Unity鼠标中键滚动缩放相机,左键点击场景中模型居中显示

using UnityEngine;using System.Collections;public class MoustControl : MonoBehaviour{//鼠标右键可以拖拽旋转场景//鼠标中键滚动拉伸镜头远近private int MouseWheelSensitivity = 10;private int maxCamFov = 90;private int minCamFov = 10;public Transform target;Transform cam;private Vector3 normalized;// Use this for initializationvoid Start(){cam = Camera.main.transform;}// Update is called once per framevoid Update(){if (Input.GetMouseButtonDown(0)){Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);RaycastHit hit;if (Physics.Raycast(ray, out hit)){if (hit.transform.parent.name == "gobj"){print(hit.transform.name);//点击当前对象,将主摄像机的镜头对准该模型,,即该模型在摄像机镜头中间位置//targetModel = GameObject.Find("GameObject").transform.FindChild(this.gameObject.name).gameObject;Vector3 relativePos = hit.transform.position – cam.position;print(relativePos.ToString());Quaternion rotation = Quaternion.LookRotation(relativePos);cam.rotation = rotation;//cam.LookAt(hit.transform);}}}//滚动鼠标中键滚动缩放相机if (Input.GetAxis("Mouse ScrollWheel") != 0){float fov = Camera.main.fieldOfView;fov += Input.GetAxis("Mouse ScrollWheel") * MouseWheelSensitivity;fov = Mathf.Clamp(fov, minCamFov, maxCamFov);Camera.main.fieldOfView = fov;}}}

人若软弱就是自己最大的敌人

Unity鼠标中键滚动缩放相机,左键点击场景中模型居中显示

相关文章:

你感兴趣的文章:

标签云: