Android 简易手势密码开源库详解

简介

本文介绍一个Android手势密码开源库的使用及实现的详细过程,该开源库主要实现以下几个功能:

    支持手势密码的绘制,并支持密码保存功能,解锁时自动比对密码给出结果 封装了绘制密码的方法,比对两次密码是否一致,可以快捷地进行手势密码的设置 可以设置密码输入错误后的重试次数上限 可以自定义不同状态下手势密码图案的颜色 可以自定义手势密码的触摸点数量(n*n)

最近需要用到手势密码解锁功能,找了一些demo感觉用起来都有点麻烦,于是参考一些文章自己造了下轮子,封装了相关的一些方法,使用起来比较便捷。

github链接如下,觉得还可以请帮忙star支持下~

github链接 个人博客

使用效果

首先看下使用效果:

使用方法

XML布局文件中使用该控件

<com.syd.oden.gesturelock.view.GestureLockViewGroup  android:id="@+id/gesturelock"  android:layout_width="match_parent"  android:layout_height="match_parent"  app:preference_id="1"  android:layout_marginTop="30dp"  app:count="3" />

可以设置的一些参数,说明如下:

    color_no_finger:未触摸时圆形的颜色 color_finger_on:触摸时圆形的颜色 color_finger_up_correct:输入正确时圆形的颜色 color_finger_up_error:出错时圆形的颜色 count:收拾密码的圆形数量,n*n preference_id:手势密码保存的id号,不输入或输入-1则使用默认的id

初始化

private void initGesture() {  mGestureLockViewGroup = (GestureLockViewGroup) findViewById(R.id.gesturelock);  gestureEventListener();  gesturePasswordSettingListener();  gestureRetryLimitListener(); }

设置手势密码监听事件

private void gestureEventListener() {  mGestureLockViewGroup.setGestureEventListener(new GestureEventListener() {   @Override   public void onGestureEvent(boolean matched) {    mylog.d("onGestureEvent matched: " + matched);    if (!matched) {     tv_state.setTextColor(Color.RED);     tv_state.setText("手势密码错误");    } else {     if (isReset) {      isReset = false;      Toast.makeText(MainActivity.this, "清除成功!", Toast.LENGTH_SHORT).show();      resetGesturePattern();     } else {      tv_state.setTextColor(Color.WHITE);      tv_state.setText("手势密码正确");     }    }   }  }); }

若已经设置有密码则会进入该回调,在这里对结果进行处理,上面的例子中加入了一个重设密码的处理。

手势密码设置

private void gesturePasswordSettingListener() {  mGestureLockViewGroup.setGesturePasswordSettingListener(new GesturePasswordSettingListener() {   @Override   public boolean onFirstInputComplete(int len) {    if (len > 3) {     tv_state.setTextColor(Color.WHITE);     tv_state.setText("再次绘制手势密码");     return true;    } else {     tv_state.setTextColor(Color.RED);     tv_state.setText("最少连接4个点,请重新输入!");     return false;    }   }   @Override   public void onSuccess() {    tv_state.setTextColor(Color.WHITE);    Toast.makeText(MainActivity.this, "密码设置成功!", Toast.LENGTH_SHORT).show();    tv_state.setText("请输入手势密码解锁!");   }   @Override   public void onFail() {    tv_state.setTextColor(Color.RED);    tv_state.setText("与上一次绘制不一致,请重新绘制");   }  }); }

若还未设置密码,绘制手势的时候会进入该回调,返回值为绘制的触摸点的数量,onFirstInputComplete中返回true则进入第二手势密码的绘制,两次输入一致后自动保存密码。

重试次数超过限制监听

private void gestureRetryLimitListener() {  mGestureLockViewGroup.setGestureUnmatchedExceedListener(3, new GestureUnmatchedExceedListener() {   @Override   public void onUnmatchedExceedBoundary() {    tv_state.setTextColor(Color.RED);    tv_state.setText("错误次数过多,请稍后再试!");   }  }); }

若设置了该监听事件,则输入错误有次数限制,超过上限后进入回调,在该回调中进行处理。

清除密码的逻辑自己加个判断处理下即可,具体可以看下github上的demo

其他的一些API

public void removePassword() :清除密码public void savePassword() : 保存密码,设置手势密码成功后会自动保存,也可以调用该接口另外设置密码public void getPassword(): 获取密码public void setRetryTimes(int retryTimes) : 设置重试次数上限public boolean isSetPassword() : 返回现在是否已经设置有密码public void resetView() : 将视图Reset

在项目中导入该库

仅需加入两行代码:

在工程的 build.gradle中加入:

allprojects {  repositories {   ...   maven { url "https://jitpack.io" }  } }

module的build.gradle中加入依赖:

dependencies {   compile 'com.github.autume:GestureLock:1.0.0' }

总的使用就是这样,是不是很简单!

具体实现过程

下面讲下实现的过程,如果只是直接拿来用的话也可以略过这部分。

自定义手势密码的圆形view

这部分主要参考Hongyang大大的博客,稍微修改了一下

初始化传入参数

public GestureLockView(Context context, int colorNoFingerr, int colorFingerOn, int colorCorrect, int colorError) {  super(context);  this.mColorNoFinger = colorNoFingerr;  this.mColorFingerOn = colorFingerOn;  this.mColorFingerUpCorrect = colorCorrect;  this.mColorFingerUpError = colorError;  mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);  mArrowPath = new Path(); }

根据不同的触摸状态绘制不同颜色的圆

@Override protected void onDraw(Canvas canvas) {  switch (mCurrentStatus) {   case STATUS_FINGER_ON:    // 绘制外圆    mPaint.setStyle(Style.STROKE);    mPaint.setColor(mColorFingerOn);    mPaint.setStrokeWidth(2);    canvas.drawCircle(mCenterX, mCenterY, mRadius, mPaint);    // 绘制内圆    mPaint.setStyle(Style.FILL);    canvas.drawCircle(mCenterX, mCenterY, mRadius * mInnerCircleRadiusRate, mPaint);    break;   case STATUS_FINGER_UP:    // 绘制外圆    if (GestureLockViewGroup.isCorrect)     mPaint.setColor(mColorFingerUpCorrect);    else     mPaint.setColor(mColorFingerUpError);    mPaint.setStyle(Style.STROKE);    mPaint.setStrokeWidth(2);    canvas.drawCircle(mCenterX, mCenterY, mRadius, mPaint);    // 绘制内圆    mPaint.setStyle(Style.FILL);    canvas.drawCircle(mCenterX, mCenterY, mRadius * mInnerCircleRadiusRate, mPaint);    drawArrow(canvas);    break;   case STATUS_NO_FINGER:    // 绘制外圆    mPaint.setStyle(Style.STROKE);    mPaint.setColor(mColorNoFinger);    canvas.drawCircle(mCenterX, mCenterY, mRadius, mPaint);    // 绘制内圆    mPaint.setStyle(Style.FILL);    mPaint.setColor(mColorNoFinger);    canvas.drawCircle(mCenterX, mCenterY, mRadius * mInnerCircleRadiusRate, mPaint);    break;  } }

绘制箭头

@Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {  super.onMeasure(widthMeasureSpec, heightMeasureSpec);  mWidth = MeasureSpec.getSize(widthMeasureSpec);  mHeight = MeasureSpec.getSize(heightMeasureSpec);  // 取长和宽中的小值  mWidth = mWidth < mHeight ? mWidth : mHeight;  mRadius = mCenterX = mCenterY = mWidth / 2;  mRadius -= mStrokeWidth / 2;  // 绘制三角形,初始时是个默认箭头朝上的一个等腰三角形,用户绘制结束后,根据由两个GestureLockView决定需要旋转多少度  float mArrowLength = mWidth / 2 * mArrowRate;  mArrowPath.moveTo(mWidth / 2, mStrokeWidth + 2);  mArrowPath.lineTo(mWidth / 2 - mArrowLength, mStrokeWidth + 2 + mArrowLength);  mArrowPath.lineTo(mWidth / 2 + mArrowLength, mStrokeWidth + 2 + mArrowLength);  mArrowPath.close();  mArrowPath.setFillType(Path.FillType.WINDING); } private void drawArrow(Canvas canvas) {  if (mArrowDegree != -1) {   mPaint.setStyle(Paint.Style.FILL);   canvas.save();   canvas.rotate(mArrowDegree, mCenterX, mCenterY);   canvas.drawPath(mArrowPath, mPaint);   canvas.restore();  } }

