cocos2dx《单机斗地主》源码解剖之七 对电脑玩家手中的牌进行分

在电脑玩家跟牌和出牌之前首先对电脑玩家的牌进行拆分:

根据文档需求(见本博客“斗地主规则“)拆分牌按以下顺序,先分析炸弹---飞机---连对---连牌--三带,对子,,单张。请看如下代码:

void GameScene::FenChaiNpcPai(Player* npc){/************************************************************************//* 1.首先分析出来牌的类型(如:四张,三张,两张,一张)*//************************************************************************/std::vector<PaiXing> vec;PaiXing xing;CCArray* arr = CCArray::create();//临时数组arr->addObjectsFromArray(npc->getArrPk());//提取双鬼Poker* pk = (Poker *)arr->objectAtIndex(0);Poker* pk1 = (Poker *)arr->objectAtIndex(1);if(pk->getHuaSe() == Gui && pk1->getHuaSe() == Gui){xing.type = BOMB_CARD;xing.vec.push_back(pk);xing.vec.push_back(pk1);arr->removeObject(pk);arr->removeObject(pk1);vec.push_back(xing);}//分析牌型for(int i=0; i<arr->count();){pk = (Poker*)arr->objectAtIndex(i);xing.vec.clear();//清除数组//找出与pk相同的牌for (int j=i; j<arr->count(); ++j){pk1 = (Poker*)arr->objectAtIndex(j);if(pk->getNum() == pk1->getNum()){++i;xing.vec.push_back(pk1);}else{break;}}if(xing.vec.size() == 4)xing.type = BOMB_CARD;if(xing.vec.size() == 3)xing.type = THREE_CARD;if(xing.vec.size() == 2)xing.type = DOUBLE_CARD;if(xing.vec.size() == 1)xing.type = SINGLE_CARD;vec.push_back(xing);}/************************************************************************//* 2.按优先级(先分析炸弹---飞机---连对---连牌--三带,对子,单张)提取牌型并保存用于出牌或跟牌*//************************************************************************///提取炸弹for(std::vector<PaiXing>::iterator iter = vec.begin(); iter != vec.end(); ){if(iter->type == BOMB_CARD){xing.type = BOMB_CARD;xing.vec.clear();xing.vec = iter->vec;npc->m_vecPX.push_back(xing);//把牌型保存到用户数组中iter = vec.erase(iter);}else{++iter;}}//提取飞机TiQuFeiJi(npc,THREE_CARD,vec);//提取连对TiQuLianDui(npc,vec);//提取连牌TiQuLianPai(npc,vec);//剩余的是三带,对子,单张 全部加入npc牌型中for(std::vector<PaiXing>::iterator iter = vec.begin(); iter != vec.end();){npc->m_vecPX.push_back(*iter);iter = vec.erase(iter);}//排序stable_sort(npc->m_vecPX.begin(),npc->m_vecPX.end(),isShorter1);}最后按每个牌型的值从小到大进行排序。

提取飞机代码:

void GameScene::TiQuFeiJi(Player* npc,CARD_TYPE type,std::vector<PaiXing> &vec){Poker * pk = NULL;PaiXing xing;for (std::vector<PaiXing>::iterator iter=vec.begin(); iter != vec.end();){if(pk == NULL && iter+1 == vec.end())break;if(pk == NULL && iter->type == type && (iter+1)->type == type){Poker* pk1 = iter->vec.front();Poker* pk2 = (iter+1)->vec.front();if(pk1->getNum()-1 == pk2->getNum()){pk = pk2;xing.type = AIRCRAFT_CARD;xing.vec.clear();xing.vec = iter->vec;iter = vec.erase(iter);xing.vec.insert(xing.vec.end(),iter->vec.begin(),iter->vec.end());iter = vec.erase(iter);}}if(pk != NULL){if(iter == vec.end()){npc->m_vecPX.push_back(xing);break;}Poker* pk1 = iter->vec.front();if(iter->type == type && pk->getNum()-1 == pk1->getNum()){pk = pk1;xing.vec.insert(xing.vec.end(),iter->vec.begin(),iter->vec.end());iter = vec.erase(iter);if(iter == vec.end()){npc->m_vecPX.push_back(xing);break;}}else{npc->m_vecPX.push_back(xing);pk = NULL;}}else{++iter;}}}提取连对 代码:

void GameScene::TiQuLianDui(Player* npc,std::vector<PaiXing> &vec){std::vector<PaiXing> vecTem;//临时数组std::vector<PaiXing> vecFan;//存放要重新返还vec里的牌Poker* pk = NULL;for(std::vector<PaiXing>::iterator iter = vec.begin(); iter != vec.end();){//将相连的牌加入临时数组中Poker* pk1 = iter->vec.front();if((iter->type == THREE_CARD || iter->type == DOUBLE_CARD) && (pk == NULL || (pk->getNum()-1 == pk1->getNum() && pk->getNum() < Er))){pk = pk1;vecTem.push_back(*iter);iter = vec.erase(iter);}else{if(pk == NULL)++iter;pk = NULL;if(vecTem.size() >= 3){PaiXing xing;xing.type = COMPANY_CARD;for (int i=0; i<vecTem.size(); ++i){if(vecTem[i].type == THREE_CARD){//将多余的一张保存返回数组vecFan中PaiXing xing1;xing1.type = SINGLE_CARD;xing1.vec.push_back(vecTem[i].vec.back());vecTem[i].vec.pop_back();vecFan.push_back(xing1);//将剩余两张保存xing中xing.vec.insert(xing.vec.end(),vecTem[i].vec.begin(),vecTem[i].vec.end());}if(vecTem[i].type == DOUBLE_CARD){xing.vec.insert(xing.vec.end(),vecTem[i].vec.begin(),vecTem[i].vec.end());}}vecTem.clear();npc->m_vecPX.push_back(xing);}else if(!vecTem.empty()){vecFan.insert(vecFan.end(),vecTem.begin(),vecTem.end());vecTem.clear();}}}if(!vecTem.empty()){if(vecTem.size() >= 3){PaiXing xing;xing.type = COMPANY_CARD;for (int i=0; i<vecTem.size(); ++i){if(vecTem[i].type == THREE_CARD){//将多余的一张保存返回数组vecFan中PaiXing xing1;xing1.type = SINGLE_CARD;xing1.vec.push_back(vecTem[i].vec.back());vecTem[i].vec.pop_back();vecFan.push_back(xing1);//将剩余两张保存xing中xing.vec.insert(xing.vec.end(),vecTem[i].vec.begin(),vecTem[i].vec.end());}if(vecTem[i].type == DOUBLE_CARD){xing.vec.insert(xing.vec.end(),vecTem[i].vec.begin(),vecTem[i].vec.end());}}vecTem.clear();npc->m_vecPX.push_back(xing);}else if(!vecTem.empty()){vecFan.insert(vecFan.end(),vecTem.begin(),vecTem.end());vecTem.clear();}}//将vecFan返回到vec数组中并从大到小排序if(!vecFan.empty()){vec.insert(vec.end(),vecFan.begin(),vecFan.end());stable_sort(vec.begin(),vec.end(),isDaDaoXiao);}}提取连牌 代码:

带着我的相机和电脑,远离繁华,走向空旷。

cocos2dx《单机斗地主》源码解剖之七 对电脑玩家手中的牌进行分

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