Android仿手机QQ图案解锁功能

本文实例为大家分享了Android仿手机QQ图案解锁的具体代码,供大家参考,具体内容如下

ps:请不要再问我,为什么导入之后会乱码了。其实,代码基本上都是从原生系统中提取的:LockPatternView、加密工具类,以及解锁逻辑等,我只是稍作修改,大家都知道,原生系统界面比较丑陋,因此,我特意把QQ的apk解压了,从中拿了几张图案解锁的图片,一个简单的例子就这样诞生了。

好了,废话不多说,我们来看看效果(最后两张是最新4.4系统,炫一下,呵呵):

1.最关健的就是那个自定义九宫格View,代码来自framework下:LockPatternView,原生系统用的图片资源比较多,好像有7、8张吧,而且绘制的比较复杂,我找寻半天,眼睛都找瞎了,发现解压的QQ里面就3张图片,一个圈圈,两个点,没办法,只能修改代码了,在修改的过程中,才发现,其实可以把原生的LockPatternView给简化,绘制更少的图片,达到更好的效果。总共优化有:①去掉了连线的箭头,②原生的连线只有白色一种,改成根据不同状态显示黄色和红色两张色,③.原生view是先画点再画线,使得线覆盖在点的上面,影响美观,改成先画连线再画点。

关健部分代码onDraw函数:

@Override protected void onDraw(Canvas canvas) {  final ArrayList<Cell> pattern = mPattern;  final int count = pattern.size();  final boolean[][] drawLookup = mPatternDrawLookup;   if (mPatternDisplayMode == DisplayMode.Animate) {   // figure out which circles to draw   // + 1 so we pause on complete pattern  final int oneCycle = (count + 1) * MILLIS_PER_CIRCLE_ANIMATING;  final int spotInCycle = (int) (SystemClock.elapsedRealtime() - mAnimatingPeriodStart)  % oneCycle;  final int numCircles = spotInCycle / MILLIS_PER_CIRCLE_ANIMATING;   clearPatternDrawLookup();  for (int i = 0; i < numCircles; i++) {  final Cell cell = pattern.get(i);  drawLookup[cell.getRow()][cell.getColumn()] = true;  }   // figure out in progress portion of ghosting line   final boolean needToUpdateInProgressPoint = numCircles > 0  && numCircles < count;   if (needToUpdateInProgressPoint) {  final float percentageOfNextCircle = ((float) (spotInCycle % MILLIS_PER_CIRCLE_ANIMATING))   / MILLIS_PER_CIRCLE_ANIMATING;   final Cell currentCell = pattern.get(numCircles - 1);  final float centerX = getCenterXForColumn(currentCell.column);  final float centerY = getCenterYForRow(currentCell.row);   final Cell nextCell = pattern.get(numCircles);  final float dx = percentageOfNextCircle   * (getCenterXForColumn(nextCell.column) - centerX);  final float dy = percentageOfNextCircle   * (getCenterYForRow(nextCell.row) - centerY);  mInProgressX = centerX + dx;  mInProgressY = centerY + dy;  }  // TODO: Infinite loop here...  invalidate();  }   final float squareWidth = mSquareWidth;  final float squareHeight = mSquareHeight;   float radius = (squareWidth * mDiameterFactor * 0.5f);  mPathPaint.setStrokeWidth(radius);   final Path currentPath = mCurrentPath;  currentPath.rewind();   // TODO: the path should be created and cached every time we hit-detect  // a cell  // only the last segment of the path should be computed here  // draw the path of the pattern (unless the user is in progress, and  // we are in stealth mode)  final boolean drawPath = (!mInStealthMode || mPatternDisplayMode == DisplayMode.Wrong);   // draw the arrows associated with the path (unless the user is in  // progress, and  // we are in stealth mode)  boolean oldFlag = (mPaint.getFlags() & Paint.FILTER_BITMAP_FLAG) != 0;  mPaint.setFilterBitmap(true); // draw with higher quality since we    // render with transforms  // draw the lines  if (drawPath) {  boolean anyCircles = false;  for (int i = 0; i < count; i++) {  Cell cell = pattern.get(i);   // only draw the part of the pattern stored in  // the lookup table (this is only different in the case  // of animation).  if (!drawLookup[cell.row][cell.column]) {  break;  }  anyCircles = true;   float centerX = getCenterXForColumn(cell.column);  float centerY = getCenterYForRow(cell.row);  if (i == 0) {  currentPath.moveTo(centerX, centerY);  } else {  currentPath.lineTo(centerX, centerY);  }  }   // add last in progress section  if ((mPatternInProgress || mPatternDisplayMode == DisplayMode.Animate)  && anyCircles) {  currentPath.lineTo(mInProgressX, mInProgressY);  }  // chang the line color in different DisplayMode  if (mPatternDisplayMode == DisplayMode.Wrong)  mPathPaint.setColor(Color.RED);  else  mPathPaint.setColor(Color.YELLOW);  canvas.drawPath(currentPath, mPathPaint);  }   // draw the circles  final int paddingTop = getPaddingTop();  final int paddingLeft = getPaddingLeft();   for (int i = 0; i < 3; i++) {  float topY = paddingTop + i * squareHeight;  // float centerY = mPaddingTop + i * mSquareHeight + (mSquareHeight  // / 2);  for (int j = 0; j < 3; j++) {  float leftX = paddingLeft + j * squareWidth;  drawCircle(canvas, (int) leftX, (int) topY, drawLookup[i][j]);  }  }   mPaint.setFilterBitmap(oldFlag); // restore default flag } 

2.第二个值得学习的地方是(代码来自设置应用中):在创建解锁图案时的枚举使用,原生代码中使用了很多枚举,将绘制图案时的状态、底部两个按钮状态、顶部一个TextView显示的提示文字都紧密的联系起来。因此,只用监听LockPatternView动态变化,对应改变底部Button和顶部TextView的状态即可实现联动,简单的方法可以实现很多代码才能实现的逻辑,个人很喜欢。

①全局的状态:

/**  * Keep track internally of where the user is in choosing a pattern.  */  protected enum Stage {  // 初始状态  Introduction(R.string.lockpattern_recording_intro_header,  LeftButtonMode.Cancel, RightButtonMode.ContinueDisabled,  ID_EMPTY_MESSAGE, true),  // 帮助状态  HelpScreen(R.string.lockpattern_settings_help_how_to_record,  LeftButtonMode.Gone, RightButtonMode.Ok, ID_EMPTY_MESSAGE,  false),  // 绘制过短  ChoiceTooShort(R.string.lockpattern_recording_incorrect_too_short,  LeftButtonMode.Retry, RightButtonMode.ContinueDisabled,  ID_EMPTY_MESSAGE, true),  // 第一次绘制图案  FirstChoiceValid(R.string.lockpattern_pattern_entered_header,  LeftButtonMode.Retry, RightButtonMode.Continue,  ID_EMPTY_MESSAGE, false),  // 需要再次绘制确认  NeedToConfirm(R.string.lockpattern_need_to_confirm,  LeftButtonMode.Cancel, RightButtonMode.ConfirmDisabled,  ID_EMPTY_MESSAGE, true),  // 确认出错  ConfirmWrong(R.string.lockpattern_need_to_unlock_wrong,  LeftButtonMode.Cancel, RightButtonMode.ConfirmDisabled,  ID_EMPTY_MESSAGE, true),  // 选择确认  ChoiceConfirmed(R.string.lockpattern_pattern_confirmed_header,  LeftButtonMode.Cancel, RightButtonMode.Confirm,  ID_EMPTY_MESSAGE, false);   /**  * @param headerMessage  * The message displayed at the top.  * @param leftMode  * The mode of the left button.  * @param rightMode  * The mode of the right button.  * @param footerMessage  * The footer message.  * @param patternEnabled  * Whether the pattern widget is enabled.  */  Stage(int headerMessage, LeftButtonMode leftMode,  RightButtonMode rightMode, int footerMessage,  boolean patternEnabled) {  this.headerMessage = headerMessage;  this.leftMode = leftMode;  this.rightMode = rightMode;  this.footerMessage = footerMessage;  this.patternEnabled = patternEnabled;  }   final int headerMessage;  final LeftButtonMode leftMode;  final RightButtonMode rightMode;  final int footerMessage;  final boolean patternEnabled;  } 

②.底部两个按钮的状态枚举:

/**  * The states of the left footer button.  */  enum LeftButtonMode {  // 取消  Cancel(android.R.string.cancel, true),  // 取消时禁用  CancelDisabled(android.R.string.cancel, false),  // 重试  Retry(R.string.lockpattern_retry_button_text, true),  // 重试时禁用  RetryDisabled(R.string.lockpattern_retry_button_text, false),  // 消失  Gone(ID_EMPTY_MESSAGE, false);   /**  * @param text  * The displayed text for this mode.  * @param enabled  * Whether the button should be enabled.  */  LeftButtonMode(int text, boolean enabled) {  this.text = text;  this.enabled = enabled;  }   final int text;  final boolean enabled;  }   /**  * The states of the right button.  */  enum RightButtonMode {  // 继续  Continue(R.string.lockpattern_continue_button_text, true),  //继续时禁用  ContinueDisabled(R.string.lockpattern_continue_button_text, false),  //确认  Confirm(R.string.lockpattern_confirm_button_text, true),  //确认是禁用  ConfirmDisabled(R.string.lockpattern_confirm_button_text, false),  //OK  Ok(android.R.string.ok, true);   /**  * @param text  * The displayed text for this mode.  * @param enabled  * Whether the button should be enabled.  */  RightButtonMode(int text, boolean enabled) {  this.text = text;  this.enabled = enabled;  }   final int text;  final boolean enabled;  } 

