C语言分装实现三子棋游戏详解

本文实例为大家分享了C语言分装实现三子棋游戏的具体代码,供大家参考,具体内容如下

test.c ————–测试游戏的逻辑game.h————关于游戏相关函数的声明game.c————游戏相关函数的实现

game.h

#include<stdio.h>#include<stdlib.h>#include<time.h>//符号的定义#define ROW 3#define COL 3//函数声明void InitBoard(char board[ROW][COL], int row, int col);         //初始化棋盘void DisplayBoard(char board[ROW][COL], int row, int col);      //打印棋盘void PlayMove(char board[ROW][COL], int row, int col);          //玩家下char IsWin(char board[ROW][COL], int row, int col);             //判断输赢void ComputerMove(char board[ROW][COL], int row, int col);      //电脑下

game.c

#include"game.h"void InitBoard(char board[ROW][COL], int row, int col){ int i = 0; int j = 0; for (i = 0; i < row; i++) {  for (j = 0; j < col; j++)  {   board[i][j] =' ';  } }}void DisplayBoard(char board[ROW][COL], int row, int col){ int i = 0; int j = 0; for (i = 0; i < row; i++) {  for (j = 0; j < col; j++)  {   printf(" %c ", board[i][j]);   if (j < col - 1)    printf("|");  }  printf("\n");  if (i < row - 1)  {   for (j = 0; j < col; j++)   {    printf("---");    if (j < col - 1)     printf("|");   }   printf("\n");  } }}void PlayMove(char board[ROW][COL], int row, int col){ int x = 0; int y = 0; printf("玩家走,请输入坐标;>\n"); scanf("%d %d", &x, &y); while (1) {  if (x >= 1 && x <= row && y >= 1 && y <= col)  //判断坐标是否合法  {   if (board[x-1][y-1] == ' ')   //判断坐标是否被占用   {    board[x-1][y-1] = '*';    break;   }   else    printf("坐标已被占用,请重新输入\n");  }  else   printf("坐标非法,请重新输入\n"); }}void ComputerMove(char board[ROW][COL], int row, int col){ printf("电脑走\n"); while (1) {  int x = rand() % row;  int y = rand() % col;  if (board[x][y] == ' ')    //判断坐标是否被占用  {   board[x][y] = '#';   break;  } }}int IsFull(char board[ROW][COL], int row, int col){ int i = 0; int j = 0; for (i = 0; i < row; i++) {  for (j = 0; j < col; j++)  {   if(board[i][j] == ' ')   return 0;    //棋盘未满  } } return 1;    // 棋盘满了}char IsWin(char board[ROW][COL], int row, int col){ /*玩家赢     返回* 电脑赢     返回# 平局       返回P 继续游戏   返回Q*/ int i = 0; int j = 0; for (i = 0; i < row; i++) {  if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')   //判断行是否相等   return board[i][0]; } for (i = 0; i < col; i++) {  if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')   //判断列是否相等   return board[1][i]; } if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ')  //判断对角线是否相等  return board[1][1]; if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[0][2] != ' ')  //判断对角线是否相等  return board[0][2]; int ret=IsFull(board, row, col);   // 判断是否平局(即判断棋盘是否已满)  此处row,col均为小写 //如果棋盘满了返回1,未满返回0 if (ret == 1)  return 'P'; return 'Q';    //游戏继续}

test.c

#include"game.h"void menu(){ printf("********************\n"); printf("*****1.Play ********\n"); printf("*****0.Exit ********\n");}void game(){ char board[ROW][COL]; char ret=0;     //接收游戏状态 InitBoard(board, ROW, COL);  //初始化棋盘 DisplayBoard(board, ROW, COL); //打印棋盘 while (1) {  PlayMove(board, ROW, COL);    //玩家走  DisplayBoard(board, ROW, COL);  ret=IsWin(board, ROW, COL);   //判断输赢  if (ret != 'Q')   break;  ComputerMove(board, ROW, COL);    //电脑走  DisplayBoard(board, ROW, COL);  ret = IsWin(board, ROW, COL);     //判断输赢  if (ret != 'Q')   break; } if (ret == '*')  printf("玩家胜\n"); if(ret=='#')  printf("电脑胜\n"); if (ret == 'P')  printf("平局\n"); DisplayBoard(board, ROW, COL);   //展示棋盘}int main(){ int input = 0; srand((unsigned int)time(NULL)); do {  menu();  printf("请选择;>\n");  scanf("%d", &input);  switch (input)  {  case 1:   {    printf("开始游戏\n");    game();    break;   }  case 0:   {    printf("退出游戏\n");    break;   }  default:   {    printf("选择错误,请重新选择;>\n");   }  } } while (input); return 0;}

代码实现结果图

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C语言分装实现三子棋游戏详解

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