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c语言贪吃蛇代码全解,求贪吃蛇的c语言代码,觉得挺好玩的详细介绍

本文目录一览: 求贪吃蛇的c语言代码,觉得挺好玩的

。。4555555555555

用C语言怎么做贪吃蛇游戏?

代码:
#define N 200
#include

#include

#include

#define LEFT 0x4b00

#define RIGHT 0x4d00

#define DOWN 0x5000

#define UP 0x4800

#define ESC 0x011b

int i,key;

int score=0;/*得分*/

int gamespeed=50000;/*游戏速度自己调整*/

struct Food

{

int x;/*食物的横坐标*/

int y;/*食物的纵坐标*/

int yes;/*判断是否要出现食物的变量*/

}food;/*食物的结构体*/

struct Snake

{

int x〔N〕;

int y〔N〕;

int node;/*蛇的节数*/

int direction;/*蛇移动方向*/

int life;/* 蛇的生命,0活着,1死亡*/

}snake;

void Init(void);/*图形驱动*/

void Close(void);/*图形结束*/

void DrawK(void);/*开始画面*/

void GameOver(void);/*结束游戏*/

void GamePlay(void);/*玩游戏具体过程*/

void PrScore(void);/*输出成绩*/

/*主函数*/

void main(void)

{

Init();/*图形驱动*/

DrawK();/*开始画面*/

GamePlay();/*玩游戏具体过程*/

Close();/*图形结束*/

}

/*图形驱动*/

void Init(void)

{

int gd=DETECT,gm;

initgraph(&gd,&gm,"c:\\tc");

cleardevice();

}

/*开始画面,左上角坐标为(50,40),右下角坐标为(610,460)的围墙*/

void DrawK(void)

{

/*setbkcolor(LIGHTGREEN);*/

setcolor(11);

setlinestyle(SOLID_LINE,0,THICK_WIDTH);/*设置线型*/

for(i=50;i<=600;i+=10)/*画围墙*/

{

rectangle(i,40,i+10,49); /*上边*/

rectangle(i,451,i+10,460);/*下边*/

}

for(i=40;i<=450;i+=10)

{

rectangle(50,i,59,i+10); /*左边*/

rectangle(601,i,610,i+10);/*右边*/

}

}

贪吃蛇c语言代码

#define N 200
#include

#include

#include

#define LEFT 0x4b00

#define RIGHT 0x4d00

#define DOWN 0x5000

#define UP 0x4800

#define ESC 0x011b

int i,key;

int score=0;/*得分*/

int gamespeed=50000;/*游戏速度自己调整*/

struct Food

{

int x;/*食物的横坐标*/

int y;/*食物的纵坐标*/

int yes;/*判断是否要出现食物的变量*/

}food;/*食物的结构体*/

struct Snake

{

int x[N];

int y[N];

int node;/*蛇的节数*/

int direction;/*蛇移动方向*/

int life;/* 蛇的生命,0活着,1死亡*/

}snake;

void Init(void);/*图形驱动*/

void Close(void);/*图形结束*/

void DrawK(void);/*开始画面*/

void GameOver(void);/*结束游戏*/

void GamePlay(void);/*玩游戏具体过程*/

void PrScore(void);/*输出成绩*/

/*主函数*/

void main(void)

{

Init();/*图形驱动*/

DrawK();/*开始画面*/

GamePlay();/*玩游戏具体过程*/

Close();/*图形结束*/

}

/*图形驱动*/

void Init(void)

{

int gd=DETECT,gm;

initgraph(&gd,&gm,"c:\\tc");

cleardevice();

}

/*开始画面,左上角坐标为(50,40),右下角坐标为(610,460)的围墙*/

void DrawK(void)

{

/*setbkcolor(LIGHTGREEN);*/

setcolor(11);

setlinestyle(SOLID_LINE,0,THICK_WIDTH);/*设置线型*/

for(i=50;i<=600;i+=10)/*画围墙*/

{

rectangle(i,40,i+10,49); /*上边*/

rectangle(i,451,i+10,460);/*下边*/

}

for(i=40;i<=450;i+=10)

{

rectangle(50,i,59,i+10); /*左边*/

rectangle(601,i,610,i+10);/*右边*/

}

}

/*玩游戏具体过程*/

void GamePlay(void)

{

randomize();/*随机数发生器*/

food.yes=1;/*1表示需要出现新食物,0表示已经存在食物*/

snake.life=0;/*活着*/

snake.direction=1;/*方向往右*/

snake.x[0]=100;snake.y[0]=100;/*蛇头*/

snake.x[1]=110;snake.y[1]=100;

snake.node=2;/*节数*/

PrScore();/*输出得分*/

while(1)/*可以重复玩游戏,压ESC键结束*/

{

while(!kbhit())/*在没有按键的情况下,蛇自己移动身体*/

{

if(food.yes==1)/*需要出现新食物*/

{

food.x=rand()%400+60;

food.y=rand()%350+60;

while(food.x%10!=0)/*食物随机出现后必须让食物能够在整格内,这样才可以让蛇吃到*/

food.x++;

while(food.y%10!=0)

food.y++;

food.yes=0;/*画面上有食物了*/

}

if(food.yes==0)/*画面上有食物了就要显示*/

{

setcolor(GREEN);

rectangle(food.x,food.y,food.x+10,food.y-10);

}

for(i=snake.node-1;i>0;i--)/*蛇的每个环节往前移动,也就是贪吃蛇的关键算法*/

{

snake.x[i]=snake.x[i-1];

snake.y[i]=snake.y[i-1];

}

/*1,2,3,4表示右,左,上,下四个方向,通过这个判断来移动蛇头*/

switch(snake.direction)

{

case 1:snake.x[0]+=10;break;

case 2: snake.x[0]-=10;break;

case 3: snake.y[0]-=10;break;

case 4: snake.y[0]+=10;break;

}

for(i=3;i
<snake.node;i++) *从蛇的第四节开始判断是否撞到自己了,因为蛇头为两节,第三节不可能拐过来*
{

if(snake.x[i]==snake.x[0]&&snake.y[i]==snake.y[0])

{

GameOver();/*显示失败*/

snake.life=1;

break;

}

}

if(snake.x[0]<55||snake.x[0]>595||snake.y[0]<55||

snake.y[0]>455)/*蛇是否撞到墙壁*/

{

GameOver();/*本次游戏结束*/

snake.life=1; /*蛇死*/

}

if(snake.life==1)/*以上两种判断以后,如果蛇死就跳出内循环,重新开始*/

break;

if(snake.x[0]==food.x&&snake.y[0]==food.y)/*吃到食物以后*/

{

setcolor(0);/*把画面上的食物东西去掉*/

rectangle(food.x,food.y,food.x+10,food.y-10);

snake.x[snake.node]=-20;snake.y[snake.node]=-20;

/*新的一节先放在看不见的位置,下次循环就取前一节的位置*/

snake.node++;/*蛇的身体长一节*/

food.yes=1;/*画面上需要出现新的食物*/

score+=10;

PrScore();/*输出新得分*/

}

setcolor(4);/*画出蛇*/

for(i=0;i
<snake.node;i++)
rectangle(snake.x[i],snake.y[i],snake.x[i]+10,

snake.y[i]-10);

delay(gamespeed);

setcolor(0);/*用黑色去除蛇的的最后一节*/

rectangle(snake.x[snake.node-1],snake.y[snake.node-1],

snake.x[snake.node-1]+10,snake.y[snake.node-1]-10);

} /*endwhile(!kbhit)*/

if(snake.life==1)/*如果蛇死就跳出循环*/

break;

key=bioskey(0);/*接收按键*/

if(key==ESC)/*按ESC键退出*/

break;

else

if(key==UP&&snake.direction!=4)

/*判断是否往相反的方向移动*/

snake.direction=3;

else

if(key==RIGHT&&snake.direction!=2)

snake.direction=1;

else

if(key==LEFT&&snake.direction!=1)

snake.direction=2;

else

if(key==DOWN&&snake.direction!=3)

snake.direction=4;

}/*endwhile(1)*/

}

/*游戏结束*/

void GameOver(void)

{

cleardevice();

PrScore();

setcolor(RED);

settextstyle(0,0,4);

outtextxy(200,200,"GAME OVER");

getch();

}

/*输出成绩*/

void PrScore(void)

{

char str[10];

setfillstyle(SOLID_FILL,YELLOW);

bar(50,15,220,35);

setcolor(6);

settextstyle(0,0,2);

sprintf(str,"score:%d",score);

outtextxy(55,20,str);

}

/*图形结束*/

void Close(void)

{

getch();

closegraph();

}

你好,很荣幸回答你的问题,我这里是一个c的贪吃蛇源代码,希望对你有帮助,不过运行这个时需要你的软件包含惊蛰EasyX图形函数,比如vc++6.0,如遇到问题问题可以联系我,希望对你有帮助。

#include

#include

#include

#include

#include

#define LEFT 'a'

#define RIGHT 'd'

#define DOWN 's'

#define UP 'w'

#define ESC 27

#define N 200 /*蛇的最大长度*/

int i;

char key;

int score=0; /*得分*/

int gamespeed=100; /*游戏速度自己调整*/

struct Food

{

int x; /*食物的横坐标*/

int y; /*食物的纵坐标*/

int yes; /*判断是否要出现食物的变量*/

}food; /*食物的结构体*/

struct Snake

{

int x[N];

int y[N];

int node; /*蛇的节数*/

int direction; /*蛇移动方向*/

int life; /* 蛇的生命,0活着,1死亡*/

}snake;

void Init(void); /*图形驱动*/

void Close(void); /*图形结束*/

void DrawK(void); /*开始画面*/

void GameOver(void); /*结束游戏*/

void GamePlay(void); /*玩游戏具体过程*/

void PrScore(void); /*输出成绩*/

/*主函数*/

void main(void)

{

Init(); /*图形驱动*/

DrawK(); /*开始画面*/

GamePlay(); /*玩游戏具体过程*/

Close(); /*图形结束*/

}

/*图形驱动*/

void Init(void)

{

int gd=9,gm=2;

initgraph(&gd,&gm," ");

cleardevice();

}

/*开始画面,左上角坐标为(50,40),右下角坐标为(610,460)的围墙*/

void DrawK(void)

{

/*setbkcolor(LIGHTGREEN);*/

setcolor(LIGHTCYAN);

setlinestyle(PS_SOLID,0,1); /*设置线型*/

for(i=50;i<=600;i+=10) /*画围墙*/

{

rectangle(i,40,i+10,49); /*上边*/

rectangle(i,451,i+10,460); /*下边*/

}

for(i=40;i<=450;i+=10)

{

rectangle(50,i,59,i+10); /*左边*/

rectangle(601,i,610,i+10); /*右边*/

}

}

/*玩游戏具体过程*/

void GamePlay(void)

{

srand(time(NULL)); /*随机数发生器*/

food.yes=1; /*1表示需要出现新食物,0表*/

snake.life=0; /*活着*/

snake.direction=1; /*方向往右*/

snake.x[0]=100;snake.y[0]=100; /*蛇头*/

snake.x[1]=110;snake.y[1]=100;

snake.node=2; /*节数*/

PrScore(); /*输出得分*/

while(1) /*可以重复玩游戏,压ESC键*/

{

while(!kbhit()) /*在没有按键的情况下,蛇自*/

{

if(food.yes==1) /*需要出现新食物*/

{

food.x=rand()%400+60;

food.y=rand()%350+60;

while(food.x%10!=0) /*食物随机出现后必须让食物*/

food.x++;

while(food.y%10!=0)

food.y++;

food.yes=0; /*画面上有食物了*/

}

if(food.yes==0) /*画面上有食物了就要显示*/

{

setcolor(GREEN);

rectangle(food.x,food.y,food.x+10,food.y-10);

}

for(i=snake.node-1;i>0;i--) /*蛇的每个环节往前移动,也法/

{

snake.x[i]=snake.x[i-1];

snake.y[i]=snake.y[i-1];

}

/*1,2,3,4表示右,左,上,下四个方向,通过这个判断来移动蛇头*/

switch(snake.direction)

{

case 1: snake.x[0]+=10;break;

case 2: snake.x[0]-=10;break;

case 3: snake.y[0]-=10;break;

case 4: snake.y[0]+=10;break;

}

/*从蛇的第四节开始判断是否撞到自己了,因为蛇头为两节,第三节不可*/

for(i=3;i
<snake.node;i++)
{

if(snake.x[i]==snake.x[0]&&snake.y[i]==snake.y[0])

{

GameOver(); /*显示失败*/

snake.life=1;

break;

}

}

if(snake.x[0]<55||snake.x[0]>595||snake.y[0]<55||snake.y[0]>455) /*蛇是否撞到墙壁*/

{ GameOver(); /*本次游戏结束*/

snake.life=1; /*蛇死*/

}

if(snake.life==1) /*以上两种判断以后,如果蛇*/

break;

if(snake.x[0]==food.x&&snake.y[0]==food.y)/*吃到食物以后*/

{

setcolor(BLACK); /*把画面上的食物东西去*/

rectangle(food.x,food.y,food.x+10,food.y-10);

snake.x[snake.node]=-20;snake.y[snake.node]=-20;

/*新的一节先放在看不见的位置,下次循环就取前一节的位置*/

snake.node++; /*蛇的身体长一节*/

food.yes=1; /*画面上需要出现新的食物*/

score+=10;

PrScore(); /*输出新得分*/

}

setcolor(RED); /*画出蛇*/

for(i=0;i
<snake.node;i++)
rectangle(snake.x[i],snake.y[i],snake.x[i]+10,snake.y[i]-10);

Sleep(gamespeed);

setcolor(BLACK); /*用黑色去除蛇的的最后*/

rectangle(snake.x[snake.node-1],snake.y[snake.node-1],

snake.x[snake.node-1]+10,snake.y[snake.node-1]-10);

} /*endwhile(!kbhit)*/

if(snake.life==1) /*如果蛇死就跳出循环*/

break;

key=getch(); /*接收按键*/

if (key == ESC) break; /*按ESC键退出*/

switch(key)

{

case UP:

if(snake.direction!=4) /*判断是否往相反的方向移动*/

snake.direction=3;

break;

case RIGHT:

if(snake.direction!=2)

snake.direction=1;

break;

case LEFT:

if(snake.direction!=1)

snake.direction=2;

break;

case DOWN:

if(snake.direction!=3)

snake.direction=4;

break;

}

}/*endwhile(1)*/

}

/*游戏结束*/

void GameOver(void)

{

cleardevice();

PrScore();

setcolor(RED);

setfont(56,0,"黑体");

outtextxy(200,200,"GAME OVER");

getch();

}

/*输出成绩*/

void PrScore(void)

{

char str[10];

setfillstyle(YELLOW);

bar(50,15,220,35);

setcolor(BROWN);

setfont(16,0,"宋体");

sprintf(str,"score:%d",score);

outtextxy(55,16,str);

}

/*图形结束*/

void Close(void)

{

closegraph();

}

下面是我做的:

#include

#include

#include

#include

#define UP 0x4800

#define DOWN 0x5000

#define RIGHT 0x4d00

#define LEFT 0x4b00

#define ESC 0x11b

#define ENTER 0x1c0d

#define SPACE 0x3920

struct Food /*食物结构体*/

{

int x;

int y;

int yes;

}food;

struct Snake /*蛇结构体*/

{

int x[100];

int y[100];

int n;

int color;

int direction;

}snake;

int speed=0000;

void main() /*主函数*/

{

void wall();

void start();

void close();

void game();

void score();

void leavl();

void select();

void sw();

int key;

while(1)

{

start();

select();

cleardevice();

wall();

sw();

game();

cleardevice();

setcolor(RED);

outtextxy(250,220,"Please press ESC Quit");

outtextxy(250,240,"Press any-key GO ON");

key=bioskey(0);

if(key==ESC) break;

}

close();

}

void close()

{

getch();

closegraph();

}

void start() /*BGI初始化*/

{

int gd=DETECT,gm;

registerbgidriver(EGAVGA_driver);

initgraph(&gd,&gm,"");

}

void wall()

{ /*画墙*/

int i;

randomize();

for(i=0;i<=1000;i++)

putpixel(random(640),random(480),random(14)+1);

setcolor(random(14)+1);

rectangle(60,140,580,410);

setcolor(random(14)+1);

rectangle(62,142,578,408);

setcolor(random(14)+1);

setlinestyle(0,1,3);

rectangle(68,148,571,401);

setcolor(LIGHTBLUE);

}

void game() /*主游戏*/

{

int i,key,gamespeed;

snake.color=random(14)+1;

food.yes=1;

setcolor(GREEN);

outtextxy(400,50,"Press ESC Qiut");

outtextxy(400,70,"Press ENTER Stop");

setcolor(LIGHTBLUE);

outtextxy(100,100,"score:");

outtextxy(300,100,"leavl:");

snake.x[0]=150;

snake.y[0]=200;

snake.x[1]=140;

snake.y[1]=200;

snake.n=2;

snake.direction=2;

setcolor(WHITE);

setlinestyle(0,1,1);

setfillstyle(1,snake.color);

for(i=0;i
<snake.n;i++)
bar(snake.x[i],snake.y[i],snake.x[i]+9,snake.y[i]+9); /*画蛇*/

while(1)

{

key=bioskey(0); /*设置按键*/

if(bioskey(1)) key=bioskey(0);

if(key==ENTER) bioskey(0);

if(key==ESC) break;

/*if(key==SPACE) select();*/

if(key==LEFT&&snake.direction!=2) snake.direction=1;

if(key==RIGHT&&snake.direction!=1) snake.direction=2;

if(key==UP&&snake.direction!=4) snake.direction=3;

if(key==DOWN&snake.direction!=3) snake.direction=4;

while(!kbhit())

{

delay(speed);

gamespeed=60000-(snake.n-2)*1000; /*蛇每增加一节延时减少1000毫秒*/

delay(gamespeed);

leavl();

if(gamespeed==0)

{

setcolor(snake.color);

settextstyle(0,0,5);

cleardevice();

outtextxy(140,250,"You win!!");

outtextxy(220,200,"GOOD!");

settextstyle(0,0,1);

bioskey(0);

return;

}

setfillstyle(1,BLACK);

if(food.yes==1) /*如果蛇头碰到食物,不运行下面语句*/

bar(snake.x[snake.n-1],snake.y[snake.n-1],snake.x[snake.n-1]+9,snake.y[snake.n-1]+9); /*擦除蛇尾*/

food.yes=1;

setfillstyle(1,snake.color);

for(i=snake.n;i>0;i--) /*蛇的后一节的坐标等于前一节的坐标*/

{

snake.x[i]=snake.x[i-1];

snake.y[i]=snake.y[i-1];

}

switch(snake.direction)

{

case 1:snake.x[0]-=10; break;

case 2:snake.x[0]+=10; break;

case 3:snake.y[0]-=10; break;

case 4:snake.y[0]+=10; break;

}

bar(snake.x[0],snake.y[0],snake.x[0]+9,snake.y[0]+9); /*在蛇头的前面画出新的一节*/

if(food.x==snake.x[0]&&food.y==snake.y[0]) /*蛇头碰到食物*/

{

food.yes=0;

snake.n++;

sw();

}

if(snake.x[0]>=570||snake.x[0]<=65||snake.y[0]>=400||snake.y[0]<=140) /*判断蛇是否撞墙*/

return;

for(i=snake.n;i>3;i--)

if(snake.x[0]==snake.x[i]&&snake.y[0]==snake.y[i]) /*判断蛇是否碰到自身*/

return;

score();

}

}

}

void score() /*记分*/

{

char a[10];

setcolor(LIGHTBLUE);

setfillstyle(1,BLACK);

bar(140,100,300,110);

sprintf(a,"score:%d",(snake.n-2)*10);

outtextxy(100,100,a);

} /*等级*/

void leavl()

{

char str[10];

setcolor(LIGHTBLUE);

setfillstyle(1,BLACK);

bar(340,100,400,110);

sprintf(str,"leavl:%d",(snake.n-1)/5);

outtextxy(300,100,str);

setcolor(RED);

setfillstyle(1,BLACK);

bar(200,120,300,130);

if((snake.n-1)%5==0)

outtextxy(200,120,"LEAVL UP!"),

snake.color++;

if(snake.color>15)

snake.color=1;

}

void sw() /*画食物*/

{

int i;

randomize();

food.x=random(500)+70;

food.y=random(250)+150;

for(i=0;i<=snake.n;i++)

while(snake.x[i]==food.x||snake.y[i]==food.y) /*判断食物是否出现在蛇身上*/

food.x=random(500)+70,food.y=random(250)+150;

while((food.x%10)!=0)

food.x--;

while((food.y%10)!=0)

food.y--;

setfillstyle(1,YELLOW);

bar(food.x,food.y,food.x+9,food.y+9);

}

void select()

{

int key;

static int x=129,y=148;

setcolor(LIGHTGREEN);

outtextxy(140,300,"Press ENTER Select");

setcolor(GREEN);

rectangle(x,y,x+30,y+30);

settextstyle(0,0,4);

setcolor(RED);

outtextxy(190,50,"Speed");

outtextxy(130,150,"5 4 3 2 1");

settextstyle(0,0,1);

while(1)

{

key=bioskey(0);

if(key==ENTER) break;

if(key==RIGHT&&x<=350)

{

speed+=10000;

setcolor(0);

rectangle(x,y,x+30,y+30);

setcolor(GREEN);

x+=64;

rectangle(x,y,x+30,y+30);

}

if(key==LEFT&&x>=160)

{

speed-=10000;

setcolor(0);

rectangle(x,y,x+30,y+30);

setcolor(GREEN);

x-=64;

rectangle(x,y,x+30,y+30);

}

}

}

#include

阅读更多 >>>  bigdecimal转int,BigDecimal 怎么转换成int或者Long

#include

#include

#include

#define UP 0x4800

#define DOWN 0x5000

#define RIGHT 0x4d00

#define LEFT 0x4b00

#define ESC 0x11b

#define ENTER 0x1c0d

#define SPACE 0x3920

struct Food /*食物结构体*/

{

int x;

int y;

int yes;

}food;

struct Snake /*蛇结构体*/

{

int x[100];

int y[100];

int n;

int color;

int direction;

}snake;

int speed=0000;

void main() /*主函数*/

{

void wall();

void start();

void close();

void game();

void score();

void leavl();

void select();

void sw();

int key;

while(1)

{

start();

select();

cleardevice();

wall();

sw();

game();

cleardevice();

setcolor(RED);

outtextxy(250,220,"Please press ESC Quit");

outtextxy(250,240,"Press any-key GO ON");

key=bioskey(0);

if(key==ESC) break;

}

close();

}

void close()

{

getch();

closegraph();

}

void start() /*BGI初始化*/

{

int gd=DETECT,gm;

registerbgidriver(EGAVGA_driver);

initgraph(&gd,&gm,"");

}

void wall()

{ /*画墙*/

int i;

randomize();

for(i=0;i<=1000;i++)

putpixel(random(640),random(480),random(14)+1);

setcolor(random(14)+1);

rectangle(60,140,580,410);

setcolor(random(14)+1);

rectangle(62,142,578,408);

setcolor(random(14)+1);

setlinestyle(0,1,3);

rectangle(68,148,571,401);

setcolor(LIGHTBLUE);

}

void game() /*主游戏*/

{

int i,key,gamespeed;

snake.color=random(14)+1;

food.yes=1;

setcolor(GREEN);

outtextxy(400,50,"Press ESC Qiut");

outtextxy(400,70,"Press ENTER Stop");

setcolor(LIGHTBLUE);

outtextxy(100,100,"score:");

outtextxy(300,100,"leavl:");

snake.x[0]=150;

snake.y[0]=200;

snake.x[1]=140;

snake.y[1]=200;

snake.n=2;

snake.direction=2;

setcolor(WHITE);

setlinestyle(0,1,1);

setfillstyle(1,snake.color);

for(i=0;i
<snake.n;i++)
bar(snake.x[i],snake.y[i],snake.x[i]+9,snake.y[i]+9); /*画蛇*/

while(1)

{

key=bioskey(0); /*设置按键*/

if(bioskey(1)) key=bioskey(0);

if(key==ENTER) bioskey(0);

if(key==ESC) break;

/*if(key==SPACE) select();*/

if(key==LEFT&&snake.direction!=2) snake.direction=1;

if(key==RIGHT&&snake.direction!=1) snake.direction=2;

if(key==UP&&snake.direction!=4) snake.direction=3;

if(key==DOWN&snake.direction!=3) snake.direction=4;

while(!kbhit())

{

delay(speed);

gamespeed=60000-(snake.n-2)*1000; /*蛇每增加一节延时减少1000毫秒*/

delay(gamespeed);

leavl();

if(gamespeed==0)

{

setcolor(snake.color);

settextstyle(0,0,5);

cleardevice();

outtextxy(140,250,"You win!!");

outtextxy(220,200,"GOOD!");

settextstyle(0,0,1);

bioskey(0);

return;

}

setfillstyle(1,BLACK);

if(food.yes==1) /*如果蛇头碰到食物,不运行下面语句*/

bar(snake.x[snake.n-1],snake.y[snake.n-1],snake.x[snake.n-1]+9,snake.y[snake.n-1]+9); /*擦除蛇尾*/

food.yes=1;

setfillstyle(1,snake.color);

for(i=snake.n;i>0;i--) /*蛇的后一节的坐标等于前一节的坐标*/

{

snake.x[i]=snake.x[i-1];

snake.y[i]=snake.y[i-1];

}

switch(snake.direction)

{

case 1:snake.x[0]-=10; break;

case 2:snake.x[0]+=10; break;

case 3:snake.y[0]-=10; break;

case 4:snake.y[0]+=10; break;

}

bar(snake.x[0],snake.y[0],snake.x[0]+9,snake.y[0]+9); /*在蛇头的前面画出新的一节*/

if(food.x==snake.x[0]&&food.y==snake.y[0]) /*蛇头碰到食物*/

{

food.yes=0;

snake.n++;

sw();

}

if(snake.x[0]>=570||snake.x[0]<=65||snake.y[0]>=400||snake.y[0]<=140) /*判断蛇是否撞墙*/

return;

for(i=snake.n;i>3;i--)

if(snake.x[0]==snake.x[i]&&snake.y[0]==snake.y[i]) /*判断蛇是否碰到自身*/

return;

score();

}

}

}

void score() /*记分*/

{

char a[10];

setcolor(LIGHTBLUE);

setfillstyle(1,BLACK);

bar(140,100,300,110);

sprintf(a,"score:%d",(snake.n-2)*10);

outtextxy(100,100,a);

} /*等级*/

void leavl()

{

char str[10];

setcolor(LIGHTBLUE);

setfillstyle(1,BLACK);

bar(340,100,400,110);

sprintf(str,"leavl:%d",(snake.n-1)/5);

outtextxy(300,100,str);

setcolor(RED);

setfillstyle(1,BLACK);

bar(200,120,300,130);

if((snake.n-1)%5==0)

outtextxy(200,120,"LEAVL UP!"),

snake.color++;

if(snake.color>15)

snake.color=1;

}

void sw() /*画食物*/

{

int i;

randomize();

food.x=random(500)+70;

food.y=random(250)+150;

for(i=0;i<=snake.n;i++)

while(snake.x[i]==food.x||snake.y[i]==food.y) /*判断食物是否出现在蛇身上*/

food.x=random(500)+70,food.y=random(250)+150;

while((food.x%10)!=0)

food.x--;

while((food.y%10)!=0)

food.y--;

setfillstyle(1,YELLOW);

bar(food.x,food.y,food.x+9,food.y+9);

}

void select()

{

int key;

static int x=129,y=148;

setcolor(LIGHTGREEN);

outtextxy(140,300,"Press ENTER Select");

setcolor(GREEN);

rectangle(x,y,x+30,y+30);

settextstyle(0,0,4);

setcolor(RED);

outtextxy(190,50,"Speed");

outtextxy(130,150,"5 4 3 2 1");

settextstyle(0,0,1);

while(1)

{

key=bioskey(0);

if(key==ENTER) break;

if(key==RIGHT&&x<=350)

{

speed+=10000;

setcolor(0);

rectangle(x,y,x+30,y+30);

setcolor(GREEN);

x+=64;

rectangle(x,y,x+30,y+30);

}

if(key==LEFT&&x>=160)

{

speed-=10000;

setcolor(0);

rectangle(x,y,x+30,y+30);

setcolor(GREEN);

x-=64;

rectangle(x,y,x+30,y+30);

}

}

}

#define N 200

#include

#include

#include

#define LEFT 0x4b00

#define RIGHT 0x4d00

#define DOWN 0x5000

#define UP 0x4800

#define ESC 0x011b

int i,key;

int score=0;/*得分*/

int gamespeed=50000;/*游戏速度自己调整*/

struct Food

{

int x;/*食物的横坐标*/

int y;/*食物的纵坐标*/

没搞完,

#define N 200

#include

#include

#include

#define LEFT 0x4b00

#define RIGHT 0x4d00

#define DOWN 0x5000

#define UP 0x4800

#define ESC 0x011b

int i,key;

int score=0;/*得分*/

int gamespeed=50000;/*游戏速度自己调整*/

struct Food

{

int x;/*食物的横坐标*/

int y;/*食物的纵坐标*/

int yes;/*判断是否要出现食物的变量*/

}food;/*食物的结构体*/

struct Snake

{

int x[N];

int y[N];

int node;/*蛇的节数*/

int direction;/*蛇移动方向*/

int life;/* 蛇的生命,0活着,1死亡*/

}snake;

void Init(void);/*图形驱动*/

void Close(void);/*图形结束*/

void DrawK(void);/*开始画面*/

void GameOver(void);/*结束游戏*/

void GamePlay(void);/*玩游戏具体过程*/

void PrScore(void);/*输出成绩*/

/*主函数*/

void main(void)

{

Init();/*图形驱动*/

DrawK();/*开始画面*/

GamePlay();/*玩游戏具体过程*/

Close();/*图形结束*/

}

/*图形驱动*/

void Init(void)

{

int gd=DETECT,gm;

initgraph(&gd,&gm,"c:\\tc");

cleardevice();

}

/*开始画面,左上角坐标为(50,40),右下角坐标为(610,460)的围墙*/

void DrawK(void)

{

/*setbkcolor(LIGHTGREEN);*/

setcolor(11);

setlinestyle(SOLID_LINE,0,THICK_WIDTH);/*设置线型*/

for(i=50;i<=600;i+=10)/*画围墙*/

{

rectangle(i,40,i+10,49); /*上边*/

rectangle(i,451,i+10,460);/*下边*/

}

for(i=40;i<=450;i+=10)

{

rectangle(50,i,59,i+10); /*左边*/

rectangle(601,i,610,i+10);/*右边*/

}

}

/*玩游戏具体过程*/

void GamePlay(void)

{

randomize();/*随机数发生器*/

food.yes=1;/*1表示需要出现新食物,0表示已经存在食物*/

snake.life=0;/*活着*/

snake.direction=1;/*方向往右*/

snake.x[0]=100;snake.y[0]=100;/*蛇头*/

snake.x[1]=110;snake.y[1]=100;

snake.node=2;/*节数*/

PrScore();/*输出得分*/

while(1)/*可以重复玩游戏,压ESC键结束*/

{

while(!kbhit())/*在没有按键的情况下,蛇自己移动身体*/

{

if(food.yes==1)/*需要出现新食物*/

{

food.x=rand()%400+60;

food.y=rand()%350+60;

while(food.x%10!=0)/*食物随机出现后必须让食物能够在整格内,这样才可以让蛇吃到*/

food.x++;

while(food.y%10!=0)

food.y++;

food.yes=0;/*画面上有食物了*/

}

if(food.yes==0)/*画面上有食物了就要显示*/

{

setcolor(GREEN);

rectangle(food.x,food.y,food.x+10,food.y-10);

}

for(i=snake.node-1;i>0;i--)/*蛇的每个环节往前移动,也就是贪吃蛇的关键算法*/

{

snake.x[i]=snake.x[i-1];

snake.y[i]=snake.y[i-1];

}

/*1,2,3,4表示右,左,上,下四个方向,通过这个判断来移动蛇头*/

switch(snake.direction)

{

case 1:snake.x[0]+=10;break;

case 2: snake.x[0]-=10;break;

case 3: snake.y[0]-=10;break;

case 4: snake.y[0]+=10;break;

}

for(i=3;i
<snake.node;i++) *从蛇的第四节开始判断是否撞到自己了,因为蛇头为两节,第三节不可能拐过来*
{

if(snake.x[i]==snake.x[0]&&snake.y[i]==snake.y[0])

{

GameOver();/*显示失败*/

snake.life=1;

break;

}

}

if(snake.x[0]<55||snake.x[0]>595||snake.y[0]<55||

snake.y[0]>455)/*蛇是否撞到墙壁*/

{

GameOver();/*本次游戏结束*/

snake.life=1; /*蛇死*/

}

if(snake.life==1)/*以上两种判断以后,如果蛇死就跳出内循环,重新开始*/

break;

if(snake.x[0]==food.x&&snake.y[0]==food.y)/*吃到食物以后*/

{

setcolor(0);/*把画面上的食物东西去掉*/

rectangle(food.x,food.y,food.x+10,food.y-10);

snake.x[snake.node]=-20;snake.y[snake.node]=-20;

/*新的一节先放在看不见的位置,下次循环就取前一节的位置*/

snake.node++;/*蛇的身体长一节*/

food.yes=1;/*画面上需要出现新的食物*/

score+=10;

PrScore();/*输出新得分*/

}

setcolor(4);/*画出蛇*/

for(i=0;i
<snake.node;i++)
rectangle(snake.x[i],snake.y[i],snake.x[i]+10,

snake.y[i]-10);

delay(gamespeed);

setcolor(0);/*用黑色去除蛇的的最后一节*/

rectangle(snake.x[snake.node-1],snake.y[snake.node-1],

snake.x[snake.node-1]+10,snake.y[snake.node-1]-10);

} /*endwhile(!kbhit)*/

if(snake.life==1)/*如果蛇死就跳出循环*/

break;

key=bioskey(0);/*接收按键*/

if(key==ESC)/*按ESC键退出*/

break;

else

if(key==UP&&snake.direction!=4)

/*判断是否往相反的方向移动*/

snake.direction=3;

else

if(key==RIGHT&&snake.direction!=2)

snake.direction=1;

else

if(key==LEFT&&snake.direction!=1)

snake.direction=2;

else

if(key==DOWN&&snake.direction!=3)

snake.direction=4;

}/*endwhile(1)*/

}

/*游戏结束*/

void GameOver(void)

{

cleardevice();

PrScore();

setcolor(RED);

settextstyle(0,0,4);

outtextxy(200,200,"GAME OVER");

getch();

}

/*输出成绩*/

void PrScore(void)

{

char str[10];

setfillstyle(SOLID_FILL,YELLOW);

bar(50,15,220,35);

setcolor(6);

settextstyle(0,0,2);

sprintf(str,"score:%d",score);

outtextxy(55,20,str);

}

/*图形结束*/

void Close(void)

{

getch();

closegraph();

}
</snake.node;i++)

</snake.n;i++)

</snake.n;i++)

</snake.node;i++)
</snake.node;i++)

</snake.node;i++)

贪吃蛇c语言代码

#include

#include

#include

#include

#include

char gamemap[20][40];//游戏地图大小 20*40

int score=0;//当前分数

//记录蛇的结点

int x[800];//每个结点的行编号

int y[800];//每个结点的列编号

int len = 0;//蛇的长度

//记录水果信息

int fx=0;//食物的横坐标

int fy=0;//食物的纵坐标

int fcount=0;//食物的数目

//主要函数操作

void createfood();//生成食物

void PrintgameMap(int x[],int y[]);//画游戏地图

void move(int x[],int y[]);//移动蛇

int main()

{

srand(time(NULL));

//初始化蛇头和身体的位置,默认刚开始蛇长为2

x[len] = 9;

y[len] = 9;

len++;

x[len] = 9;

y[len] = 8;

len++;

createfood();

PrintgameMap(x,y);

move(x,y);

return 0;

}

void createfood()

{

if(0==fcount)

{

int tfx=rand()%18+1;

int tfy=rand()%38+1;

int i,j;

int have=0;//为0表示食物不是食物的一部分

for(i=0;i
<len;i++)
{

for(j=0;j
<len;j++)
{

if(x[i]==fx&&y[j]==fy)

{

have=1;

break;

}

else

{

have=0;

}

}

if(1==have)//若为蛇的一部分,执行下一次循环

{

continue;

}

else//否则生成新的水果

{

fcount++;

fx=tfx;

fy=tfy;

break;

}

}

}

}

//游戏地图

void PrintgameMap(int x[],int y[])

{

int snake = 0,food=0;

int i, j;

//画游戏地图,并画出蛇的初始位置

for (i = 0; i < 20; i++)

{

for (j = 0; j < 40; j++)

{

if (i == 0 && j >= 1 && j <= 38)

{

gamemap[i][j] = '=';

}

else if (i == 19 && j >= 1 && j <= 38)

{

gamemap[i][j] = '=';

}

else if (j == 0 || j == 39)

{

gamemap[i][j] = '#';

}

else

{

gamemap[i][j] = ' ';

}

//判断蛇是否在当前位置

int k;

for ( k = 0; k < len; k++)

{

if (i == x[k]&&j == y[k])

{

snake = 1;

break;

}

else

{

snake = 0;

}

}

{

if(fcount&&fx==i&&fy==j)

{

food=1;

}

else

{

food=0;

}

}

//若蛇在当前位置

if (1==snake )

{

printf("*");

}

else if(1==food)

{

printf("f");

}

//若蛇不在当前位置并且当前位置没有水果

else

{

printf("%c", gamemap[i][j]);

}

}

printf("\n");

}

printf("score:%d",score);

}

//移动

void move(int x[],int y[])

{

char s;

s=getch();

int move=0,beat=0;

while (1)

{

int cx[800];

int cy[800];

memcpy(cx, x, sizeof(int)*len);

memcpy(cy, y, sizeof(int)*len);

//头

阅读更多 >>>  c语言scanf用法例子,scanf在c++中怎么用啊

if (s=='w')

{

x[0]--;

move=1;

if(x[0]<=0)

{

printf("Game over\n");

break;

}

}

else if (s=='s')

{

x[0]++;

move=1;

if(x[0]>=19)

{

printf("Game over\n");

break;

}

}

else if (s=='a')

{

y[0] --;

move=1;

if(y[0]<=0)

{

printf("Game over\n");

break;

}

}

else if (s=='d')

{

y[0]++;

move=1;

if(y[0]>=39)

{

printf("Game over\n");

break;

}

}

//身体

int i;

for ( i = 1; i < len; i++)

{

x[i] = cx[i - 1];

y[i] = cy[i - 1];

}

for(i=1;i
<len;i++) 要是咬到了自己
{

if(x[0]==x[i]&&y[0]==y[i])

{

beat=1;

}

else

{

beat=0;

}

}

if(1==beat)

{

printf("Game over\n");

break;

}

if(1==move)

{

if(fcount&&x[0]==fx&&y[0]==fy)//如果吃到了果子

{

//拷贝当前蛇头地址到第二个结点

memcpy(x+1,cx,sizeof(int)*len);

memcpy(y+1,cy,sizeof(int)*len);

len++;

fcount--;

fx=0;

fy=0;

score++;

createfood();

}

Sleep(70);

system("cls");

PrintgameMap( x, y);

}

else

continue;

if(kbhit())//判断是否按下按键

{

s=getch();

}

}

}

</len;j++)
</len;i++)

贪吃蛇游戏的C语言编程

#include

#include

#include

#include

#include

using namespace std;

#ifndef SNAKE_H

#define SNAKE_H

class Cmp

{

friend class Csnake;

int rSign; //横坐标

int lSign; //竖坐标

public:

// friend bool isDead(const Cmp& cmp);

Cmp(int r,int l){setPoint(r,l);}

Cmp(){}

void setPoint(int r,int l){rSign=r;lSign=l;}

Cmp operator-(const Cmp &m)const

{

return Cmp(rSign-m.rSign,lSign-m.lSign);

}

Cmp operator+(const Cmp &m)const

{

return Cmp(rSign+m.rSign,lSign+m.lSign);

}

};

const int maxSize = 5; //初始蛇身长度

class Csnake

{

Cmp firstSign; //蛇头坐标

Cmp secondSign;//蛇颈坐标

Cmp lastSign; //蛇尾坐标

Cmp nextSign; //预备蛇头

int row; //列数

int line; //行数

int count; //蛇身长度

vector
<vector
> snakeMap;//整个游戏界面

queue

snakeBody; //蛇身

public:

int GetDirections()const;

char getSymbol(const Cmp& c)const

//获取指定坐标点上的字符

{

return snakeMap[c.lSign][c.rSign];

}

Csnake(int n)

//初始化游戏界面大小

{

if(n<20)line=20+2;

else if(n>30)line=30+2;

else line=n+2;

row=line*3+2;

}

bool isDead(const Cmp& cmp)

{

return ( getSymbol(cmp)=='@' || cmp.rSign == row-1

|| cmp.rSign== 0 || cmp.lSign == line-1 ||

cmp.lSign == 0 );

}

void InitInstance(); //初始化游戏界面

bool UpdataGame(); //更新游戏界面

void ShowGame(); //显示游戏界面

};

#endif // SNAKE_H

using namespace std;

//测试成功

void Csnake::InitInstance()

{

snakeMap.resize(line); // snakeMap[竖坐标][横坐标]

for(int i=0;i
<line;i++)
{

snakeMap[i].resize(row);

for(int j=0;j
<row;j++)
{

snakeMap[i][j]=' ';

}

}

for(int m=1;m
<maxsize+1;m++)
{

//初始蛇身

snakeMap[line/2][m]='@';

//将蛇身坐标压入队列

snakeBody.push(Cmp(m,(line/2)));

//snakeBody[横坐标][竖坐标]

}

//链表头尾

firstSign=snakeBody.back();

secondSign.setPoint(maxSize-1,line/2);

}

//测试成功

int Csnake::GetDirections()const

{

if(GetKeyState(VK_UP)<0) return 1; //1表示按下上键

if(GetKeyState(VK_DOWN)<0) return 2; //2表示按下下键

if(GetKeyState(VK_LEFT)<0) return 3; //3表示按下左键

if(GetKeyState(VK_RIGHT)<0)return 4; //4表示按下右键

return 0;

}

bool Csnake::UpdataGame()

{

//-----------------------------------------------

//初始化得分0

static int score=0;

//获取用户按键信息

int choice;

choice=GetDirections();

cout<<"Total score: "<
<score<<endl;
//随机产生食物所在坐标

int r,l;

//开始初始已经吃食,产生一个食物

static bool eatFood=true;

//如果吃了一个,才再出现第2个食物

if(eatFood)

{

do

{

//坐标范围限制在(1,1)到(line-2,row-2)对点矩型之间

srand(time(0));

r=(rand()%(row-2))+1; //横坐标

l=(rand()%(line-2))+1;//竖坐标

//如果随机产生的坐标不是蛇身,则可行

//否则重新产生坐标

if(snakeMap[l][r]!='@')

{snakeMap[l][r]='*';}

}while (snakeMap[l][r]=='@');

}

switch (choice)

{

case 1://向上

//如果蛇头和社颈的横坐标不相同,执行下面操作

if(firstSign.rSign!=secondSign.rSign)nextSign.setPoint(firstSign.rSign,firstSign.lSign-1);

//否则,如下在原本方向上继续移动

else nextSign=firstSign+(firstSign-secondSign);

break;

case 2://向下

if(firstSign.rSign!=secondSign.rSign)nextSign.setPoint(firstSign.rSign,firstSign.lSign+1);

else nextSign=firstSign+(firstSign-secondSign);

break;

case 3://向左

if(firstSign.lSign!=secondSign.lSign)nextSign.setPoint(firstSign.rSign-1,firstSign.lSign);

else nextSign=firstSign+(firstSign-secondSign);

break;

case 4://向右

if(firstSign.lSign!=secondSign.lSign)nextSign.setPoint(firstSign.rSign+1,firstSign.lSign);

else nextSign=firstSign+(firstSign-secondSign);

break;

default:

nextSign=firstSign+(firstSign-secondSign);

}

//----------------------------------------------------------

if(getSymbol(nextSign)!='*' && !isDead(nextSign))

//如果没有碰到食物(且没有死亡的情况下),删除蛇尾,压入新的蛇头

{

//删除蛇尾

lastSign=snakeBody.front();

snakeMap[lastSign.lSign][lastSign.rSign]=' ';

snakeBody.pop();

//更新蛇头

secondSign=firstSign;

//压入蛇头

snakeBody.push(nextSign);

firstSign=snakeBody.back();

snakeMap[firstSign.lSign][firstSign.rSign]='@';

//没有吃食

eatFood=false;

return true;

}

//-----吃食-----

else if(getSymbol(nextSign)=='*' && !isDead(nextSign))

{

secondSign=firstSign;

snakeMap[nextSign.lSign][nextSign.rSign]='@';

//只压入蛇头

snakeBody.push(nextSign);

firstSign=snakeBody.back();

eatFood=true;

//加分

score+=20;

return true;

}

//-----死亡-----

else {cout<<"Dead"<
<endl;cout<<"your last total score is "<<score<<endl; return false;}
}

void Csnake::ShowGame()

{

for(int i=0;i
<line;i++)
{

for(int j=0;j
<row;j++)
cout<
<snakemap[i][j];
cout<
<endl;
}

Sleep(1);

system("cls");

}

int main()

{

Csnake s(20);

s.InitInstance();

//s.ShowGame();

int noDead;

do

{

s.ShowGame();

noDead=s.UpdataGame();

}while (noDead);

system("pause");

return 0;

}

这个代码可以运行的,记得给分啦
</endl;
</snakemap[i][j];
</row;j++)
</line;i++)
</endl;cout<
</score<<endl;
</maxsize+1;m++)
</row;j++)
</line;i++)

</vector

求c语言控制面板贪吃蛇源代码

//******友情提示:如想速度快点,请改小_sleep(500)函数中参数*****
#include

#include

#include

#include

#include

const int H = 8; //地图的高

const int L = 16; //地图的长

char GameMap[H][L]; //游戏地图

int key; //按键保存

int sum = 1, over = 0; //蛇的长度, 游戏结束(自吃或碰墙)

int dx[4] = {0, 0, -1, 1}; //左、右、上、下的方向

int dy[4] = {-1, 1, 0, 0};

struct Snake //蛇的每个节点的数据类型

{

int x, y; //左边位置

int now; //保存当前节点的方向, 0,1,2,3分别为左右上下

}Snake[H*L];

const char Shead = '@'; //蛇头

const char Sbody = '#'; //蛇身

const char Sfood = '*'; //食物

const char Snode = '.'; //'.'在地图上标示为空

void Initial(); //地图的初始化

void Create_Food(); //在地图上随机产生食物

void Show(); //刷新显示地图

void Button(); //取出按键,并判断方向

void Move(); //蛇的移动

void Check_Border(); //检查蛇头是否越界

void Check_Head(int x, int y); //检查蛇头移动后的位置情况

int main()

{

Initial();

Show();

return 0;

}

void Initial() //地图的初始化

{

int i, j;

int hx, hy;

system("title 贪吃蛇"); //控制台的标题

memset(GameMap, '.', sizeof(GameMap)); //初始化地图全部为空'.'

system("cls");

srand(time(0)); //随机种子

hx = rand()%H; //产生蛇头

hy = rand()%L;

GameMap[hx][hy] = Shead;

Snake[0].x = hx; Snake[0].y = hy;

Snake[0].now = -1;

Create_Food(); //随机产生食物

for(i = 0; i < H; i++) //地图显示

{

for(j = 0; j < L; j++)

printf("%c", GameMap[i][j]);

printf("\n");

}

printf("\n小小C语言贪吃蛇\n");

printf("按任意方向键开始游戏\n");

getch(); //先接受一个按键,使蛇开始往该方向走

Button(); //取出按键,并判断方向

}

void Create_Food() //在地图上随机产生食物

{

int fx, fy;

while(1)

{

fx = rand()%H;

fy = rand()%L;

if(GameMap[fx][fy] == '.') //不能出现在蛇所占有的位置

{

GameMap[fx][fy] = Sfood;

break;

}

}

}

void Show() //刷新显示地图

{

int i, j;

while(1)

{

_sleep(500); //延迟半秒(1000为1s),即每半秒刷新一次地图

Button(); //先判断按键在移动

Move();

if(over) //自吃或碰墙即游戏结束

{

printf("\n**游戏结束**\n");

printf(" >_<\n");

getchar();

break;

}

system("cls"); //清空地图再显示刷新吼的地图

for(i = 0; i < H; i++)

{

for(j = 0; j < L; j++)

printf("%c", GameMap[i][j]);

printf("\n");

}

printf("\n小小C语言贪吃蛇\n");

printf("按任意方向键开始游戏\n");

}

}

void Button() //取出按键,并判断方向

{

if(kbhit() != 0) //检查当前是否有键盘输入,若有则返回一个非0值,否则返回0

{

while(kbhit() != 0) //可能存在多个按键,要全部取完,以最后一个为主

key = getch(); //将按键从控制台中取出并保存到key中

switch(key)

{ //左

case 75: Snake[0].now = 0;

break;

//右

case 77: Snake[0].now = 1;

break;

//上

case 72: Snake[0].now = 2;

break;

//下

case 80: Snake[0].now = 3;

break;

}

}

}

void Move() //蛇的移动

{

int i, x, y;

int t = sum; //保存当前蛇的长度

//记录当前蛇头的位置,并设置为空,蛇头先移动

x = Snake[0].x; y = Snake[0].y; GameMap[x][y] = '.';

Snake[0].x = Snake[0].x + dx[ Snake[0].now ];

Snake[0].y = Snake[0].y + dy[ Snake[0].now ];

Check_Border(); //蛇头是否越界

Check_Head(x, y); //蛇头移动后的位置情况,参数为: 蛇头的开始位置

if(sum == t) //未吃到食物即蛇身移动哦

for(i = 1; i < sum; i++) //要从蛇尾节点向前移动哦,前一个节点作为参照

{

if(i == 1) //尾节点设置为空再移动

GameMap[ Snake[i].x ][ Snake[i].y ] = '.';

if(i == sum-1) //为蛇头后面的蛇身节点,特殊处理

{

Snake[i].x = x;

Snake[i].y = y;

Snake[i].now = Snake[0].now;

}

else //其他蛇身即走到前一个蛇身位置

{

Snake[i].x = Snake[i+1].x;

Snake[i].y = Snake[i+1].y;

Snake[i].now = Snake[i+1].now;

}

GameMap[ Snake[i].x ][ Snake[i].y ] = '#'; //移动后要置为'#'蛇身

}

}

void Check_Border() //检查蛇头是否越界

{

if(Snake[0].x < 0 || Snake[0].x >= H

|| Snake[0].y < 0 || Snake[0].y >= L)

over = 1;

}

void Check_Head(int x, int y) //检查蛇头移动后的位置情况

{

if(GameMap[ Snake[0].x ][ Snake[0].y ] == '.') //为空

GameMap[ Snake[0].x ][ Snake[0].y ] = '@';

else

if(GameMap[ Snake[0].x ][ Snake[0].y ] == '*') //为食物

{

GameMap[ Snake[0].x ][ Snake[0].y ] = '@';

Snake[sum].x = x; //新增加的蛇身为蛇头后面的那个

Snake[sum].y = y;

Snake[sum].now = Snake[0].now;

GameMap[ Snake[sum].x ][ Snake[sum].y ] = '#';

sum++;

Create_Food(); //食物吃完了马上再产生一个食物

}

else

over = 1;

}

阅读更多 >>>  递归函数c语言return空格,关于c语言递归函数的 求大神帮助 有悬赏

求 贪吃蛇C语言代码

#include

#include

#include

#include

#include

#include

#define N 21

int apple[3],num;

char score[3];

char tail[3];

void gotoxy(int x, int y) //输出坐标

{

COORD pos;

pos.X = x;

pos.Y = y;

SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);

}

void color(int b) //颜色函数

{

HANDLE hConsole = GetStdHandle((STD_OUTPUT_HANDLE)) ;

SetConsoleTextAttribute(hConsole,b) ;

}

int Block(char head[2]) //判断出界

{

if ((head[0] < 1) || (head[0] > N) || (head[1] < 1) || (head[1] > N))

return 1;

return 0;

}

int Eat(char snake[2]) //吃了苹果

{

if ((snake[0] == apple[0]) && (snake[1] == apple[1]))

{

apple[0] = apple[1] = apple[2] = 0;

gotoxy(N+44,10);

color(13);

printf("%d",score[0]*10);

color(11);

return 1;

}

return 0;

}

void Draw(char **snake, int len) //蛇移动

{

if (apple[2])

{

gotoxy(apple[1] * 2, apple[0]);

color(12);

printf("●");

color(11);

}

gotoxy(tail[1] * 2, tail[0]);

if (tail[2])

{

color(num);

printf("");

color(num);

}

else

printf("■");

gotoxy(snake[0][1] * 2, snake[0][0]);

color(num);

printf("");

color(num);

putchar('\n');

}

char** Move(char **snake, char dirx, int *len) //控制方向

{

int i, full = Eat(snake[0]);

memcpy(tail, snake[(*len)-1], 2);

for (i = (*len) - 1; i > 0; --i)

memcpy(snake[i], snake[i-1], 2);

switch (dirx)

{

case 'w': case 'W': --snake[0][0]; break;

case 's': case 'S': ++snake[0][0]; break;

case 'a': case 'A': --snake[0][1]; break;

case 'd': case 'D': ++snake[0][1]; break;

default: ;

}

if (full)

{

snake = (char **)realloc(snake, sizeof(char *) * ((*len) + 1));

snake[(*len)] = (char *)malloc(sizeof(char) * 2);

memcpy(snake[(*len)], tail, 2);

++(*len);

++score[0];

if(score[3] < 16)

++score[3];

tail[2] = 1;

}

else

tail[2] = 0;

return snake;

}

void init(char plate[N+2][N+2], char ***snake_x, int *len) //初始化

{

int i, j;

char **snake = NULL;

*len = 3;

score[0] = score[3] =3;

snake = (char **)realloc(snake, sizeof(char *) * (*len));

for (i = 0; i < *len; ++i)

snake[i] = (char *)malloc(sizeof(char) * 2);

for (i = 0; i < 3; ++i)

{

snake[i][0] = N/2 + 1;

snake[i][1] = N/2 + 1 + i;

}

for (i = 1; i <= N; ++i)

for (j = 1; j <= N; ++j)

plate[i][j] = 1;

apple[0] = rand()%N + 1; apple[1] = rand()%N + 1;

apple[2] = 1;

for (i = 0; i < N + 2; ++i)

{

gotoxy(0, i);

for (j = 0; j < N + 2; ++j)

{

switch (plate[i][j])

{

case 0:

color(12);printf("□");color(11); continue;

case 1: printf("■"); continue;

default: ;

}

}

putchar('\n');

}

for (i = 0; i < (*len); ++i)

{

gotoxy(snake[i][1] * 2, snake[i][0]);

printf("");

}

putchar('\n');

*snake_x = snake;

}

void Manual()

{

gotoxy(N+30,2);

color(10);

printf("按 W S A D 移动方向");

gotoxy(N+30,4);

printf("按 space 键暂停");

gotoxy(N+30,8);

color(11);

printf("历史最高分为: ");

color(12);

gotoxy(N+44,8);

printf("%d",score[1]*10);

color(11);

gotoxy(N+30,12);

printf("你现在得分为: 0");

}

int File_in() //取记录的分数

{

FILE *fp;

if((fp = fopen("C:\\tcs.txt","a+")) == NULL)

{

gotoxy(N+18, N+2);

printf("文件不能打开\n");

exit(0);

}

if((score[1] = fgetc(fp)) != EOF);

else

score[1] = 0;

return 0;

}

int File_out() //存数据

{

FILE *fp;

if(score[1] > score[0])

{gotoxy(10,10);

color(12);

puts("闯关失败 加油耶");

gotoxy(0,N+2);

return 0;

}

if((fp = fopen("C:\\tcs.txt","w+")) == NULL)

{

printf("文件不能打开\n");

exit(0);

}

if(fputc(--score[0],fp)==EOF)

printf("输出失败\n");

gotoxy(10,10);

color(12);

puts("恭喜您打破记录");

gotoxy(0,N+2);

return 0;

}

void Free(char **snake, int len) //释放空间

{

int i;

for (i = 0; i < len; ++i)

free(snake[i]);

free(snake);

}

int main(void)

{

int len;

char ch = 'g';

char a[N+2][N+2] = {{0}};

char **snake;

srand((unsigned)time(NULL));

color(11);

File_in();

init(a, &snake, &len);

Manual();

while (ch != 0x1B) // 按 ESC 结束

{

Draw(snake, len);

if (!apple[2]) {

apple[0] = rand()%N + 1;

apple[1] = rand()%N + 1;

apple[2] = 1;

num++;

if(num>8)

num=0;

}

Sleep(200-score[3]*10);

setbuf(stdin, NULL);

if (kbhit())

{

gotoxy(0, N+2);

ch = getche();

}

snake = Move(snake, ch, &len);

if (Block(snake[0])==1)

{

gotoxy(N+2, N+2);

puts("你输了");

File_out();

Free(snake, len);

getche();

exit(0);

}

}

Free(snake, len);

exit(0);

}

C语言贪吃蛇代码求注释

void main()
{
int a[30][30]={0};/*先声明一个30*30的数组,用于存储屏幕上的蛇、食物的分布情况*/
int i,j,t,flag=0;
char c='d',c1='d';
struct Food food={10,16,'A'};/*初始化一个食物对象,在10,16位置,它的另一个参数是'A'*/
int gameover=0;/*让游戏状态切换到正常*/
struct Node *head,*p,*rear,*pt;/*head存储蛇的头部,pt用来临时遍历蛇的每一节、rear用来存储蛇的尾部(不过你截的这段代码没有使用到尾部信息的值、p是增删结点时采用的一个临时变量)*/

head=(struct Node *)malloc(sizeof(struct Node));/*给蛇分配内存空间*/
head->x=10;/*蛇头的x值为10*/
head->y=16;/*同理*/
head->pre=NULL;/*蛇头前面没有结点*/
head->next=NULL;/*蛇头后面也没有结点(空空荡荡的一个大头)*/
rear=head;/*所以~蛇的屁股就是它的脑袋……*/
srand((unsigned)time(NULL));/*初始化随机数发生器,让程序每一次执行时产生的随机数序列都不一样*/

while(1)
{
if(food.x==head->x && food.y==head->y)/*如果蛇头碰到了食物*/
{
p=(struct Node *)malloc(sizeof(struct Node));/*创建一个新的结点,并分配空间*/
pt=head;/*pt指向蛇头,准备遍历*/
while(pt->next!=NULL)/*只要pt指向的结点后面还有结点,即没有遍历到蛇尾*/
pt=pt->next ;/*pt指向下一个结点*/
p->pre= pt;/*新增结点的上一个结点是尾部(此时pt已经指向了蛇尾)*/
pt->next = p;/*蛇尾的下一个结点变为新增结点,链表被链接在一起了*/
p->next=NULL;/*新增结点的下一个结点设为没有,即下一次遍历时,它默认为尾部*/
rear=p;/*蛇尾变成新增结点*/
food.x=rand()%15;/*初始化下一个食物位置(0-14,0-14)范围内*/
food.y=rand()%15;
food.c=65+rand()%26;/*食物的另一个参数随机分配为某一个英文字母*/
flag=1;/*让旗标变为1,旗标的作用在这段被截断的代码中未知,下同*/
t=0;

跪求大神解难,贪吃蛇c语言代码,vc6,确保可以运行,C语言渣渣急着交作业,300行左右(T_T)

默默地说一句,你这财富值有点低
这财富值x20应该....
/*program by wlfryq 71693456@qq.com*/#include

#include

#include

#include

#include

#include

//#include

#define W 80 //屏幕宽度 #define H 37 //屏幕高度 #define SNAKE_ALL_LENGTH 200 //蛇身最长为 void CALLBACK TimerProc( HWND hwnd, UINT message, UINT idTimer, DWORD dwTime);void start();struct MYPOINT{ int x; int y;} s[SNAKE_ALL_LENGTH] , head, end, food;int max_count=0; //历史最高分,如果count>max_count, 则max_count=countint old_max_count=0; //历史最高分,不会变动, 用于死亡时判断max_count是否大于old_max_count,如果大于,则写入文件 int count=0; //得分 int len=20; //当前蛇身长度 int direct=0; //方向: 0-向右, 1-向下, 2-向左, 3-向上int speed=200; //速度:毫秒 bool isfood=false; //食物是否存在int timerID;bool stop=false; //暂停 char* ini_path; //数据文件绝对路径 void setxy(int x, int y) //设置CMD窗口光标位置{ COORD coord = {x, y}; SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);}void hide_cursor() //隐藏CMD窗口光标{ CONSOLE_CURSOR_INFO cci; cci.bVisible = FALSE; cci.dwSize = sizeof(cci); HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE); SetConsoleCursorInfo(handle, &cci);}void set_food() //设置食物坐标 { if(isfood==true) { return; } int x,y,i; bool flag=false; while(1) { flag=false; x=rand()%(W-14)+6; y=rand()%(H-12)+6; for(i=0;i

=W-3 || s[0].x<=2 || s[0].y>=H-1 || s[0].y<=2) { setxy(W/2-5,0); printf("game over\n"); stop=true; if(old_max_count
<max_count) { char t[5]="{'\0'};" sprintf(t,"%d",max_count); writeprivateprofilestring("max_count","max_count",t,ini_path); } for(i="0;i<len;i++)" if(s[i].x="=s[0].x" && s[i].y="=s[0].y)" setxy(w 2-5,0); printf("game over\n"); stop="true;" if(old_max_count
100) speed-=10; else if(speed>50) speed-=5; else if(speed>30) speed-=2; else if(speed>16) speed-=1; else ; setxy(0,0); if(max_count

0;i--) { s[i].x=s[i-1].x; s[i].y=s[i-1].y; } s[0].x=x; s[0].y=y;}void CALLBACK TimerProc( HWND hwnd, UINT message, UINT idTimer, DWORD dwTime){ switch(direct) { case 0: head.x++; change_body_pos(head.x,head.y); printf_body(false); check_board(); break; case 1: head.y++; change_body_pos(head.x,head.y); printf_body(false); check_board(); break; case 2: head.x--; change_body_pos(head.x,head.y); printf_body(false); check_board(); break; case 3: head.y--; change_body_pos(head.x,head.y); printf_body(false); check_board(); break; }}void start(){ int i; KillTimer(NULL,timerID); count=0; //得分 len=20; //当前蛇身长度 direct=0; //方向: 0-向右, 1-向下, 2-向左, 3-向上 speed=200; //速度:毫秒 isfood=false; //食物是否存在 stop=false; //停止 system("cls"); setxy(1,4); printf("┌─────────────────────────────────────┐\n"); for(i=0;i<33;i++) { printf(" │ │\n"); } printf(" └─────────────────────────────────────┘"); head.x=len-1+5; head.y=H/2; for(i=0;i
<len;i++) { s[i].x="head.x-i;" s[i].y="head.y;" } setxy(0,0); printf(" speed : %d:ms score %d best score:%d ",speed,count,max_count); printf_body(true); set_food(); timerid="SetTimer(NULL,001,speed,TimerProc);" int c; msg msg; while(getmessage(&msg,null,0,0)) if(stop="=true)" break; if(_kbhit()) 如果按下的是方向键或功能键, _getch()要调用两次,第一次返回0xe0或0 fflush(stdin); c="_getch();" 上: 72 下:80 左:75 右:77 if(c="='" || && direct!="2)" direct="0;" else ') setxy(w 2-10,0); system("pause"); "); if(msg.message="=WM_TIMER)" dispatchmessage(&msg); }}int main(){ ini_path="strcat(ini_path,"snake.dat");" srand((unsigned)time(0)); getcwd(ini_path,50); 取得当前程序绝对路径 max_count="GetPrivateProfileInt("MAX_COUNT","max_count",0,ini_path);" old_max_count="max_count;" char cmd[50]; sprintf(cmd,"mode con cols="%d" lines="%d\0",W,H);" system(cmd); 改变cmd窗口大小 hide_cursor(); start(); return 0;}

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