x结构学习(十三)CCEaseIn、CCEaseRateAction、CCActionEase、C

1、CCEaseIn:继承自CCEaseRateAction

class CC_DLL CCEaseIn : public CCEaseRateAction{public:virtual void update(float time);virtual CCActionInterval* reverse(void);virtual CCObject* copyWithZone(CCZone* pZone);public:static CCEaseIn* create(CCActionInterval* pAction, float fRate);};2、CCEaseRateAction:继承自CCActionEaseclass CC_DLL CCEaseRateAction : public CCActionEase{public:virtual ~CCEaseRateAction(void);inline void setRate(float rate) { m_fRate = rate; }//设置和获得速率inline float getRate(void) { return m_fRate; }bool initWithAction(CCActionInterval *pAction, float fRate);//初始化virtual CCObject* copyWithZone(CCZone* pZone);virtual CCActionInterval* reverse(void);public:static CCEaseRateAction* create(CCActionInterval* pAction, float fRate);protected:float m_fRate;};3、CCActionEase:继承自CCActionIntervalclass CC_DLL CCActionEase : public CCActionInterval{public:virtual ~CCActionEase(void);bool initWithAction(CCActionInterval *pAction);virtual CCObject* copyWithZone(CCZone* pZone);virtual void startWithTarget(CCNode *pTarget);virtual void stop(void);virtual void update(float time);virtual CCActionInterval* reverse(void);virtual CCActionInterval* getInnerAction();public:static CCActionEase* create(CCActionInterval *pAction);protected:CCActionInterval *m_pInner;};4、CCEaseOut:继承自CCEaseRateActionclass CC_DLL CCEaseOut : public CCEaseRateAction{public:virtual void update(float time);virtual CCActionInterval* reverse();virtual CCObject* copyWithZone(CCZone* pZone);public:static CCEaseOut* create(CCActionInterval* pAction, float fRate);};5、CCDelayTime:延时动作执行,,继承自CCActionIntervalclass CC_DLL CCDelayTime : public CCActionInterval{public:virtual void update(float time);virtual CCActionInterval* reverse(void);virtual CCObject* copyWithZone(CCZone* pZone);public:static CCDelayTime* create(float d);};6、CCSequence:序列,继承自CCActionIntervalclass CC_DLL CCSequence : public CCActionInterval{public:~CCSequence(void);bool initWithTwoActions(CCFiniteTimeAction *pActionOne, CCFiniteTimeAction *pActionTwo);virtual CCObject* copyWithZone(CCZone* pZone);virtual void startWithTarget(CCNode *pTarget);virtual void stop(void);virtual void update(float t);virtual CCActionInterval* reverse(void);public:static CCSequence* create(CCFiniteTimeAction *pAction1, …);static CCSequence* create(CCArray *arrayOfActions);static CCSequence* createWithVariableList(CCFiniteTimeAction *pAction1, va_list args);static CCSequence* createWithTwoActions(CCFiniteTimeAction *pActionOne, CCFiniteTimeAction *pActionTwo);protected:CCFiniteTimeAction *m_pActions[2];float m_split;int m_last;};

自己打败自己是最可悲的失败,

x结构学习(十三)CCEaseIn、CCEaseRateAction、CCActionEase、C

相关文章:

你感兴趣的文章:

标签云: