C++实现简单扫雷小游戏

本文实例为大家分享了C++实现简单扫雷小游戏的具体代码,供大家参考,具体内容如下

头文件Mine_Sweep.h

#include <iostream>#include <ctime>#include <cstdlib>#include <algorithm>#include <queue>#include <Windows.h>using namespace std;typedef pair<int, int> P;const int M = 10;const int N = 10;void InitGame(int A[M][N]);//初始化游戏void Map(int A[M][N], int Static[M][N]);//地图void Result(int A[M][N]);//游戏结果int IfSafety(int A[M][N],int x,int y);//周围是否有地雷void Operate(int A[M][N],int Static[M][N], int x, int y); //操作产生的影响void Welcome(); //欢迎界面void GameOver(); //结束界面void gotoxy(int x, int y);   //指针位置void color(int c);  //改变颜色

实现部分

#include"Mine_Sweep.h"void InitGame(int A[M][N]){ //从右开始顺时针->右(1,0)右上(1,1)上(0,1)左上(-1,1)左(-1,0)左下(-1,-1)下(0,-1)右下(1,-1) int Sign[8][2] = { {1,0},{1,1},{0,1},{-1,1},{-1,0},{-1,-1},{0,-1},{1,-1} }; int count = 0;//产生M个不同随机数 int Random; //随机数1-100 int x, y;  //横纵坐标 srand(unsigned(time(NULL))); //清空 for (int i = 0; i < M; i++) for (int j = 0; j < N; j++) A[i][j] = 0; //把M个雷安放好 while (count < M) { Random = rand() % 100 + 1; x = Random / 10;  //转换为X y = Random - 10 * x; //转换为Y if (A[x][y] == 0)  //地雷设为-1,无地雷设为0,1,2... { A[x][y] = -1; count++; } } //构建一个虚拟的地图即增加外围[M][N]->[M+2][N+2]目的是为了让边界和内部的处理方式一样 int Virtual[M + 2][N + 2] = { 0 }; for (int i = 0; i < M; i++) { for (int j = 0; j < N; j++) { Virtual[i + 1][j + 1] = A[i][j];//所有元素向下向右移动1格 } } //计算每个地方的地雷分布情况 for (int i = 1; i <= M; i++) { for (int j = 1; j <= N; j++) { int flag = 0; //如果是地雷 if (Virtual[i][j] == -1) continue;  //跳过 for (int k = 0; k < 8; k++) { if (Virtual[i + Sign[k][0]][j + Sign[k][1]]==-1)  flag++; } A[i-1][j-1] = flag; } }}void Map(int A[M][N],int Static[M][N]){ system("cls"); Welcome(); //地雷用※表示,数字用123...,未翻开用■ Static[M][N]用于储存状态0表示未翻开,1表示翻开 for (int i = 0; i < M; i++) { cout << "\t\t\t\t\t"<<" "; for (int j = 0; j < N; j++) { if (Static[i][j] == 0) cout << "■"; else { if (A[i][j] == -1) {  cout << "※";   } else {  if (IfSafety(A, i, j))  cout << "□";  else  cout <<" " <<A[i][j]; } } } cout << endl; }}void Operate(int A[M][N], int Static[M][N],int x,int y)//贪心算法{ queue<P> que;//队列 //从右开始顺时针->右(1,0)右上(1,1)上(0,1)左上(-1,1)左(-1,0)左下(-1,-1)下(0,-1)右下(1,-1) int Sign[8][2] = { {1,0},{1,1},{0,1},{-1,1},{-1,0},{-1,-1},{0,-1},{1,-1} }; if (A[x][y] == -1) //如果翻到地雷,游戏结束 { Result(A); //显示结果 GameOver();   //游戏结束 exit(0); } Static[x][y] = 1;//翻开 que.push(P(x, y)); while (que.size()) { P p = que.front(); que.pop(); if(!IfSafety(A, p.first, p.second)) continue; //如果周围有炸弹,继续遍历队列  for (int i = 0; i < 8; i++) { int nx = p.first + Sign[i][0]; int ny = p.second + Sign[i][1]; if (0 <= nx && nx < M && 0 <= ny && ny < N && Static[nx][ny] == 0) { que.push(P(nx, ny)); Static[nx][ny] = 1;//翻开 } } }}void Result(int A[M][N]){ for (int i = 0; i < M; i++) { cout << "\t\t\t\t\t"; for (int j = 0; j < N; j++) cout << A[i][j]<<" "; cout << endl; } }int IfSafety(int A[M][N],int x, int y){ //从右开始顺时针->右(1,0)右上(1,1)上(0,1)左上(-1,1)左(-1,0)左下(-1,-1)下(0,-1)右下(1,-1) int Sign[8][2] = { {1,0},{1,1},{0,1},{-1,1},{-1,0},{-1,-1},{0,-1},{1,-1} }; int Virtual[M + 2][N + 2] = { 0 }; x = x + 1;//虚拟坐标 y = y + 1; for (int i = 0; i < M; i++) { for (int j = 0; j < N; j++) { Virtual[i + 1][j + 1] = A[i][j];//所有元素向下向右移动1格 } } //计算每个地方的地雷分布情况 for (int k = 0; k < 8; k++) { if (Virtual[x + Sign[k][0]][y + Sign[k][1]] == -1) return 0; } return 1;}void Welcome(){ cout << "\t\t\t\t\t\t扫雷游戏"<<endl<<endl; cout << "\t\t\t\t===========================================" << endl << endl; gotoxy(40, 3); for (int i = 0; i < M; i++) { //画x轴坐标 cout << " " << i + 1; }  for (int j = 0; j < M; j++) { //画Y轴坐标 gotoxy(38, 4+j); cout << j + 1<<endl; } gotoxy(0, 4);}void GameOver(){ cout << "\t\t\t\t游戏结束,你输了" << endl; getchar(); getchar();}void gotoxy(int x, int y){ COORD pos; pos.X = x; pos.Y = y; SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);}void color(int c){ SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),c);}

主函数

#include"Mine_Sweep.h"int main(){ int A[M][N], x, y, Static[M][N] = { 0 }; color(13); InitGame(A); cout << "\n\n\n\t\t游戏说明:" << "你需要在不点错雷的情况下尽可能快的将所有的雷都标记出来\n"; cout << "\t\t你点出了一个数字,是1,就说明它周围的8的格子里有1个雷,是2就有两个雷,是3就有三个雷···" << endl; cout<< "\t\t但如果你标记错了雷,那就会boom!游戏结束。"<<endl; cout << "\t\t请先输入横坐标,再输入纵坐标 eg: 1 2" << endl; cout << "\t\t回车键开始,祝你好运!" << endl; getchar(); color(15); while (1) { int flag = 1; Map(A, Static); cout << "\t\t\t\t请输入要翻开的坐标:"; cin >> x >> y; while (x <= 0 || x > M || y <= 0 || y > N) { cout << "\t\t\t\t超出范围,请重新输入要翻开的坐标:" ; cin >> x >> y; } Operate(A, Static, x-1, y-1); } return 0;}

运行效果

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蚁穴虽小,溃之千里。

C++实现简单扫雷小游戏

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