Java实战之王者荣耀的英雄是怎么产生的?

目录一、前期准备二、实现我的英雄梦!2.1 英雄基本属性实现2.2 装备包三、野怪实现四、开始游戏

一、前期准备

我们要在IDEA上创建一个新的项目,创建好一个项目后,我们需要创建4个包,分别是英雄包,装备包,铭文包,野怪包,皮肤包然后我们就可以一个一个的实现这些功能了。

二、实现我的英雄梦!

2.1 英雄基本属性实现

package Hero;//英雄的基本属性public class Hero {    public String  name; //英雄的名字    public String type; //英雄的职业    public int blood; //英雄的基本血量    public int phyattack; //英雄的基本物理攻击    public int Magicattavk; //英雄的基本法术攻击    public int phyfangyu; //英雄的基础防御    public int attavknum; //普通伤害的值    public int move; //移动速度    public int money; //经济    public Hero(String name, String type, int blood, int phyattack, int magicattavk, int phyfangyu,int attavknum,int move,int money) {        this.name = name;        this.type = type;        this.blood = blood;        this.phyattack = phyattack;        this.Magicattavk = magicattavk;        this.phyfangyu = phyfangyu;        this.attavknum= attavknum;        this.move= move;        this.money= money;    }    public String  getName() {        return name;    }    public String getType() {        return type;    }    public int getBlood() {        return blood;    }    public int getPhyattack() {        return phyattack;    }    public int getMagicattavk() {        return Magicattavk;    }    public int getPhyfangyu() {        return phyfangyu;    }    public int getAttavknum() {        return attavknum;    }    public void setName(String name) {        this.name = name;    }    public void setType(String type) {        this.type = type;    }    public void setBlood(int blood) {        this.blood = blood;    }    public void setPhyattack(int phyattack) {        this.phyattack = phyattack;    }    public void setMagicattavk(int magicattavk) {        Magicattavk = magicattavk;    }    public void setPhyfangyu(int phyfangyu) {        this.phyfangyu = phyfangyu;    }    public void setAttavknum(int attavknum) {        this.attavknum = attavknum;    }    //受到普通攻击    public  int  bnormalAttack(int attavknum){        if(this.phyfangyu-this.attavknum<=0){            int res = this.phyfangyu-this.attavknum;            return  this.blood+res;        }        return blood-this.attavknum;    }    //普通攻击    public  int  znormalAttack(){        if(this.type=="射手"||this.type=="战士"||this.type=="刺客"){            this.attavknum+=phyattack;        }        if(this.type=="法师"){            this.attavknum+=Magicattavk;        }       return attavknum;    }}

2.2 装备包

装备太多了,我主要写一些我平时比较喜欢的几个装备,有兴趣的盆友可以自己练习多写几个鞋子

package zhuangbei;//抵抗之靴/** * 效果:减低敌方的攻击,也就是增加自己的物防 */public class Shoe {    public  String name = "抵抗之靴";    public  int phyattack=200;    public  int mckattack=0;    public  int move = 200;//英雄移动速度+200;    public Shoe() {    }    public String getName() {        return name;    }    public void setName(String name) {        this.name = name;    }    public int getPhyattack() {        return phyattack;    }    public void setPhyattack(int phyattack) {        this.phyattack = phyattack;    }    public int getMckattack() {        return mckattack;    }    public void setMckattack(int mckattack) {        this.mckattack = mckattack;    }    public int getMove() {        return move;    }    public void setMove(int move) {        this.move = move;    }}

反甲

package zhuangbei;//反甲public class Fajia {    public  String name = "反甲";    public  int phyattack = 40;    public  int phyfanyu = 420;    public  double fashang = 0.2; //冷却时间    public int getPhyattack() {        return phyattack;    }    public void setPhyattack(int phyattack) {        this.phyattack = phyattack;    }    public int getPhyfanyu() {        return phyfanyu;    }    public void setPhyfanyu(int phyfanyu) {        this.phyfanyu = phyfanyu;    }    public double getFashang() {        return fashang;    }    public void setFashang(double fashang) {        this.fashang = fashang;    }}

暗影战斧

package zhuangbei;//暗影战斧/*** */public class Anyinzhanfu {    public  String name = "暗影战斧";    public int phyattack = 85; //加物理攻击85    public int blood = 500;   //生命值加500    public int cool = 15;    //冷却缩减15    public int getPhyattack() {        return phyattack;    }    public void setPhyattack(int phyattack) {        this.phyattack = phyattack;    }    public int getBlood() {        return blood;    }    public void setBlood(int blood) {        this.blood = blood;    }    public int getCool() {        return cool;    }    public void setCool(int cool) {        this.cool = cool;    }}

三、野怪实现

我主要写了野猪,小鸟,河蟹,小兵的类

野猪

package yeguai;public class Pig {    public int num = 80;    public int getNum() {        return num;    }    public void setNum(int num) {        this.num = num;    }}

小鸟

package yeguai;public class Bird {    public int num = 100;    public int getNum() {        return num;    }    public void setNum(int num) {        this.num = num;    }}

河蟹

package yeguai;public class Heixie {    public  int num = 150;    public int getNum() {        return num;    }    public void setNum(int num) {        this.num = num;    }}

小兵

package yeguai;public class Xiaobing {    public  int num = 150;    public int getNum() {        return num;    }    public void setNum(int num) {        this.num = num;    }}

四、开始游戏

import Hero.Hero;import yeguai.Bird;import yeguai.Heixie;import yeguai.Pig;import yeguai.Xiaobing;import zhuangbei.Anyinzhanfu;import zhuangbei.Fajia;import zhuangbei.Shoe;public class Deom {    public static void main(String[] args) {         Hero yase = new Hero("亚瑟","战士",1000,200,0,500,200,50,0);         System.out.println(yase.name);        System.out.println(yase.money);        //开始发育(先产生野怪,小兵,河蟹的实例化对象)        Pig pig1 = new Pig();        Bird Bird = new Bird();        Xiaobing xiaobing = new Xiaobing();        Heixie heixie = new Heixie();        for(int i =0;i<=10;i++){  //打了10轮            yase.money+=pig1.getNum()+Bird.getNum()+xiaobing.getNum()+heixie.getNum();        }        System.out.println(yase.name+"的经济现在是"+yase.money);        //开始创建装备类        System.out.println("购买装备前:");        System.out.println(yase.name+"当前的属性"+"生命值:"+yase.blood+"物理攻击:"+yase.phyattack+"法术攻击:"+yase.Magicattavk+                " 物理防御:"+yase.phyfangyu+"移动速度:"+yase.move);        if(yase.money>=200){            Shoe shoe = new Shoe();            System.out.println(yase.name+"购买了"+shoe.name);            yase.phyfangyu+=shoe.getPhyattack();            yase.move+=shoe.getMove();            yase.money=yase.money-200;        }        if(yase.money>=1200){            Fajia fajia = new Fajia();            System.out.println(yase.name+"购买了"+fajia .name);            yase.phyattack+=fajia.getPhyattack(); //攻击力+            yase.phyfangyu+=fajia.getPhyfanyu();  //防御力+            yase.money=yase.money-1200;        }        if(yase.money>=2000){            Anyinzhanfu anyinzhanfu = new Anyinzhanfu();            System.out.println(yase.name+"购买了"+anyinzhanfu.name);            yase.phyattack+=anyinzhanfu.getPhyattack(); //攻击力+            yase.blood+=anyinzhanfu.getBlood();  //生命力+            yase.money=yase.money-2000;        }        System.out.println("购买装备后:");        System.out.println(yase.name+"当前的属性"+"生命值:"+yase.blood+"物理攻击:"+yase.phyattack+"法术攻击:"+yase.Magicattavk+                " 物理防御:"+yase.phyfangyu+"移动速度:"+yase.move);    }}

我基本可以实现简单的创建一个英雄,实现刷野怪,购买装备的简单操作,后序我将实现英雄的三个技能和铭文的实现。

到此这篇关于python实战之王者荣耀的英雄是怎么产生的?的文章就介绍到这了,更多相关Python王者荣耀内容请搜索以前的文章或继续浏览下面的相关文章希望大家以后多多支持!

夺冠那一刻,豪情万丈!登顶那一瞬,万众瞩目!那一刻的嫣然一笑,

Java实战之王者荣耀的英雄是怎么产生的?

相关文章:

你感兴趣的文章:

标签云: