c语言贪吃蛇代码全解,求贪吃蛇的c语言代码,觉得挺好玩的
c语言贪吃蛇代码全解,求贪吃蛇的c语言代码,觉得挺好玩的详细介绍
本文目录一览: 求贪吃蛇的c语言代码,觉得挺好玩的
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用C语言怎么做贪吃蛇游戏?
代码:
#define N 200
#include
#include
#include
#define LEFT 0x4b00
#define RIGHT 0x4d00
#define DOWN 0x5000
#define UP 0x4800
#define ESC 0x011b
int i,key;
int score=0;/*得分*/
int gamespeed=50000;/*游戏速度自己调整*/
struct Food
{
int x;/*食物的横坐标*/
int y;/*食物的纵坐标*/
int yes;/*判断是否要出现食物的变量*/
}food;/*食物的结构体*/
struct Snake
{
int x〔N〕;
int y〔N〕;
int node;/*蛇的节数*/
int direction;/*蛇移动方向*/
int life;/* 蛇的生命,0活着,1死亡*/
}snake;
void Init(void);/*图形驱动*/
void Close(void);/*图形结束*/
void DrawK(void);/*开始画面*/
void GameOver(void);/*结束游戏*/
void GamePlay(void);/*玩游戏具体过程*/
void PrScore(void);/*输出成绩*/
/*主函数*/
void main(void)
{
Init();/*图形驱动*/
DrawK();/*开始画面*/
GamePlay();/*玩游戏具体过程*/
Close();/*图形结束*/
}
/*图形驱动*/
void Init(void)
{
int gd=DETECT,gm;
initgraph(&gd,&gm,"c:\\tc");
cleardevice();
}
/*开始画面,左上角坐标为(50,40),右下角坐标为(610,460)的围墙*/
void DrawK(void)
{
/*setbkcolor(LIGHTGREEN);*/
setcolor(11);
setlinestyle(SOLID_LINE,0,THICK_WIDTH);/*设置线型*/
for(i=50;i<=600;i+=10)/*画围墙*/
{
rectangle(i,40,i+10,49); /*上边*/
rectangle(i,451,i+10,460);/*下边*/
}
for(i=40;i<=450;i+=10)
{
rectangle(50,i,59,i+10); /*左边*/
rectangle(601,i,610,i+10);/*右边*/
}
}
贪吃蛇c语言代码
#define N 200
#include
#include
#include
#define LEFT 0x4b00
#define RIGHT 0x4d00
#define DOWN 0x5000
#define UP 0x4800
#define ESC 0x011b
int i,key;
int score=0;/*得分*/
int gamespeed=50000;/*游戏速度自己调整*/
struct Food
{
int x;/*食物的横坐标*/
int y;/*食物的纵坐标*/
int yes;/*判断是否要出现食物的变量*/
}food;/*食物的结构体*/
struct Snake
{
int x[N];
int y[N];
int node;/*蛇的节数*/
int direction;/*蛇移动方向*/
int life;/* 蛇的生命,0活着,1死亡*/
}snake;
void Init(void);/*图形驱动*/
void Close(void);/*图形结束*/
void DrawK(void);/*开始画面*/
void GameOver(void);/*结束游戏*/
void GamePlay(void);/*玩游戏具体过程*/
void PrScore(void);/*输出成绩*/
/*主函数*/
void main(void)
{
Init();/*图形驱动*/
DrawK();/*开始画面*/
GamePlay();/*玩游戏具体过程*/
Close();/*图形结束*/
}
/*图形驱动*/
void Init(void)
{
int gd=DETECT,gm;
initgraph(&gd,&gm,"c:\\tc");
cleardevice();
}
/*开始画面,左上角坐标为(50,40),右下角坐标为(610,460)的围墙*/
void DrawK(void)
{
/*setbkcolor(LIGHTGREEN);*/
setcolor(11);
setlinestyle(SOLID_LINE,0,THICK_WIDTH);/*设置线型*/
for(i=50;i<=600;i+=10)/*画围墙*/
{
rectangle(i,40,i+10,49); /*上边*/
rectangle(i,451,i+10,460);/*下边*/
}
for(i=40;i<=450;i+=10)
{
rectangle(50,i,59,i+10); /*左边*/
rectangle(601,i,610,i+10);/*右边*/
}
}
/*玩游戏具体过程*/
void GamePlay(void)
{
randomize();/*随机数发生器*/
food.yes=1;/*1表示需要出现新食物,0表示已经存在食物*/
snake.life=0;/*活着*/
snake.direction=1;/*方向往右*/
snake.x[0]=100;snake.y[0]=100;/*蛇头*/
snake.x[1]=110;snake.y[1]=100;
snake.node=2;/*节数*/
PrScore();/*输出得分*/
while(1)/*可以重复玩游戏,压ESC键结束*/
{
while(!kbhit())/*在没有按键的情况下,蛇自己移动身体*/
{
if(food.yes==1)/*需要出现新食物*/
{
food.x=rand()%400+60;
food.y=rand()%350+60;
while(food.x%10!=0)/*食物随机出现后必须让食物能够在整格内,这样才可以让蛇吃到*/
food.x++;
while(food.y%10!=0)
food.y++;
food.yes=0;/*画面上有食物了*/
}
if(food.yes==0)/*画面上有食物了就要显示*/
{
setcolor(GREEN);
rectangle(food.x,food.y,food.x+10,food.y-10);
}
for(i=snake.node-1;i>0;i--)/*蛇的每个环节往前移动,也就是贪吃蛇的关键算法*/
{
snake.x[i]=snake.x[i-1];
snake.y[i]=snake.y[i-1];
}
/*1,2,3,4表示右,左,上,下四个方向,通过这个判断来移动蛇头*/
switch(snake.direction)
{
case 1:snake.x[0]+=10;break;
case 2: snake.x[0]-=10;break;
case 3: snake.y[0]-=10;break;
case 4: snake.y[0]+=10;break;
}
for(i=3;i
<snake.node;i++) *从蛇的第四节开始判断是否撞到自己了,因为蛇头为两节,第三节不可能拐过来*
{
if(snake.x[i]==snake.x[0]&&snake.y[i]==snake.y[0])
{
GameOver();/*显示失败*/
snake.life=1;
break;
}
}
if(snake.x[0]<55||snake.x[0]>595||snake.y[0]<55||
snake.y[0]>455)/*蛇是否撞到墙壁*/
{
GameOver();/*本次游戏结束*/
snake.life=1; /*蛇死*/
}
if(snake.life==1)/*以上两种判断以后,如果蛇死就跳出内循环,重新开始*/
break;
if(snake.x[0]==food.x&&snake.y[0]==food.y)/*吃到食物以后*/
{
setcolor(0);/*把画面上的食物东西去掉*/
rectangle(food.x,food.y,food.x+10,food.y-10);
snake.x[snake.node]=-20;snake.y[snake.node]=-20;
/*新的一节先放在看不见的位置,下次循环就取前一节的位置*/
snake.node++;/*蛇的身体长一节*/
food.yes=1;/*画面上需要出现新的食物*/
score+=10;
PrScore();/*输出新得分*/
}
setcolor(4);/*画出蛇*/
for(i=0;i
<snake.node;i++)
rectangle(snake.x[i],snake.y[i],snake.x[i]+10,
snake.y[i]-10);
delay(gamespeed);
setcolor(0);/*用黑色去除蛇的的最后一节*/
rectangle(snake.x[snake.node-1],snake.y[snake.node-1],
snake.x[snake.node-1]+10,snake.y[snake.node-1]-10);
} /*endwhile(!kbhit)*/
if(snake.life==1)/*如果蛇死就跳出循环*/
break;
key=bioskey(0);/*接收按键*/
if(key==ESC)/*按ESC键退出*/
break;
else
if(key==UP&&snake.direction!=4)
/*判断是否往相反的方向移动*/
snake.direction=3;
else
if(key==RIGHT&&snake.direction!=2)
snake.direction=1;
else
if(key==LEFT&&snake.direction!=1)
snake.direction=2;
else
if(key==DOWN&&snake.direction!=3)
snake.direction=4;
}/*endwhile(1)*/
}
/*游戏结束*/
void GameOver(void)
{
cleardevice();
PrScore();
setcolor(RED);
settextstyle(0,0,4);
outtextxy(200,200,"GAME OVER");
getch();
}
/*输出成绩*/
void PrScore(void)
{
char str[10];
setfillstyle(SOLID_FILL,YELLOW);
bar(50,15,220,35);
setcolor(6);
settextstyle(0,0,2);
sprintf(str,"score:%d",score);
outtextxy(55,20,str);
}
/*图形结束*/
void Close(void)
{
getch();
closegraph();
}
你好,很荣幸回答你的问题,我这里是一个c的贪吃蛇源代码,希望对你有帮助,不过运行这个时需要你的软件包含惊蛰EasyX图形函数,比如vc++6.0,如遇到问题问题可以联系我,希望对你有帮助。
#include
#include
#include
#include
#include
#define LEFT 'a'
#define RIGHT 'd'
#define DOWN 's'
#define UP 'w'
#define ESC 27
#define N 200 /*蛇的最大长度*/
int i;
char key;
int score=0; /*得分*/
int gamespeed=100; /*游戏速度自己调整*/
struct Food
{
int x; /*食物的横坐标*/
int y; /*食物的纵坐标*/
int yes; /*判断是否要出现食物的变量*/
}food; /*食物的结构体*/
struct Snake
{
int x[N];
int y[N];
int node; /*蛇的节数*/
int direction; /*蛇移动方向*/
int life; /* 蛇的生命,0活着,1死亡*/
}snake;
void Init(void); /*图形驱动*/
void Close(void); /*图形结束*/
void DrawK(void); /*开始画面*/
void GameOver(void); /*结束游戏*/
void GamePlay(void); /*玩游戏具体过程*/
void PrScore(void); /*输出成绩*/
/*主函数*/
void main(void)
{
Init(); /*图形驱动*/
DrawK(); /*开始画面*/
GamePlay(); /*玩游戏具体过程*/
Close(); /*图形结束*/
}
/*图形驱动*/
void Init(void)
{
int gd=9,gm=2;
initgraph(&gd,&gm," ");
cleardevice();
}
/*开始画面,左上角坐标为(50,40),右下角坐标为(610,460)的围墙*/
void DrawK(void)
{
/*setbkcolor(LIGHTGREEN);*/
setcolor(LIGHTCYAN);
setlinestyle(PS_SOLID,0,1); /*设置线型*/
for(i=50;i<=600;i+=10) /*画围墙*/
{
rectangle(i,40,i+10,49); /*上边*/
rectangle(i,451,i+10,460); /*下边*/
}
for(i=40;i<=450;i+=10)
{
rectangle(50,i,59,i+10); /*左边*/
rectangle(601,i,610,i+10); /*右边*/
}
}
/*玩游戏具体过程*/
void GamePlay(void)
{
srand(time(NULL)); /*随机数发生器*/
food.yes=1; /*1表示需要出现新食物,0表*/
snake.life=0; /*活着*/
snake.direction=1; /*方向往右*/
snake.x[0]=100;snake.y[0]=100; /*蛇头*/
snake.x[1]=110;snake.y[1]=100;
snake.node=2; /*节数*/
PrScore(); /*输出得分*/
while(1) /*可以重复玩游戏,压ESC键*/
{
while(!kbhit()) /*在没有按键的情况下,蛇自*/
{
if(food.yes==1) /*需要出现新食物*/
{
food.x=rand()%400+60;
food.y=rand()%350+60;
while(food.x%10!=0) /*食物随机出现后必须让食物*/
food.x++;
while(food.y%10!=0)
food.y++;
food.yes=0; /*画面上有食物了*/
}
if(food.yes==0) /*画面上有食物了就要显示*/
{
setcolor(GREEN);
rectangle(food.x,food.y,food.x+10,food.y-10);
}
for(i=snake.node-1;i>0;i--) /*蛇的每个环节往前移动,也法/
{
snake.x[i]=snake.x[i-1];
snake.y[i]=snake.y[i-1];
}
/*1,2,3,4表示右,左,上,下四个方向,通过这个判断来移动蛇头*/
switch(snake.direction)
{
case 1: snake.x[0]+=10;break;
case 2: snake.x[0]-=10;break;
case 3: snake.y[0]-=10;break;
case 4: snake.y[0]+=10;break;
}
/*从蛇的第四节开始判断是否撞到自己了,因为蛇头为两节,第三节不可*/
for(i=3;i
<snake.node;i++)
{
if(snake.x[i]==snake.x[0]&&snake.y[i]==snake.y[0])
{
GameOver(); /*显示失败*/
snake.life=1;
break;
}
}
if(snake.x[0]<55||snake.x[0]>595||snake.y[0]<55||snake.y[0]>455) /*蛇是否撞到墙壁*/
{ GameOver(); /*本次游戏结束*/
snake.life=1; /*蛇死*/
}
if(snake.life==1) /*以上两种判断以后,如果蛇*/
break;
if(snake.x[0]==food.x&&snake.y[0]==food.y)/*吃到食物以后*/
{
setcolor(BLACK); /*把画面上的食物东西去*/
rectangle(food.x,food.y,food.x+10,food.y-10);
snake.x[snake.node]=-20;snake.y[snake.node]=-20;
/*新的一节先放在看不见的位置,下次循环就取前一节的位置*/
snake.node++; /*蛇的身体长一节*/
food.yes=1; /*画面上需要出现新的食物*/
score+=10;
PrScore(); /*输出新得分*/
}
setcolor(RED); /*画出蛇*/
for(i=0;i
<snake.node;i++)
rectangle(snake.x[i],snake.y[i],snake.x[i]+10,snake.y[i]-10);
Sleep(gamespeed);
setcolor(BLACK); /*用黑色去除蛇的的最后*/
rectangle(snake.x[snake.node-1],snake.y[snake.node-1],
snake.x[snake.node-1]+10,snake.y[snake.node-1]-10);
} /*endwhile(!kbhit)*/
if(snake.life==1) /*如果蛇死就跳出循环*/
break;
key=getch(); /*接收按键*/
if (key == ESC) break; /*按ESC键退出*/
switch(key)
{
case UP:
if(snake.direction!=4) /*判断是否往相反的方向移动*/
snake.direction=3;
break;
case RIGHT:
if(snake.direction!=2)
snake.direction=1;
break;
case LEFT:
if(snake.direction!=1)
snake.direction=2;
break;
case DOWN:
if(snake.direction!=3)
snake.direction=4;
break;
}
}/*endwhile(1)*/
}
/*游戏结束*/
void GameOver(void)
{
cleardevice();
PrScore();
setcolor(RED);
setfont(56,0,"黑体");
outtextxy(200,200,"GAME OVER");
getch();
}
/*输出成绩*/
void PrScore(void)
{
char str[10];
setfillstyle(YELLOW);
bar(50,15,220,35);
setcolor(BROWN);
setfont(16,0,"宋体");
sprintf(str,"score:%d",score);
outtextxy(55,16,str);
}
/*图形结束*/
void Close(void)
{
closegraph();
}
下面是我做的:
#include
#include
#include
#include
#define UP 0x4800
#define DOWN 0x5000
#define RIGHT 0x4d00
#define LEFT 0x4b00
#define ESC 0x11b
#define ENTER 0x1c0d
#define SPACE 0x3920
struct Food /*食物结构体*/
{
int x;
int y;
int yes;
}food;
struct Snake /*蛇结构体*/
{
int x[100];
int y[100];
int n;
int color;
int direction;
}snake;
int speed=0000;
void main() /*主函数*/
{
void wall();
void start();
void close();
void game();
void score();
void leavl();
void select();
void sw();
int key;
while(1)
{
start();
select();
cleardevice();
wall();
sw();
game();
cleardevice();
setcolor(RED);
outtextxy(250,220,"Please press ESC Quit");
outtextxy(250,240,"Press any-key GO ON");
key=bioskey(0);
if(key==ESC) break;
}
close();
}
void close()
{
getch();
closegraph();
}
void start() /*BGI初始化*/
{
int gd=DETECT,gm;
registerbgidriver(EGAVGA_driver);
initgraph(&gd,&gm,"");
}
void wall()
{ /*画墙*/
int i;
randomize();
for(i=0;i<=1000;i++)
putpixel(random(640),random(480),random(14)+1);
setcolor(random(14)+1);
rectangle(60,140,580,410);
setcolor(random(14)+1);
rectangle(62,142,578,408);
setcolor(random(14)+1);
setlinestyle(0,1,3);
rectangle(68,148,571,401);
setcolor(LIGHTBLUE);
}
void game() /*主游戏*/
{
int i,key,gamespeed;
snake.color=random(14)+1;
food.yes=1;
setcolor(GREEN);
outtextxy(400,50,"Press ESC Qiut");
outtextxy(400,70,"Press ENTER Stop");
setcolor(LIGHTBLUE);
outtextxy(100,100,"score:");
outtextxy(300,100,"leavl:");
snake.x[0]=150;
snake.y[0]=200;
snake.x[1]=140;
snake.y[1]=200;
snake.n=2;
snake.direction=2;
setcolor(WHITE);
setlinestyle(0,1,1);
setfillstyle(1,snake.color);
for(i=0;i
<snake.n;i++)
bar(snake.x[i],snake.y[i],snake.x[i]+9,snake.y[i]+9); /*画蛇*/
while(1)
{
key=bioskey(0); /*设置按键*/
if(bioskey(1)) key=bioskey(0);
if(key==ENTER) bioskey(0);
if(key==ESC) break;
/*if(key==SPACE) select();*/
if(key==LEFT&&snake.direction!=2) snake.direction=1;
if(key==RIGHT&&snake.direction!=1) snake.direction=2;
if(key==UP&&snake.direction!=4) snake.direction=3;
if(key==DOWN&snake.direction!=3) snake.direction=4;
while(!kbhit())
{
delay(speed);
gamespeed=60000-(snake.n-2)*1000; /*蛇每增加一节延时减少1000毫秒*/
delay(gamespeed);
leavl();
if(gamespeed==0)
{
setcolor(snake.color);
settextstyle(0,0,5);
cleardevice();
outtextxy(140,250,"You win!!");
outtextxy(220,200,"GOOD!");
settextstyle(0,0,1);
bioskey(0);
return;
}
setfillstyle(1,BLACK);
if(food.yes==1) /*如果蛇头碰到食物,不运行下面语句*/
bar(snake.x[snake.n-1],snake.y[snake.n-1],snake.x[snake.n-1]+9,snake.y[snake.n-1]+9); /*擦除蛇尾*/
food.yes=1;
setfillstyle(1,snake.color);
for(i=snake.n;i>0;i--) /*蛇的后一节的坐标等于前一节的坐标*/
{
snake.x[i]=snake.x[i-1];
snake.y[i]=snake.y[i-1];
}
switch(snake.direction)
{
case 1:snake.x[0]-=10; break;
case 2:snake.x[0]+=10; break;
case 3:snake.y[0]-=10; break;
case 4:snake.y[0]+=10; break;
}
bar(snake.x[0],snake.y[0],snake.x[0]+9,snake.y[0]+9); /*在蛇头的前面画出新的一节*/
if(food.x==snake.x[0]&&food.y==snake.y[0]) /*蛇头碰到食物*/
{
food.yes=0;
snake.n++;
sw();
}
if(snake.x[0]>=570||snake.x[0]<=65||snake.y[0]>=400||snake.y[0]<=140) /*判断蛇是否撞墙*/
return;
for(i=snake.n;i>3;i--)
if(snake.x[0]==snake.x[i]&&snake.y[0]==snake.y[i]) /*判断蛇是否碰到自身*/
return;
score();
}
}
}
void score() /*记分*/
{
char a[10];
setcolor(LIGHTBLUE);
setfillstyle(1,BLACK);
bar(140,100,300,110);
sprintf(a,"score:%d",(snake.n-2)*10);
outtextxy(100,100,a);
} /*等级*/
void leavl()
{
char str[10];
setcolor(LIGHTBLUE);
setfillstyle(1,BLACK);
bar(340,100,400,110);
sprintf(str,"leavl:%d",(snake.n-1)/5);
outtextxy(300,100,str);
setcolor(RED);
setfillstyle(1,BLACK);
bar(200,120,300,130);
if((snake.n-1)%5==0)
outtextxy(200,120,"LEAVL UP!"),
snake.color++;
if(snake.color>15)
snake.color=1;
}
void sw() /*画食物*/
{
int i;
randomize();
food.x=random(500)+70;
food.y=random(250)+150;
for(i=0;i<=snake.n;i++)
while(snake.x[i]==food.x||snake.y[i]==food.y) /*判断食物是否出现在蛇身上*/
food.x=random(500)+70,food.y=random(250)+150;
while((food.x%10)!=0)
food.x--;
while((food.y%10)!=0)
food.y--;
setfillstyle(1,YELLOW);
bar(food.x,food.y,food.x+9,food.y+9);
}
void select()
{
int key;
static int x=129,y=148;
setcolor(LIGHTGREEN);
outtextxy(140,300,"Press ENTER Select");
setcolor(GREEN);
rectangle(x,y,x+30,y+30);
settextstyle(0,0,4);
setcolor(RED);
outtextxy(190,50,"Speed");
outtextxy(130,150,"5 4 3 2 1");
settextstyle(0,0,1);
while(1)
{
key=bioskey(0);
if(key==ENTER) break;
if(key==RIGHT&&x<=350)
{
speed+=10000;
setcolor(0);
rectangle(x,y,x+30,y+30);
setcolor(GREEN);
x+=64;
rectangle(x,y,x+30,y+30);
}
if(key==LEFT&&x>=160)
{
speed-=10000;
setcolor(0);
rectangle(x,y,x+30,y+30);
setcolor(GREEN);
x-=64;
rectangle(x,y,x+30,y+30);
}
}
}
#include
#include
#include
#include
#define UP 0x4800
#define DOWN 0x5000
#define RIGHT 0x4d00
#define LEFT 0x4b00
#define ESC 0x11b
#define ENTER 0x1c0d
#define SPACE 0x3920
struct Food /*食物结构体*/
{
int x;
int y;
int yes;
}food;
struct Snake /*蛇结构体*/
{
int x[100];
int y[100];
int n;
int color;
int direction;
}snake;
int speed=0000;
void main() /*主函数*/
{
void wall();
void start();
void close();
void game();
void score();
void leavl();
void select();
void sw();
int key;
while(1)
{
start();
select();
cleardevice();
wall();
sw();
game();
cleardevice();
setcolor(RED);
outtextxy(250,220,"Please press ESC Quit");
outtextxy(250,240,"Press any-key GO ON");
key=bioskey(0);
if(key==ESC) break;
}
close();
}
void close()
{
getch();
closegraph();
}
void start() /*BGI初始化*/
{
int gd=DETECT,gm;
registerbgidriver(EGAVGA_driver);
initgraph(&gd,&gm,"");
}
void wall()
{ /*画墙*/
int i;
randomize();
for(i=0;i<=1000;i++)
putpixel(random(640),random(480),random(14)+1);
setcolor(random(14)+1);
rectangle(60,140,580,410);
setcolor(random(14)+1);
rectangle(62,142,578,408);
setcolor(random(14)+1);
setlinestyle(0,1,3);
rectangle(68,148,571,401);
setcolor(LIGHTBLUE);
}
void game() /*主游戏*/
{
int i,key,gamespeed;
snake.color=random(14)+1;
food.yes=1;
setcolor(GREEN);
outtextxy(400,50,"Press ESC Qiut");
outtextxy(400,70,"Press ENTER Stop");
setcolor(LIGHTBLUE);
outtextxy(100,100,"score:");
outtextxy(300,100,"leavl:");
snake.x[0]=150;
snake.y[0]=200;
snake.x[1]=140;
snake.y[1]=200;
snake.n=2;
snake.direction=2;
setcolor(WHITE);
setlinestyle(0,1,1);
setfillstyle(1,snake.color);
for(i=0;i
<snake.n;i++)
bar(snake.x[i],snake.y[i],snake.x[i]+9,snake.y[i]+9); /*画蛇*/
while(1)
{
key=bioskey(0); /*设置按键*/
if(bioskey(1)) key=bioskey(0);
if(key==ENTER) bioskey(0);
if(key==ESC) break;
/*if(key==SPACE) select();*/
if(key==LEFT&&snake.direction!=2) snake.direction=1;
if(key==RIGHT&&snake.direction!=1) snake.direction=2;
if(key==UP&&snake.direction!=4) snake.direction=3;
if(key==DOWN&snake.direction!=3) snake.direction=4;
while(!kbhit())
{
delay(speed);
gamespeed=60000-(snake.n-2)*1000; /*蛇每增加一节延时减少1000毫秒*/
delay(gamespeed);
leavl();
if(gamespeed==0)
{
setcolor(snake.color);
settextstyle(0,0,5);
cleardevice();
outtextxy(140,250,"You win!!");
outtextxy(220,200,"GOOD!");
settextstyle(0,0,1);
bioskey(0);
return;
}
setfillstyle(1,BLACK);
if(food.yes==1) /*如果蛇头碰到食物,不运行下面语句*/
bar(snake.x[snake.n-1],snake.y[snake.n-1],snake.x[snake.n-1]+9,snake.y[snake.n-1]+9); /*擦除蛇尾*/
food.yes=1;
setfillstyle(1,snake.color);
for(i=snake.n;i>0;i--) /*蛇的后一节的坐标等于前一节的坐标*/
{
snake.x[i]=snake.x[i-1];
snake.y[i]=snake.y[i-1];
}
switch(snake.direction)
{
case 1:snake.x[0]-=10; break;
case 2:snake.x[0]+=10; break;
case 3:snake.y[0]-=10; break;
case 4:snake.y[0]+=10; break;
}
bar(snake.x[0],snake.y[0],snake.x[0]+9,snake.y[0]+9); /*在蛇头的前面画出新的一节*/
if(food.x==snake.x[0]&&food.y==snake.y[0]) /*蛇头碰到食物*/
{
food.yes=0;
snake.n++;
sw();
}
if(snake.x[0]>=570||snake.x[0]<=65||snake.y[0]>=400||snake.y[0]<=140) /*判断蛇是否撞墙*/
return;
for(i=snake.n;i>3;i--)
if(snake.x[0]==snake.x[i]&&snake.y[0]==snake.y[i]) /*判断蛇是否碰到自身*/
return;
score();
}
}
}
void score() /*记分*/
{
char a[10];
setcolor(LIGHTBLUE);
setfillstyle(1,BLACK);
bar(140,100,300,110);
sprintf(a,"score:%d",(snake.n-2)*10);
outtextxy(100,100,a);
} /*等级*/
void leavl()
{
char str[10];
setcolor(LIGHTBLUE);
setfillstyle(1,BLACK);
bar(340,100,400,110);
sprintf(str,"leavl:%d",(snake.n-1)/5);
outtextxy(300,100,str);
setcolor(RED);
setfillstyle(1,BLACK);
bar(200,120,300,130);
if((snake.n-1)%5==0)
outtextxy(200,120,"LEAVL UP!"),
snake.color++;
if(snake.color>15)
snake.color=1;
}
void sw() /*画食物*/
{
int i;
randomize();
food.x=random(500)+70;
food.y=random(250)+150;
for(i=0;i<=snake.n;i++)
while(snake.x[i]==food.x||snake.y[i]==food.y) /*判断食物是否出现在蛇身上*/
food.x=random(500)+70,food.y=random(250)+150;
while((food.x%10)!=0)
food.x--;
while((food.y%10)!=0)
food.y--;
setfillstyle(1,YELLOW);
bar(food.x,food.y,food.x+9,food.y+9);
}
void select()
{
int key;
static int x=129,y=148;
setcolor(LIGHTGREEN);
outtextxy(140,300,"Press ENTER Select");
setcolor(GREEN);
rectangle(x,y,x+30,y+30);
settextstyle(0,0,4);
setcolor(RED);
outtextxy(190,50,"Speed");
outtextxy(130,150,"5 4 3 2 1");
settextstyle(0,0,1);
while(1)
{
key=bioskey(0);
if(key==ENTER) break;
if(key==RIGHT&&x<=350)
{
speed+=10000;
setcolor(0);
rectangle(x,y,x+30,y+30);
setcolor(GREEN);
x+=64;
rectangle(x,y,x+30,y+30);
}
if(key==LEFT&&x>=160)
{
speed-=10000;
setcolor(0);
rectangle(x,y,x+30,y+30);
setcolor(GREEN);
x-=64;
rectangle(x,y,x+30,y+30);
}
}
}
#define N 200
#include
#include
#include
#define LEFT 0x4b00
#define RIGHT 0x4d00
#define DOWN 0x5000
#define UP 0x4800
#define ESC 0x011b
int i,key;
int score=0;/*得分*/
int gamespeed=50000;/*游戏速度自己调整*/
struct Food
{
int x;/*食物的横坐标*/
int y;/*食物的纵坐标*/
没搞完,
#define N 200
#include
#include
#include
#define LEFT 0x4b00
#define RIGHT 0x4d00
#define DOWN 0x5000
#define UP 0x4800
#define ESC 0x011b
int i,key;
int score=0;/*得分*/
int gamespeed=50000;/*游戏速度自己调整*/
struct Food
{
int x;/*食物的横坐标*/
int y;/*食物的纵坐标*/
int yes;/*判断是否要出现食物的变量*/
}food;/*食物的结构体*/
struct Snake
{
int x[N];
int y[N];
int node;/*蛇的节数*/
int direction;/*蛇移动方向*/
int life;/* 蛇的生命,0活着,1死亡*/
}snake;
void Init(void);/*图形驱动*/
void Close(void);/*图形结束*/
void DrawK(void);/*开始画面*/
void GameOver(void);/*结束游戏*/
void GamePlay(void);/*玩游戏具体过程*/
void PrScore(void);/*输出成绩*/
/*主函数*/
void main(void)
{
Init();/*图形驱动*/
DrawK();/*开始画面*/
GamePlay();/*玩游戏具体过程*/
Close();/*图形结束*/
}
/*图形驱动*/
void Init(void)
{
int gd=DETECT,gm;
initgraph(&gd,&gm,"c:\\tc");
cleardevice();
}
/*开始画面,左上角坐标为(50,40),右下角坐标为(610,460)的围墙*/
void DrawK(void)
{
/*setbkcolor(LIGHTGREEN);*/
setcolor(11);
setlinestyle(SOLID_LINE,0,THICK_WIDTH);/*设置线型*/
for(i=50;i<=600;i+=10)/*画围墙*/
{
rectangle(i,40,i+10,49); /*上边*/
rectangle(i,451,i+10,460);/*下边*/
}
for(i=40;i<=450;i+=10)
{
rectangle(50,i,59,i+10); /*左边*/
rectangle(601,i,610,i+10);/*右边*/
}
}
/*玩游戏具体过程*/
void GamePlay(void)
{
randomize();/*随机数发生器*/
food.yes=1;/*1表示需要出现新食物,0表示已经存在食物*/
snake.life=0;/*活着*/
snake.direction=1;/*方向往右*/
snake.x[0]=100;snake.y[0]=100;/*蛇头*/
snake.x[1]=110;snake.y[1]=100;
snake.node=2;/*节数*/
PrScore();/*输出得分*/
