Android 自定义View实现抽屉效果

Android 自定义View实现抽屉效果

说明

    这个自定义View,没有处理好多点触摸问题 View跟着手指移动,没有采用传统的scrollBy方法,而是通过不停地重新布局子View的方式,来使得子View产生滚动效果menuView.layout(menuLeft, 0, menuLeft + menuWidth, menuHeight); 相应的,由于没有使用scrollBy方法,就没有产生getScrollX值,所以不能通过Scroller的startScroll方法来完成手指离开后的平滑滚动效果,而是使用了Animation动画的applyTransformation方法来完成插值,从而实现动画效果

主要算法是:动画当前值=起始值+(目标值-起始值)*interpolatedTime

其中interpolatedTime是一个0.0f~1.0f的数字,系统自己插值计算好了(默认是线性变化的),当然你可以自己写插值器

 /**   * 由于上面不能使用scrollBy,那么这里就不能使用Scroller这个类来完成平滑移动了,还好我们有动画   */  class MyAnimation extends Animation {    private int viewCurrentLfet;    private int viewStartLfet;    private int viewTargetLfet;    private int viewWidth;    private View view;    private int cha;    public MyAnimation(View view, int viewStartLfet, int viewTargetLfet, int viewWidth) {      this.view = view;      this.viewStartLfet = viewStartLfet;      this.viewTargetLfet = viewTargetLfet;      this.viewWidth = viewWidth;      cha = viewTargetLfet - viewStartLfet;      setDuration(Math.abs(cha));    }    @Override    protected void applyTransformation(float interpolatedTime, Transformation t) {      super.applyTransformation(interpolatedTime, t);      viewCurrentLfet = (int) (viewStartLfet + cha * interpolatedTime);      view.layout(viewCurrentLfet, 0, viewCurrentLfet + viewWidth, menuHeight);    }  }

