Unity之一天一个技术点(十一)

把这个脚本挂在一个cube上,然后把另一个cube拖到target上,把这两个物体之间有一段距离,然后运行,,就看到效果了~using UnityEngine;using System.Collections;public class ProjectileTest : MonoBehaviour{public GameObject target;public float speed = 10;private float distanceToTarget;private bool move = true;void Start (){distanceToTarget = Vector3.Distance (this.transform.position, target.transform.position);StartCoroutine (Shoot ());}IEnumerator Shoot (){while (move) {Vector3 targetPos = target.transform.position;this.transform.LookAt (targetPos);float angle = Mathf.Min (1, Vector3.Distance (this.transform.position, targetPos) / distanceToTarget) * 45;this.transform.rotation = this.transform.rotation * Quaternion.Euler (Mathf.Clamp (-angle, -42, 42), 0, 0);float currentDist = Vector3.Distance (this.transform.position, target.transform.position);print ("currentDist" + currentDist);if (currentDist < 0.5f)move = false;this.transform.Translate (Vector3.forward * Mathf.Min (speed * Time.deltaTime, currentDist));yield return null;}}

始终调整好自己观风景的心态,

Unity之一天一个技术点(十一)

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