水滴状的自定义视图,让您摆脱单调的Dialog

水滴状的自定义视图,让您摆脱单调的Dialog

分类:android资源

转载请注明出处:王亟亟的大牛之路

现在各种各样的进度条的呈现方式各种各样,我们老旧的条状条子和转圈圈的方式已经无法满足我们的业务需求,今天亟亟上的是一个水滴状循环滚动的一个自定义视图,你可以把他用在各种不同的场景下。

先上效果图:

然后又添加了真空,隐藏和显示的效果,如图。

项目结构:

主Activity

{private MetaballView metaballView;(Bundle savedInstanceState) {super.onCreate(savedInstanceState);setContentView(R.layout.activity_main);metaballView = (MetaballView) this.findViewById(R.id.metaball);}(Menu menu) {// Inflate the menu; this adds items to the action bar if it is present.getMenuInflater().inflate(R.menu.menu_main, menu);return true;}(MenuItem item) {id = item.getItemId();//noinspection SimplifiableIfStatementif (id == R.id.action_fill) {metaballView.setPaintMode(1);return true;} else if (id == R.id.action_strock) {metaballView.setPaintMode(0);return true;}else if(id==R.id.action_disappear){metaballView.setVisibility(View.GONE);return true;}else if(id==R.id.action_appear){metaballView.setVisibility(View.VISIBLE);return true;}return super.onOptionsItemSelected(item);}}

CustomView

{private Paint paint = new Paint();private float handle_len_rate = 2f;private float radius = 30;ITEM_COUNT = 6;ITEM_DIVIDER = 60;SCALE_RATE = 0.3f;private float maxLength;private ArrayList<Circle> circlePaths = new ArrayList<>();private float mInterpolatedTime;private MoveAnimation wa;private Circle circle;public MetaballView(Context context) {super(context);init();}public MetaballView(Context context, AttributeSet attrs) {super(context, attrs);init();}public MetaballView(Context context, AttributeSet attrs, int defStyleAttr) {super(context, attrs, defStyleAttr);init();}{float[] center;float radius;}(int mode) {paint.setStyle(mode == 0 ? Paint.Style.STROKE : Paint.Style.FILL);}() {paint.setColor(Color.WHITE);paint.setStyle(Paint.Style.FILL);paint.setAntiAlias(true);Circle circlePath = new Circle();circlePath.center = new float[]{(radius + ITEM_DIVIDER), radius * 1.4f};circlePath.radius = radius / 4 * 3;circlePaths.add(circlePath);for (int i = 1; i < ITEM_COUNT; i++) {circlePath = new Circle();circlePath.center = new float[]{(radius * 2 + ITEM_DIVIDER) * i, radius * 1.4f};circlePath.radius = radius;circlePaths.add(circlePath);}maxLength = (radius * 2 + ITEM_DIVIDER) * ITEM_COUNT;}private float[] getVector(float radians, float length) {float x = (float) (Math.cos(radians) * length);float y = (float) (Math.sin(radians) * length);[]{x, y};}{(float interpolatedTime, Transformation t) {super.applyTransformation(interpolatedTime, t);mInterpolatedTime = interpolatedTime;invalidate();}}/*** @param canvas画布* @param j* @param i* @param v控制两个圆连接时候长度,间接控制连接线的粗细,该值为1的时候连接线为直线* @param handle_len_rate* @param maxDistance*/(Canvas canvas, int j, int i, float v, float handle_len_rate, float maxDistance) {final Circle circle1 = circlePaths.get(i);final Circle circle2 = circlePaths.get(j);RectF ball1 = new RectF();ball1.left = circle1.center[0] – circle1.radius;ball1.top = circle1.center[1] – circle1.radius;ball1.right = ball1.left + circle1.radius * 2;ball1.bottom = ball1.top + circle1.radius * 2;RectF ball2 = new RectF();ball2.left = circle2.center[0] – circle2.radius;ball2.top = circle2.center[1] – circle2.radius;ball2.right = ball2.left + circle2.radius * 2;ball2.bottom = ball2.top + circle2.radius * 2;float[] center1 = new float[]{ball1.centerX(),ball1.centerY()};float[] center2 = new float[]{ball2.centerX(),ball2.centerY()};float d = getDistance(center1, center2);float radius1 = ball1.width() / 2;float radius2 = ball2.width() / 2;float pi2 = (float) (Math.PI / 2);float u1, u2;if (d > maxDistance) {canvas.drawCircle(ball1.centerX(), ball1.centerY(), circle1.radius, paint);canvas.drawCircle(ball2.centerX(), ball2.centerY(), circle2.radius, paint);} else {float scale2 = 1 + SCALE_RATE * (1 – d / maxDistance);float scale1 = 1 – SCALE_RATE * (1 – d / maxDistance);radius2 *= scale2;//radius1 *= scale1;canvas.drawCircle(ball1.centerX(), ball1.centerY(), radius1, paint);canvas.drawCircle(ball2.centerX(), ball2.centerY(), radius2, paint);}Log.d(“Metaball_radius”, “radius1:” + radius1 + “,radius2:” + radius2);if (radius1 == 0 || radius2 == 0) {return;}if (d > maxDistance || d <= Math.abs(radius1 – radius2)) {return;} else if (d < radius1 + radius2) {u1 = (float) Math.acos((radius1 * radius1 + d * d – radius2 * radius2) /(2 * radius1 * d));u2 = (float) Math.acos((radius2 * radius2 + d * d – radius1 * radius1) /(2 * radius2 * d));} else {u1 = 0;u2 = 0;}Log.d(“Metaball”, “center2:” + Arrays.toString(center2) + “,center1:” + Arrays.toString(center1));float[] centermin = new float[]{center2[0] – center1[0], center2[1] – center1[1]};float angle1 = (float) Math.atan2(centermin[1], centermin[0]);float angle2 = (float) Math.acos((radius1 – radius2) / d);float angle1a = angle1 + u1 + (angle2 – u1) * v;float angle1b = angle1 – u1 – (angle2 – u1) * v;float angle2a = (float) (angle1 + Math.PI – u2 – (Math.PI – u2 – angle2) * v);float angle2b = (float) (angle1 – Math.PI + u2 + (Math.PI – u2 – angle2) * v);Log.d(“Metaball”, “angle1:” + angle1 + “,angle2:” + angle2 + “,angle1a:” + angle1a + “,angle1b:” + angle1b + “,angle2a:” + angle2a + “,angle2b:” + angle2b);float[] p1a1 = getVector(angle1a, radius1);float[] p1b1 = getVector(angle1b, radius1);float[] p2a1 = getVector(angle2a, radius2);float[] p2b1 = getVector(angle2b, radius2);float[] p1a = new float[]{p1a1[0] + center1[0], p1a1[1] + center1[1]};float[] p1b = new float[]{p1b1[0] + center1[0], p1b1[1] + center1[1]};float[] p2a = new float[]{p2a1[0] + center2[0], p2a1[1] + center2[1]};float[] p2b = new float[]{p2b1[0] + center2[0], p2b1[1] + center2[1]};Log.d(“Metaball”, “p1a:” + Arrays.toString(p1a) + “,p1b:” + Arrays.toString(p1b) + “,p2a:” + Arrays.toString(p2a) + “,p2b:” + Arrays.toString(p2b));float[] p1_p2 = new float[]{p1a[0] – p2a[0], p1a[1] – p2a[1]};float totalRadius = (radius1 + radius2);float d2 = Math.min(v * handle_len_rate, getLength(p1_p2) / totalRadius);d2 *= Math.min(1, d * 2 / (radius1 + radius2));Log.d(“Metaball”, “d2:” + d2);radius1 *= d2;radius2 *= d2;float[] sp1 = getVector(angle1a – pi2, radius1);float[] sp2 = getVector(angle2a + pi2, radius2);float[] sp3 = getVector(angle2b – pi2, radius2);float[] sp4 = getVector(angle1b + pi2, radius1);Log.d(“Metaball”, “sp1:” + Arrays.toString(sp1) + “,sp2:” + Arrays.toString(sp2) + “,sp3:” + Arrays.toString(sp3) + “,sp4:” + Arrays.toString(sp4));Path path1 = new Path();path1.moveTo(p1a[0], p1a[1]);path1.cubicTo(p1a[0] + sp1[0], p1a[1] + sp1[1], p2a[0] + sp2[0], p2a[1] + sp2[1], p2a[0], p2a[1]);path1.lineTo(p2b[0], p2b[1]);path1.cubicTo(p2b[0] + sp3[0], p2b[1] + sp3[1], p1b[0] + sp4[0], p1b[1] + sp4[1], p1b[0], p1b[1]);path1.lineTo(p1a[0], p1a[1]);path1.close();canvas.drawPath(path1, paint);}(float[] b) {return (float) Math.sqrt(b[0] * b[0] + b[1] * b[1]);}(float[] b1, float[] b2) {float x = b1[0] – b2[0];float y = b1[1] – b2[1];float d = x * x + y * y;return (float) Math.sqrt(d);}(Canvas canvas) {super.onDraw(canvas);circle = circlePaths.get(0);circle.center[0] = maxLength * mInterpolatedTime;for (int i = 1, l = circlePaths.size(); i < l; i++) {metaball(canvas, i, 0, 0.6f, handle_len_rate, radius * 4f);}}(int widthMeasureSpec, int heightMeasureSpec) {widthMeasureSpec = MeasureSpec.makeMeasureSpec((int) (ITEM_COUNT * (radius * 2 + ITEM_DIVIDER)), MeasureSpec.EXACTLY);heightMeasureSpec = MeasureSpec.makeMeasureSpec((int) (2 * radius * 1.4f), MeasureSpec.EXACTLY);super.onMeasure(widthMeasureSpec, heightMeasureSpec);}() {this.clearAnimation();postInvalidate();}() {wa = new MoveAnimation();wa.setDuration(2500);wa.setInterpolator(new AccelerateDecelerateInterpolator());wa.setRepeatCount(Animation.INFINITE);wa.setRepeatMode(Animation.REVERSE);startAnimation(wa);}(View changedView, int visibility) {super.onVisibilityChanged(changedView, visibility);if (visibility == GONE || visibility == INVISIBLE) {stopAnimation();} else {startAnimation();}}() {super.onAttachedToWindow();startAnimation();}() {stopAnimation();super.onDetachedFromWindow();}}

想改变呈现的方式可以修改Style文件以及setColor这里更改自己想要的颜色,也可以改构造函数用外部传入的方式来活用该类

没有人陪你走一辈子,所以你要适应孤独,

水滴状的自定义视图,让您摆脱单调的Dialog

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