Java实战之贪吃蛇小游戏(源码+注释)

目录一、工程文件二、Main.java三、Mpanel.java四、效果

一、工程文件

二、Main.java

package com.company;import javax.swing.*;public class Main {    public static void main(String[] args) {        //创建窗体对象        JFrame frame = new JFrame();        //创建窗体参数()        frame.setBounds(10,10,900,720);        //设置不允许更改大小        //frame.setResizable(false);        //设置关闭方式        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);        //添加主题逻辑框架        frame.add(new Mpanel());        //设置窗体可见        frame.setVisible(true);    }}

三、Mpanel.java

package com.company;import javax.imageio.ImageIO;import javax.sound.sampled.*;import javax.swing.*;import java.awt.*;import java.awt.event.ActionEvent;import java.awt.event.ActionListener;import java.awt.event.KeyEvent;import java.awt.event.KeyListener;import java.io.BufferedInputStream;import java.io.IOException;import java.io.InputStream;import java.util.Random;//基本套路,继承JPanel,实现KeyListener, ActionListener接口public class Mpanel extends JPanel implements KeyListener, ActionListener {    //定义所需要的图片元素    //标题    ImageIcon title;    //蛇的身体部位    ImageIcon body;    //蛇向上方向的头    ImageIcon up;    //蛇向下方向的头    ImageIcon down;    //蛇向左方向的头    ImageIcon left;    //蛇向右方向的头    ImageIcon right;    //食物元素    ImageIcon food;    //定义初始长度    int len = 3;    //定义初始分数    int score = 0;    //存放蛇位置坐标的数组    int[] snakex = new int[750];    int[] snakey = new int[750];    //定义方向    String fx = "R";    //定义游戏是否开始    Boolean isStart = false;    //定义游戏是否失败    Boolean isFailed = false;    //定义游戏时钟,在此可以设置蛇移动速度,默认100ms    Timer timer = new Timer(100,this);    //定义食物的坐标    int foodx;    int foody;    //引入随机数,用于生成食物的随机位置    Random random = new Random();    //定义背景音乐    Clip bgm;    //构造方法    public Mpanel(){        //加载图片元素        loadImages();        //初始化数据        initSnake();        //设置聚焦        this.setFocusable(true);        //设置键盘监听        this.addKeyListener(this);        //开始计时        timer.start();        //加载背景音乐        loadBGM();    }    //设置绘图元素    public void paintComponent(Graphics g){        //调用父类方法        super.paintComponent(g);        //设置背景颜色为白色        this.setBackground(Color.white);        //设置标题元素位置        title.paintIcon(this,g,25,11);        //设置白色背景填充位置        g.fillRect(25,75,850,600);        //设置画笔颜色为白色        g.setColor(Color.white);        //设置长度显示        g.drawString("Len: " + len,750,35);        //设置分数显示        g.drawString("Score: " + score,750,50);        //根据方向调用相应的蛇头元素        if(fx == "R"){            right.paintIcon(this,g,snakex[0],snakey[0]);        }        else if(fx == "L"){            left.paintIcon(this,g,snakex[0],snakey[0]);        }        else if(fx == "U"){            up.paintIcon(this,g,snakex[0],snakey[0]);        }        else if(fx == "D"){            down.paintIcon(this,g,snakex[0],snakey[0]);        }        for(int i=1;i<len;i++){            body.paintIcon(this,g,snakex[i],snakey[i]);        }        //调用食物元素        food.paintIcon(this,g,foodx,foody);        //游戏开始的处理        if(isStart == false){            //设置画笔颜色            g.setColor(Color.white);            //设置字体            g.setFont(new Font("arial",Font.BOLD,40));            //设置具体文字            g.drawString("Press Space To Start",250,300);        }        //游戏失败的处理        if(isFailed){            //设置画笔颜色            g.setColor(Color.red);            //设置字体            g.setFont(new Font("arial",Font.BOLD,40));            //设置具体文字            g.drawString("Failed: Press Space To Start",250,300);        }    }    //初始化数据    public void initSnake(){        len = 3;        snakex[0] = 100;        snakey[0] = 100;        snakex[1] = 75;        snakey[1] = 100;        snakex[2] = 50;        snakey[2] = 100;        //设置食物的初始随机生成位置        foodx = 25 + 25 * random.nextInt(34);        foody = 75 + 25 * random.nextInt(24);        //设置初始值        fx = "R";        score = 0;    }    //接口要求的实现方法    @Override    public void keyTyped(KeyEvent e) {    }    @Override    public void keyPressed(KeyEvent e) {        //获取键盘监听        int keyCode = e.getKeyCode();        //空格        if(keyCode == KeyEvent.VK_SPACE){            //如果失败则重置信息            if(isFailed){                isFailed = !isFailed;                //重新开始                initSnake();            }            //设置开始            else {                isStart = !isStart;            }            //判断开始后循环播放背景音乐            if(isStart){                bgm.loop(Clip.LOOP_CONTINUOUSLY);            }            //未开始和暂停则不播放背景音乐            else {                bgm.stop();            }            //重新绘图            repaint();        }        //右键处理并设置不能回头        else if(keyCode == KeyEvent.VK_LEFT && fx != "R"){            fx = "L";        }        //左键        else if(keyCode == KeyEvent.VK_RIGHT && fx != "L"){            fx = "R";        }        //上键        else if(keyCode == KeyEvent.VK_UP && fx != "D"){            fx = "U";        }        //下键        else if(keyCode == KeyEvent.VK_DOWN && fx != "U"){            fx = "D";        }    }    //接口要求的实现方法    @Override    public void keyReleased(KeyEvent e) {    }    //事件监听    @Override    public void actionPerformed(ActionEvent e) {        //开始且没有失败的情况        if(isStart && !isFailed){            //循环移动蛇身            for(int i=len-1;i>0;i--){                snakex[i]=snakex[i-1];                snakey[i]=snakey[i-1];            }            //向右移动并判断是否撞墙,撞墙则失败            if(fx == "R"){                snakex[0]=snakex[0]+25;                if(snakex[0]>825)isFailed=true;            }            //向左移动并判断是否撞墙,撞墙则失败            else if(fx == "L"){                snakex[0]=snakex[0]-25;                if(snakex[0]<50)isFailed=true;            }            //向上移动并判断是否撞墙,撞墙则失败            else if(fx == "U"){                snakey[0]=snakey[0]-25;                if(snakey[0]<100)isFailed=true;            }            //向下移动并判断是否撞墙,撞墙则失败            else if(fx == "D"){                snakey[0]=snakey[0]+25;                if(snakey[0]>625)isFailed=true;            }            //吃到食物的判断            if(snakex[0]==foodx&&snakey[0]==foody){                //身体加长,分加多,并且随机生成新食物                len++;                score += 10;                foodx = 25 + 25 * random.nextInt(34);                foody = 75 + 25 * random.nextInt(24);            }            //撞到自身的处理            for(int i=1;i<len;i++){                if(snakex[i]==snakex[0] && snakey[i]==snakey[0]){                    isFailed = true;                }            }            //重新绘图            repaint();        }        //事件刷新        timer.start();    }    //加载背景音乐    public void loadBGM(){        try {            //从类所在文件引入            bgm = AudioSystem.getClip();            InputStream is = this.getClass().getClassLoader().getResourceAsStream("com/company/sound/bgm.wav");            AudioInputStream ais = AudioSystem.getAudioInputStream(new BufferedInputStream(is));            bgm.open(ais);            //bgm.loop(Clip.LOOP_CONTINUOUSLY);        }        //相应的异常处理        catch (LineUnavailableException e) {            e.printStackTrace();        }        catch (UnsupportedAudioFileException e) {            e.printStackTrace();        }        catch (IOException e) {            e.printStackTrace();        }    }    //加载图片    public void loadImages(){        InputStream is;        try {            //依次添加响应元素            is = getClass().getClassLoader().getResourceAsStream("com/company/img/title.jpg");            title = new ImageIcon(ImageIO.read(is));            is = getClass().getClassLoader().getResourceAsStream("com/company/img/body.png");            body = new ImageIcon(ImageIO.read(is));            is = getClass().getClassLoader().getResourceAsStream("com/company/img/up.png");            up = new ImageIcon(ImageIO.read(is));            is = getClass().getClassLoader().getResourceAsStream("com/company/img/down.png");            down = new ImageIcon(ImageIO.read(is));            is = getClass().getClassLoader().getResourceAsStream("com/company/img/left.png");            left = new ImageIcon(ImageIO.read(is));            is = getClass().getClassLoader().getResourceAsStream("com/company/img/right.png");            right = new ImageIcon(ImageIO.read(is));            is = getClass().getClassLoader().getResourceAsStream("com/company/img/food.png");            food = new ImageIcon(ImageIO.read(is));        } catch (IOException e) {            e.printStackTrace();        }    }}

四、效果

到此这篇关于Java实战之贪吃蛇小游戏(源码+注释)的文章就介绍到这了,更多相关java贪吃蛇小游戏内容请搜索以前的文章或继续浏览下面的相关文章希望大家以后多多支持!

都属于昨天。哪怕那山再青,那水再秀,

Java实战之贪吃蛇小游戏(源码+注释)

相关文章:

你感兴趣的文章:

标签云: