Java实现斗地主的发牌功能

斗地主是全国范围内的一种桌面游戏,尽管全国各种类型,但大同小异,今天我们先来实现一下斗地主中的发牌功能,为了程序的可读性以及可拓展性,此次我们使用面向对象的方法来实现此功能。

首先,斗地主要求有扑克和玩家才能开始游戏,所以这里我们首先要创建一个扑克牌实体类和一个玩家实体类,具体代码如下:

首先是Poker类,含点数,花色和排序属性,大小王之后额外添加,这里我们必须实现一个Comparable接口,方便之后进行排序:

public class Poker implements Comparable<Poker>{ private String flower; private String pointer; private int sort;  public Poker() { } public Poker(String flower, String pointer, int sort) {  super();  this.flower = flower;  this.pointer = pointer;  this.sort = sort; } public String getFlower() {  return flower; } public void setFlower(String flower) {  this.flower = flower; } public String getPointer() {  return pointer; } public void setPointer(String pointer) {  this.pointer = pointer; } public int getSort() {  return sort; } public void setSort(int sort) {  this.sort = sort; } @Override public String toString() {  return flower +"-" + pointer; } @Override public int compareTo(Poker a) {  return this.getSort() - a.getSort(); } }

然后就是Player类,这里我们定义属性有id,玩家名字以及玩家手牌和是否地主:

import java.util.ArrayList;public class Player { private int id; private String name; private ArrayList<Poker> pokers = new ArrayList<>(); private boolean boss; public Player() { } public Player(int id, String name) {  super();  this.id = id;  this.name = name; } public int getId() {  return id; } public void setId(int id) {  this.id = id; } public String getName() {  return name; } public void setName(String name) {  this.name = name; } public ArrayList<Poker> getPokers() {  return pokers; } public void setPokers(ArrayList<Poker> pokers) {  this.pokers = pokers; } public boolean isBoss() {  return boss; } public void setBoss(boolean boss) {  this.boss = boss; }}

实体类建完之后,我们就要开始实现功能了,首先我们将要实现的功能简单叙述一下,首先我们要求有一副54张的完整牌,然后洗牌(此处我们用Collections里的静态shuffle方法实现),然后开始按洗好的牌发牌51张,发完随机地主,将剩余的三张牌给地主,并将三名玩家的牌均按大小显示出来。

import java.util.ArrayList;import java.util.Arrays;import java.util.Collections;import java.util.List;import java.util.Random;public class PokerGame { /**定义为静态以简化代码量*/ static List<Player> players; static ArrayList<Poker> list = new ArrayList<>(); static String[] flowers = {"梅花","黑桃","方块","红桃"}; static String[] pointers = {"3","4","5","6","7","8","9","10","J","Q","K","A","2"}; int bossIndex;  static{  for(int i = 0;i < flowers.length;i++){   for(int j = 0;j < pointers.length;j++){    Poker p = new Poker(flowers[i],pointers[j],j);    list.add(p);   }  }  list.add(new Poker("小","王",13));  list.add(new Poker("大","王",14));    players = Arrays.asList(    new Player(1,"胡灿"),    new Player(2,"戴豪杰"),    new Player(3,"马涛")    ); }  /**随机地主*/  public void pushBoss(){  /**随机一个索引,随到的为地主*/  Random r = new Random();  bossIndex = r.nextInt(players.size());  players.get(bossIndex).setBoss(true); }  /**洗牌功能*/ public void XiPai(){  /**用Collections中的一个静态方法实现随机顺序集合*/  Collections.shuffle(list); }  /**发牌功能*/ public void FaPai(){  /**每次按顺序给每人发一张牌直到51张牌发完*/  for(int i = 0;i < 51;i+=3){   players.get(0).getPokers().add(list.get(i));    players.get(1).getPokers().add(list.get(i+1));    players.get(2).getPokers().add(list.get(i+2));   }  /**将剩余的三张牌发给地主*/  for(int j = 51;j < 54;j++){   players.get(bossIndex).getPokers().add(list.get(j));  } }  /**排序功能*/ public void PaiXu(){  /**用Collections的sort方法实现排序功能*/  Collections.sort(players.get(0).getPokers());  Collections.sort(players.get(1).getPokers());  Collections.sort(players.get(2).getPokers()); }  /**开始游戏*/ public void start(){  pushBoss();  XiPai();  FaPai();  PaiXu();  for(Player p:players){   System.out.println(p.getPokers());  } }}

下面我们来看看具体实现:

public class Test { public static void main(String[] args) {  new PokerGame().start(); } }

结果如下:

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。

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Java实现斗地主的发牌功能

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