俄罗斯方块Linux版——改善

之前写的俄罗斯方块在玩的过程中发现一个很不方便的地方是没有暂停的功能,于是准备加上。想实现的效果是按下空格键暂停,同时弹出一个对话框显示当前处于暂停状态,再按一下某个键便继续运行。

另外就是当游戏结束的时候,希望可以弹出一个对话框,提示“game over”,同时提示是要重新开始还是退出游戏,这个也是用带有按钮的对话框比较好。那么如何实现对话框并且判断被选择的是哪个按钮呢?在《NCURSES programing HOWTO》里有提到要实现对话框可以使用CDK。下载完CDK之后便是调用API绘制对话框了,感觉CDK的man手册还是很好的,很快就实现了,效果如下:

暂停提示:

game over提示:

要退出时提示:

虽然做出来的效果很简单,但是我个人还是挺喜欢在终端里这种简洁的感觉的。

照例贴出源代码,本人菜鸟一枚,非常希望有人可以对代码提出各种批评~

只对main.c文件做了修改。另外查了一下版本号的命令规则,UNIX的风格一般是从0.0.0或者0.1.0开始的,所以将版本号改为了V0.1.0

/********************************************************************************************** Copyright(C):* Filename    : main.c* Author      : sduzh* Version     : V0.1.0* Date        : 11/16/2013* Description : 俄罗斯方块 Linux版*********************************************************************************************/#include <stdlib.h>#include <time.h>#include <unistd.h>#include <sys/time.h>#include <signal.h>#include <cdk.h>#include "colors.h"#include "tetris.h"#include "shapes.h"#define MAX(a,b)      ((a)>(b)?(a):(b))#define MIN(a,b)      ((a)<(b)?(a):(b))/*---------------------CONSTS--------------------------*//* 版本号,发布时间 */#define VERSION             10   /* 产品版本号:主板本号,子版本号,编译版本号 */#define DAY                 16   #define MONTH               11#define YEAR                2013/* 按键 */#define MY_KEY_ESC          27#define MY_KEY_SPACE        32/* 每个Block在Y和X方向占用字符数 */#define BLOCK_CHARS_Y       4                                                                           #define BLOCK_CHARS_X       8/* Window左上角X Y 坐标 */#define WINDOW_ORGN_X      20    /* 要保证窗口左侧有足够空间显示提示信息 */#define WINDOW_ORGN_Y      2     /* 要保证窗口上策有足够空间显示提示信息 *//* Window在X和Y方向可以容纳的Block数 */#define WINDOW_BLOCKS_Y    8#define WINDOW_BLOCKS_X    5     /* 这个值应尽量是奇数,保证新的Block从中间出现 *//* Window的字符宽度和长度 */#define WINDOW_HEIGHT      (WINDOW_BLOCKS_Y * BLOCK_CHARS_Y +2)#define WINDOW_WIDTH       (WINDOW_BLOCKS_X * BLOCK_CHARS_X +2)/* 子窗口大小 要至少可以容纳一个方块大小*/#define SUBWND_HEIGHT      WINDOW_HEIGHT    #define SUBWND_WIDTH       (BLOCK_CHARS_X*5/2)/* 子窗口显示位置(左上角坐标) */#define SUBWND_ORGN_X      (WINDOW_ORGN_X+WINDOW_WIDTH)#define SUBWND_ORGN_Y      (WINDOW_ORGN_Y)/* _board_table数组大小 */#define BOARD_TABLE_X      (WINDOW_BLOCKS_X*4)#define BOARD_TABLE_Y      (WINDOW_BLOCKS_Y*4)/* 新的Block出现时的X Y坐标 */#define BLOCK_INIT_X       (1+BLOCK_CHARS_X*((WINDOW_BLOCKS_X)/2)); #define BLOCK_INIT_Y       1/* 每消除一行增加的分数 */#define SCORE_ADD_PERLINE    100/* 每升一级需要的分数 */#define SCORE_PERLEVEL       1000 /*--------- GLOBAL VARIABLES DECLARATION----------------*/static char *_buttons_quit[] = {"Yes","No",};static char *_buttons_over[] = {"Restart","Exit",};static char *_buttons_pause[] = {"OK"};static char *_msg_over[] = {"Game Over!"