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stacking up,Blackstreet的《No Diggity》 歌词详细介绍

本文目录一览: The chances to remake American law—and maybe American society—are stacking up for the Supreme Cour

你的问题中,最后一个词应该是没有给完整?完全词形应该是【 Council】?
The chances to remake American law—and maybe American society—are stacking up for the Supreme Council
翻译难点:
the Supreme Council:(联邦)最高委员会
remake:重新制定;重建/组
stack up for :等待(某人/机构)的指令;由某人说了算
字面直译:
修改美国法律或重组美国社会的可能性得听命于美国最高委员会。

重新制定美国法律或重组美国社会的机会取决于美国最高委员会。
意译:
有没有修改美国法律或重组美国社会的可能性,由美国最高委员会说了算。

有无机会修改美国法律或重组美国社会,取决于美国最高委员会。
补充:如果最后一个词是【Court】,整个专有名词翻译为【美国最高法院】。
祝你开心如意!O(∩_∩)O~~
重新约定美国的法律-甚至美国的社会-都在于最高法院。

Blackstreet的《No Diggity》 歌词

歌曲名:No Diggity
歌手:Blackstreet
专辑:Hip Hop - Universal Masters
You know what
I like the playettes
No diggity, no doubt
Play on playette
Play on playette
Yo Dre, drop the verse
It's going down, face the Blackstreet
The homies got RB, collab' creations
Pump like Athene, no doubt
As long as my credit can vouch
A dog couldn't catch me saying ouch
Tell me who can stop when Dre making moves
Attracting honeys like a magnet
Giving em eargasms with my mellow accent
Still moving this flavour
With the homies Blackstreet and Teddy
The original rump shakers
Shorty in down, good Lord
Baby got em up open all over town
Strictly biz, she don't play around
Cover much grounds, got game by the pound
Getting paid as a forty
Each and every day, true player way
I can't get it out of my mind
I think about the girl all the time
East side to the west side
Pushing phat rides, it's no surprise
She got tricks in the stash
Stacking up the cash
Fast when it comes to the gas
By no means average
As almost she's got the heaven
Baby, you're a perfect ten, I wanna get in
Can I get down, so I can win
1-I like the way you work it
No diggity, I try to bag it up, bag it up
1-I like the way you work it
No diggity, I try to bag it up, bag it up
1-I like the way you work it
No diggity, I try to bag it up, bag it up
She's got class and style
Street knowledge by the pow
Baby never act wild
Very low key on the profile
Catching feelings is unknown
Let me tell you how it goes
Curve's the words, spin's the verbs
Lovers it curves so freak what you heard
Going with the phatness
You don't even know what the half is
You gotta pay to play
Just for shorty, bang-bang, to look your way
I like the way you work it
Trumped tight, all day, every day
You're blowing my mind, maybe in time
Baby, I can get you in my ride
1-I like the way you work it
No diggity, I try to bag it up, bag it up
1-I like the way you work it
No diggity, I try to bag it up, bag it up
1-I like the way you work it
No diggity, I try to bag it up, bag it up
1-I like the way you work it
No diggity, I try to bag it up, bag it up
2-Hey yo, hey yo, hey yo, hey yo
Hey yo, that girl looks good
Hey yo, hey yo, hey yo, hey yo
Play on, play on playette
Hey yo, hey yo, hey yo, hey yo
You're my kind of girl, no diggity
Hey yo, hey yo, hey yo, hey yo
Hey
Cause that smart peeps and we roll jeeps
Flying first class from New York City to Blackstreet
What you know about me, not a motherf.. thing
Crunching ear, wooded frames spotted by my shortie
As for me, icy gleaming pinky diamond ring
We be's the baddest clique up on the scene
Ain't you getting bored with these fake ass broads
I shows and proves, no doubt, I be takin you, so
Please excuse, if I come across room
That's just me and that's how the playettes got to be
Stay kicking game with a capital G
Axe the peoples on my block, I'm as real as can be
Word is bond, faking moves never be my thing
So, Teddy, pass the word to your nigga Johnson
I be sitting in car, let's say around 3:30
Queen Pen and Blackstreet, it's no diggity
1-I like the way you work it
No diggity, I try to bag it up, bag it up
1-I like the way you work it
No diggity, I try to bag it up, bag it up
1-I like the way you work it
No diggity, I try to bag it up, bag it up
http://music.baidu.com/song/8572225

堆积英文

piled up
短语和例子
冰堆积 ice hummock
请点击输入图片描述
层堆积 layer packing
堆积, 筑堤 bank up
堆积,积聚 accumulate
堆积-冬水 hummocky winter ice
堆积,耽误 back up
堆积,积累 pile
堆积坝 fill dam; fill type dam
堆积比 packing ratio
堆积冰 debris ice; hummocked ice
堆积舱 bulk
请点击输入图片描述
堆积层 accumulation horizon; accumulative formation; stack layers
堆积场 dumping site; hardstand; refuse; spoil area; stack up yard; stack yard; stackyard
请点击输入图片描述
堆积带 zone of accumulation
堆积岛 accumulated island; accumulation island; island of accumulation(aggradation)
堆积的 accumulational; cumulate; cumulative; dumped; stacked
堆积底 fill toe
堆积地 aheap
堆积度 rate of accumulation
堆积法 method of piling
堆积方 stack volume
堆积费 pay for stacking
堆积钢 deposited steel
椎堆积 job stacking
堆积, 积累, 搁浅, 撞毁 pile up
堆基 foundation

有一首英文歌主唱是女的,每到高潮的时候女的喔哦哦哦两遍此时一个男的说唱附和一下

You know what
I like the playettes
No diggity, no doubt
Play on playette
Play on playette
Yo Dre, drop the verse
It's going down, face the Blackstreet
The homies got RB, collab' creations
Pump like Athene, no doubt
I put it down, never slouch
As long as my credit can vouch
A dog couldn't catch me saying ouch
Tell me who can stop when Dre making moves
Attracting honeys like a magnet
Giving em eargasms with my mellow accent
Still moving this flavour
With the homies Blackstreet and Teddy
The original rump shakers
Shorty in down, good Lord
Baby got em up open all over town
Strictly biz, she don't play around
Cover much grounds, got game by the pound
Getting paid as a forty
Each and every day, true player way
I can't get it out of my mind
I think about the girl all the time
East side to the west side
Pushing phat rides, it's no surprise
She got tricks in the stash
Stacking up the cash
Fast when it comes to the gas
By no means average
As almost she's got the heaven
Baby, you're a perfect ten, I wanna get in
Can I get down, so I can win
1-I like the way you work it
No diggity, I try to bag it up, bag it up
1-I like the way you work it
No diggity, I try to bag it up, bag it up
1-I like the way you work it
No diggity, I try to bag it up, bag it up
She's got class and style
Street knowledge by the pow
Baby never act wild
Very low key on the profile
Catching feelings is unknown
Let me tell you how it goes
Curve's the words, spin's the verbs
Lovers it curves so freak what you heard
Going with the phatness
You don't even know what the half is
You gotta pay to play
Just for shorty, bang-bang, to look your way
I like the way you work it
Trumped tight, all day, every day
You're blowing my mind, maybe in time
Baby, I can get you in my ride
1-I like the way you work it
No diggity, I try to bag it up, bag it up
1-I like the way you work it
No diggity, I try to bag it up, bag it up
1-I like the way you work it
No diggity, I try to bag it up, bag it up
1-I like the way you work it
No diggity, I try to bag it up, bag it up
2-Hey yo, hey yo, hey yo, hey yo
Hey yo, that girl looks good
Hey yo, hey yo, hey yo, hey yo
Play on, play on playette
Hey yo, hey yo, hey yo, hey yo
You're my kind of girl, no diggity
Hey yo, hey yo, hey yo, hey yo
Hey
Cause that smart peeps and we roll jeeps
Flying first class from New York City to Blackstreet
What you know about me, not a motherf.. thing
Crunching ear, wooded frames spotted by my shortie
As for me, icy gleaming pinky diamond ring
We be's the baddest clique up on the scene
Ain't you getting bored with these fake ass broads
I shows and proves, no doubt, I be takin you, so
Please excuse, if I come across room
That's just me and that's how the playettes got to be
Stay kicking game with a capital G
Axe the peoples on my block, I'm as real as can be
Word is bond, faking moves never be my thing
So, Teddy, pass the word to your nigga Johnson
I be sitting in car, let's say around 3:30
Queen Pen and Blackstreet, it's no diggity
Queen Pen and Blackstreet, it's no diggity
1-I like the way you work it
No diggity, I try to bag it up, bag it up
1-I like the way you work it
No diggity, I try to bag it up, bag it up
1-I like the way you work it
No diggity, I try to bag it up, bag it up
That's what you came for
good time

物流英语翻译

1. 物流基本常识英语翻译
物流基本常识英语翻译 1.跪求有关物流知识方面的英语短文100字左右即可
Logistics is the process to meet the needs of consumers of raw materials, in-process inventory, the final product and related information from the origin to the point of consumption in the effective flow and storage of planning,implementation and control. It forms the foundation of enterprise's value chain,is the key of enterprise petitive advantage. Many production enterprises to strengthen technology development and promote the prehensive quality management at the same time, have to seek the cost advantage and value advantage eyes turned to production and logistics field.1 modern logistics is the third profit source production and circulation enterprises In twentieth Century 60-70, the enterprises of the developed countries are thefocus of petition in pursuit of profit in the production field, make every attempt to reduce material consumption of resources to obtain "the first profit source" of enterprises, make every attempt to improve labor productivity gain"the second profit source of enterprises". However, this "two profit source"production field, it is restricted by the development level of science and technology, in the production of mechanization, constantly improve the degree of automation and production process is programmed, standardized situationunder, enhanced technology convergence of the two "source of profit" no"spring" to dig.Enter 80 age, in the face of fierce global market petition challenges,people began to seek profit focus from production areas to non production areas, surprised to find that create the value of logistics cost is high, the process of enterprise production and management of waste is still very prominent. Coupled with the micro electronics technology, information technology and system innovation and other factors, since 80, as "the third profit source of enterprises" logistics, has bee a new focus of petition in the market, attention by the circles of theory and practice.Logistics because it run through the whole process of production and circulation, so reasonable, efficient logistics can bring huge profits throughand improve coordination of enterprises throughout the production and circulation structure.The original understanding of the third profit source based on the theory of thetwo conditions:First, the logistics can be pletely separated from the circulation process.Logistics as a standalone system, target and management itself, the general accounting and independent of the; Second, logistics and other business activities as independent factors, it is not the total cost, but alone Factors profit, logistics can bee "independent system profit center" type.Logistics is the third profit source to two capacity based on:First, the logistics in the enterprise strategy, which have the important influence to the enterprise marketing cost, logistics enterprise The important point of the industry cost. Therefore, a series of activities through logistics rationalization, modernization and reduce the cost, supportmarketing and purchasing activities. Therefore, logistics is not only to producemajor cost, also refers to reduce the cost of concern, the logistics is "thetreasure house to reduce costs" such as that it is this understanding image representation. Cost and profit are related, as the main logistics can provide a large number of direct and indirect profit for the enterprise, is the mainactivities of the formation of business profits.Second, the role of logistics activity maximum, and not only in the enterprise,reduce the consumption of reducing cost or increasing Plus a profit, but more importantly to improve the business to customer service level, and improve the petitive ability of the enterprise. Through the logistics service guarantee, enterprises with their overall ability to reduce costs, increase profits.Logistics is the third profit source, has bee many enterprises especially theMulti-National Corporation's powerful weapon.2 modern logistics is an important source of petitive advantage In recent years, enterprise business philosophy from the "production oriented"to "customer orientation", quickly turned to "create value for customers". In the "create value for customers" era, value means that not only are tangiblemoney, also means that perception can be invisible, interests, this is the newrules for the current enterprises to participate in market petition.Management Master Michael Porter in the "petitive advantage" a book that, success can only be achieved through petitive cost advantage andvalue advantage. No value advantage a no cost advantage and enterprises can only belong to the future 。
2.物流英语翻译
1、Thus in terms of military ,logistics includes army replenishment, material maintenance and transport organization.
因此,在军事方面,物流包括军队补给、物料维护以及运输组织。

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2、Some of them may deem it only applies to large business,yet panies of any type,any size can benefit from logistics application.
有些人可能会认为它仅适用于大型企业,然而任何类型、任何规模的公司都能在物流应用中得益。
3、So we can e to the conclusion that it is hard to imagine performing any manufacturing or international business without logistics.
因此我们可以得到这样一种结论,我们很难想象如果 没有物流,生产或国际贸易该如何进行。
4、In sum,logistics managers should regard logistics as a way to inegrate these activities and kiip them concentrating on the customer rather than separate processes.
总的来说,物流经理人应该将物流视作整合这些活动的方法,并且将注意力集中在客户身上而非个别的流程。
5、Transportation always represents the most significant single element in logistics cost for most panies.
对大多数公司来说,运输在物流成本中始终作为最重要的一个因素。
6、Transportation contract is an agreement between carrier and shipper,which defines the rights and obligations of transporting goods.
运输合同是承运人与托运人之间的一种协议,其定义了运输货物的权利与义务。
7、Modern logistics is related to the effective and efficient flow of materials and information.
现代物流与物料和信息的有效流动有关。
8、ing into being with the advent of civilization ,logistics is anything but a newborn baby.
自人类文明社会形成时就以出现,物流决不是一种新兴产业。
9、Transportation enterprises provide two major services:product movement and product storage.
运输企业提供两种主要服务:产品运输和产品储存。
10、The primary transportation value proposition is product movement up and down the supply chain.
主要运输价值观点是产品在供应链上的上下位移。
3.急需物流英语知识
国际常用外贸物流英语知识 1. 所有航线共有的运输费用英语(共32个) 代码 英文解释 中文解释 OCB OCEAN FRT. BOX 海运费 CYC CY HANDLING CHARGE 日本港口操作附加费 IAC Intermodel Administrative Charge 多式联运附加费 SPS Shanghai Port Surcharge 上海港附加费 YAS Yen Applica surcharge 日元货币附加费 ACC ALAMEDA CORRIDOR 绿色通道费 CAF Currency Adjustment Factor or Devaluation Surcharge 币值调整费 CUC Chassis Usage 托盘使用费 DDC DEST. DELIVERY CHARGE EBS Emergent Bunker Surcharge 紧急燃油附加费 EMS Emergency Surcharge(near the war field) 紧急战争附加费 ERS EQUIP. REST. SURCH 空箱调运费 FSC Fuel Surcharge 燃油附加费 GRI GEN RATE INCREASE 运费普遍增长 CongestioN LLO Lift on / Lift off 上下车费 ODB OCB, DDC and BAF ORC Original Receiving Charge 启运港接货费 OWS OVERWEIGHT SURCHAARGE 超重附加费 PCF Panama C *** Fee 巴拿马运河费 PCS Port Congestion Surcharge 港口拥挤费 PSC Port Service Charge 港口服务费 PSS Peak season surcharge 旺季附加费 SCF Suez C *** Fee 苏伊士运河费 SPS Shanghai Port Surcharge 上海港附加费 BAF Bunkering Adjustment Fee 燃油附加费 CFS CFS Charge 集装箱场站费用 COD Charge of Diversion 转港费 DHC Dest. Terminal Handling Charge 目的港港口附加费 DIB ' Destination Inland (Box) 目的港内陆附加费 EFS Emergency Fuel Surcharge 燃油附加费 IMO IMCO additional 危险品附加费 LHC Loading port Terminal Handling Charge 装港港口附加费 OIB Original Inland (Box) 启运港内陆附加费 WRS War Risk Surcharge 战争风险附加费 ISPS INTERNATIONAL SHIP AND PORT FACILITY SECURITY CHARGE 国际船舶和港口安全费用 Suez C *** Surcharge 苏伊士运河附加费 Transhipment Surcharge 转船附加费 Direct Additional 直航附加费 Port Surcharge 港口附加费 Port Congestion Surcharge 港口拥挤附加费 Heavy-Lift Additional 超重附加费 Long Length Additional 超长附加费 Cleaning Charge 洗舱费 Fumigation Charge 熏蒸费 Ice Surcharge 冰冻附加费 Optional Fees or Optional Additional 选择卸货港附加费 Alteration Charge 变更卸货港附加费 Deviation Surcharge 绕航附加费 ICD INLAND CONTAINER DEPOT 内陆集装箱装卸站 常用海运术语 ANERA:ASIA NORTH AMERICA EASTBUND RATE AGREEMENT 远东-北美越太平洋航线东向运费协定 A/W: ALL WATER 全水陆 APPLY TO CUSTOMS: 报关 ( DECLARATION==CLEAR FROM CUSTOMS) ANTIDATED B/L: 倒签提单 AMS: AUTOMATED MANIFEST SYSTEM 美国24小时前提交载货清单规定 TWRA:TRANS PACIFIC WESTBOUND RATE AGREEMENT 泛太平洋西向运费同盟 BAF: BUNKER ADJUSTMENT FACTOR 燃油附加费 B/L: BILL OF LADING 提单 BAY PLAN: 配载图 CAF:CURRENCY ADJUSTMENT FACTOR 货币贬值附加费 CY: CONTAINER YARD 集装箱堆场 CFS:CONTAINER FREIGHT STATION 拼货拆装箱场所 COLLECT:到付 CARGO RECEIPT: 货物签收单 CUSTOMS BROKER: 报关行 COC:CARRIER'S OWNED CONTAINER 船东箱 CNTR NO.: CONTAINER NO. 柜号 CBM: CUBE METER 立方米 CUFT: CUBE FEET 立方材(乘以35.315=CBM) CLP: CONTAINER LOADING PLAN 集装箱装载图 DDC: DESTINATION DELIVERY CHARGE 目的港收货费用 DST: DOUBLE STACK TRAIN 双层火车运送 DOC: DOCUMENT FEE 文件费 DEMURRAGE CHAGE: 超期堆存费 DETENTION: 滞箱费 D/O: DELIVERY ORDER 提货单 DEVANNING: 拆柜(=UNSTUFFING) DOCK RECEIPT: 场站货物收据 ETA:ESTIMATED TIME OF ARRIVAL 预计到达日 ETD: ESTIMATED TIME OF DEPARTURE 预计开航日 EBS: EMERGENCY BUNKER SURCHARGE 燃油附加费 ETC: ESTIMATED TIME OF CLOSING 结关日 EDI: ELECTRONIC DATA INTERCHANGE 电子数据转换 FEU: FORTY FOOT EQUIVALENT UNITS 40'尺柜简称 FAF: FUEL ADJUSTMENT FACTOR 燃油附加费 FLAT RACK: 平板货柜 FO: FREE OUT 船边交货 FIO: FREE IN & OUT 承运方式的一种,表示船公司不负责两边的装卸费 FCL: FULL CONTAINER CARGO LOAD 整柜 FAK: FREIGHT ALL KINDS 不分ITEM 计价 FMC: FEDERAL MARITIME MISSION 美国联邦海事委员会 FIATA: INT'L FEDERATION OF FORWARDING AGENTS ASSOCIATION 国际货运承揽联盟 GOH: GARMENT ON HANGER 吊衣柜 GRI: GENERAL RATE INCREASE 一般运费调高 GULF PORT: 指美国靠墨西哥湾之港口 HAFFA: 香港货运物流业协会 HONGKONG ASSOCIATION FREIGHT FORWARDING AND LOGISTICS LTD. H/C: HANDLING CHARGE 手。
4.物流方面的中英文翻译
1. 物品 article 2. 物流 logistics 3. 物流活动 logistics activity 4. 物流作业 logistics operation 5. 物流模数 logistics modulus 6. 物流技术 logistics technology 7. 物流成本 logistics cost 8. 物流管理 logistics management 9. 物流中心 logistics center 10. 物流网络 logistics work 11. 物流信息 logistics information 12. 物流企业 logistics enterprise 13. 物流单证 logistics documents 14. 物流联盟 logistics alliance 15. 供应物流 supply logistics 16. 生产物流 production logistics 17. 销售物流 distribution logistics 18. 回收物流 returned logistics 19. 废弃物物流 waste material logistics 20. 绿色物流 environmental logistics 21. 企业物流 internal logistics 22. 社会物流 external logistics 23. 军事物流 military logistics 24. 国际物流 international logistics 25. 第三方物流 third-part logistics (TPL) 26. 定制物流 customized logistics 27. 虚拟物流 virtual logistics 28. 增值物流服务 value-added logistics service 29. 供应链 supply chain 30. 条码 bar code 31. 电子数据交换 electronic data interchange (EDI) 32. 有形消耗 tangible loss 33. 无形消耗 intangible loss 奖罚 物流作业术语 1. 运输 transportation 2. 联合运输 bined transport 3. 直达运输 through transport 4. 中转运输 transfer transport 5. 甩挂运输 drop and pull transport 6. 集装运输 containerized transport 7. 集装箱运输 container transport 8. 门到门 door-to-door 9. 整箱货 full container load (FCL) 10. 拼箱货 less than container load (LCL 11. 储存 storing 12. 保管 storage 13. 物品储存 article reserves 14. 库存 inventory 15. 经常库存 cycle stock 16. 安全库存 safety stick 17. 库存周期 inventory cycle time 18. 前置期(或提前期) lead time 19. 订货处理周期 order cycle time 20. 货垛 goods stack 21. 堆码 stacking 22. 搬运 handing/carrying 23. 装卸 loading and unloading 24. 单元装卸 unit loading and unloading 25. 包装 package/packaging 26. 销售包装 sales package 27. 定牌包装 packing of nominated brand 28. 中性包装 neutral packing 29. 运输包装 transport package 30. 托盘包装 palletizing 31. 集装化 containerization 32. 散装化 containerization 33. 直接换装 cross docking 34. 配送 distribution 35. 共同配送 joint distribution 36. 配送中心 distribution center 37. 分拣 sorting 38. 拣选 order picking 39. 集货 goods collection 40. 组配 assembly 41. 流通加工 distribution processing 42. 冷链 cold chain 43. 检验 inspection 奖罚 物流技术装备及设施术语 1. 仓库 warehouse 2. 库房 storehouse 3. 自动化仓库 automatic warehouse 4. 4立体仓库 stereoscopic warehouse 5. 虚拟仓库 virtual warehouse 6. 保税仓库 boned warehouse 7. 出口监管仓库 export supervised warehouse 8. 海关监管货物 cargo under customer's supervision 9. 冷藏区 chill space 10. 冷冻区 freeze space 11. 控湿储存区 humidity controlled space 12. 温度可控区 temperature controlled space 13. 收货区 receiving space 14. 发货区 shipping space 15. 料棚 goods shed 16. 货场 goods yard 17. 货架 goods shelf 18. 托盘 pallet 19. *车 fork lift truck 20. 输送机 conveyor 21. 自动导引车 automatic guided vehicle (AGV) 22. 箱式车 box car 23. 集装箱 container 24. 换算箱 twenty-feet equivalent unit (TEU) 25. 特种货物集装箱 specific cargo container 26. 全集装箱船 full container ship 27. 铁路集装箱场 railway container yard 28. 公路集装箱中转站 inland container depot 29. 集装箱货运站 container freight station (CFS) 30. 集装箱码头 container terminal 31. 国际铁路联运 international through railway transport 32. 国际多式联运 international multimodal transport 33. 大陆桥运输 land bridge transport 34. 班轮运输 liner transport 35. 租船运输 shipping by chartering 36. 船务代理 shipping agency 37. 国际货运代理 international freight forwarding agent 38. 理货 tally 39. 国际货物运输保险 international transportation cargo insurance 40. 报关 customs declaration 41. 报关行 customs broker 42. 进出口商品检验 modity inspection 奖罚 物流管理术语 1. 物流战略 logistics strategy 2. 物流战略管理 logistics strategy management 3. 仓库管理 warehouse management 4. 仓库布局 warehouse layout 5. 库存控制 inventory control 6. 经济订货批量 economic order quantity (EOQ) 7. 定量订货方式 fixed-quantity system (FQS) 8. 定期订货方式 fixed-quantity system (FIS) 9. ABC分类管理 ABC classification 10. 电子订货系统 Electronic order system (EOS) 11. 准时制 just in time (JIT) 12. 准时制物流 just-in-time logistics 13. 零库存技术 zero-inventory logistics 14. 物流成本管理 logistics cost control 15. 物料需要计划 material requirements planning (MRP) 16. 制造资源计划 manufacturing resource planning (MRP II) 17. 配送需要计划 distribution requirements planning (DRP) 18. 配送资源计划 distribution resource planning (DRP II) 19. 物流资源计划 logistics resource planning (LRP) 20. 企业资源计划 。
5.求物流方面的英文翻译
1, flowers, there are time constraints, so in Europe can be inland transport, railways priority! After all, Europe is well developed rail system, but distant from, for example, from the herlands to Spain, then the other side, or proposed air.
2, chemical products to choose more suitable for the road, because the operation more convenient, because the railway may be of some chemical products is required.
3, New Zealand and Japan to the Middle East, it certainly must be off the sea, as if going by air, the frozen meat and livestock will carry more weight, the cost will be quite high. Sea, using a special freezer that can be carried out in the Malacca transit and processing of cold adjustment.
6.物流英语翻译
Logistics has huge impact on both domestic and global economy.
The International Red Cross works like a mobile warehouse.
During the Atlanta Summer Olympics in Georgia, logistics cost more than 25 million US dollars.
The basic logistics concepts apply to all kinds of enterprise activities, regardless of privately-owned or corporately-owned.
Logistics has been a profession, valuing strategic thought and *** ytical techniques.
7.物流管理 英文翻译
物流管理的英文:logistics management;Physical distribution management
management 读法 英 ['m?n?d?m?nt] 美 ['m?n?d?m?nt]
n(名词). 管理;管理部门;手腕
词汇搭配
1、talk with the management 和资方谈判
2、bad management 管理得差
3、efficient management 有效的管理
4、joint management 合营
5、land management 土地规划
6、personnel management 人事管理
扩展资料
management 近义词 direction
词语用法
1、direction表示“方向”,指物体移动的所要确定的方位,引申可表示“趋向”“趋势”“动向”,指事物发展的方向,作此解时,即可作可数名词,也可作不可数名词; 也可引申表示“方面”“范围”,作此解时,是可数名词;。
2、direction还可表示“指南”“指示”“说明”,指从某事物中得到某些信息,并指导人如何去做,作此解时,常用作复数形式; 引申还可表示“管理”“领导”“指导”,作此解时,是抽象名词,没有复数形式。
3、direction还可作“姓名”“地址”解,指信件包裹上的姓名和地址,作此解时,要用复数形式。
4、当表示“在某方向”“在某方面”时, direction前面用介词in。
词汇搭配
1、ask for directions 请教
2、assume direction 负责管理
3、disobey *** 's directions 不遵从某人的指示
4、follow out *** 's directions 遵照嘱咐
5、give directions 发出指示
8.物流英语翻译
1、Thus in terms of military ,logistics includes army replenishment, material maintenance and transport organization.因此,在军事方面,物流包括军队补给、物料维护以及运输组织。
2、Some of them may deem it only applies to large business,yet panies of any type,any size can benefit from logistics application.有些人可能会认为它仅适用于大型企业,然而任何类型、任何规模的公司都能在物流应用中得益。3、So we can e to the conclusion that it is hard to imagine performing any manufacturing or international business without logistics.因此我们可以得到这样一种结论,我们很难想象如果 没有物流,生产或国际贸易该如何进行。
4、In sum,logistics managers should regard logistics as a way to inegrate these activities and kiip them concentrating on the customer rather than separate processes.总的来说,物流经理人应该将物流视作整合这些活动的方法,并且将注意力集中在客户身上而非个别的流程。5、Transportation always represents the most significant single element in logistics cost for most panies.对大多数公司来说,运输在物流成本中始终作为最重要的一个因素。
6、Transportation contract is an agreement between carrier and shipper,which defines the rights and obligations of transporting goods.运输合同是承运人与托运人之间的一种协议,其定义了运输货物的权利与义务。7、Modern logistics is related to the effective and efficient flow of materials and information.现代物流与物料和信息的有效流动有关。
8、ing into being with the advent of civilization ,logistics is anything but a newborn baby.自人类文明社会形成时就以出现,物流决不是一种新兴产业。9、Transportation enterprises provide two major services:product movement and product storage.运输企业提供两种主要服务:产品运输和产品储存。
10、The primary transportation value proposition is product movement up and down the supply chain.主要运输价值观点是产品在供应链上的上下位移。

常用物流英语单词

常用物流英语单词汇总
  英语是一种西日耳曼语支,最早被中世纪的英国使用,并因其广阔的殖民地而成为世界使用面积最广的语言。以下是我帮大家整理的常用物流英语单词汇总,欢迎大家借鉴与参考,希望对大家有所帮助。

  常用物流英语单词1   1.Dead Weight载重
  2.Over weight surcharge超重附加费
  3.Port Surcharge港口附加费
  4.Fumigation Charge熏蒸费
  5.Bill of Lading提单
  6.Damage for Detention延期损失
  7.Booking Note托运单(定舱委托书)
  8.Shipping Order (S/O)装货单(下货纸)
  9.Loading List装货清单
  10.Inward cargo进港货,进口货
  11.Outward cargo出港货,出口货
  12.Container yard (CY)集装箱堆场
  13.logistics operation物流作业
  14.logistics cost物流成本
  15.logistics management物流管理
  16.sole agent/exclusive agent独家代理商
  17.annual turnover年营业额
  18.logistics center物流中心
  19.logistics network 物流网络
  20.logistics enterprise物流企业
  21.logistics documents 物流单证
  22.third-part logistics (TPL)第三方物流
  23.value-added logistics service 增值物流服务
  24.supply chain供应链
  25.bar code条码
  26.electronic data interchange (EDI)电子数据交换
  27.transportation运输
  28.combined transport联合运输
  29.through transport 直达运输
  30.transfer transport 中转运输
  31.container transport 集装箱运输
  32.door-to-door 门到门
  33.full container load (FCL) 整箱货
  34.less than container load (LCL)拼箱货
  35.storing储存
  36.storage保管
  37.inventory库存
  38.cycle stock经常库存
  39.safety stock安全库存
  40.inventory cycle time库存周期
  41.lead time订货至交货的时间
  42.order cycle time订货处理周期
  43.handing/carrying搬运
  44.loading and unloading装卸
  45.package/packaging包装
  46.palletizing托盘包装
  47.containerization货柜运输
  48.distribution配送
  49.joint distribution共同配送
  50.distribution center配送中心
  51.sorting分拣
  52.order picking拣选
  53.goods collection集货
  54.assembly组配
  55.distribution processing流通加工
  56.inspection检验
  57.warehouse仓库
  58.storehouse库房
  59.automatic warehouse自动化仓库
  60.boned warehouse保税仓库
  61.export supervised warehouse出口监管仓库
  62.cargo under custom’s supervision海关监管货物
  63.chill space冷藏区
  64.freeze space冷冻区
  65.humidity controlled space控湿储存区
  66.temperature controlled space温度可控区
  67.receiving space收货区
  68.shipping space发货区
  69.goods yard货场
  70.goods shelf货架
  71.pallet托盘
  72.fork lift truck叉车
  73.box car箱式车
  74.specific cargo container特种货物集装箱
  75.shipping agency船务代理
  76.international freight forwarding agent国际货运代理
  77.tally理货
  78.international transportation cargo insurance国际货物运输保险
  79.customs declaration报关
  80.customs broker报关行
  81.commodity inspection进出口商品检验
  82.warehouse management仓库管理
  83.warehouse layout仓库布局
  84.inventory control库存控制
  85.just in time (JIT)准时制
  86.just-in-time logistics准时制物流
  87.zero-inventory零库存
  88.logistics cost control物流成本管理
  89.supply chain management (SCM)供应链管理
  90.Quick response (QR)快速反映
  91.vendor managed inventory (VMI)供应商管理库存
  92.Hand Truck杠杆式手推车、人力搬运车辆
  93.AWB航空运单
  94.DISBURSEMENTS AND DISBURSEMENTS FEES垫付款和垫付费
  95.OTHER CHARGES其它费用
  96.ACTUAL GROSS WEIGHT实际毛重
  97.MINIMUM CHARGE最低收费
  98.LCL:Less Than Container Load拼箱
  99.40 HC:40 High Cubic 40柜
  100.40 HRF:40 High Refrigerator 40冻柜
  101.G.C:General Cargo普通货物
  102.CY:Container Yard集装箱堆场
  103.TEU:Twenty feet Equivalent Units 20尺集装箱
  104.FEU:Forty feet Equivalent Units 40尺集装箱
  105.airway bill of lading空运提单
  106.air freight空运
  107.bulk散装
  108.cargo in bulk散装货
  109.carrier运送人,运输业者
  110.cartage运费
  111.claim indemnity索赔
  112.clearance of goods报关
  113.consignee收货人
  114.customs clearance fee报关费
  115.customhouse海关
  116.customhouse broker报关行
  117.delivery order交货单
  118.destination port目的.地,目的港
  119.discharge of goods卸货
  120.dock receipt收货单
  121.documents against payment付款交单,付款后交付货物
  122.export license (permit)出口许可证
  123.import licence (permit)进口许可证
  124.free port自由港
  125.freight space舱位
  126.hatch船舱
  127.interior transportation国内运输
  128.land transportation陆运
  129.measurement cargo轻货,抛货
  130.measurement ton体积吨
  131.ocean bill of lading海运提单
  132.ocean freight海运运费
  133.shifting charge码头搬运卸货费
  134.shipping advice装运通知
  135.shipping port输出口港
  136.short delivery短交
  137.goods | | freight | | cargo 货物
  138.transportation | | transit运输
  139.to transport | | to carry | | to convey运送
  140.transportation business | | forwarding business | | carrying trade运输业
  141.a forwarding agent运输代理人
  142.a freight agent | | a carrier承运人
  143.a shipping agent船务代理人
  144.transportation by land陆上运输
  145.transportation by sea海上运输
  146.goods traffic | | freight traffic | | carriage of freights | | carriage of goods 货物运输
  147.cargo boat | | freighter | | cargo steamer | | cargo carrier货轮
  148.goods-van | | goods wagon | | freight car | | truck卡车
  149.carriage charges | | shipping expenses | | express charges | | cartage运费
  150.carriage prepaid运费预付
  151.carriage forward | | freight collect运费到付
  152.carriage free免付运费
  153.contract for carriage运送契约
  154.working days工作日
  155.loading装载
  156.unloading | | discharge | | landing卸货
  157.Consignor发货人,寄件人
  158.Customs Code海关编码
  159.Declared Value for Customs海关申报价值
  160.ETA (Estimated Time of Arrival)预计到港时间
  161.ETD (Estimated Time of Departure)预计离港时间
  162.FOB (Free on Board)船上交货,离岸价格
  163.Gross Weight总重
  164.Shipper 托运人,发货人
  165.Tariff关税表,收费表
  166.Valuable Cargo贵重货物
  167.Vulnerable Cargo易损货物,敏感货物
  168.a comprehensive package of services全面的一揽子服务
  169.advisory body咨询机构
  170.air freight航空运费
  171.as per按照
  172.bargaining strength讨价还价的能力
  173.bill of entry报关单
  174.cargo transportation货物运输
  175.carriage of goods by sea海上货物运输
  176.carriage of gooods by road公路货物运输
  177.carrier承运人
  178.carrying capacity运载能力
  179.clear the goods for export办理货物出口清关手续
  180.combined transport合并运输
  181.commission agent委托代理人
  182.container cargo集装箱货物
  183.contract of carriage货物运输合同
  184.operation area理货区
  185.packaging包装
  186.pick up货物聚集
  187.picking拣货,拣选作业
  188.plastic pallet塑胶栈板
  189.platform物流容器,站台,月台
  190.rack货架
  191.shed临时周转仓库
  192.sorting分类
  193.special cargo特殊货物
  194.third party logistics service provider第三方物流服务商
  195.transit inventory中转存货
  常用物流英语单词2   1.运输 transportation
  2.联合运输 combined transport
  3.直达运输 through transport
  4.中转运输 transfer transport
  5.甩挂运输 drop and pull transport
  6.集装运输 containerized transport
  7.集装箱运输 container transport
  8.门到门 door-to-door
  9.整箱货 full container load (FCL)
  10.拼箱货 less than container load (LCL)
  11.储存 storing
  12.保管 storage
  13.物品储存 article reserves
  14.库存 inventory
  15.经常库存 cycle stock
  16.安全库存 safety stick
  17.库存周期 inventory cycle time
  18.前置期(或提前期) lead time
  19.订货处理周期 order cycle time
  20.货垛 goods stack
  21.堆码 stacking
  22.搬运 handing/carrying
  23.装卸 loading and unloading
  24.单元装卸 unit loading and unloading
  25.包装 package/packaging
  26.销售包装 sales package
  27.定牌包装 packing of nominated brand
  28.中性包装 neutral packing
  29.运输包装 transport package
  30.托盘包装 palletizing
  31.集装化 containerization
  32.散装化 containerization
  33.直接换装 cross docking
  34.配送 distribution
  35.共同配送 joint distribution
  36.配送中心 distribution center
  37.分拣 sorting
  38.拣选 order picking
  39.集货 goods collection
  40.组配 assembly
  41.流通加工 distribution processing
  42.冷链 cold chain
  43.检验 inspection
;

阅读更多 >>>  scale up,scaleup对显卡要求

抖音what we do是什么歌?抖音what we do完整歌词在线试听

抖音what we do是什么歌?在抖音上有很多好听的歌曲做成的各种视频,其中就有一首用歌词所做的短视频,相信很多小伙伴都有听到过,那么大家知道这首歌是什么吗?下面就和小编一起来看看吧!抖音what we do是什么歌歌手:TroyBoi / BYP歌曲:《What We Do》歌词欣赏TroyboiBYPDo you see what up?Yeah we live it upYeah we live it upUhhYeah we live it upYeah we live it upYeah, uhh, yeah, yeah, uhhSkrrrtI came in the club, I came through dripSmokin' a blunt, just put out a clipin the VIP with the dudes that I'm withNow we got some chicks that we ain't come here withNow we all roll it up roll it upBlue dreams from the trees never get enough of the sticky stuffPour another cup fill it up just don't spill it upYeah we live it upGot that ass in the airFeel the vibes everywhereKeep it groovey, keep it coolStaying high, what we doGot the juice, got the smoke, got the girls, what you want?We gon' keep this party crunk from the back to the frontPull up to the party I'm like "Hey! Wassup?"I pulled out a bag of **** and roll it upMan I'm really faded, can't believe we made itAnd I'm standing everyone wanna drinkI can barely see it, but we OKThen she feeling me, she gets roter trees - the remedyNow my mind at ease I can get back to the functionParty system jumping, and I see my Mandy mackingShe was never slacking but we always see through the packetAnd that's how it go, from backstage to the showStacking up this money new city gotta goAcein' all the tests like I'm made on a rollAnd first she wasn't feeling me but now she wanna rollThat's how it go when you're young and on a rideLooks hypnotize then your body feel aliveNothing really matters only thing you can doIs live by the code, play by your own rulesGot that ass in the airFeel the vibes everywhereKeep it groovey, keep it coolStaying high, what we doGot the juice, got the smoke, got the girls, what you want?We gon' keep this party crunk from the back to the frontGot that ass in the airFeel the vibes everywhereKeep it groovey, keep it coolStaying high, what we doGot the juice, got the smoke, got the girls, what you want?We gon' keep this party crunk from the back to the frontGot 'em jumping from the backGot 'em jumping from the frontGot 'em jumping from the backGot 'em jumping from the frontSkrrrtGot 'em moving in the back all the way to the frontGot 'em moving in the back all the way to the frontSkrrrt

求C++小游戏源代码啊~

要源码的,在评论里打个@,我先去做
要源码的,在评论里打个@,我先去做
要源码的,在评论里打个@,我先去做
要源码的,在评论里打个@,我先去做
要源码的,在评论里打个@,我先去做
要源码的,在评论里打个@,我先去做
要源码的,在评论里打个@,我先去做
要源码的,在评论里打个@,我先去做
要源码的,在评论里打个@,我先去做
要源码的,在评论里打个@,我先去做
要源码的,在评论里打个@,我先去做
要源码的,在评论里打个@,我先去做
要源码的,在评论里打个@,我先去做
要源码的,在评论里打个@,我先去做
要源码的,在评论里打个@,我先去做
要源码的,在评论里打个@,我先去做
要源码的,在评论里打个@,我先去做
#include

#include

#include

#include

#include

using namespace std;

ypedef struct Frame

{

COORD position[2];

int flag;

}Frame;

void SetPos(COORD a)// set cursor

{

HANDLE out=GetStdHandle(STD_OUTPUT_HANDLE);

SetConsoleCursorPosition(out, a);

}

void SetPos(int i, int j)// set cursor

{

COORD pos={i, j};

SetPos(pos);

}

void HideCursor()

{

CONSOLE_CURSOR_INFO cursor_info = {1, 0};

SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);

}

//把第y行,[x1, x2) 之间的坐标填充为 ch

void drawRow(int y, int x1, int x2, char ch)

{

SetPos(x1,y);

for(int i = 0; i <= (x2-x1); i++)

cout<
<ch;
}

//在a, b 纵坐标相同的前提下,把坐标 [a, b] 之间填充为 ch

void drawRow(COORD a, COORD b, char ch)

{

if(a.Y == b.Y)

drawRow(a.Y, a.X, b.X, ch);

else

{

SetPos(0, 25);

cout<<"error code 01:无法填充行,因为两个坐标的纵坐标(x)不相等";

system("pause");

}

}

//把第x列,[y1, y2] 之间的坐标填充为 ch

void drawCol(int x, int y1, int y2, char ch)

{

int y=y1;

while(y!=y2+1)

{

SetPos(x, y);

cout<
<ch;
y++;

}

}

//在a, b 横坐标相同的前提下,把坐标 [a, b] 之间填充为 ch

void drawCol(COORD a, COORD b, char ch)

{

if(a.X == b.X)

drawCol(a.X, a.Y, b.Y, ch);

else

{

SetPos(0, 25);

cout<<"error code 02:无法填充列,因为两个坐标的横坐标(y)不相等";

system("pause");

}

}

void drawFrame(COORD a, COORD b, char row, char col)

{

drawRow(a.Y, a.X+1, b.X-1, row);

drawRow(b.Y, a.X+1, b.X-1, row);

drawCol(a.X, a.Y+1, b.Y-1, col);

drawCol(b.X, a.Y+1, b.Y-1, col);

}

void drawFrame(int x1, int y1, int x2, int y2, char row, char col)

{

COORD a={x1, y1};

COORD b={x2, y2};

drawFrame(a, b, row, col);

}

void drawFrame(Frame frame, char row, char col)

{

COORD a = frame.position[0];

COORD b = frame.position[1];

drawFrame(a, b, row, col);

}

void drawPlaying()

{

drawFrame(0, 0, 48, 24, '=', '|');// draw map frame;

drawFrame(49, 0, 79, 4, '-', '|');// draw output frame

drawFrame(49, 4, 79, 9, '-', '|');// draw score frame

drawFrame(49, 9, 79, 20, '-', '|');// draw operate frame

drawFrame(49, 20, 79, 24, '-', '|');// draw other message frame

SetPos(52, 6);

cout<<"得分:";

SetPos(52, 7);

cout<<"称号:";

SetPos(52,10);

cout<<"操作方式:";

SetPos(52,12);

cout<<" a,s,d,w 控制战机移动。";

SetPos(52,14);

cout<<" p 暂停游戏。";

SetPos(52,16);

cout<<" e 退出游戏。";

}

int random(int a, int b)

{

int c=(rand() % (a-b))+ a;

return c;

}

COORD random(COORD a, COORD b)

{

int x=random(a.X, b.X);

int y=random(a.Y, b.Y);

COORD c={x, y};

return c;

}

bool judgeCoordInFrame(Frame frame, COORD spot)

{

if(spot.X>=frame.position[0].X)

if(spot.X<=frame.position[1].X)

if(spot.Y>=frame.position[0].Y)

if(spot.Y<=frame.position[0].Y)

return true;

return false;

}

void printCoord(COORD a)

{

cout <<"( "<
<a.x<<" , "<<a.y<<" )";
}

void printFrameCoord(Frame a)

{

printCoord(a.position[0]);

cout <<" - ";

printCoord(a.position[1]);

}

int drawMenu()

{

SetPos(30, 1);

cout<<"P l a n e W a r";

drawRow(3, 0, 79, '-');

drawRow(5, 0, 79, '-');

SetPos(28, 4);

cout<<"w 和 s 选择, k 确定";

SetPos(15, 11);

cout<<"1. 简单的敌人";

SetPos(15, 13);

cout<<"2. 冷酷的敌人";

drawRow(20, 0, 79, '-');

drawRow(22, 0, 79, '-');

SetPos(47, 11);

cout<<"简单的敌人:";

SetPos(51, 13);

cout<<"简单敌人有着较慢的移动速度。";

SetPos(24, 21);

cout<<"制作:老八(秘制小汉堡)";

int j=11;

SetPos(12, j);

cout<<">>";

//drawFrame(45, 9, 79, 17, '=', '|');

while(1)

{ if( _kbhit() )

{

char x=_getch();

switch (x)

{

case 'w' :

{

if( j == 13)

{

SetPos(12, j);

cout<<" ";

j = 11;

SetPos(12, j);

cout<<">>";

SetPos(51, 13);

cout<<"            ";

SetPos(47, 11);

cout<<"简单的敌人:";

SetPos(51, 13);

cout<<"简单敌人有着较慢的移动速度,比较容易对付";

}

break;

}

case 's' :

{

if( j == 11 )

{

SetPos(12, j);

cout<<" ";

j = 13;

SetPos(12, j);

cout<<">>";

SetPos(51, 13);

cout<<"              ";

SetPos(47, 11);

cout<<"冷酷的敌人:";

SetPos(51, 13);

cout<<"冷酷的敌人移动速度较快,难对付哟。";

}

break;

}

case 'k' :

{

if (j == 8) return 1;

else return 2;

}

}

}

}

}

DWORD WINAPI MusicFun(LPVOID lpParamte)

{

//DWORD OBJ;

sndPlaySound(TEXT("bgm.wav"), SND_FILENAME|SND_ASYNC);

return 0;

}

class Game

{

public:

COORD position[10];

COORD bullet[10];

Frame enemy[8];

int score;

int rank;

int rankf;

string title;

int flag_rank;

Game ();

//初始化所有

void initPlane();

void initBullet();

void initEnemy();

//初始化其中一个

//void initThisBullet( COORD );

//void initThisEnemy( Frame );

void planeMove(char);

void bulletMove();

void enemyMove();

//填充所有

void drawPlane();

void drawPlaneToNull();

void drawBullet();

void drawBulletToNull();

void drawEnemy();

void drawEnemyToNull();

//填充其中一个

void drawThisBulletToNull( COORD );

void drawThisEnemyToNull( Frame );

void Pause();

void Playing();

void judgePlane();

void judgeEnemy();

void Shoot();

void GameOver();

void printScore();

};

Game::Game()

{

initPlane();

initBullet();

initEnemy();

score = 0;

rank = 25;

rankf = 0;

flag_rank = 0;

}

void Game::initPlane()

{

COORD centren={39, 22};

position[0].X=position[5].X=position[7].X=position[9].X=centren.X;

position[1].X=centren.X-2;

position[2].X=position[6].X=centren.X-1;

position[3].X=position[8].X=centren.X+1;

position[4].X=centren.X+2;

for(int i=0; i<=4; i++)

position[i].Y=centren.Y;

for(int i=6; i<=8; i++)

position[i].Y=centren.Y+1;

position[5].Y=centren.Y-1;

position[9].Y=centren.Y-2;

}

void Game::drawPlane()

{

for(int i=0; i<9; i++)

{

SetPos(position[i]);

if(i!=5)

cout<<"O";

else if(i==5)

cout<<"|";

}

}

void Game::drawPlaneToNull()

{

for(int i=0; i<9; i++)

{

SetPos(position[i]);

cout<<" ";

}

}

void Game::initBullet()

{

for(int i=0; i<10; i++)

bullet[i].Y = 30;

}

void Game::drawBullet()

{

for(int i=0; i<10; i++)

{

if( bullet[i].Y != 30)

{

SetPos(bullet[i]);

cout<<"^";

}

}

}

void Game::drawBulletToNull()

{

for(int i=0; i<10; i++)

if( bullet[i].Y != 30 )

{

COORD pos={bullet[i].X, bullet[i].Y+1};

SetPos(pos);

cout<<" ";

}

}

void Game::initEnemy()

{

COORD a={1, 1};

COORD b={45, 15};

for(int i=0; i<8; i++)

{

enemy[i].position[0] = random(a, b);

enemy[i].position[1].X = enemy[i].position[0].X + 3;

enemy[i].position[1].Y = enemy[i].position[0].Y + 2;

}

}

void Game::drawEnemy()

{

for(int i=0; i<8; i++)

drawFrame(enemy[i].position[0], enemy[i].position[1], '-', '|');

}

void Game::drawEnemyToNull()

{

for(int i=0; i<8; i++)

{

drawFrame(enemy[i].position[0], enemy[i].position[1], ' ', ' ');

}

}

void Game::Pause()

{

SetPos(61,2);

cout<<" ";

SetPos(61,2);

cout<<"暂停中...";

char c=_getch();

while(c!='p')

c=_getch();

SetPos(61,2);

cout<<" ";

}

void Game::planeMove(char x)

{

if(x == 'a')

if(position[1].X != 1)

for(int i=0; i<=9; i++)

position[i].X -= 2;

if(x == 's')

if(position[7].Y != 23)

for(int i=0; i<=9; i++)

position[i].Y += 1;

if(x == 'd')

if(position[4].X != 47)

for(int i=0; i<=9; i++)

position[i].X += 2;

if(x == 'w')

if(position[5].Y != 3)

for(int i=0; i<=9; i++)

position[i].Y -= 1;

}

void Game::bulletMove()

{

for(int i=0; i<10; i++)

{

if( bullet[i].Y != 30)

{

bullet[i].Y -= 1;

if( bullet[i].Y == 1 )

{

COORD pos={bullet[i].X, bullet[i].Y+1};

drawThisBulletToNull( pos );

bullet[i].Y=30;

}

}

}

}

void Game::enemyMove()

{

for(int i=0; i<8; i++)

{

for(int j=0; j<2; j++)

enemy[i].position[j].Y++;

if(24 == enemy[i].position[1].Y)

{

COORD a={1, 1};

COORD b={45, 3};

enemy[i].position[0] = random(a, b);

enemy[i].position[1].X = enemy[i].position[0].X + 3;

enemy[i].position[1].Y = enemy[i].position[0].Y + 2;

}

}

}

void Game::judgePlane()

{

for(int i = 0; i < 8; i++)

for(int j=0; j<9; j++)

if(judgeCoordInFrame(enemy[i], position[j]))

{

SetPos(62, 1);

cout<<"坠毁";

drawFrame(enemy[i], '+', '+');

Sleep(1000);

GameOver();

break;

}

}

void Game::drawThisBulletToNull( COORD c)

{

SetPos(c);

cout<<" ";

}

void Game::drawThisEnemyToNull( Frame f )

{

drawFrame(f, ' ', ' ');

}

void Game::judgeEnemy()

{

for(int i = 0; i < 8; i++)

for(int j = 0; j < 10; j++)

if( judgeCoordInFrame(enemy[i], bullet[j]) )

{

score += 5;

drawThisEnemyToNull( enemy[i] );

COORD a={1, 1};

COORD b={45, 3};

enemy[i].position[0] = random(a, b);

enemy[i].position[1].X = enemy[i].position[0].X + 3;

enemy[i].position[1].Y = enemy[i].position[0].Y + 2;

drawThisBulletToNull( bullet[j] );

bullet[j].Y = 30;

}

}

void Game::Shoot()

{

for(int i=0; i<10; i++)

if(bullet[i].Y == 30)

{

bullet[i].X = position[5].X;

bullet[i].Y = position[5].Y-1;

break;

}

}

void Game::printScore()

{

if(score == 120 && flag_rank == 0)

{

rank -= 3;

flag_rank = 1;

}

else if( score == 360 && flag_rank == 1)

{

rank -= 5;

flag_rank = 2;

}

else if( score == 480 && flag_rank == 2)

{

rank -= 5;

flag_rank = 3;

}

int x=rank/5;

SetPos(60, 6);

cout<
<score;
if( rank!=rankf )

{

SetPos(60, 7);

if( x == 5)

title="初级飞行员";

else if( x == 4)

title="中级飞行员";

else if( x == 3)

title="高级飞行员";

else if( x == 2 )

title="王牌飞行员";

cout<
<title;
}

rankf = rank;

}

void Game::Playing()

{

//HANDLE MFUN;

//MFUN= CreateThread(NULL, 0, MusicFun, NULL, 0, NULL);

drawEnemy();

drawPlane();

int flag_bullet = 0;

int flag_enemy = 0;

while(1)

{

Sleep(8);

if(_kbhit())

{

char x = _getch();

if ('a' == x || 's' == x || 'd' == x || 'w' == x)

{

drawPlaneToNull();

planeMove(x);

drawPlane();

judgePlane();

}

else if ('p' == x)

Pause();

else if( 'k' == x)

Shoot();

else if( 'e' == x)

{

//CloseHandle(MFUN);

GameOver();

break;

}

}

/* 处理子弹 */

if( 0 == flag_bullet )

{

bulletMove();

drawBulletToNull();

drawBullet();

judgeEnemy();

}

flag_bullet++;

if( 5 == flag_bullet )

flag_bullet = 0;

/* 处理敌人 */

if( 0 == flag_enemy )

{

drawEnemyToNull();

enemyMove();

drawEnemy();

judgePlane();

}

flag_enemy++;

if( flag_enemy >= rank )

flag_enemy = 0;

/* 输出得分 */

printScore();

}

}

void Game::GameOver()

{

system("cls");

COORD p1={28,9};

COORD p2={53,15};

drawFrame(p1, p2, '=', '|');

SetPos(36,12);

string str="Game Over!";

for(int i=0; i
<str.size(); i++)
{

Sleep(80);

cout<
<str[i];
}

Sleep(1000);

system("cls");

drawFrame(p1, p2, '=', '|');

SetPos(31, 11);

cout<<"击落敌机:"<
<score 5<<" 架";
SetPos(31, 12);

cout<<"得  分:"<
<score;
SetPos(31, 13);

cout<<"获得称号:"<
<title;
SetPos(30, 16);

Sleep(1000);

cout<<"继续? 是(y)| 否(n)制作:老八";

as:

char x=_getch();

if (x == 'n')

exit(0);

else if (x == 'y')

{

system("cls");

Game game;

int a = drawMenu();

if(a == 2)

game.rank = 20;

system("cls");

drawPlaying();

game.Playing();

}

else goto as;

}

int main()

{

srand((int)time(0));

HideCursor();

Game game;

int a = drawMenu();

if(a == 2)

game.rank = 20;

system("cls");

drawPlaying();

game.Playing();

}

一个恋爱小测试贼灵验哦

#include

using namespace std;

int main()

{

int n,m,a,b,c,d,e,f,g,h,i,j,k,l,sum;

cout<<"欢迎来到恋爱指数测试器*>-<*"<
<endl;
for(int i=1;i<=1000000000;i++)

l=i;

cout<<"独家的哦*^0^*"<
<endl;
for(int i=1;i<=1000000000;i++)

l=i;

cout<<"以下异性均为合适年龄"<
<endl;
for(int i=1;i<=1000000000;i++)

l=i;

cout<<"下列问题如果是则输入2,如果不是则输入1,一点也没感觉输入0"<
<endl;
for(int i=1;i<=1000000000;i++)

l=i;

cout<<"加油,面对你自己!*-o-*"<
<endl;
for(int i=1;i<=1000000000;i++)

l=i;

cout<<"question one:"<<"你是否面对异性时有莫名心跳?"<
<endl;
cin>>n;

cout<
<endl;
cout<<"question two:"<<"你是否有看到异性被撩时很愤怒?"<
<endl;
cin>>m;

cout<
<endl;
cout<<"question three:"<<"你是否惧怕见到一位异性的家长"<
<endl;
cin>>a;

cout<
<endl;
cout<<"question four:"<<"你是否经常刷一位异性的QQ或其他软件"<
<endl;
cin>>b;

cout<
<endl;
cout<<"question five:"<<"想不想真心和Ta用情头?"<
<endl;
cin>>c;

cout<
<endl;
cout<<"question six:"<<"和Ta邂逅过吗?"<
<endl;
cin>>d;

cout<
<endl;
cout<<"question seven:"<<"吃过同一个饭碗里的东西吗?"<
<endl;
cin>>e;

cout<
<endl;
cout<<"question eight:"<<"有过一个人在梦里与Ta相遇吗?"<
<endl;
cin>>f;

cout<
<endl;
cout<<"question nine:"<<"有为了等Ta一个人站在风雨中吗?"<
<endl;
cin>>g;

cout<
<endl;
cout<<"question ten:"<<"想kissTa不,想摸Ta的头发吗?"<
<endl;
cin>>h;

cout<
<endl;
sum=n+m+a+b+c+d+e+f+g+h;

cout<<"正在测评中,请稍后..."<
<endl;
for(int i=1;i<=1000000000;i++)

l=i;

if(sum>=16&&sum<=20)

cout<<"你的恋爱指数为:A。你是一个深深爱着Ta的人,你往往会走到最后^-^。"<
<endl;
if(sum<=15&&sum>=12)

cout<<"你的恋爱指数为:B。你是一个矛盾却又不失爱意的人,你的爱往往一波三折!-!。"<
<endl;
if(sum<=11&&sum>=7)

cout<<"你的恋爱指数为:C。你是一个有点点情丝的人,你想表,却又惧怕现实,你仍须努力o-o。"<
<endl;
if(sum<=6&&sum>=0)

cout<<"你的恋爱指数为:D。你是一个无暇无垢,不食人间烟火的人,想一路踏歌,证道路上需佳人陪伴+-+。"<
<endl;
if(sum>20||sum<0)

cout<<"你出格了哟ooo.ooo"<
<endl;
cout<<"人生在世,恍如昨世,孤独的身影终难走远,你的那个Ta就在不远方,就如漫天繁星,总有一颗属于你!"<
<endl;\
cout<<"快抓紧你身边的那个Ta^-^oooooo"<
<endl;
cout<
<endl;
cout<<"作品创造者:yang sky one"<
<endl;
cout<<"恋爱指数测试器已关闭,需重启………………"<
<endl;
return 0;

}

#include

#include

#include

#define LEFT 0x4b00

#define RIGHT 0x4d00

#define DOWN 0x5000

#define UP 0x4800

#define ESC 0x011b

int i,key;

int score=0;

int gamespeed=32000;

struct Food /*食物的结构体*/

{

int x; /*食物的横坐标*/

int y; /*食物的纵坐标*/

int yes; /*食物是否出现的变量*/

}food;

struct Snack /*蛇的结构体*/

{

int x[N];

int y[N];

int node; /*蛇的节数*/

int direction; /*蛇的方向*/

int life; /*蛇的生命,0活着,1死亡*/

}snake;

void Init(void); /*图形驱动*/

void Close(void); /*关闭游戏函数*/

void DrawK(void); /*画图函数*/

void GameOver(void);/*输出失败函数*/

void GamePlay(); /*游戏控制函数 主要程序*/

void PrScore(void); /*分数输出函数*/

DELAY(char ch)/*调节游戏速度*/

{

if(ch=='3')

{

delay(gamespeed); /*delay是延迟函数*/

delay(gamespeed);

}

else if(ch=='2')

{

delay(gamespeed);

}

}

Menu()/*游戏开始菜单*/

{

char ch;

printf("Please choose the gamespeed:\n");

printf("1-Fast 2-Normal 3-Slow\n");

printf("\nPlease Press The numbers..\n");

do

{ch=getch();}

while(ch!='1'&&ch!='2'&&ch!='3');

clrscr();

return(ch);

}

/*主函数*/

void main(void)

{

int ch;

ch=Menu();

Init();

DrawK();

GamePlay(ch);

Close();

}

void Init(void)

{

int gd=DETECT,gm;

initgraph(&gd,&gm,"c:\\tc");

cleardevice();

}

void DrawK(void)

{

setcolor(11);

setlinestyle(SOLID_LINE,0,THICK_WIDTH);

for(i=50;i<=600;i+=10)

{

rectangle(i,40,i+10,49); /*画出上边框*/

rectangle(i,451,i+10,460); /*画出下边框*/

}

for(i=40;i<=450;i+=10)

{

rectangle(50,i,59,i+10); /*画出左边框*/

rectangle(601,i,610,i+10); /*画出右边框*/

}

}

void GamePlay(char ch)

{

randomize(); /*随机数发生器*/

food.yes=1; /*1代表要出现食物,0表示以存在食物*/

snake.life=0;

snake.direction=1;

snake.x[0]=100;snake.y[0]=100;

snake.x[1]=110;snake.y[1]=100;

snake.node=2;

PrScore();

while(1) /*可以重复游戏*/

{

while(!kbhit()) /*在没有按键的情况下蛇自己移动*/

{

if(food.yes==1) /*需要食物*/

{

food.x=rand()%400+60;

food.y=rand()%350+60; /*使用rand函数随机产生食物坐标*/

while(food.x%10!=0)

food.x++;

while(food.y%10!=0)

food.y++; /*判断食物是否出现在整格里*/

food.yes=0; /*现在有食物了*/

}

if(food.yes==0) /*有食物了就要显示出来*/

{

setcolor(GREEN);

rectangle(food.x,food.y,food.x+10,food.y-10);

}

for(i=snake.node-1;i>0;i--) /*贪吃蛇的移动算法*/

{

snake.x[i]=snake.x[i-1];

snake.y[i]=snake.y[i-1]; /*贪吃蛇的身体移动算法*/

}

switch(snake.direction) /*贪吃蛇的头部移动算法,以此来控制移动*/

{

case 1:snake.x[0]+=10;break;

case 2:snake.x[0]-=10;break;

case 3:snake.y[0]-=10;break;

case 4:snake.y[0]+=10;break;

}

for(i=3;i
<snake.node;i++) *判断是否头部与身体相撞*
{

if(snake.x[i]==snake.x[0]&&snake.y[i]==snake.y[0])

{

GameOver();

snake.life=1;

break;

}

}

/*下面是判断是否撞到墙壁*/

if(snake.x[0]595||snake.y[0]455)

{

GameOver();

snake.life=1;

}

if(snake.life==1) /*如果死亡就退出循环*/

break;

if(snake.x[0]==food.x&&snake.y[0]==food.y) /*判断蛇是否吃到食物*/

{

setcolor(0);

rectangle(food.x,food.y,food.x+10,food.y-10); /*吃的食物后用黑色将食物擦去*/

snake.x[snake.node]=-20;snake.y[snake.node]=-20; /*现把增加的一节放到看不到的地方去*/

snake.node++;

food.yes=1;

score+=10;

PrScore();

}

setcolor(4); /*每次移动后将后面的身体擦去*/

for(i=0;i
<snake.node;i++)
rectangle(snake.x[i],snake.y[i],snake.x[i]+10,snake.y[i]-10);

delay(gamespeed);

DELAY(ch);

setcolor(0);

rectangle(snake.x[snake.node-1],snake.y[snake.node-1],snake.x[snake.node-1]+10,snake.y[snake.node-1]-10);

}

if(snake.life==1)

break;

key=bioskey(0); /*接受按键*/

if(key==ESC)

break;

else

if(key==UP&&snake.direction!=4)/*判断是否改变方向*/

snake.direction=3;

else

if(key==RIGHT&&snake.direction!=2)

snake.direction=1;

else

if(key==LEFT&&snake.direction!=1)

snake.direction=2;

else

if(key==DOWN&&snake.direction!=3)

snake.direction=4;

}

}

void GameOver(void)

{

cleardevice();

setcolor(RED);

settextstyle(0,0,4);

outtextxy(200,200,"GAME OVER");

getch();

}

void PrScore(void)

{

char str[10];

setfillstyle(SOLID_FILL,YELLOW);

bar(50,15,220,35);

setcolor(6);

settextstyle(0,0,2);

sprintf(str,"scord:%d",score);

outtextxy(55,20,str);

}

void Close(void)

{

getch();

closegraph();

}

贪吃蛇

注:使用Dev-C++编译运行!

#include

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#include

#include

#include

#include

#include

using namespace std;int x=0,y=0;/* Colors defined for SetColor(int) */ enum { BLACK = 0, DARK_BLUE = 1, DARK_GREEN = 2, TEAL = 3, DARK_RED = 4, DARK_PURPLE = 5, GOLD = 6, GREY = 7, DARK_WHITE = 8, BLUE = 9, GREEN = 10, CYAN = 11, RED = 12, PURPLE = 13, YELLOW = 14, WHITE = 15, };void SetColor(const int foreground, const int background) { int Color = foreground + (background * 16); HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE); SetConsoleTextAttribute(hConsole, Color); return; } int cc;int main(){ system("title Move 1.3"); SetColor(BLUE,WHITE); int cc=getch(); switch(cc) { case 'a': if(x>0)x--; break; case 'd': if(x<76)x++; break; case 'w': if(y>0)y--; break; case 's': if(y<19)y++; break; case 27: if(MessageBox(FindWindow("ConsoleWindowClass",NULL),"Exit?","Question",MB_YESNO)==6) return 0; } system("cls"); for (int i=0;i
<y;i++)cout<<'\n'; for (int i="y;i<20;i++)cout<<'\n';" '; cout<<"●"; setcolor(gold,white);cout<
Exit\td ->right\ta-> left\tw -> up\t s -> down";SYSTEMTIME sysTime; ZeroMemory(&sysTime, sizeof(sysTime)); GetLocalTime(&sysTime); printf("\nYear:%d Month:%d Day:%d(%d) %d:%d:",sysTime.wYear,sysTime.wMonth,sysTime.wDay,sysTime.wDayOfWeek,sysTime.wHour,sysTime.wMinute); if(sysTime.wSecond<10)printf("0"); printf("%d",sysTime.wSecond); main(); return 0;}

像素射击:int anim abc_fade_in 0x7f010001

int anim abc_fade_out 0x7f010002

int anim abc_grow_fade_in_from_bottom 0x7f010003

int anim abc_popup_enter 0x7f010004

int anim abc_popup_exit 0x7f010005

int anim abc_shrink_fade_out_from_bottom 0x7f010006

int anim abc_slide_in_bottom 0x7f010007

int anim abc_slide_in_top 0x7f010008

int anim abc_slide_out_bottom 0x7f010009

int anim abc_slide_out_top 0x7f01000a

int anim abc_tooltip_enter 0x7f01000b

int anim abc_tooltip_exit 0x7f01000c

int attr actionBarDivider 0x7f040001

int attr actionBarItemBackground 0x7f040002

int attr actionBarPopupTheme 0x7f040003

int attr actionBarSize 0x7f040004

int attr actionBarSplitStyle 0x7f040005

int attr actionBarStyle 0x7f040006

int attr actionBarTabBarStyle 0x7f040007

int attr actionBarTabStyle 0x7f040008

int attr actionBarTabTextStyle 0x7f040009

int attr actionBarTheme 0x7f04000a

int attr actionBarWidgetTheme 0x7f04000b

int attr actionButtonStyle 0x7f04000c

int attr actionDropDownStyle 0x7f04000d

int attr actionLayout 0x7f04000e

int attr actionMenuTextAppearance 0x7f04000f

int attr actionMenuTextColor 0x7f040010

int attr actionModeBackground 0x7f040011

int attr actionModeCloseButtonStyle 0x7f040012

int attr actionModeCloseDrawable 0x7f040013

int attr actionModeCopyDrawable 0x7f040014

int attr actionModeCutDrawable 0x7f040015

int attr actionModeFindDrawable 0x7f040016

int attr actionModePasteDrawable 0x7f040017

int attr actionModePopupWindowStyle 0x7f040018

int attr actionModeSelectAllDrawable 0x7f040019

int attr actionModeShareDrawable 0x7f04001a

int attr actionModeSplitBackground 0x7f04001b

int attr actionModeStyle 0x7f04001c

int attr actionModeWebSearchDrawable 0x7f04001d

int attr actionOverflowButtonStyle 0x7f04001e

int attr actionOverflowMenuStyle 0x7f04001f

int attr actionProviderClass 0x7f040020

int attr actionViewClass 0x7f040021

int attr activityChooserViewStyle 0x7f040022

int attr alertDialogButtonGroupStyle 0x7f040023

int attr alertDialogCenterButtons 0x7f040024

int attr alertDialogStyle 0x7f040025

int attr alertDialogTheme 0x7f040026

int attr allowStacking 0x7f040027

int attr alpha 0x7f040028

int attr alphabeticModifiers 0x7f040029

int attr arrowHeadLength 0x7f04002a

int attr arrowShaftLength 0x7f04002b

int attr autoCompleteTextViewStyle 0x7f04002c

int attr autoSizeMaxTextSize 0x7f04002d

int attr autoSizeMinTextSize 0x7f04002e

int attr autoSizePresetSizes 0x7f04002f

int attr autoSizeStepGranularity 0x7f040030

int attr autoSizeTextType 0x7f040031

int attr background 0x7f040032

int attr backgroundSplit 0x7f040033

int attr backgroundStacked 0x7f040034

int attr backgroundTint 0x7f040035

int attr backgroundTintMode 0x7f040036

int attr barLength 0x7f040037

int attr borderlessButtonStyle 0x7f040038

int attr buttonBarButtonStyle 0x7f040039

int attr buttonBarNegativeButtonStyle 0x7f04003a

int attr buttonBarNeutralButtonStyle 0x7f04003b

int attr buttonBarPositiveButtonStyle 0x7f04003c

int attr buttonBarStyle 0x7f04003d

int attr buttonGravity 0x7f04003e

int attr buttonIconDimen 0x7f04003f

int attr buttonPanelSideLayout 0x7f040040

int attr buttonStyle 0x7f040041

int attr buttonStyleSmall 0x7f040042

int attr buttonTint 0x7f040043

int attr buttonTintMode 0x7f040044

int attr checkboxStyle 0x7f040045

int attr checkedTextViewStyle 0x7f040046

int attr closeIcon 0x7f040047

int attr closeItemLayout 0x7f040048

int attr collapseContentDescription 0x7f040049

int attr collapseIcon 0x7f04004a

int attr color 0x7f04004b

int attr colorAccent 0x7f04004c

int attr colorBackgroundFloating 0x7f04004d

int attr colorButtonNormal 0x7f04004e

int attr colorControlActivated 0x7f04004f

int attr colorControlHighlight 0x7f040050

int attr colorControlNormal 0x7f040051

int attr colorError 0x7f040052

int attr colorPrimary 0x7f040053

int attr colorPrimaryDark 0x7f040054

int attr colorSwitchThumbNormal 0x7f040055

int attr commitIcon 0x7f040056

int attr contentDescription 0x7f040057

int attr contentInsetEnd 0x7f040058

int attr contentInsetEndWithActions 0x7f040059

int attr contentInsetLeft 0x7f04005a

int attr contentInsetRight 0x7f04005b

int attr contentInsetStart 0x7f04005c

int attr contentInsetStartWithNavigation 0x7f04005d

int attr controlBackground 0x7f04005e

int attr coordinatorLayoutStyle 0x7f04005f

int attr customNavigationLayout 0x7f040060

int attr defaultQueryHint 0x7f040061

int attr dialogCornerRadius 0x7f040062

int attr dialogPreferredPadding 0x7f040063

int attr dialogTheme 0x7f040064

int attr displayOptions 0x7f040065

int attr divider 0x7f040066

int attr dividerHorizontal 0x7f040067

int attr dividerPadding 0x7f040068

int attr dividerVertical 0x7f040069

int attr drawableSize 0x7f04006a

int attr drawerArrowStyle 0x7f04006b

int attr dropDownListViewStyle 0x7f04006c

int attr dropdownListPreferredItemHeight 0x7f04006d

int attr editTextBackground 0x7f04006e

int attr editTextColor 0x7f04006f

int attr editTextStyle 0x7f040070

int attr elevation 0x7f040071

int attr expandActivityOverflowButtonDrawable 0x7f040072

int attr firstBaselineToTopHeight 0x7f040073

int attr font 0x7f040074

int attr fontFamily 0x7f040075

int attr fontProviderAuthority 0x7f040076

int attr fontProviderCerts 0x7f040077

int attr fontProviderFetchStrategy 0x7f040078

int attr fontProviderFetchTimeout 0x7f040079

int attr fontProviderPackage 0x7f04007a

int attr fontProviderQuery 0x7f04007b

int attr fontStyle 0x7f04007c

int attr fontVariationSettings 0x7f04007d

int attr fontWeight 0x7f04007e

int attr gapBetweenBars 0x7f04007f

int attr goIcon 0x7f040080

int attr height 0x7f040081

int attr hideOnContentScroll 0x7f040082

int attr homeAsUpIndicator 0x7f040083

int attr homeLayout 0x7f040084

int attr icon 0x7f040085

int attr iconTint 0x7f040086

int attr iconTintMode 0x7f040087

int attr iconifiedByDefault 0x7f040088

int attr imageButtonStyle 0x7f040089

int attr indeterminateProgressStyle 0x7f04008a

int attr initialActivityCount 0x7f04008b

int attr isLightTheme 0x7f04008c

int attr itemPadding 0x7f04008d

int attr keylines 0x7f04008e

int attr lastBaselineToBottomHeight 0x7f04008f

int attr layout 0x7f040090

int attr layout_anchor 0x7f040091

int attr layout_anchorGravity 0x7f040092

int attr layout_behavior 0x7f040093

int attr layout_dodgeInsetEdges 0x7f040094

int attr layout_insetEdge 0x7f040095

int attr layout_keyline 0x7f040096

int attr lineHeight 0x7f040097

int attr listChoiceBackgroundIndicator 0x7f040098

int attr listDividerAlertDialog 0x7f040099

int attr listItemLayout 0x7f04009a

int attr listLayout 0x7f04009b

int attr listMenuViewStyle 0x7f04009c

int attr listPopupWindowStyle 0x7f04009d

int attr listPreferredItemHeight 0x7f04009e

int attr listPreferredItemHeightLarge 0x7f04009f

int attr listPreferredItemHeightSmall 0x7f0400a0

int attr listPreferredItemPaddingLeft 0x7f0400a1

int attr listPreferredItemPaddingRight 0x7f0400a2

int attr logo 0x7f0400a3

int attr logoDescription 0x7f0400a4

int attr maxButtonHeight 0x7f0400a5

int attr measureWithLargestChild 0x7f0400a6

int attr multiChoiceItemLayout 0x7f0400a7

int attr navigationContentDescription 0x7f0400a8

int attr navigationIcon 0x7f0400a9

int attr navigationMode 0x7f0400aa

int attr numericModifiers 0x7f0400ab

int attr overlapAnchor 0x7f0400ac

int attr paddingBottomNoButtons 0x7f0400ad

int attr paddingEnd 0x7f0400ae

int attr paddingStart 0x7f0400af

int attr paddingTopNoTitle 0x7f0400b0

int attr panelBackground 0x7f0400b1

int attr panelMenuListTheme 0x7f0400b2

int attr panelMenuListWidth 0x7f0400b3

int attr popupMenuStyle 0x7f0400b4

int attr popupTheme 0x7f0400b5

int attr popupWindowStyle 0x7f0400b6

int attr preserveIconSpacing 0x7f0400b7

int attr progressBarPadding 0x7f0400b8

int attr progressBarStyle 0x7f0400b9

int attr queryBackground 0x7f0400ba

int attr queryHint 0x7f0400bb

int attr radioButtonStyle 0x7f0400bc

int attr ratingBarStyle 0x7f0400bd

int attr ratingBarStyleIndicator 0x7f0400be

int attr ratingBarStyleSmall 0x7f0400bf

int attr searchHintIcon 0x7f0400c0

int attr searchIcon 0x7f0400c1

int attr searchViewStyle 0x7f0400c2

int attr seekBarStyle 0x7f0400c3

int attr selectableItemBackground 0x7f0400c4

int attr selectableItemBackgroundBorderless 0x7f0400c5

int attr showAsAction 0x7f0400c6

int attr showDividers 0x7f0400c7

int attr showText 0x7f0400c8

int attr showTitle 0x7f0400c9

int attr singleChoiceItemLayout 0x7f0400ca

int attr spinBars 0x7f0400cb

int attr spinnerDropDownItemStyle 0x7f0400cc

int attr spinnerStyle 0x7f0400cd

int attr splitTrack 0x7f0400ce

int attr srcCompat 0x7f0400cf

int attr state_above_anchor 0x7f0400d0

int attr statusBarBackground 0x7f0400d1

int attr subMenuArrow 0x7f0400d2

int attr submitBackground 0x7f0400d3

int attr subtitle 0x7f0400d4

int attr subtitleTextAppearance 0x7f0400d5

int attr subtitleTextColor 0x7f0400d6

int attr subtitleTextStyle 0x7f0400d7

int attr suggestionRowLayout 0x7f0400d8

int attr switchMinWidth 0x7f0400d9

int attr switchPadding 0x7f0400da

int attr switchStyle 0x7f0400db

int attr switchTextAppearance 0x7f0400dc

int attr textAllCaps 0x7f0400dd

int attr textAppearanceLargePopupMenu 0x7f0400de

int attr textAppearanceListItem 0x7f0400df

int attr textAppearanceListItemSecondary 0x7f0400e0

int attr textAppearanceListItemSmall 0x7f0400e1

int attr textAppearancePopupMenuHeader 0x7f0400e2

int attr textAppearanceSearchResultSubtitle 0x7f0400e3

int attr textAppearanceSearchResultTitle 0x7f0400e4

int attr textAppearanceSmallPopupMenu 0x7f0400e5

int attr textColorAlertDialogListItem 0x7f0400e6

int attr textColorSearchUrl 0x7f0400e7

int attr theme 0x7f0400e8

int attr thickness 0x7f0400e9

int attr thumbTextPadding 0x7f0400ea

int attr thumbTint 0x7f0400eb

int attr thumbTintMode 0x7f0400ec

int attr tickMark 0x7f0400ed

int attr tickMarkTint 0x7f0400ee

int attr tickMarkTintMode 0x7f0400ef

int attr tint 0x7f0400f0

int attr tintMode 0x7f0400f1

int attr title 0x7f0400f2

int attr titleMargin 0x7f0400f3

int attr titleMarginBottom 0x7f0400f4

int attr titleMarginEnd 0x7f0400f5

int attr titleMarginStart 0x7f0400f6

int attr titleMarginTop 0x7f0400f7

int attr titleMargins 0x7f0400f8

int attr titleTextAppearance 0x7f0400f9

int attr titleTextColor 0x7f

以下是贪吃蛇源代码:

#include

#include

#include

#include

#include

#define N 21

void gotoxy(int x,int y)//位置函数

{

COORD pos;

pos.X=2*x;

pos.Y=y;

SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);

}

void color(int a)//颜色函数

{

SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),a);

}

void init(int apple[2])//初始化函数(初始化围墙、显示信息、苹果)

{

int i,j;//初始化围墙

int wall[N+2][N+2]={{0}};

for(i=1;i<=N;i++)

{

for(j=1;j<=N;j++)

wall[i][j]=1;

}

color(11);

for(i=0;i
<n+2;i++)
{

for(j=0;j
<n+2;j++)
{

if(wall[i][j])

cout<<"■";

else cout<<"□" ;

}

cout<
<endl;
}

gotoxy(N+3,1);//显示信息

color(20);

cout<<"按 W S A D 移动方向"<
<endl;
gotoxy(N+3,2);

color(20);

cout<<"按任意键暂停"<
<endl;
gotoxy(N+3,3);

color(20);

cout<<"得分:"<
<endl;
apple[0]=rand()%N+1;//苹果

apple[1]=rand()%N+1;

gotoxy(apple[0],apple[1]);

color(12);

cout<<"●"<
<endl;
}

int main()

{

int i,j;

int** snake=NULL;

int apple[2];

int score=0;

int tail[2];

int len=3;

char ch='p';

srand((unsigned)time(NULL));

init(apple);

snake=(int**)realloc(snake,sizeof(int*)*len);

for(i=0;i
<len;i++)
snake[i]=(int*)malloc(sizeof(int)*2);

for(i=0;i
<len;i++)
{

snake[i][0]=N/2;

snake[i][1]=N/2+i;

gotoxy(snake[i][0],snake[i][1]);

color(14);

cout<<""<
<endl;
}

while(1)//进入消息循环

{

tail[0]=snake[len-1][0];

tail[1]=snake[len-1][1];

gotoxy(tail[0],tail[1]);

color(11);

cout<<"■"<
<endl;
for(i=len-1;i>0;i--)

{

snake[i][0]=snake[i-1][0];

snake[i][1]=snake[i-1][1];

gotoxy(snake[i][0],snake[i][1]);

color(14);

cout<<""<
<endl;
}

if(kbhit())

{

gotoxy(0,N+2);

ch=getche();

}

switch(ch)

{

case 'w':snake[0][1]--;break;

case 's':snake[0][1]++;break;

case 'a':snake[0][0]--;break;

case 'd':snake[0][0]++;break;

default: break;

}

gotoxy(snake[0][0],snake[0][1]);

color(14);

cout<<""<
<endl;
Sleep(abs(200-0.5*score));

if(snake[0][0]==apple[0]&&snake[0][1]==apple[1])//吃掉苹果后蛇分数加1,蛇长加1

{

score++;

len++;

snake=(int**)realloc(snake,sizeof(int*)*len);

snake[len-1]=(int*)malloc(sizeof(int)*2);

apple[0]=rand()%N+1;

apple[1]=rand()%N+1;

gotoxy(apple[0],apple[1]);

color(12);

cout<<"●"<
<endl;
gotoxy(N+5,3);

color(20);

cout<
<score<<endl;
}

if(snake[0][1]==0||snake[0][1]==N||snake[0][0]==0||snake[0][0]==N)//撞到围墙后失败

{

gotoxy(N/2,N/2);

color(30);

cout<<"失败!!!"<
<endl;
for(i=0;i
<len;i++)
free(snake[i]);

Sleep(INFINITE);

exit(0);

}

}

return 0;

}
</len;i++)
</endl;
</score<<endl;
</endl;
</endl;
</endl;
</endl;
</endl;
</len;i++)
</len;i++)
</endl;
</endl;
</endl;
</endl;
</endl;
</n+2;j++)
</n+2;i++)

</y;i++)cout<

</endl;
</endl;
</endl;
</endl;\
</endl;
</endl;
</endl;
</endl;
</endl;
</endl;
</endl;
</endl;
</endl;
</endl;
</endl;
</endl;

</endl;
</endl;
</endl;
</endl;
</endl;
</endl;
</endl;
</endl;
</endl;
</endl;
</endl;
</endl;
</endl;

</endl;

</endl;
</endl;

</title;
</score;

</str[i];

</title;
</score;
</a.x<
</ch;
</ch;

帮忙翻译,谢谢,分分送上。

都是用翻译网站的!完全不准确.
提供更多的港口较少的空间。北电以太网路由交换机5510交换机相比,三千七百五十〇克交换机,提供了1.8倍以上的港口41 %的空间较小。
交换结构的能力:以太网路由交换机5510拥有5倍,更快的交换结构比的三七五○克( 160 Gbps的主场迎战32 Gbps的) 。北电能力大大提高,是指绩效将不会受到阻碍,因为要求的需求,更多的切换功能。
堆叠吞吐量:为一个单一的开关,以太网路由交换机5510拥有的2.5倍,更大的堆叠带宽比3750克( 80 Gbps的主场迎战32 Gbps的) 。
为充分栈,以太网路由交换机5510拥有的20倍更大的堆叠能力,比的Cisco Catalyst三七五〇克( 640 Gbps的主场迎战32 Gbps的) 。该以太网路由交换机5510采用点对点的流量,而到三七五零克使用双戒指。在案件的失败,到Cisco Catalyst三七五〇克的堆叠吞吐量下降了50 % 。与以太网路由交换机5510 ,吞吐量为2开关毗邻失败的开关减少了50 % ,但停留在80 Gbps的所有其他交换机在堆叠。
休会连接器:在以太网路由交换机5510 ,堆叠连接器休会,并提供更好的连接比三千七百五克的伸出连接器,导致在损失方面,从偶然的碰撞。
QoS支持:北电以太网路由交换机5510提供广泛的QoS与8基于硬件的队列每端口,包括堆叠端口,允许用户定义八个不同交通的优先次序,作为相比,只有4个队列,每个端口为三七五○克。 4队列可能不足够的优先次序为关键任务的交通。此外,北电网络提供QoS的精灵高效的QoS开关配置和政策服务,为企业范围的政策管理。
支持:北电的供电解决方案可以功率至4失败,同时开关。与北电的800瓦以太网路由交换机10个供电单位,多达四个失败的网络设备可以同时接收退休保障计划的支持。与思科的解决方案,多达6个开关可能连接。不过,思科公司的电力供应只能电力一次失败切换在同一时间。有没有权力冗余如果有一个以上的交换机失败。
提供可靠性计算,平均间隔时间衰竭( MTBF值)速率。
表3定义预测均值的时间之间的失效( MTBF值) ,利率为以太网
提供更多的港口较少的空间。北电以太网路由交换机5510交换机相比,三千七百五十〇克的Cisco Catalyst交换机,提供了1.8倍以上的港口41 %的空间较小。
交换结构的能力:以太网路由交换机5510拥有5倍,更快的交换结构比的Cisco Catalyst三七五○克( 160 Gbps的主场迎战32 Gbps的) 。北电能力大大提高,是指绩效将不会受到阻碍,因为要求的需求,更多的切换功能。
堆叠吞吐量:为一个单一的开关,以太网路由交换机5510拥有的2.5倍,更大的堆叠带宽比的Cisco Catalyst 3750克( 80 Gbps的主场迎战32 Gbps的) 。
为充分栈,以太网路由交换机5510拥有的20倍更大的堆叠能力,比的Cisco Catalyst三七五〇克( 640 Gbps的主场迎战32 Gbps的) 。该以太网路由交换机5510采用点对点的流量,而到Cisco Catalyst三七五零克使用双戒指。在案件的失败,到Cisco Catalyst三七五〇克的堆叠吞吐量下降了50 % 。与以太网路由交换机5510 ,吞吐量为2开关毗邻失败的开关减少了50 % ,但停留在80 Gbps的所有其他交换机在堆叠。
休会连接器:在以太网路由交换机5510 ,堆叠连接器休会,并提供更好的连接比的Cisco Catalyst三千七百五克的伸出连接器,导致在损失方面,从偶然的碰撞。
QoS支持:北电以太网路由交换机5510提供广泛的QoS与8基于硬件的队列每端口,包括堆叠端口,允许用户定义八个不同交通的优先次序,作为相比,只有4个队列,每个端口为的Cisco Catalyst三七五○克。 4队列可能不足够的优先次序为关键任务的交通。此外,北电网络提供QoS的精灵高效的QoS开关配置和Optivity *政策服务,为企业范围的政策管理。
rpsu支持:北电的供电解决方案可以功率至4失败,同时开关。与北电的800瓦以太网路由交换机10个供电单位,多达四个失败的网络设备可以同时接收退休保障计划的支持。与思科的解决方案,多达6个开关可能连接。不过,思科公司的电力供应只能电力一次失败切换在同一时间。有没有权力冗余如果有一个以上的Cisco交换机有失败。
提供可靠性计算,平均间隔时间衰竭( MTBF值)速率。
表3定义预测均值的时间之间的失效( MTBF值) ,利率为以太网路由交换机5510交换机。
Providing More Ports in Less Space. Nortel Ethernet Routing Switch 5510 switch, compared to Cisco Catalyst 3750G switch, provides 1.8 times more ports in 41 percent less space.
Switch fabric capacity: The Ethernet Routing Switch 5510 has a five times faster switch fabric than Cisco Catalyst 3750G (160 Gbps vs. 32 Gbps). Nortel greater capacity means that performance will not be hindered as requirements demand more switching capability.
Stacking throughput: For a single switch, the Ethernet Routing Switch 5510 has 2.5 times greater stacking bandwidth than Cisco Catalyst 3750G (80 Gbps vs. 32 Gbps).
For a full stack, the Ethernet Routing Switch 5510 has 20 times greater stacking capability than Cisco Catalyst 3750G (640 Gbps vs. 32 Gbps). The Ethernet Routing Switch 5510 uses point-to-point traffic flow, whereas Cisco Catalyst 3750G uses dual rings. In case of failure, Cisco Catalyst 3750G’s stacking throughput drops by 50%. With the Ethernet Routing Switch 5510, the throughput for the two switches adjacent to the failed switch decreases by 50% but stays at 80 Gbps for all the other switches in the stack.
Recessed connectors: On the Ethernet Routing Switch 5510, the stacking connectors are recessed and provide better connection than Cisco Catalyst 3750G’s protruded connectors, which result in loss of connection from accidental bumping.
QoS Support: Nortel Ethernet Routing Switch 5510 provides extensive QoS with eight hardware-based queues per port, including the stacking ports, allowing users to define eight different traffic priorities, as compared to only four queues per port for the Cisco Catalyst 3750G. Four queues may not be sufficient for prioritization of mission-critical traffic. Additionally, Nortel provides the QOS Wizard for efficient QoS switch configuration, and Optivity Policy Services for Enterprise-wide policy management.
RPSU support: Nortel power supply solution can power up to 4 failed switches simultaneously. With Nortel’s 800-watt Ethernet Routing Switch 10 Power Supply Unit, up to four failed network devices can simultaneously receive RPS support. With Cisco’s solution, up to 6 switches may be connected. However, the Cisco power supply can only power one failed switch at one time. There is no power redundancy if more than one Cisco switch were to fail.
Provide reliability calculations; Mean Time Between Failure (MTBF) rates.
Table 3 defines the predicted Mean-Time-Between-Failure (MTBF) rates for the Ethernet Routing Switch 5510 switches.

想从事物流业要做哪些准备

小同志,给你一点忠告,你最大的准备就是“吃苦”!
我的情况和你一样,物流并不是书面上的概念,而是实实在在的工作,你从事这行,最起码要熟悉基层,熟悉你最看不起的人,熟悉你所不屑的事,在实际工作中锻炼,整天跑断腿,磨破嘴,是很吃苦的!!!!!
证书只是方便面试,在工作中实际用不上什么,上有所成绩学回2样,1是口才,2是做人!这2个OK你一切都OK啦
我学的专业是 现代物流 ,现在在一个库里上班,实习中,其实学这些证书不见得有用,现在国内实物流际情况跟书本上, 你脑子里的根本不太一样,感觉学的知识用不大上,证书只是在面试的时候起点作用而已。我的意见仅供参考!~
我是一名即将毕业的学生,专业是市场营销,但我一直在为以后搞物流工作而准备,对于这方面的情况我咨询过不少企业界有关人士和物流专业的老师,以下经验仅供参考:
一、学好数学、英语、运筹学、统计学等这方面课程,这是你以后有机会晋升为高层的知识基础,物流工作与这些知识息息相关。
二、抽空温习一下战略管理、运营管理、西方经济学、管理学,毕竟以后的实践还得需要这些理论东西的指导。也许你可能认为这些知识很抽象,应用性很差,实践性不强,但是搞经济、从管理关键在于悟和闯,悟和闯是靠这些知识为指导的。
三、就是多看一下物流专业的有关书籍,但是不能泛泛而看,要有重点,譬如我要搞仓储我就注重仓储方面的知识,要搞配送我就注重配送方面的知识,其他方面的东西但也不能不了解,因为毕竟物流是一个系统工程,需要的学科知识很多。
四、一定要有较好的计算机网络知识,会操作物流管理软件。
五、最好能在毕业之前,或实习期间到一家正规的企业物流部门或物流企业进行一下实际操作,积累这方面的操作技术经验。
如果想跟我进一步交流的话:QQ:416212293

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