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利用.plist文件让Cocos2d-x轻松支持多语言。
.plist文件类似于XML文件,下面是.plist文件的一个模版:
<?xml version="1.0" encoding="UTF-8"?><!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" ""><plist version="1.0"><dict><key>tutorial_on</key><string>Tutorial: ON</string><key>tutorial_off</key><string>Tutorial: OFF</string></dict></plist>
将不同语言保存在不同的.plist文件里,如下图:
然后在程序中要用到这些字符串的时候用以下宏调用:LocalizedCStringByKey(“tutorial_on”);,,宏定义的完整代码如下:
//Language.husing namespace cocos2d;//return type:const char*#define LocalizedCStringByKey(key) Language::getStringByKey(key)class Language{public:static const char* getStringByKey(const char * key){//获取当前系统环境语言类型ccLanguageType languageType = CCApplication::sharedApplication()->getCurrentLanguage();//字典CCDictionary *pDic;if(kLanguageChinese == languageType)//根据语言选择不同的属性表pDic = CCDictionary::createWithContentsOfFile("language/zh.plist");elsepDic = CCDictionary::createWithContentsOfFile("language/en.plist");std::string keyStr = key;//返回key对应的valuereturn (pDic -> valueForKey(keyStr))->getCString();}};
力微休负重,言轻莫劝人。