有时候我们做固定平面的3D游戏的时候,有3D镜头适配的需求,最近正好遇到了,临时编了一个,,拿出来和大家一起分享:using UnityEngine;using System.Collections;public class ScreenUnit : MonoBehaviour {private float height = 480;private float width = 854;private float rate1 = 480 / 854.0f;private float rate2;// Use this for initializationvoid Start () {rate2 = Screen.height / (float)Screen.width;gameObject.GetComponent<Camera>().fieldOfView *= 1 + (rate2 – rate1);}}将脚本托给相机,就可以实现简单的多机型3D视觉适配
看了哪些风景,遇到哪些人。尽管同学说,