Unity之一天一个技术点(十八)

哦也,公司年会开完就放假,,年前不会再更新了~

提前恭祝大家新年快乐,心想事成~

public Transform targetpublic int moveSpeedpublic int rotateSpeedprivate Transform mytransform;void awake (){mytransform=this.transform;}void Start(){GameObject go=GameObject.FindGameObjectWithTag("Player");target=go;}void Update(){debug.DrawLine(target.transform.position,this.transform.position,Color.yellow);//lock at target Playermytransform.rotation=Quaternion.slerp(myTransform.rotation,Quaternion.LookatRotation(target.position-mytransform.position),rotateSpeed*Time.deltatime);//Move towards targetmytransform.position += mytransform.forward*moveSpeed*time.deltatime;}

人的价值,在遭受诱-惑的一瞬间被决定

Unity之一天一个技术点(十八)

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