完整代码

package com.sunshine.choutidemo;import android.content.Context;import android.util.AttributeSet;import android.util.Log;import android.view.MotionEvent;import android.view.VelocityTracker;import android.view.View;import android.view.ViewConfiguration;import android.view.ViewGroup;import android.view.animation.Animation;import android.view.animation.AnimationSet;import android.view.animation.Transformation;/** * Created by a on 2016/8/15. */public class ChouTiView extends ViewGroup {  private View mainView;  private View menuView;  private int menuWidth;  private int downX;  private int lastX;  private int moveX;  private int deltaX;  private int menuLeft;  private int mainLeft;  private int menuHeight;  private int mainWidth;  private int mainHeight;  private int menuLeftBorder;  private int mainLeftBorder;  private int menuRightBorder;  private int mainRightBorder;  private int mMaxVelocity;  private VelocityTracker mVelocityTracker;  private int mPointerId;  private float velocityX;  private float velocityY;  public ChouTiView(Context context) {    super(context);    init();  }  public ChouTiView(Context context, AttributeSet attrs) {    super(context, attrs);    init();  }  private void init() {//   0.获得此次最大速率    mMaxVelocity = ViewConfiguration.get(getContext()).getMaximumFlingVelocity();  }  @Override  protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {    super.onMeasure(widthMeasureSpec, heightMeasureSpec);    mainView.measure(widthMeasureSpec, heightMeasureSpec);    menuView.measure(widthMeasureSpec, heightMeasureSpec);//    获得子View的正确宽度(只能获取具体的数字值),但是不能这样获取高度,因为这里match—parent为-1    menuWidth = menuView.getLayoutParams().width;    menuLeft = (int) (-menuWidth * 0.5);    menuLeftBorder = (int) (-menuWidth * 0.5);    menuRightBorder = 0;    mainLeft = 0;    mainLeftBorder = 0;    mainRightBorder = menuWidth;  }  @Override  protected void onLayout(boolean changed, int l, int t, int r, int b) {    menuHeight = b;    mainWidth = r;    mainHeight = b;    mainView.layout(l, t, r, b);    menuView.layout(menuLeft, t, menuLeft + menuWidth, b);  }  @Override  protected void onFinishInflate() {    super.onFinishInflate();    mainView = getChildAt(1);    menuView = getChildAt(0);  }  @Override  public boolean onTouchEvent(MotionEvent event) {    final int action = event.getActionMasked();    acquireVelocityTracker(event); //1.向VelocityTracker添加MotionEvent    final VelocityTracker verTracker = mVelocityTracker;    switch (action) {      case MotionEvent.ACTION_DOWN:        //2.求第一个触点的id, 此时可能有多个触点,但至少一个        // 获取索引为0的手指id        mPointerId = event.getPointerId(0);        downX = (int) event.getX();        lastX = downX;        break;      case MotionEvent.ACTION_MOVE:// 获取当前手指id所对应的索引,虽然在ACTION_DOWN的时候,我们默认选取索引为0        // 的手指,但当有第二个手指触摸,并且先前有效的手指up之后,我们会调整有效手指        // 屏幕上可能有多个手指,我们需要保证使用的是同一个手指的移动轨迹,        // 因此此处不能使用event.getActionIndex()来获得索引        final int pointerIndex = event.findPointerIndex(mPointerId);        moveX = (int) event.getX(pointerIndex);        deltaX = moveX - lastX;//        把触摸移动引起的增量,体现在menu和main的左侧left上        menuLeft = (int) (menuLeft + deltaX * 0.43);//让菜单移动的慢一点        mainLeft = mainLeft + deltaX;//        让菜单根据手指增量移动,考虑两侧边界问题(通过不停地layout实现移动效果)//        为何不适用scrollBy,因为scrollBy移动的是外层的大View,现在需求是分别移动这个大view内的两个小View//        scrollBy的话,会让菜单和主页面同时移动,不会产生错位效果,//        你会想,那让小view自己scrollBy,这样也是不行的,//        因为让小view,例如menu调用scrollBy的话,会让menu自己的边框在动,//        看上去,是menu内部的文字在移动,但是menu并没有在外层的大View里移动//        说的很拗口,但是真的不能用scrollBy        if (menuLeft >= menuRightBorder) {          menuLeft = menuRightBorder;        } else if (menuLeft <= menuLeftBorder) {          menuLeft = menuLeftBorder;        }        menuView.layout(menuLeft, 0, menuLeft + menuWidth, menuHeight);//        让主页面根据手指增量移动,考虑两侧边界问题        if (mainLeft >= mainRightBorder) {          mainLeft = mainRightBorder;        } else if (mainLeft <= mainLeftBorder) {          mainLeft = mainLeftBorder;        }        mainView.layout(mainLeft, 0, mainLeft + mainWidth, mainHeight);        lastX = moveX;        break;      case MotionEvent.ACTION_UP:        //3.求伪瞬时速度        verTracker.computeCurrentVelocity(1000, mMaxVelocity);        velocityX = verTracker.getXVelocity(mPointerId);        Log.e("qwe", velocityX + "/" + mMaxVelocity);        if (velocityX > 1000) {          smoothToMenu();        } else if (velocityX < -2000) {          smoothToMain();        } else {//        判断松手的位置,如果大于1/2.5的菜单宽度就打开菜单,否则打开主页面          if (mainLeft > menuWidth / 2.5) {            Log.e("qqq", "显示菜单");            smoothToMenu();          } else {            Log.e("qqq", "显示主页面");            smoothToMain();          }        }//        4.ACTION_UP释放VelocityTracker,交给其他控件使用        releaseVelocityTracker();        break;      case MotionEvent.ACTION_CANCEL://        4.ACTION_UP释放VelocityTracker,交给其他控件使用        releaseVelocityTracker();      case MotionEvent.ACTION_POINTER_UP:        // 获取离开屏幕的手指的索引        int pointerIndexLeave = event.getActionIndex();        int pointerIdLeave = event.getPointerId(pointerIndexLeave);        if (mPointerId == pointerIdLeave) {          // 离开屏幕的正是目前的有效手指,此处需要重新调整,并且需要重置VelocityTracker          int reIndex = pointerIndexLeave == 0 ? 1 : 0;          mPointerId = event.getPointerId(reIndex);          // 调整触摸位置,防止出现跳动          downX = (int) event.getX(reIndex);//          y = event.getY(reIndex);          releaseVelocityTracker();        }        releaseVelocityTracker();        break;    }    return true;  }  private void smoothToMain() {    MyAnimation menuAnimation = new MyAnimation(menuView, menuLeft, menuLeftBorder, menuWidth);    MyAnimation mainAnimation = new MyAnimation(mainView, mainLeft, mainLeftBorder, mainWidth);    AnimationSet animationSet = new AnimationSet(true);    animationSet.addAnimation(menuAnimation);    animationSet.addAnimation(mainAnimation);    startAnimation(animationSet);    //一定记得更新menu和main的左侧状态,这影响到了,再次手指触摸时候的动画,否则突变    menuLeft = menuLeftBorder;    mainLeft = mainLeftBorder;  }  private void smoothToMenu() {    MyAnimation menuAnimation = new MyAnimation(menuView, menuLeft, menuRightBorder, menuWidth);    MyAnimation mainAnimation = new MyAnimation(mainView, mainLeft, mainRightBorder, mainWidth);    AnimationSet animationSet = new AnimationSet(true);    animationSet.addAnimation(menuAnimation);    animationSet.addAnimation(mainAnimation);    startAnimation(animationSet);    //一定记得更新menu和main的左侧状态,这影响到了,再次手指触摸时候的动画,否则突变    menuLeft = menuRightBorder;    mainLeft = mainRightBorder;  }  /**   * @param event 向VelocityTracker添加MotionEvent   * @see android.view.VelocityTracker#obtain()   * @see android.view.VelocityTracker#addMovement(MotionEvent)   */  private void acquireVelocityTracker(final MotionEvent event) {    if (null == mVelocityTracker) {      mVelocityTracker = VelocityTracker.obtain();    }    mVelocityTracker.addMovement(event);  }  /**   * 释放VelocityTracker   *   * @see android.view.VelocityTracker#clear()   * @see android.view.VelocityTracker#recycle()   */  private void releaseVelocityTracker() {    if (null != mVelocityTracker) {      mVelocityTracker.clear();      mVelocityTracker.recycle();      mVelocityTracker = null;    }  }  /**   * 由于上面不能使用scrollBy,那么这里就不能使用Scroller这个类来完成平滑移动了,还好我们有动画   */  class MyAnimation extends Animation {    private int viewCurrentLfet;    private int viewStartLfet;    private int viewTargetLfet;    private int viewWidth;    private View view;    private int cha;    public MyAnimation(View view, int viewStartLfet, int viewTargetLfet, int viewWidth) {      this.view = view;      this.viewStartLfet = viewStartLfet;      this.viewTargetLfet = viewTargetLfet;      this.viewWidth = viewWidth;      cha = viewTargetLfet - viewStartLfet;      setDuration(Math.abs(cha));    }    @Override    protected void applyTransformation(float interpolatedTime, Transformation t) {      super.applyTransformation(interpolatedTime, t);      viewCurrentLfet = (int) (viewStartLfet + cha * interpolatedTime);      view.layout(viewCurrentLfet, 0, viewCurrentLfet + viewWidth, menuHeight);    }  }}

感谢阅读,希望能帮助到大家,谢谢大家对本站的支持!

人生就像是一场旅行,遇到的既有感人的,

Android 自定义View实现抽屉效果

相关文章:

你感兴趣的文章:

标签云: