System.in);    private static Random randomUtils = new Random();    //一副牌(笛卡尔积)     {        for (int i = 0; i<points.length; i++){            for (int j = 0; j < flowers.length; j++) {                //将带花色的扑克牌加入集合                list.add(new Poker(points[i],flowers[j]));            }        }        //加入大小王        list.add(new Poker("Queen",null));        list.add(new Poker("King",null));    }     /**     * 初始化三名玩家     */    public void playerJoin(){        System.out.println("请输入玩家昵称1");        String p1 = sc.nextLine();        System.out.println("请输入玩家昵称2");        String p2 = sc.nextLine();        System.out.println("请输入玩家昵称3");        String p3 = sc.nextLine();        players.add(new Player(p1));        players.add(new Player(p2));        players.add(new Player(p3));    }     private void startGame(){        //玩家加入        playerJoin();        //随机一个地主索引        //nextInt(int bound)        //返回伪随机的,均匀分布 int值介于0(含)和指定值(不包括),从该随机数生成器的序列绘制。        int index = randomUtils.nextInt(players.size());        //设置指定位的玩家为地主        Player boss = players.get(index);        boss.setBoss(true);        System.out.println(boss.getNickname()+"是地主!");        //开始发牌        for (int i = 0; i < players.size(); i++) {            //获取当前遍历到的玩家对象            Player player = players.get(i);            for (int j = 0; j < 17; j++) {                //随机获取一张牌给当前玩家                int n = randomUtils.nextInt(list.size());                //将随机到的牌存储到玩家的牌集合中                player.getPokers().add(list.get(n));                //将已经被取走的牌从原集合中删除                list.remove(n);            }        }        //将剩余三张牌给地主        boss.getPokers().addAll(list);        showPoker();    }     private void  showPoker(){        for (Player player : players) {            System.out.println(player);        }    }      public static void main(String[] args) {        new Game().startGame();    }}

排序:

以上实现了基础的发牌功能,但没有对牌进行排序。java集合框架出现的同时,由于实际开发的数据的排序要求,所以JDK引入用于排序的两个接口:

Comparable<T>:自然排序

Comparator<T>:排序比较器

使用Comparable<T>:自然排序进行排序:

排序需要从三开始到大小王结束,所以需要新增一个进行排序比较的元素。

牌类:

//实现Comparable接口,实现其comparaTo(T t)方法public class Poker implements Comparable<Poker>/**用于排序的属性*/    private int sort;     public Poker(String point, String flower, int sort) {        this.point = point;        this.flower = flower;        this.sort = sort;    }     public int getSort() {        return sort;    }     public void setSort(int sort) {        this.sort = sort;    } //实现方法进行排序@Override    public int compareTo(Poker p) {        return this.sort-p.sort;}

游戏类:

//一副牌(笛卡尔积)     {         int sort = 0;        for (int i = 0; i<points.length; i++){            for (int j = 0; j < flowers.length; j++) {                Poker p = new Poker(points[i],flowers[j],sort);                //将带花色的扑克牌加入集合                list.add(p);            }            sort++;        }        //加入大小王         list.add(new Poker("Queen", null,13));         list.add(new Poker("King", null,14));     }   private void  showPoker(){        //排序实现        Collections.sort(players.get(0).getPokers());        Collections.sort(players.get(1).getPokers());        Collections.sort(players.get(2).getPokers());        for (Player player : players) {            System.out.println(player);        }}

使用Comparator<T>:排序比较器进行排序:

牌类:

public class Poker {    /**点数*/    private String point;    /**花色*/    private String flower;    /**用于排序的属性*/    private int size;     public Poker() {    }     public Poker(String point, String flower) {        this.point = point;        this.flower = flower;    }     public Poker(String point, String flower, int size) {        this.point = point;        this.flower = flower;        this.size = size;    }     public String getPoint() {        return point;    }     public void setPoint(String point) {        this.point = point;    }     public String getFlower() {        return flower;    }     public void setFlower(String flower) {        this.flower = flower;    }     public int getSize() {        return size;    }     public void setSize(int size) {        this.size = size;    }         @Override    public String toString() {        if (Objects.isNull(flower)){        return point;        }        return flower+""+point;    }    }

游戏类:

//一副牌(笛卡尔积)     {         int size = 0;        for (int i = 0; i<points.length; i++){            for (int j = 0; j < flowers.length; j++) {                Poker p = new Poker(points[i],flowers[j],size);                //将带花色的扑克牌加入集合                list.add(p);            }            //加入点数            size++;        }        //加入大小王         list.add(new Poker("Queen", null,13));        list.add(new Poker("King", null,14));     }      private void  showPoker(){        //排序实现        for (int i = 0; i < players.size(); i++) {            players.get(i).getPokers().sort(new Comparator<Poker>() {                @Override                public int compare(Poker p1, Poker p2) {                    return p1.getSize()-p2.getSize();                }            });            System.out.println(players.get(i));        }    }

实现效果:

扩展:

以上代码实现发牌原理是给每名玩家一次性随机17张牌,与现实发牌逻辑不符;按照现实发牌逻辑,需要先进行洗牌,打乱牌的顺序,然后轮流给每名玩家发牌,直到剩余三张牌发给地主。

实现原理:在jdk1.2集合框架出现的同时,新增用于对集合处理的工具类 java.util.Collections,这个类与java.util.Arrays同一时间出现;Collections中提供的所有方法都是静态的,方法包括,对集合:查找,排序,洗牌,转换,拷贝,查找最大值/最小值,集合反转,安全集合的获取等一系列静态方法。

这里用到洗牌方法,Collections.shuffle(List<?> list) (使用默认的随机源随机排列指定的列表)。

代码实现:(将游戏类中发牌的方法进行修改)

private void startGame() {        //玩家加入        playerJoin();        //随机一个地主索引        int index = randomUtils.nextInt(players.size());        //设置指定位的玩家为地主        Player boss = players.get(index);        boss.setBoss(true);        System.out.println(boss.getNickname() + "是地主!");        //洗牌        Collections.shuffle(list);        //开始发牌//        for (int i = 0; i < players.size(); i++) {//            //获取当前遍历到的玩家对象//            Player player = players.get(i);//            for (int j = 0; j < 17; j++) {//                //随机获取一张牌给当前玩家//                int n = randomUtils.nextInt(list.size());//                //将随机到的牌存储到玩家的牌集合中//                player.getPokers().add(list.get(n));//                //将已经被取走的牌从原集合中删除//                list.remove(n);//            }//        }        for (int i = 0; i < list.size(); i++) {            if (i < 51) {                switch (i % 3) {                    case 0:                        players.get(0).getPokers().add(list.get(i));                        break;                    case 1:                        players.get(1).getPokers().add(list.get(i));                        break;                    case 2:                        players.get(2).getPokers().add(list.get(i));                        break;                    default:                        break;                }            } else {                //将剩余三张牌给地主                boss.getPokers().add(list.get(i));            }        }        showPoker();    }

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。

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Java模拟实现斗地主发牌

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