};static char *_msg_pause[] = {"Pause!","Press ENTER to continue",};static char *_msg_quit[] = {"Do you want to exit?",};static CDKDIALOG *_dialog[3];static CDKSCREEN *_screen;static int _block_x;/* 方块左上角x坐标  */static int _block_y;/* 方块左上角y坐标  */static int _block_curr;                                 /* 当前下落方块索引 */static int _block_next;                                 /* 下个出现方块索引 */static int _table_shape_curr[4][4];                     /* 当前下落方块形状 */static int _table_shape_next[4][4];                     /* 下个下落方块形状 */static int _line_noneempty_min;                         /* 最下非空行 */static int _flag_new;/* 新方块产生标志 */ static int _flag_done;/* 游戏结束标志 */static int _flag_pause;/* 暂停标志 */static int _flag_quit;static int _time_down;/* 方块下降时间,ms */static int _window_height;static int _window_width;static short _bg_color;/* 背景颜色 */static short _fg_color;/* 前景颜色 */static WINDOW *_pwindow;       static WINDOW *_subwnd;static struct BOARD _board_table[ BOARD_TABLE_Y ][ BOARD_TABLE_X ];static int _level_max;/* 最大等级 */static int _level_cur;/* 当前等级 */static unsigned int _score;/* 分数 */static struct itimerval _tick;static const int _table_downtime[ ] = { /* 每个等级对应的下降时间,ms */490,440,390,340,290,240,200,250,100,50,20};/*----------FUNCTION DECLARATION----------------------*/void    CalBlockShape(int index, int buf[4][4]);void    Change(void);int     CearFullLines(void);int     Collision(void);WINDOW *CreateNewWindow(int height, int weight, int y, int x);void    CreateSquare(WINDOW *win, int y, int x);void    DrawArrow(const unsigned char arrow[5][5], int y, int x );void    DrawBackground(int l);void    DrawNext(WINDOW *win,int y,int x);void    DrawShape(WINDOW *win, int index, int table_shape[4][4], int tl_y, int tl_x);void    DrawSquare(WINDOW *win, int y, int x);int     HasFullLine(int start, int end, int *fullline);void    InitNcurses(void);void    Initial(void);int     LeftBorder(void);int     MaxRight(void);int     MinLeft(void);void    OnAlarm(int p);void    OnColor(WINDOW *win, int index);void    OffColor(WINDOW *win, int index);void    RandomBlock(void);void    Restart(void);int     RightBorder(void);void    ShowInfo(WINDOW *win);void    UpdateBackground(int y, int x);/* main */int main(int argc, char**argv){int ch = 0;int i;int max_x, max_y;Initial();InitNcurses();/* 测试屏幕是否足够大 */getmaxyx(stdscr,max_y,max_x);if ( max_x < WINDOW_ORGN_X+WINDOW_WIDTH+SUBWND_WIDTH+5 ||  max_y < WINDOW_ORGN_Y+WINDOW_HEIGHT+2 ){mvaddstr(max_y/2,1,"Your screen is too small!\n Press any key to quit!");getch();endwin();exit(1);}curs_set(0);    /* 隐藏光标 *//* 创建显示窗口 */_pwindow = CreateNewWindow(WINDOW_HEIGHT,   WINDOW_WIDTH,   WINDOW_ORGN_Y,   WINDOW_ORGN_X   );wattron(_pwindow,A_REVERSE);  /* 反白显示 */_subwnd = CreateNewWindow(SUBWND_HEIGHT,  SUBWND_WIDTH,  SUBWND_ORGN_Y,  SUBWND_ORGN_X  );wattron(_subwnd,A_REVERSE); /* 反白显示 */_screen = initCDKScreen(_pwindow);_dialog[0] = newCDKDialog(_screen,CENTER, CENTER,   _msg_quit,1,   _buttons_quit,2,   A_UNDERLINE,   true,true,true );   _dialog[1] = newCDKDialog(_screen, CENTER, CENTER, _msg_pause,2, _buttons_pause,1, A_UNDERLINE, true,true,true );   _dialog[2] = newCDKDialog(_screen,CENTER,CENTER,_msg_over,1,_buttons_over,2,A_UNDERLINE,true,true,true);   for ( i=0; i<3; i++ ){injectCDKDialog(_dialog[i],'\n');drawCDKDialog(_dialog[i],true);drawCDKDialogButtons(_dialog[i]);   }   /* 提示信息 */attron(COLOR_PAIR(7));mvaddstr(WINDOW_ORGN_Y+2,1,"Quit   : ESC   ");mvaddstr(WINDOW_ORGN_Y+3,1,"Change : UP    ");mvaddstr(WINDOW_ORGN_Y+4,1,"Move   : Arrows");mvaddstr(WINDOW_ORGN_Y+5,1,"Pause  : SPACE ");mvaddstr(WINDOW_ORGN_Y+6,1,"Restart: R     ");attroff(COLOR_PAIR(7));refresh();/* 创建定时任务 */signal(SIGALRM,OnAlarm);_tick.it_value.tv_sec = 0;_tick.it_value.tv_usec = 10;_tick.it_interval.tv_sec = _time_down/1000;_tick.it_interval.tv_usec = 1000*(_time_down%1000);setitimer(ITIMER_REAL, &_tick, NULL);timeout(0);    while( 1 ){ switch( ch=getch() ){case KEY_LEFT :                 /* 左移 */if ( !MinLeft() && !_flag_pause )_block_x = _block_x-2;  /* 注意这里不是减1 */break;case KEY_RIGHT :                /* 右移 */     if ( !MaxRight() && !_flag_pause )_block_x = _block_x+2;  /* 注意这里不是加1 */break;case KEY_DOWN :                 /* 向下 */while( !Collision() && !_flag_pause )_block_y = _block_y+1; break;case KEY_UP :                   /* 变形 */if ( !_flag_pause )Change();break;case MY_KEY_SPACE :             /* 暂停 */    _flag_pause = 1;activateCDKDialog(_dialog[1],NULL);_flag_pause = 0;break;case 'r' :case 'R' :Restart();break;case MY_KEY_ESC :                /* 退出 */_flag_quit = 1;break;}if ( (_flag_quit!=0) && (0==activateCDKDialog(_dialog[0],NULL)) )  /* 退出游戏 */break;else_flag_quit = 0;if ( ch != ERR ){werase(_pwindow); DrawShape(_pwindow, _block_curr, _table_shape_curr, _block_y, _block_x);DrawBackground(_line_noneempty_min);box(_pwindow,'|','-');wrefresh(_pwindow);}else if ( _flag_done ){if ( 0 == activateCDKDialog(_dialog[2],NULL) ){Restart();}else{_flag_quit = 1;break;}}}destroyCDKDialog(_dialog[0]);destroyCDKDialog(_dialog[1]);destroyCDKDialog(_dialog[2]);destroyCDKScreen(_screen);delwin(_pwindow);delwin(_subwnd);    endCDK();//endwin();return 0;};/********************************************* CalBlockShape()* 将图像的形状转换为数组buf中的值* Input : index 图形在_shapes数组中的下标* Output: buf 保存计算结果的数组* Return:NONE********************************************/void CalBlockShape(int index, int buf[4][4]){int i;unsigned int value;value = (_shapes[index].box[0]<<8)|(_shapes[index].box[1]);for (i=0; i<4; i++){buf[0][i] = (value&(1U<<(15-i)))!=0 ? 1:0;buf[1][i] = (value&(1U<<(11-i)))!=0 ? 1:0;buf[2][i] = (value&(1U<<(7-i )))!=0 ? 1:0;buf[3][i] = (value&(1U<<(3-i )))!=0 ? 1:0;}}/******************************************** Change();* 如果满足变形的条件则变换形状* Input : NONE* Output: NONE* Return: 可以变形返回 1,不可以返回 0*-------------------------------------------* 备注:判断依据是变形之后是否有部分方块在* 右边界之外(不可能从左边界出去)*******************************************/void Change(void){int tmp_index;/* 如果已经到底,不能变形 */if ( Collision() )return;tmp_index = _block_curr;_block_curr = _shapes[_block_curr].next;CalBlockShape(_block_curr,_table_shape_curr);/* 有可能发生碰撞 */if ( _block_x+8 > WINDOW_WIDTH-2 ){ _block_x = _block_x-2;if ( RightBorder() ){_block_x = _block_x+2;_block_curr = tmp_index;CalBlockShape(_block_curr,_table_shape_curr);return;}_block_x = _block_x+2;return;}}/*************************************** ClearFullLines()* 清除满行* Input : NONE* Output: NONE* Return: 清除掉的满行数量**************************************/int ClearFullLines(void){int i, j;int end = BOARD_TABLE_Y-1;int start = _line_noneempty_min;int fullline;int cnt=0;while( HasFullLine(start,end,&fullline) ){for ( i=fullline; i>=_line_noneempty_min && i>=1; i-- ){for( j=0; j<BOARD_TABLE_X; j++ ){_board_table[i][j] = _board_table[i-1][j];}}_line_noneempty_min++; /* 注意这里不是减 */end = fullline;start = _line_noneempty_min;cnt++;}return cnt; /* 返回清除的行数 */}/*************************************** Collition()* 判断是否会和下方产生碰撞* Input : NONE* Output: NONE* Return: 会碰撞返回值非0,碰撞返回指为0**************************************/int Collision(void){int i, j, x,y;x = (_block_x-1)/2;y = (_block_y-1)/1;for (i=0; i<4 && y<BOARD_TABLE_Y; i++ ){for (j=0; j<4 && x<BOARD_TABLE_X; j++){if (_table_shape_curr[i][j] != 0 &&_board_table[y+1][x].value != 0 )return 1;x++;}if ( i<3 && _table_shape_curr[i+1][0] == 0 && _table_shape_curr[i+1][1] == 0 && _table_shape_curr[i+1][2] == 0 && _table_shape_curr[i+1][3] == 0 )break;if ( i == 3)break;x = (_block_x-1)/2;y++;}if ( y+1 >= WINDOW_BLOCKS_Y*BLOCK_CHARS_Y ) /* 到底了 */return 1;return 0;}/*************************************** CreateNewWindow()* 在特定位置创建一定大小的窗口并返回窗口指针* Input :  height 窗口高度(行数)*          width  窗口宽度(列数)*          y 窗口左上角纵坐标*          x 窗口左上角横坐标* Output: NONE* Return: 指向窗口的指针**************************************/WINDOW *CreateNewWindow(int height, int width, int y, int x){WINDOW *pwin = newwin(height, width, y, x);box(pwin,'|','-');wrefresh(pwin);return pwin;}/*************************************** DrawArrow()* 画箭头形状图形 * !!!!!有问题**************************************/void DrawArrow(const unsigned char arrow[5][5], int y, int x ){int i,j;int x0 = x;for ( i=0; i<5; i++ ){for ( j=0; j<5; j++ ){if ( arrow[i][j] )mvaddch(y,x,'.');x++;}x = x0;y++;}}/*************************************** DrawBackground()* 画背景图形* Input : line 起始绘图行* Output: NONE* Return: NONE**************************************/void DrawBackground(int line){int i, j;int r_x, r_y;r_x = 1;r_y = line+1;for ( i=line; i<BOARD_TABLE_Y; i++ ){for ( j=0; j<BOARD_TABLE_X; j++ ){if ( _board_table[i][j].value != 0 ){OnColor(_pwindow, _board_table[i][j].color);DrawSquare(_pwindow,r_y,r_x);OffColor(_pwindow,_board_table[i][j].color);}r_x+=2;}r_x = 1;r_y += 1;}}/*************************************** DrawNext* 画下个图形的预览图* Input : win 绘图窗口*         y , x :左上角相对与win的坐标* Output: NONE* Return: NONE**************************************/void DrawNext(WINDOW *win, int y, int x){CalBlockShape(_block_next, _table_shape_next);DrawShape(win, _block_next, _table_shape_next,y, x);}/*************************************** DrawSquare()* 画最小正方形* Input : win 画图窗口*         x, y正方形左上角坐标* Output: NONE* Return: NONE**************************************/void DrawSquare(WINDOW *win,int y, int x){if ( win == NULL )win = stdscr;mvwaddch(win,y,x,'[');mvwaddch(win,y,x+1,']');}/*************************************** DrawShape()* 画指定形状图形* Input : win 做图窗口指针*         index 形状在_shapes数组中的下标值*         tl_y tl_x 指定形状的左上角坐标值* Output: NONE* Return: NONE**************************************/void DrawShape(WINDOW *win, int index, int table_shape[4][4], int tl_y, int tl_x){int i, j, y, x;y = tl_y;x = tl_x;if ( win == NULL )win = stdscr;OnColor(win, _shapes[index].color_id);for (i=0; i<4; i++){for (j=0; j<4; j++){if( table_shape[i][j] != 0 )DrawSquare(win,y,x);x+=2;}x = tl_x;y++;}OffColor(win, _shapes[index].color_id); }/*************************************** HasFullLine()* 从下往上判断是否有填充满的行,一旦找到便退出* Input : start 判断的起始行*         end   判断结束行* Output: fullline 记录满行值* Return: 找到返回 1,否则返回 0**************************************/int HasFullLine(int start, int end,  int *fullline){int i, j;if ( start<0 || end>BOARD_TABLE_Y-1 )return 0;/* 从下往上找,一旦找到便退出 */for ( i=end; i>=start; i-- ){for ( j=0; j<BOARD_TABLE_X; j++ ){if ( _board_table[i][j].value == 0 )break;}if ( j == BOARD_TABLE_X ){*fullline = i;return 1;}}return 0;}/*************************************** Initial()* 初始化* Input : NONE* Output: NONE* Return: NONE***************************************/void Initial(void){int i,j;srand(time(NULL));_block_next = rand()%MAX_BOX;_bg_color = COLOR_BLACK;_fg_color = COLOR_WHITE;_block_x = BLOCK_INIT_X;_block_y = BLOCK_INIT_Y;_flag_new = 1;_window_height = WINDOW_BLOCKS_Y*BLOCK_CHARS_Y+2;_window_width  = WINDOW_BLOCKS_X*BLOCK_CHARS_X+2;_line_noneempty_min = BOARD_TABLE_Y-1;_score = 0;_level_max = sizeof(_table_downtime)/sizeof(_table_downtime[0])-1;_level_cur = 0;_time_down = _table_downtime[_level_cur];for (i=0; i<BOARD_TABLE_Y; i++ ){for (j=1; j<BOARD_TABLE_X; j++){_board_table[ i ][ j ].value = 0;}}_flag_done = 0;}/*************************************** InitNcurses()* 使用ncurses库之前的初始化* Input : NONE* Output: NONE* Return:NONE**************************************/void InitNcurses(void){initscr();start_color();init_pair(1, _tab_color[1], _bg_color);init_pair(2, _tab_color[2], _bg_color);init_pair(3, _tab_color[3], _bg_color);init_pair(4, _tab_color[4], _bg_color);init_pair(5, _tab_color[5], _bg_color);init_pair(6, _tab_color[6], _bg_color);init_pair(7, _tab_color[7], _bg_color);cbreak();nonl();noecho();intrflush(stdscr,FALSE);keypad(stdscr,TRUE);}/*************************************** LeftBorder()* 判断当前下落图形是否在左边界* Input : NONE* Output: NONE* Return: 是返回 1,否返回 0**************************************/int LeftBorder(void){    if ( _block_x <= 1 ){if ( _shapes[_block_curr].box[0] & 0x88 ||  _shapes[_block_curr].box[1] & 0x88   )return 1;elsereturn 0;}return 0;}/*************************************** MaxRight()* 判断当前下落图形是否可以向右移动* Input : NONE* Output: NONE* Return: 不可以返回 1 ,可以返回 0**************************************/int MaxRight(void){int i,j;int x,y;if ( RightBorder() )return 1;y = (_block_y-1)/1;for ( i=0; i<4 && y<BOARD_TABLE_Y && y>=0; i++ ){x = (_block_x-1)/2+3;for ( j=3; j>=0 && x+1<BOARD_TABLE_X && x+1>=0; j-- ){if ( _table_shape_curr[i][j] != 0 ){if ( _board_table[y][x+1].value != 0 )return 1;elsebreak;}x--;}y++;}return 0;}/*************************************** MinLeft()* 判断当前下落图形是否可以向左移动* Input : NONE* Output: NONE* Return: 不可以返回 1,可以返回 0***************************************/int MinLeft(void){int i,j;int x,y;if ( LeftBorder() )return 1;x = (_block_x-1)/2;y = (_block_y-1)/1;for ( i=0; i<4 && y<BOARD_TABLE_Y && y>=0; i++ ){for ( j=0; j<4 && x-1<BOARD_TABLE_X && x-1>=0; j++ ){if ( _table_shape_curr[i][j] != 0 ){if ( _board_table[y][x-1].value != 0 )return 1;elsebreak;}x++;}x = (_block_x-1)/2;y++;}return 0;}void OnColor(WINDOW *win, int index){if ( win == NULL )win = stdscr;switch( index ){case 1 :wattron(win,COLOR_PAIR(1));break;case 2 :wattron(win,COLOR_PAIR(2));break;case 3 :wattron(win,COLOR_PAIR(3));break;case 4 :wattron(win,COLOR_PAIR(4));break;case 5 :wattron(win,COLOR_PAIR(5));break;case 6 :wattron(win,COLOR_PAIR(6));break;case 7 :wattron(win,COLOR_PAIR(7));break;default:break;}}void OffColor(WINDOW *win, int index){if ( win == NULL )win = stdscr;switch( index ){case 1 :wattroff(win,COLOR_PAIR(1));break;case 2 :wattroff(win,COLOR_PAIR(2));break;case 3 :wattroff(win,COLOR_PAIR(3));break;case 4 :wattroff(win,COLOR_PAIR(4));break;case 5 :wattroff(win,COLOR_PAIR(5));break;case 6 :wattroff(win,COLOR_PAIR(6));break;case 7 :wattroff(win,COLOR_PAIR(7));break;default:break;}}/*************************************** OnAlarm()* 定时器的信号响应函数* Input : NONE* Output: NONE* Return: NONE**************************************/void OnAlarm(int p){int lines = 0;if ( _flag_pause || _flag_quit || _flag_done)return;   if ( _flag_new!=0 ){_flag_new = 0;RandomBlock();ShowInfo(_subwnd);}else if ( !Collision() ){_block_y++;}else{UpdateBackground(_block_y,_block_x);_flag_new = 1;if ( _block_y <= BLOCK_INIT_Y )_flag_done = 1;}werase(_pwindow);DrawShape(_pwindow,_block_curr, _table_shape_curr,_block_y,_block_x);lines = ClearFullLines();DrawBackground(_line_noneempty_min);box(_pwindow,'|','-');if ( lines ){int tmp = _level_cur;_score += lines*SCORE_ADD_PERLINE;_level_cur = MIN(_score/SCORE_PERLEVEL,_level_max);/* 升级之后加快下落时间 */if ( _level_cur > tmp ){_time_down = _table_downtime[ _level_cur ];_tick.it_value.tv_sec = _time_down/1000;_tick.it_value.tv_usec = 1000*(_time_down%1000);_tick.it_interval.tv_sec = _time_down/1000;_tick.it_interval.tv_usec = 1000*(_time_down%1000);setitimer(ITIMER_REAL, &_tick, NULL);}ShowInfo(_subwnd);}wrefresh(_pwindow);}/*************************************** RandomBlock()* 产生一个随机的图形* Input : NONE* Output: NONE* Return: NONE**************************************/void RandomBlock(void){_block_curr = _block_next;_block_y = BLOCK_INIT_Y;_block_x = BLOCK_INIT_X;CalBlockShape(_block_curr,_table_shape_curr);/* 随机产生下一个方块 */srand(time(NULL));_block_next = rand()%MAX_BOX;}/*************************************** Restart()* 重新开始游戏* Input : NONE* Output: NONE* Return:NONE**************************************/void Restart(void){int i,j;_flag_pause = 1;_score = 0;_level_cur = 0;_time_down = _table_downtime[_level_cur];_tick.it_value.tv_sec = 0;//_time_down/1000;_tick.it_value.tv_usec = 10;//1000*(_time_down%1000);_tick.it_interval.tv_sec = _time_down/1000;_tick.it_interval.tv_usec = 1000*(_time_down%1000);setitimer(ITIMER_REAL, &_tick, NULL);for ( i=0; i<BOARD_TABLE_Y; i++ ){for ( j=0; j<BOARD_TABLE_X; j++ ){_board_table[i][j].value = 0;}}_block_x = BLOCK_INIT_X;_block_y = BLOCK_INIT_Y;_block_curr = _block_next;_block_next = rand()%MAX_BOX;_line_noneempty_min = BOARD_TABLE_Y;CalBlockShape(_block_curr, _table_shape_curr);ShowInfo(_subwnd);_flag_pause = 0;_flag_done = 0;}/*************************************** RightBorder()* 判断当前下落图形是否在右边界处* Input : NONE* Output: NONE* Return: 是返回 1, 否返回 0**************************************/int RightBorder(void){int i;int x = (WINDOW_WIDTH-1-_block_x)/2-1;if ( _block_x+8 >= WINDOW_WIDTH-1  ){ /* +8是因为x方向每个小方块占两个字符间距 */for (i=0;i<4;i++){if (_table_shape_curr[i][x] != 0 )return 1;}}return 0;}/*************************************** ShowInfo()* 显示预览,分数,等级等信息* Input : NONE* Output:NONE* Return: NONE***************************************/void ShowInfo(WINDOW *win){int x, y;int i;werase(win);/* 显示下个图形预览 */x = 1+SUBWND_WIDTH/2-BLOCK_CHARS_X/2;y = 4;DrawNext(win, y, x);y += BLOCK_CHARS_Y+1;for ( i=1; i<SUBWND_WIDTH-1; i++ ){mvwaddch(win,y,i,'-');}wattroff(win,A_REVERSE);  /* 关闭反白 */y += 1;mvwaddstr(win,y,x,"Next");/* 显示分数,等级 */y = SUBWND_HEIGHT/2;x = SUBWND_WIDTH/10;mvwprintw(win,y,x,"%s: %d","Score",_score);y += 2;mvwprintw(win,y,x,"%s: %d/%d","Level",_level_cur,_level_max);/* 显示版本,时间,作者,联系方式 */y += 4;mvwprintw(win,y,x,"Date: %d/%d/%d", DAY,MONTH,YEAR);y += 1;mvwprintw(win,y,x,"Version: V%d.%d.%d",VERSION/100,VERSION%100/10,VERSION%100%10);y += 1;mvwaddstr(win,y,x,"Author : sduzh");y += 1;mvwaddstr(win,y,x,"QQ : 1239009982");wattron(win,A_REVERSE);  /* 打开反白 */box(win,'|','-');wrefresh(win);}/*************************************** UpdateBackground()* 更新背景数据结构* Input :y,x 更新时最后下落的图形的坐标* Output: NONE* Return: NONE**************************************/void UpdateBackground(int y, int x){int i,j;int row, line;short color = _shapes[_block_curr].color_id;/* 先将字符坐标x,y转换为在_board_table数组中对应的位置 */line = y-1;row  = (x-1)/2;for ( i=0; (i<4) && (line+i<BOARD_TABLE_Y); i++ ){for ( j=0; (j<4) && (row+j<BOARD_TABLE_X); j++ ){_board_table[line+i][row+j].value |= _table_shape_curr[i][j];if ( _table_shape_curr[i][j] != 0 )_board_table[line+i][row+j].color = color;}}_line_noneempty_min = MIN(line,_line_noneempty_min);}/******************************************************************************END FILE*******************************************************************************/

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俄罗斯方块Linux版——改善

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