C语言版实现三子棋游戏

如何用C语言来实现三子棋(井字棋),供大家参考,具体内容如下

大致思路如下

1.先打印出菜单供用户进行游戏还是退出游戏2.编写打印棋盘的函数3.编写用户和电脑下棋的函数4.最后对玩家或用户下棋后进行判断输赢

贴张胜利的图片

实现打印菜单的函数

void menu(){ printf("******************************************\n"); printf("*************     1. play    *************\n"); printf("*************     2.exit     *************\n"); printf("******************************************\n");}

主函数的实现

int main(){ int input; srand((unsigned int)time(NULL)); do {  menu();  printf("请选择>");  scanf("%d", &input);  switch (input)  {  case 0:   printf("退出\n");   break;  case 1:   game();   break;  default:   printf("输入错误,");   break;  } } while (input); return 0;}

根据用户的选择是玩游戏还是退出,玩完一局后也可以在玩一局

game函数的实现

void game(){ char board[ROW][COL]; //初始化棋盘 InitBoard(board, ROW, COL); //打印棋盘 PrinBoard(board, ROW, COL); char flag = 0; //下棋 while (1) {  PlayMove(board, ROW, COL);  PrinBoard(board, ROW, COL);  //判断当前状态  flag = IsWin(board, ROW, COL);  if (flag != 'c')   break;  //电脑下棋  CompMove(board, ROW, COL);  PrinBoard(board, ROW, COL);  //判断当前状态  flag = IsWin(board, ROW, COL);  if (flag != 'c')   break; } if (flag == '*')  printf("恭喜玩家获胜\n"); else if (flag == '#')  printf("恭喜电脑获胜\n"); else  printf("平局啦\n");}

在每次玩家或电脑下完棋后都应该进行判断,判断当前棋盘的状态.

打印棋盘

首先应先打印棋盘,而且在每次下完棋后也应在打印一下棋盘

void PrinBoard(char board[ROW][COL], int row, int col){ int i = 0; for (i = 0; i < row; i++) {  int j = 0;  for (int j = 0; j < col; j++)  {   printf(" %c ", board[i][j]);   if (j < col - 1)    printf("|");  }  printf("\n");  if (i < row - 1)  {   for (j = 0; j < col; j++)   {    printf("---");    if (j < col - 1)     printf("|");   }  }  printf("\n"); }}

判断函数

IsWin函数应该有四种状态分别为:玩家赢(*)、电脑赢(#)、平局(d)和继续©。

char IsWin(char board[ROW][COL], int row, int col){ int i = 0; //判断行 for (i = 0; i < row; i++) {  int j = 0;  for (j = 0; j < col - 1; j++)  {   if (board[i][j] == ' ' || board[i][j] != board[i][j + 1])    break;  }  if (j == col - 1)   return board[i][j - 1]; } //判断列 for (i = 0; i < col; i++) {  int j = 0;  for (j = 0; j < row - 1; j++)  {   if (board[j][i] == ' ' || board[j][i] != board[j + 1][i])    break;  }  if (j == row - 1)   return board[j][i]; } //右斜 for (i = 0; i < row - 1; i++) {  if (board[i][i] == ' ' || board[i][i] != board[i + 1][i + 1])   break; } if (i == row - 1)  return board[i][i]; int x = 1, y = col - 2; while (x < row&&y >= 0) {  if (board[x][y] == ' ' || board[x][y] != board[x - 1][y + 1])   break;  x++;  y--; } if (x == row && y < 0)  return board[x - 1][y + 1]; //判断是否平局 for (i = 0; i < row; i++) {  int j = 0;  for (j = 0; j < col; j++)  {   if (board[i][j] == ' ')    return 'c';  } } //平局 return 'd';}

下棋函数

电脑下棋时通过时间戳来生成随机数,并判断当前位置是否合法。每次下完棋后应该对棋盘进行判断,通过调用函数IsWin根据返回值,判断是继续还是跳出。

void PlayMove(char board[ROW][COL], int row, int col){ printf("请玩家下棋>"); while (1) {  int x, y;  printf("输入您要下的位置");  scanf("%d %d", &x, &y);  if (x >= 1 && x <= row && y >= 1 && y <= col)  {   //判断当前位置是否有棋子   if (board[x - 1][y - 1] == ' ')   {    board[x - 1][y - 1] = '*';    break;   }   else    printf("此位置重复\n");  }  else   printf("此坐标不合法,超出棋盘大小\n"); }}void CompMove(char board[ROW][COL], int row, int col){ printf("电脑下棋>\n"); printf("\n"); while (1) {  int x = rand() % row;  int y = rand() % col;  if (board[x][y] == ' ')  {   board[x][y] = '#';   break;  } }}

到这各个函数的实现已完成。

完整代码如下

text.c

#include"game.h"void menu(){ printf("******************************************\n"); printf("*************     1. play    *************\n"); printf("*************     2.exit     *************\n"); printf("******************************************\n");}void game(){ char board[ROW][COL]; //初始化棋盘 InitBoard(board, ROW, COL); //打印棋盘 PrinBoard(board, ROW, COL); char flag = 0; //下棋 while (1) {  PlayMove(board, ROW, COL);  PrinBoard(board, ROW, COL);  //判断当前状态  flag = IsWin(board, ROW, COL);  if (flag != 'c')   break;  //电脑下棋  CompMove(board, ROW, COL);  PrinBoard(board, ROW, COL);  //判断当前状态  flag = IsWin(board, ROW, COL);  if (flag != 'c')   break; } if (flag == '*')  printf("恭喜玩家获胜\n"); else if (flag == '#')  printf("恭喜电脑获胜\n"); else  printf("平局啦\n");}int main(){ int input; srand((unsigned int)time(NULL)); do {  menu();  printf("请选择>");  scanf("%d", &input);  switch (input)  {  case 0:   printf("退出\n");   break;  case 1:   game();   break;  default:   printf("输入错误,");   break;  } } while (input); return 0;}

game.c

#include"game.h"void InitBoard(char board[ROW][COL], int row, int col){ int i = 0; for (i = 0; i < row; i++) {  int j = 0;  for (j = 0; j < col; j++)  {   board[i][j] = ' ';  } }}void PrinBoard(char board[ROW][COL], int row, int col){ int i = 0; for (i = 0; i < row; i++) {  int j = 0;  for (int j = 0; j < col; j++)  {   printf(" %c ", board[i][j]);   if (j < col - 1)    printf("|");  }  printf("\n");  if (i < row - 1)  {   for (j = 0; j < col; j++)   {    printf("---");    if (j < col - 1)     printf("|");   }  }  printf("\n"); }}void PlayMove(char board[ROW][COL], int row, int col){ printf("请玩家下棋>\n"); while (1) {  int x, y;  printf("输入您要下的位置");  scanf("%d %d", &x, &y);  if (x >= 1 && x <= row && y >= 1 && y <= col)  {   //判断当前位置是否有棋子   if (board[x - 1][y - 1] == ' ')   {    board[x - 1][y - 1] = '*';    break;   }   else    printf("此位置重复\n");  }  else   printf("此坐标不合法,超出棋盘大小\n"); }}void CompMove(char board[ROW][COL], int row, int col){ printf("电脑下棋>\n"); printf("\n"); while (1) {  int x = rand() % row;  int y = rand() % col;  if (board[x][y] == ' ')  {   board[x][y] = '#';   break;  } }}char IsWin(char board[ROW][COL], int row, int col){ int i = 0; //判断行 for (i = 0; i < row; i++) {  int j = 0;  for (j = 0; j < col - 1; j++)  {   if (board[i][j] == ' ' || board[i][j] != board[i][j + 1])    break;  }  if (j == col - 1)   return board[i][j - 1]; } //判断列 for (i = 0; i < col; i++) {  int j = 0;  for (j = 0; j < row - 1; j++)  {   if (board[j][i] == ' ' || board[j][i] != board[j + 1][i])    break;  }  if (j == row - 1)   return board[j][i]; } //右斜 for (i = 0; i < row - 1; i++) {  if (board[i][i] == ' ' || board[i][i] != board[i + 1][i + 1])   break; } if (i == row - 1)  return board[i][i]; int x = 1, y = col - 2; while (x < row&&y >= 0) {  if (board[x][y] == ' ' || board[x][y] != board[x - 1][y + 1])   break;  x++;  y--; } if (x == row && y < 0)  return board[x - 1][y + 1]; //判断是否平局 for (i = 0; i < row; i++) {  int j = 0;  for (j = 0; j < col; j++)  {   if (board[i][j] == ' ')    return 'c';  } } //平局 return 'd';}

game.h

#pragma once#define _CRT_SECURE_NO_WARNINGS#include<stdio.h>#include<time.h>#include<stdlib.h>enum{ ROW = 3, COL = 3};void InitBoard(char board[ROW][COL], int row, int col);void PrinBoard(char board[ROW][COL], int row, int col);void PlayMove(char board[ROW][COL], int row, int col);void CompMove(char board[ROW][COL], int row, int col);char IsWin(char board[ROW][COL], int row, int col);

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。

经验是由痛苦中粹取出来的

C语言版实现三子棋游戏

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