Android GestureDetector手势滑动使用实例讲解

Gesture在 ViewGroup中使用

GestureDetector类可以让我们快速的处理手势事件,如点击,滑动等。 使用GestureDetector分三步: 1. 定义GestureDetector类 2. 初始化手势类,同时设置手势监听 3. 将touch事件交给gesture处理

先来了解一下如何使用,后面会有示例:

package com.example.y2222.myview;import android.content.Context;import android.util.AttributeSet;import android.util.Log;import android.view.GestureDetector;import android.view.MotionEvent;import android.widget.LinearLayout;/** * Created by raise.yang on 2016/06/29. */public class GestureDemoView extends LinearLayout { //1,定义GestureDetector类 private GestureDetector m_gestureDetector; public GestureDemoView(Context context, AttributeSet attrs) {  this(context, attrs, 0); } public GestureDemoView(Context context, AttributeSet attrs, int defStyleAttr) {  super(context, attrs, defStyleAttr);  //设置为可点击  setClickable(true);  //2,初始化手势类,同时设置手势监听  m_gestureDetector = new GestureDetector(context, onGestureListener);  //双击监听-一般很少用到  m_gestureDetector.setOnDoubleTapListener(onDoubleTapListener); } @Override public boolean onTouchEvent(MotionEvent event) {  //3,将touch事件交给gesture处理  m_gestureDetector.onTouchEvent(event);  return super.onTouchEvent(event); } //初始化手势监听对象,使用GestureDetector.OnGestureListener的实现抽象类,因为实际开发中好多方法用不上 private final GestureDetector.OnGestureListener onGestureListener = new GestureDetector.SimpleOnGestureListener() {  @Override  public boolean onSingleTapUp(MotionEvent e) {   Log.d("GestureDemoView", "onSingleTapUp() ");   return super.onSingleTapUp(e);  }  @Override  public void onLongPress(MotionEvent e) {   Log.d("GestureDemoView", "onLongPress() ");   super.onLongPress(e);  }  @Override  public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX, float distanceY) {   Log.d("GestureDemoView", "onScroll() distanceX = " + distanceX);   return super.onScroll(e1, e2, distanceX, distanceY);  }  @Override  public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {   Log.d("GestureDemoView", "onFling() velocityX = " + velocityX);   return super.onFling(e1, e2, velocityX, velocityY);  }  @Override  public void onShowPress(MotionEvent e) {   Log.d("GestureDemoView", "onShowPress() ");   super.onShowPress(e);  }  @Override  public boolean onDown(MotionEvent e) {   Log.d("GestureDemoView", "onDown() ");   return super.onDown(e);  }  @Override  public boolean onDoubleTap(MotionEvent e) {   Log.d("GestureDemoView", "onDoubleTap() ");   return super.onDoubleTap(e);  }  @Override  public boolean onDoubleTapEvent(MotionEvent e) {   Log.d("GestureDemoView", "onDoubleTapEvent() ");   return super.onDoubleTapEvent(e);  }  @Override  public boolean onSingleTapConfirmed(MotionEvent e) {   Log.d("GestureDemoView", "onSingleTapConfirmed() ");   return super.onSingleTapConfirmed(e);  }  @Override  public boolean onContextClick(MotionEvent e) {   Log.d("GestureDemoView", "onContextClick() ");   return super.onContextClick(e);  } }; private final GestureDetector.OnDoubleTapListener onDoubleTapListener = new GestureDetector.OnDoubleTapListener() {  @Override  public boolean onSingleTapConfirmed(MotionEvent e) {   Log.d("GestureDemoView", "onSingleTapConfirmed() OnDoubleTapListener");   return false;  }  @Override  public boolean onDoubleTap(MotionEvent e) {   Log.d("GestureDemoView", "onDoubleTap() OnDoubleTapListener");   return false;  }  @Override  public boolean onDoubleTapEvent(MotionEvent e) {   Log.d("GestureDemoView", "onDoubleTapEvent() OnDoubleTapListener");   return false;  } };}

注意:setClickable(true);一定要加,不然只会收到下例3个事件,被这个整了好长时间才找到原因.(⊙﹏⊙)b

对于单击,双击,拖动等事件调用见下图:

根据上图,每个方法大致都调用了,说明几个容易弄混的回调方法 1. onScroll() public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX, float distanceY) e1:滑动事件的起点(也就是说onDown()的时候) e2:当前滑动位置点(手指的位置) distanceX:上次滑动(调用onScroll)到这次滑动的X轴的距离px,不是e1点到e2点的X轴的距离 distanceY:上次滑动(调用onScroll)到这次滑动的Y轴的距离px,不是e1点到e2点的Y轴的距离 2. onFling() public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) e1:拖动动事件的起点(也就是说onDown()的时候) e2:onFling()调用时,手指的位置 velocityX:X轴上每秒滑动像素值 velocityY:Y轴上每秒滑动像素值 注意:当拖动速率velocityX或velocityY超过ViewConfiguration.getMinimumFlingVelocity()最小拖动速率时,才会调用onFling(),也就是如果只拖动一点,或是慢慢的拖动,是不会触发该方法。 对应源码:

  if ((Math.abs(velocityY) > mMinimumFlingVelocity)      || (Math.abs(velocityX) > mMinimumFlingVelocity)){     handled = mListener.onFling(mCurrentDownEvent, ev, velocityX, velocityY);    }

实践:使用GestureDetector实现左滑删除

在很多ListView中都有该效果,现在自己实现下,顺便熟悉GestureDetector的使用。 效果图:

GestureDemoView.java:

package com.example.y2222.myview;import android.content.Context;import android.util.AttributeSet;import android.util.Log;import android.view.GestureDetector;import android.view.LayoutInflater;import android.view.MotionEvent;import android.widget.LinearLayout;import com.example.y2222.myapplication.R;/** * Created by raise.yang on 2016/06/29. */public class GestureDemoView extends LinearLayout { //1,定义GestureDetector类 private GestureDetector m_gestureDetector; private int m_max_scrollX; public GestureDemoView(Context context, AttributeSet attrs) {  this(context, attrs, 0); } public GestureDemoView(Context context, AttributeSet attrs, int defStyleAttr) {  super(context, attrs, defStyleAttr);  //设置为可点击  setClickable(true);  //2,初始化手势类,同时设置手势监听  m_gestureDetector = new GestureDetector(context, onGestureListener);  LayoutInflater.from(context).inflate(R.layout.view_gesture, this); } @Override public boolean onTouchEvent(MotionEvent event) {  //3,将touch事件交给gesture处理  m_gestureDetector.onTouchEvent(event);  if (event.getAction() == MotionEvent.ACTION_UP) {   // GestureDetector没有处理up事件的方法,只能在这里处理了。   int scrollX = getScrollX();   if (scrollX > m_max_scrollX / 2) {    show_right_view();   } else {    hide_right_view();   }  }  return super.onTouchEvent(event); } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {  super.onMeasure(widthMeasureSpec, heightMeasureSpec);  int childCount = getChildCount();  for (int i = 0; i < childCount; i++) {   //测量子view的宽高,?不测量,右侧布局会不显示,这里有点疑问   measureChild(getChildAt(i), widthMeasureSpec, heightMeasureSpec);   if (i == 1) {    m_max_scrollX = getChildAt(i).getMeasuredWidth();   }  } } //初始化手势监听对象,使用GestureDetector.OnGestureListener的实现抽象类,因为实际开发中好多方法用不上 private final GestureDetector.OnGestureListener onGestureListener = new GestureDetector.SimpleOnGestureListener() {  @Override  public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX, float distanceY) {   Log.d("GestureDemoView", "onScroll() distanceX = " + distanceX + " getScrollX = " + getScrollX() + " max_scrollX = " + m_max_scrollX);   int scrollX = getScrollX();   int minScrollX = -scrollX;   int maxScrollY = m_max_scrollX - scrollX;   // 对滑动的距离边界控制   if (distanceX > maxScrollY) {    distanceX = maxScrollY;   } else if (distanceX < minScrollX) {    distanceX = minScrollX;   }   scrollBy((int) distanceX, 0);   return true;  }  @Override  public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {   Log.d("GestureDemoView", "onFling() velocityX = " + velocityX);   if (velocityX < 0) {    //快速向左滑动    show_right_view();   } else {    hide_right_view();   }   return super.onFling(e1, e2, velocityX, velocityY);  } }; private void show_right_view() {  scrollTo(m_max_scrollX, 0); } private void hide_right_view() {  scrollTo(0, 0); }}

view_gesture.xml

<?xml version="1.0" encoding="utf-8"?><merge xmlns:android="http://schemas.android.com/apk/res/android"  android:layout_width="match_parent"  android:layout_height="wrap_content"  android:orientation="horizontal"> <TextView  android:layout_width="match_parent"  android:layout_height="wrap_content"  android:gravity="center"  android:text="左侧布局"/> <LinearLayout  android:layout_width="wrap_content"  android:layout_height="match_parent"  android:orientation="horizontal"  >  <Button   android:layout_width="wrap_content"   android:layout_height="wrap_content"   android:text="收藏"/>  <Button   android:layout_width="wrap_content"   android:layout_height="wrap_content"   android:text="删除"/> </LinearLayout></merge>

xml文件中根标签使用<merge>,可减少一层view树嵌套,并且使用getChildCount()能得到我们想要的子view个数。

关于<merge>标签的使用,详见郭神的blog:http://blog.csdn.net/guolin_blog/article/details/43376527

实现也很简单,在scroll和fling的时候,得到滑动距离或滑动速度,再调用view自己的scrollTo()或scrollBy()滑动内部元素即可。 从效果图中,当滑动到一半松手时,立即滑动到最左边,完全没有动画,这样的体验很差,所以还需优化。关于滑动时增加动画效果,可以使用Scroller类完成,准备下期补上。

Gesture在 View中使用

和在viewgroup中一样,在view中,同样是经过三步来实现: 1. 定义GestureDetector类 2. 初始化手势类,同时设置手势监听 3. 将touch事件交给gesture处理 举个荔枝: 做了一个小球跟随手指移动的效果,先绘制小球,当手指放在小球上滑动时,会调用onScroll(),在这个方法中,修改圆心的位置进行重绘,这样小球就能移动了。 这里有2个难点: 1. 如何判断手指落在了小球上; 2. 滑动到边界时,不能超过边界;

效果图:

GestureView.java代码:

package com.example.y2222.myview;import android.content.Context;import android.graphics.Canvas;import android.graphics.Paint;import android.util.AttributeSet;import android.view.GestureDetector;import android.view.MotionEvent;import android.view.View;/** * Created by raise.yang on 2016/07/05. */public class GestureView extends View { private GestureDetector m_gestureDetector; private Paint m_paint; //小球的中心点 private float centerX; private float centerY; //小球的半径 private int radius; //是否touch在小球上 private boolean touch_bool; public GestureView(Context context, AttributeSet attrs) {  this(context, attrs, 0); } public GestureView(Context context, AttributeSet attrs, int defStyleAttr) {  super(context, attrs, defStyleAttr);  // 初始画笔  m_paint = new Paint(Paint.ANTI_ALIAS_FLAG);  m_paint.setColor(getResources().getColor(android.R.color.holo_blue_light));  //设置为可点击  setClickable(true);  //2,初始化手势类,同时设置手势监听  m_gestureDetector = new GestureDetector(context, onGestureListener);  radius = 50; } @Override public boolean onTouchEvent(MotionEvent event) {  //3,将touch事件交给gesture处理  m_gestureDetector.onTouchEvent(event);  if (event.getAction() == MotionEvent.ACTION_DOWN) {   //判断手指落在了小球上   if (getDistanceByPoint((int) centerX, (int) centerY, (int) event.getX(), (int) event.getY()) < radius) {    touch_bool = true;   } else {    touch_bool = false;   }  }  return super.onTouchEvent(event); } @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) {  // 默认圆心在中心点  if (w > 0) {   centerX = w / 2;  }  if (h > 0) {   centerY = h / 2;  } } @Override protected void onDraw(Canvas canvas) {  canvas.drawCircle(centerX, centerY, radius, m_paint); } GestureDetector.OnGestureListener onGestureListener = new GestureDetector.SimpleOnGestureListener() {  @Override  public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX, float distanceY) {   if (touch_bool) {    centerY -= distanceY;    centerX -= distanceX;    //处理边界问题    if (centerX < radius) {     centerX = radius;    } else if (centerX > getWidth() - radius) {     centerX = getWidth() - radius;    }    if (centerY < radius) {     centerY = radius;    } else if (centerY > getHeight() - radius) {     centerY = getHeight() - radius;    }    //修改圆心后,通知重绘    postInvalidate();   }   return true;  } }; /**  * 计算两点间的距离  */ private int getDistanceByPoint(int x1, int y1, int x2, int y2) {  double temp = Math.abs((x2 - x1) * (x2 - x1) - (y2 - y1) * (y2 - y1));  return (int) Math.sqrt(temp); }}

在处理问题1时,我设置了一个boolean值,在用户触摸的时候去判断,当前点和圆心点的距离是否小于半径,若小于,说明在圆内。这样在滑动的时候,就去判断一下,是否需要滑动小球。 控制边界,其实就是控制圆心点的坐标,只要保证落在(radius,radius),(getWidth()-radius,getHeight()-radius)两点矩形中即可。

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Android GestureDetector手势滑动使用实例讲解

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