Android自定义ListView实现下拉刷新

首先呈上效果图

当今APP,哪个没有点滑动刷新功能,简直就太落伍了。正因为需求多,因此自然而然开源的也就多。但是若想引用开源库,则很麻烦,比如PullToRefreshView这个库,如果把开源代码都移植到项目中,这是件很繁琐的事,如果用依赖功能的话,对于强迫症的我,又很不爽。现在也有各种自定义ListView实现PullToRefreshListView的控件,无非就是在header加入一个控件,通过setPadding的方式来改变显示效果。效果已经太out了,如意中发现google自带的swiperefreshlayout实现的效果挺不错,但是我发现这个控件在部分手机上的效果不一样,估计和v7包相关。因此就有了这篇文章自定义这个喜欢的效果。首先大概描述一下实现原理:1、重写ListView的onTouchEvent,在方法中根据手指滑动的距离与临界值判断,决定当前的状态,分为四个状态:RELEASE_TO_REFRESH、PULL_TO_REFRESH、REFRESHING、DONE四个状态,分别代表释放刷新、拉动刷新、正在刷新、默认状态。2、重写ListView的onDraw方法,根据不同的状态值,显示不同的图形表示。3、根据滑动距离不同,显示不同的透明度、圆弧角度值、整体图形的坐标等等。4、图形的变化分为两种:1、手动触发,滑动一点距离就更新一点坐标。比如PULL_TO_REFRESH状态,适合在onTouchEvent中的ACTION_MOVE中触发。2、动画自动触发,比如REFRESHING状态和DONE状态,适合在onTouchEvent中的ACTION_UP方法中触发,手指一松开就自动触发动画效果。5、必须在设置了刷新监听器才可以滑动,否则就是一个普通的LIstView。

代码很简单,只有两个文件,并且有很详细的注释:PullToRefreshListView类:

 package cc.wxf.view.pull; import android.content.Context;import android.graphics.Canvas;import android.util.AttributeSet;import android.view.MotionEvent;import android.view.View;import android.widget.AbsListView;import android.widget.ListView; /** * Created by ccwxf on 2016/3/30. */public class PullToRefreshListView extends ListView implements AbsListView.OnScrollListener {   public final static int RELEASE_TO_REFRESH = 0;  public final static int PULL_TO_REFRESH = 1;  public final static int REFRESHING = 2;  public final static int DONE = 3;   // 达到刷新条件的滑动距离  public final static int TOUCH_SLOP = 160;  // 判断是否记录了最开始按下时的Y坐标  private boolean isRecored;  // 记录最开始按下时的Y坐标  private int startY;  // ListView第一个Item  private int firstItemIndex;  // 当前状态  private int state;  // 是否可刷新,只有设置了监听器才能刷新  private boolean isRefreshable;  // 刷新标记  private PullMark mark;   private OnRefreshListener refreshListener;  private OnScrollButtomListener scrollButtomListener;   public PullToRefreshListView(Context context) {    super(context);    init(context);  }   public PullToRefreshListView(Context context, AttributeSet attrs) {    super(context, attrs);    init(context);  }   private void init(Context context) {    //关闭硬件加速,否则PullMark的阴影不会出现    setLayerType(View.LAYER_TYPE_SOFTWARE, null);    setOnScrollListener(this);    mark = new PullMark(this);    state = DONE;    isRefreshable = false;  }   @Override  public void onScrollStateChanged(AbsListView view, int scrollState) {    if (scrollButtomListener != null) {      if (scrollState == OnScrollListener.SCROLL_STATE_IDLE) {        if (view.getLastVisiblePosition() == view.getAdapter().getCount() - 1) {          scrollButtomListener.onScrollToButtom();        }      }    }  }   @Override  public void onScroll(AbsListView view, int firstVisibleItem, int visibleItemCount, int totalItemCount) {    firstItemIndex = firstVisibleItem;  }   @Override  protected void onDraw(Canvas canvas) {    super.onDraw(canvas);    mark.onDraw(canvas);  }   @Override  protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {    int width = MeasureSpec.getSize(widthMeasureSpec);    mark.setCenterX(width / 2);    super.onMeasure(widthMeasureSpec, heightMeasureSpec);  }   @Override  public boolean onTouchEvent(MotionEvent event) {    if (!isRefreshable) {      return super.onTouchEvent(event);    }    switch (event.getAction()) {      case MotionEvent.ACTION_DOWN:        handleActionDown(event);        break;       case MotionEvent.ACTION_UP:        handleActionUp();        break;       case MotionEvent.ACTION_MOVE:        handleActionMove(event);        break;      default:        break;    }    return super.onTouchEvent(event);  }   private void handleActionMove(MotionEvent event) {    int tempY = (int) event.getY();     if (!isRecored && firstItemIndex == 0) {      isRecored = true;      startY = tempY;    }     if (state != REFRESHING && isRecored) {      if (state == RELEASE_TO_REFRESH) {        setSelection(0);        if ((tempY - startY < TOUCH_SLOP) && (tempY - startY) > 0) {          state = PULL_TO_REFRESH;        }      }      if (state == PULL_TO_REFRESH) {        setSelection(0);        if (tempY - startY >= TOUCH_SLOP) {          state = RELEASE_TO_REFRESH;        } else if (tempY - startY <= 0) {          state = DONE;        }      }       if (state == DONE) {        if (tempY - startY > 0) {          state = PULL_TO_REFRESH;        }      }      mark.change(state, tempY - startY);    }  }   private void handleActionUp() {    if (state == PULL_TO_REFRESH) {      state = DONE;      mark.changeByAnimation(state);    } else if (state == RELEASE_TO_REFRESH) {      state = REFRESHING;      mark.changeByAnimation(state);      onRefresh();    }    isRecored = false;  }   private void handleActionDown(MotionEvent event) {    if (firstItemIndex == 0 && !isRecored) {      isRecored = true;      startY = (int) event.getY();    }  }   private void onRefresh() {    if (refreshListener != null) {      refreshListener.onRefresh();    }  }   public void startRefresh() {    state = REFRESHING;    mark.changeByAnimation(state);    onRefresh();  }   public void stopRefresh() {    state = DONE;    mark.changeByAnimation(state);  }   public void setOnRefreshListener(OnRefreshListener refreshListener) {    this.refreshListener = refreshListener;    isRefreshable = true;  }   /**   * 刷新监听器   */  public interface OnRefreshListener {    public void onRefresh();  }   public void setOnScrollButtomListener(OnScrollButtomListener scrollButtomListener) {    this.scrollButtomListener = scrollButtomListener;  }   /**   * 滑动到最低端触发监听器   */  public interface OnScrollButtomListener {    public void onScrollToButtom();  } }

刷新标志类:

 package cc.wxf.view.pull; import android.graphics.Canvas;import android.graphics.Color;import android.graphics.Paint;import android.graphics.RectF;import android.os.Handler; /** * Created by ccwxf on 2016/3/30. */public class PullMark {  //背景面板的半径、颜色  private static final int RADIUS_PAN = 40;  private static final int COLOR_PAN = Color.parseColor("#fafafa");  //面板阴影的半径、颜色  private static final int RADIUS_SHADOW = 5;  private static final int COLOR_SHADOW = Color.parseColor("#d9d9d9");  //面板中间的圆弧的半径、颜色、粗度、开始绘制角度  private static final int RADIUS_ARROWS = 20;  private static final int COLOR_ARROWS = Color.GREEN;  private static final int BOUND_ARROWS = 6;  private static final int START_ANGLE = 0;  // 开始绘制角度的变化率、总体绘制角度、总体绘制透明度  private static final int RATIO_SATRT_ANGLE = 3;  private static final int ALL_ANGLE = 270;  private static final int ALL_ALPHA = 255;  // 动画的高度渐变比率、时间刷新间隔  private static final float RATIO_TOUCH_SLOP = 7f;  private static final long RATIO_ANIMATION_DURATION = 10;   private PullToRefreshListView listView;  // 中点的X、Y坐标、初始隐藏时的Y坐标  private float doneCenterY = -(RADIUS_PAN + RADIUS_SHADOW) / 2;  private float centerX;  private float centerY = doneCenterY;  // 开始绘制的角度、需要绘制的角度、透明度  private int startAngle = START_ANGLE;  private int sweepAngle = startAngle;  private int alpha;  // 弧度变化比率,根据总体高度与总体弧度角度的比例决定  private float radioAngle = ALL_ANGLE * 1.0f / PullToRefreshListView.TOUCH_SLOP;  // 透明度变化比率,根据总体高度与总体透明度的比例决定  private float radioAlpha = ALL_ALPHA * 1.0f / PullToRefreshListView.TOUCH_SLOP;  // PullToRefreshListView的状态  private int state;  // 当前手指滑动的距离  private float mTouchLength;  // 是否启动旋转动画  private boolean isRotateAnimation = false;  // 画笔  private Paint mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);  private Handler handler = new Handler();   public PullMark(PullToRefreshListView listView) {    this.listView = listView;  }   /**   * 设置绘制的中点X坐标,在PullToRefreshListView的onMeasure中实现   * @param centerX   */  public void setCenterX(int centerX){    this.centerX = centerX;  }   /**   * 表示一次普通的数据变化,在onTouchEvent中的ACTION_MOVE中触发   * @param state   * @param mTouchLength   */  public void change(int state, float mTouchLength){    this.state = state;    this.mTouchLength = mTouchLength;    // 改变绘制的Y坐标    centerY = doneCenterY + mTouchLength;    // 改变绘制的透明度    alpha = (int) (mTouchLength * radioAlpha);    if(alpha > ALL_ALPHA){      alpha = ALL_ALPHA;    }else if(alpha < 0){      alpha = 0;    }    //改变绘制的起始角度    startAngle = startAngle + RATIO_SATRT_ANGLE;    if(startAngle >= 360){      startAngle = 0;    }    //改变绘制的弧度角度    sweepAngle = (int) (mTouchLength * radioAngle);    if(sweepAngle > ALL_ANGLE){      sweepAngle = ALL_ANGLE;    }else if(sweepAngle < 0){      sweepAngle = 0;    }    listView.invalidate();  }   /**   * 表示一次动画的变化,在onTouchEvent的ACTION_UP中或者手动startRefresh以及手动stopRefresh中触发   * @param state   */  public void changeByAnimation(final int state){    this.state = state;    if(state == PullToRefreshListView.DONE){      //结束旋转动画(关闭正在刷新的效果)      isRotateAnimation = false;    }    //慢慢变化到起始位置    handler.postDelayed(new RunnableMove(state), RATIO_ANIMATION_DURATION);  }   /**   * 启动移动的处理   */  public class RunnableMove implements Runnable{     private int state;    private int destination;    private float slop;     public RunnableMove(int state) {      this.state = state;      if(state == PullToRefreshListView.DONE){        destination = 0;        slop = RATIO_TOUCH_SLOP;      }else if(state == PullToRefreshListView.REFRESHING){        destination = PullToRefreshListView.TOUCH_SLOP;        slop = RATIO_TOUCH_SLOP * 5;      }    }     @Override    public void run() {      if(mTouchLength > destination){        mTouchLength -= slop;        change(state, mTouchLength);        handler.postDelayed(this, RATIO_ANIMATION_DURATION);      }else{        if(state == PullToRefreshListView.DONE){          // 直接将坐标初始化,否则会有一点点误差          centerY = doneCenterY;          listView.invalidate();        }else if(state == PullToRefreshListView.REFRESHING){          //启动旋转的动画效果          isRotateAnimation = true;          handler.postDelayed(new RunnableRotate(), RATIO_ANIMATION_DURATION);        }      }    }  }   /**   * 旋转动画的处理   */  public class RunnableRotate implements Runnable{     @Override    public void run() {      if(isRotateAnimation){        //启动动画旋转效果        startAngle = startAngle + RATIO_SATRT_ANGLE;        if(startAngle >= 360){          startAngle = 0;        }        listView.invalidate();        handler.postDelayed(this, RATIO_ANIMATION_DURATION);      }else{        //回到初始位置        handler.postDelayed(new RunnableMove(state), RATIO_ANIMATION_DURATION);      }    }  }   /**   * 绘制刷新图标的标志   * @param mCanvas   */  public void onDraw(Canvas mCanvas){    //绘制背景圆盘和阴影    mPaint.setStyle(Paint.Style.FILL);    mPaint.setColor(COLOR_PAN);    mPaint.setShadowLayer(RADIUS_SHADOW, 0, 0, COLOR_SHADOW);    mCanvas.drawCircle(centerX, centerY, RADIUS_PAN, mPaint);    //绘制圆弧    mPaint.setStyle(Paint.Style.STROKE);    mPaint.setColor(COLOR_ARROWS);    mPaint.setStrokeWidth(BOUND_ARROWS);    mPaint.setAlpha(alpha);    mCanvas.drawArc(new RectF(centerX - RADIUS_ARROWS, centerY - RADIUS_ARROWS, centerX + RADIUS_ARROWS, centerY + RADIUS_ARROWS),        startAngle, sweepAngle, false, mPaint);  }}

使用的时候,必须要设置了监听器才能有效的滑动:

final PullToRefreshListView listView = (PullToRefreshListView) findViewById(R.id.listView);    ArrayAdapter<String> adapter = new ArrayAdapter<String>(this, android.R.layout.simple_list_item_1, new String[]{      "测试1","测试2","测试3","测试4","测试5","测试6",    });    listView.setAdapter(adapter);    listView.setOnRefreshListener(new PullToRefreshListView.OnRefreshListener() {      @Override      public void onRefresh() {        new Handler().postDelayed(new Runnable() {          @Override          public void run() {            listView.stopRefresh();          }        }, 2000);      }    });

两个源代码文件就搞定了,demo工程就不提供了,很简单的。

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。

但我自信,我能点亮心烛,化解心灵的困惑。

Android自定义ListView实现下拉刷新

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