Java面向对象之猜拳游戏

Java面向对象之猜拳游戏,供大家参考,具体内容如下

1 要求

与电脑进行猜拳并记录分数。

2 Computer.java 源代码(电脑自动随机出拳)

public class Computer {    public void Fingers(int index) {        String[] fingers = {"石头", "剪刀", "布"};        System.out.println("电脑出拳:" + fingers[index]);    }}

3 Game.java 源代码(实现主要功能的类)

import java.util.Random;import java.util.Scanner;public class Game {    public void initial(){        //页面        Scanner scanner = new Scanner(System.in);        System.out.println("-------------------欢迎进入游戏界面-------------------");        System.out.println();        System.out.println("               ***********************");        System.out.println("               *******猜拳,开始!******");        System.out.println("               ***********************");        System.out.println("出拳规则:0.石头 1.剪刀 2.布");        //输入姓名        System.out.print("请输入你的姓名:");        String name = scanner.next();        System.out.println(name+" VS 汶老板  对战");        //判断是否开始        System.out.print("要开始吗?(输入yes/no):");        String b =scanner.next();        int count = 0;        int usercount=0;        int computercount=0;        while (b.equals("yes")){            //统计对战次数            count++;            //玩家出拳            System.out.print("请出拳 0.石头 1.剪刀 2.布(输入相对应的数字):");            int a = scanner.nextInt();            String [] fingers = {"石头","剪刀","布"};            System.out.println("你出拳:"+fingers[a]);            //电脑随机出拳            Random random = new Random();            int index = random.nextInt(3);            Computer computer = new Computer();            computer.Fingers(index);            //判断输赢            if ((a == 0 && index == 1)||(a == 1 && index == 2)||(a == 2 && index == 0)) {                System.out.println("结果说:恭喜你,你赢得了!");                usercount = usercount+1;            }else if ((a == 0 && index == 2)||(a == 1 && index == 0)||(a == 2 && index == 1)){                System.out.println("结果说:很抱歉,你输了!");                computercount = computercount+1;            }else{                System.out.println("结果说:平局!");            }            //是否进行下一局            System.out.print("是否继续进行下一局!(输入yes/no)");            b = scanner.next();        }        //总结        System.out.println("----------------------总结---------------------");        System.out.println(name+" VS 汶老板");        System.out.println("对战次数:"+count);        System.out.println("姓名\t\t得分");        System.out.println("汶老板\t"+computercount);        System.out.println(name+"\t"+usercount);        String i = computercount>usercount?"很遗憾,你输了本场比赛!":computercount<usercount?"恭喜你,你赢得了本场比赛!":"平局!";        System.out.println(i);    }}

3 Client.java 源代码(测试类)

public class Client {    public static void main(String[] args) {        Game game  = new Game();        game.initial();    }}

4 结果截图

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。

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Java面向对象之猜拳游戏

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