自定义手势密码的ViewGroup

加入自定义view的属性

<?xml version="1.0" encoding="utf-8"?><resources> <attr name="color_no_finger" format="color" /> <attr name="color_finger_on" format="color" /> <attr name="color_finger_up_correct" format="color" /> <attr name="color_finger_up_error" format="color" /> <attr name="count" format="integer" /> <attr name="preference_id" format="integer" /> <declare-styleable name="GestureLockViewGroup">  <attr name="color_no_finger" />  <attr name="color_finger_on" />  <attr name="color_finger_up_correct" />  <attr name="color_finger_up_error" />  <attr name="count" />  <attr name="preference_id" /> </declare-styleable></resources>

获取参数及初始化

public GestureLockViewGroup(Context context, AttributeSet attrs,        int defStyle) {  super(context, attrs, defStyle);  /**   * 获得所有自定义的参数的值   */  TypedArray a = context.obtainStyledAttributes(attrs,    R.styleable.GestureLockViewGroup, defStyle, 0);  mNoFingerColor = a.getColor(R.styleable.GestureLockViewGroup_color_no_finger, mNoFingerColor);  mFingerOnColor = a.getColor(R.styleable.GestureLockViewGroup_color_finger_on, mFingerOnColor);  mFingerUpColorCorrect = a.getColor(R.styleable.GestureLockViewGroup_color_finger_up_correct, mFingerUpColorCorrect);  mFingerUpColorError = a.getColor(R.styleable.GestureLockViewGroup_color_finger_up_error, mFingerUpColorError);  mCount = a.getInt(R.styleable.GestureLockViewGroup_count, mCount);  mPrferenceId = a.getInt(R.styleable.GestureLockViewGroup_preference_id, mPrferenceId);  a.recycle();  /**   * 获取密码状态   */  gesturePreference = new GesturePreference(context, mPrferenceId);  password = gesturePreference.ReadStringPreference();  Log.d(TAG, "password now is : " + password);  isSetPassword = !password.equals("null"); //判断是否已经保存有密码  isInPasswordSettingMode = !isSetPassword;  //当未设置密码,进入密码设置模式  // 初始化画笔  mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);  mPaint.setStyle(Paint.Style.STROKE);  mPaint.setStrokeCap(Paint.Cap.ROUND);  mPaint.setStrokeJoin(Paint.Join.ROUND);  mPath = new Path(); }

根据参数绘制出圆

在onMeasure后调用该方法,绘制圆形矩阵

private GestureLockView[] mGestureLockViews; //保存所有的GestureLockViewprivate void initViews() {  // 初始化mGestureLockViews  if (mGestureLockViews == null) {   mGestureLockViews = new GestureLockView[mCount * mCount];   // 计算每个GestureLockView的宽度   mGestureLockViewWidth = (int) (4 * mWidth * 1.0f / (5 * mCount + 1));   //计算每个GestureLockView的间距   mMarginBetweenLockView = (int) (mGestureLockViewWidth * 0.25);   // 设置画笔的宽度为GestureLockView的内圆直径稍微小点   mPaint.setStrokeWidth(mGestureLockViewWidth * 0.29f);   for (int i = 0; i < mGestureLockViews.length; i++) {    //初始化每个GestureLockView    mGestureLockViews[i] = new GestureLockView(getContext(), mNoFingerColor, mFingerOnColor, mFingerUpColorCorrect, mFingerUpColorError);    mGestureLockViews[i].setId(i + 1);    //设置参数,主要是定位GestureLockView间的位置    RelativeLayout.LayoutParams lockerParams = new RelativeLayout.LayoutParams(      mGestureLockViewWidth, mGestureLockViewWidth);    // 不是每行的第一个,则设置位置为前一个的右边    if (i % mCount != 0) {     lockerParams.addRule(RelativeLayout.RIGHT_OF,       mGestureLockViews[i - 1].getId());    }    // 从第二行开始,设置为上一行同一位置View的下面    if (i > mCount - 1) {     lockerParams.addRule(RelativeLayout.BELOW,       mGestureLockViews[i - mCount].getId());    }    //设置右下左上的边距    int rightMargin = mMarginBetweenLockView;    int bottomMargin = mMarginBetweenLockView;    int leftMagin = 0;    int topMargin = 0;    /**     * 每个View都有右外边距和底外边距 第一行的有上外边距 第一列的有左外边距     */    if (i >= 0 && i < mCount)// 第一行    {     topMargin = mMarginBetweenLockView;    }    if (i % mCount == 0)// 第一列    {     leftMagin = mMarginBetweenLockView;    }    lockerParams.setMargins(leftMagin, topMargin, rightMargin,      bottomMargin);    mGestureLockViews[i].setMode(Mode.STATUS_NO_FINGER);    addView(mGestureLockViews[i], lockerParams);   }  } }

在触摸监听中处理不同事件

@Override public boolean onTouchEvent(MotionEvent event) {  int action = event.getAction();  int x = (int) event.getX();  int y = (int) event.getY();  Log.d(TAG, "mTryTimes : " + mTryTimes);  //重试次数超过限制,直接返回  if (mTryTimes <= 0 && isRetryTimeLimit) {    return true;  }  switch (action) {   case MotionEvent.ACTION_DOWN:    reset();  // 重置    break;   case MotionEvent.ACTION_MOVE:    drawAndGetSelectedWhenTouchMove(x, y);    break;   case MotionEvent.ACTION_UP:    if (isInPasswordSettingMode) {     if (gesturePasswordSettingListener != null)      setPasswordHandle(); //设置密码    } else {     if (mChoose.size() > 0) {      isCorrect = checkAnswer();     } else {      return true;     }     if (gestureEventListener != null) {      gestureEventListener.onGestureEvent(isCorrect); //将结果回调     }     if (this.mTryTimes == 0) {      gestureUnmatchedExceedListener.onUnmatchedExceedBoundary(); //超出重试次数,进入回调     }    }    drawWhenTouchUp();    break;  }  invalidate();  return true; } private void drawAndGetSelectedWhenTouchMove(int x, int y) {  mPaint.setColor(mFingerOnColor);  mPaint.setAlpha(50);  GestureLockView child = getChildIdByPos(x, y);  if (child != null) {   int cId = child.getId();   if (!mChoose.contains(cId)) {    mChoose.add(cId);    mChooseString = mChooseString + cId;    child.setMode(Mode.STATUS_FINGER_ON);    // 设置指引线的起点    mLastPathX = child.getLeft() / 2 + child.getRight() / 2;    mLastPathY = child.getTop() / 2 + child.getBottom() / 2;    if (mChoose.size() == 1)// 当前添加为第一个    {     mPath.moveTo(mLastPathX, mLastPathY);    } else    // 非第一个,将两者使用线连上    {     mPath.lineTo(mLastPathX, mLastPathY);    }   }  }  // 指引线的终点  mTmpTarget.x = x;  mTmpTarget.y = y; } private void drawWhenTouchUp() {  if (isCorrect) {   mPaint.setColor(mFingerUpColorCorrect);  } else {   mPaint.setColor(mFingerUpColorError);  }  mPaint.setAlpha(50);  Log.d(TAG, "mChoose = " + mChoose);  // 将终点设置位置为起点,即取消指引线  mTmpTarget.x = mLastPathX;  mTmpTarget.y = mLastPathY;  // 改变子元素的状态为UP  setItemModeUp();  // 计算每个元素中箭头需要旋转的角度  for (int i = 0; i + 1 < mChoose.size(); i++) {   int childId = mChoose.get(i);   int nextChildId = mChoose.get(i + 1);   GestureLockView startChild = (GestureLockView) findViewById(childId);   GestureLockView nextChild = (GestureLockView) findViewById(nextChildId);   int dx = nextChild.getLeft() - startChild.getLeft();   int dy = nextChild.getTop() - startChild.getTop();   // 计算角度   int angle = (int) Math.toDegrees(Math.atan2(dy, dx)) + 90;   startChild.setArrowDegree(angle);  } }

设置密码处理:

private void setPasswordHandle() {  if (isWaitForFirstInput) {   if (gesturePasswordSettingListener.onFirstInputComplete(mChooseString.length())) {    firstInputPassword = mChooseString;    isWaitForFirstInput = false;   }  } else {   if (firstInputPassword.equals(mChooseString)) {    gesturePasswordSettingListener.onSuccess();    savePassword(mChooseString);    isInPasswordSettingMode = false;   } else {    gesturePasswordSettingListener.onFail();   }  }  reset(); }

检查手势密码是否正确:

public boolean checkAnswer() {  if (password.equals(mChooseString)) {   return true;  } else {   if (isRetryTimeLimit)    this.mTryTimes--;   return false;  } }

重置:

private void reset() {  mChoose.clear();  mChooseString = "";  mPath.reset();  for (GestureLockView gestureLockView : mGestureLockViews) {   gestureLockView.setMode(Mode.STATUS_NO_FINGER);   gestureLockView.setArrowDegree(-1);  } }

对外公开的一些方法

public void setGestureEventListener(GestureEventListener gestureEventListener) {  this.gestureEventListener = gestureEventListener; } public void setGestureUnmatchedExceedListener(int retryTimes, GestureUnmatchedExceedListener gestureUnmatchedExceedListener) {  isRetryTimeLimit = true;  this.mTryTimes = retryTimes;  this.gestureUnmatchedExceedListener = gestureUnmatchedExceedListener; } public void setGesturePasswordSettingListener(GesturePasswordSettingListener gesturePasswordSettingListener) {  this.gesturePasswordSettingListener = gesturePasswordSettingListener; } public void removePassword() {  gesturePreference.WriteStringPreference("null");  this.isSetPassword = false;  isWaitForFirstInput = true;  isInPasswordSettingMode = true; } public void savePassword(String password) {  this.password = password;  gesturePreference.WriteStringPreference(password); } public String getPassword() {  return password; } public void resetView() {  reset();  invalidate(); } public void setRetryTimes(int retryTimes) {  this.mTryTimes = retryTimes; } public boolean isSetPassword() {  return isSetPassword; }

定义密码存储的Preference

就是简单的存和读

public GesturePreference(Context context, int nameTableId) {  this.context = context;  if (nameTableId != -1)   this.nameTable = nameTable + nameTableId; } public void WriteStringPreference(String data) {  SharedPreferences preferences = context.getSharedPreferences(fileName, Context.MODE_PRIVATE);  SharedPreferences.Editor editor = preferences.edit();  editor.putString(nameTable, data);  editor.commit(); } public String ReadStringPreference() {  SharedPreferences preferences = context.getSharedPreferences(fileName, Context.MODE_PRIVATE);  return preferences.getString(nameTable, "null"); }

总结

ok,至此,整个手势密码的实现就完成了。

以上就是小编对Android实现简易手势密码的资料整理,后续继续整理相关资料,谢谢大家对本站的支持!

一个人的旅行,反而会更贴近自己的内心,

Android 简易手势密码开源库详解

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