就这样,只要LockPatternView的状态一发生改变,就会动态改变底部两个Button的文字和状态。很简洁,逻辑性很强。

3.第三个个人觉得比较有用的就是加密这一块了,为了以后方便使用,我把图案加密和字符加密分成两个工具类:LockPatternUtils和LockPasswordUtils两个文件,本文使用到的是LockPatternUtils。其实所谓的图案加密也是将其通过SHA-1加密转化成二进制数再保存到文件中(原生系统保存在/system/目录下,我这里没有权限,就保存到本应用目录下),解密时,也是将获取到用户的输入通过同样的方法加密,再与保存到文件中的对比,相同则密码正确,不同则密码错误。关健代码就是以下4个函数:

/**  * Serialize a pattern. 加密  *  * @param pattern  * The pattern.  * @return The pattern in string form.  */ public static String patternToString(List<LockPatternView.Cell> pattern) {  if (pattern == null) {  return "";  }  final int patternSize = pattern.size();   byte[] res = new byte[patternSize];  for (int i = 0; i < patternSize; i++) {  LockPatternView.Cell cell = pattern.get(i);  res[i] = (byte) (cell.getRow() * 3 + cell.getColumn());  }  return new String(res); }  /**  * Save a lock pattern.  *  * @param pattern  * The new pattern to save.  * @param isFallback  * Specifies if this is a fallback to biometric weak  */ public void saveLockPattern(List<LockPatternView.Cell> pattern) {  // Compute the hash  final byte[] hash = LockPatternUtils.patternToHash(pattern);  try {  // Write the hash to file  RandomAccessFile raf = new RandomAccessFile(sLockPatternFilename,  "rwd");  // Truncate the file if pattern is null, to clear the lock  if (pattern == null) {  raf.setLength(0);  } else {  raf.write(hash, 0, hash.length);  }  raf.close();  } catch (FileNotFoundException fnfe) {  // Cant do much, unless we want to fail over to using the settings  // provider  Log.e(TAG, "Unable to save lock pattern to " + sLockPatternFilename);  } catch (IOException ioe) {  // Cant do much  Log.e(TAG, "Unable to save lock pattern to " + sLockPatternFilename);  } }  /*  * Generate an SHA-1 hash for the pattern. Not the most secure, but it is at  * least a second level of protection. First level is that the file is in a  * location only readable by the system process.  *  * @param pattern the gesture pattern.  *  * @return the hash of the pattern in a byte array.  */ private static byte[] patternToHash(List<LockPatternView.Cell> pattern) {  if (pattern == null) {  return null;  }   final int patternSize = pattern.size();  byte[] res = new byte[patternSize];  for (int i = 0; i < patternSize; i++) {  LockPatternView.Cell cell = pattern.get(i);  res[i] = (byte) (cell.getRow() * 3 + cell.getColumn());  }  try {  MessageDigest md = MessageDigest.getInstance("SHA-1");  byte[] hash = md.digest(res);  return hash;  } catch (NoSuchAlgorithmException nsa) {  return res;  } }  /**  * Check to see if a pattern matches the saved pattern. If no pattern  * exists, always returns true.  *  * @param pattern  * The pattern to check.  * @return Whether the pattern matches the stored one.  */ public boolean checkPattern(List<LockPatternView.Cell> pattern) {  try {  // Read all the bytes from the file  RandomAccessFile raf = new RandomAccessFile(sLockPatternFilename,  "r");  final byte[] stored = new byte[(int) raf.length()];  int got = raf.read(stored, 0, stored.length);  raf.close();  if (got <= 0) {  return true;  }  // Compare the hash from the file with the entered pattern's hash  return Arrays.equals(stored,  LockPatternUtils.patternToHash(pattern));  } catch (FileNotFoundException fnfe) {  return true;  } catch (IOException ioe) {  return true;  } } 

好了,代码就分析到这里,非常感谢你看到了文章末尾。

本文源码(utf-8编码):Android仿手机QQ图案解锁

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。

流过泪的眼睛更明亮,滴过血的心灵更坚强!

Android仿手机QQ图案解锁功能

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