while(1)/*可以重复玩游戏,压ESC键结束*/
{
while(!kbhit())/*在没有按键的情况下,蛇自己移动身体*/
{
if(food.yes==1)/*需要出现新食物*/
{
food.x=rand()%400+60;
food.y=rand()%350+60;
while(food.x%10!=0)/*食物随机出现后必须让食物能够在整格内,这样才可以让蛇吃到*/
food.x++;
while(food.y%10!=0)
food.y++;
food.yes=0;/*画面上有食物了*/
}
if(food.yes==0)/*画面上有食物了就要显示*/
{
setcolor(GREEN);
rectangle(food.x,food.y,food.x+10,food.y-10);
}
for(i=snake.node-1;i>0;i--)/*蛇的每个环节往前移动,也就是贪吃蛇的关键算法*/
{
snake.x[i]=snake.x[i-1];
snake.y[i]=snake.y[i-1];
}
/*1,2,3,4表示右,左,上,下四个方向,通过这个判断来移动蛇头*/
switch(snake.direction)
{
case 1:snake.x[0]+=10;break;
case 2: snake.x[0]-=10;break;
case 3: snake.y[0]-=10;break;
case 4: snake.y[0]+=10;break;
}
for(i=3;i
<snake.node;i++) *从蛇的第四节开始判断是否撞到自己了,因为蛇头为两节,第三节不可能拐过来*
{
if(snake.x[i]==snake.x[0]&&snake.y[i]==snake.y[0])
{
GameOver();/*显示失败*/
snake.life=1;
break;
}
}
if(snake.x[0]<55||snake.x[0]>595||snake.y[0]<55||
snake.y[0]>455)/*蛇是否撞到墙壁*/
{
GameOver();/*本次游戏结束*/
snake.life=1; /*蛇死*/
}
if(snake.life==1)/*以上两种判断以后,如果蛇死就跳出内循环,重新开始*/
break;
if(snake.x[0]==food.x&&snake.y[0]==food.y)/*吃到食物以后*/
{
setcolor(0);/*把画面上的食物东西去掉*/
rectangle(food.x,food.y,food.x+10,food.y-10);
snake.x[snake.node]=-20;snake.y[snake.node]=-20;
/*新的一节先放在看不见的位置,下次循环就取前一节的位置*/
snake.node++;/*蛇的身体长一节*/
food.yes=1;/*画面上需要出现新的食物*/
score+=10;
PrScore();/*输出新得分*/
}
setcolor(4);/*画出蛇*/
for(i=0;i
<snake.node;i++)
rectangle(snake.x[i],snake.y[i],snake.x[i]+10,
snake.y[i]-10);
delay(gamespeed);
setcolor(0);/*用黑色去除蛇的的最后一节*/
rectangle(snake.x[snake.node-1],snake.y[snake.node-1],
snake.x[snake.node-1]+10,snake.y[snake.node-1]-10);
} /*endwhile(!kbhit)*/
if(snake.life==1)/*如果蛇死就跳出循环*/
break;
key=bioskey(0);/*接收按键*/
if(key==ESC)/*按ESC键退出*/
break;
else
if(key==UP&&snake.direction!=4)
/*判断是否往相反的方向移动*/
snake.direction=3;
else
if(key==RIGHT&&snake.direction!=2)
snake.direction=1;
else
if(key==LEFT&&snake.direction!=1)
snake.direction=2;
else
if(key==DOWN&&snake.direction!=3)
snake.direction=4;
}/*endwhile(1)*/
}
/*游戏结束*/
void GameOver(void)
{
cleardevice();
PrScore();
setcolor(RED);
settextstyle(0,0,4);
outtextxy(200,200,"GAME OVER");
getch();
}
/*输出成绩*/
void PrScore(void)
{
char str[10];
setfillstyle(SOLID_FILL,YELLOW);
bar(50,15,220,35);
setcolor(6);
settextstyle(0,0,2);
sprintf(str,"score:%d",score);
outtextxy(55,20,str);
}
/*图形结束*/
void Close(void)
{
getch();
closegraph();
}
</snake.node;i++)
</snake.n;i++)
</snake.n;i++)
</snake.node;i++)
</snake.node;i++)
</snake.node;i++)
贪吃蛇c语言代码
#include
#include
#include
#include
#include
char gamemap[20][40];//游戏地图大小 20*40
int score=0;//当前分数
//记录蛇的结点
int x[800];//每个结点的行编号
int y[800];//每个结点的列编号
int len = 0;//蛇的长度
//记录水果信息
int fx=0;//食物的横坐标
int fy=0;//食物的纵坐标
int fcount=0;//食物的数目
//主要函数操作
void createfood();//生成食物
void PrintgameMap(int x[],int y[]);//画游戏地图
void move(int x[],int y[]);//移动蛇
int main()
{
srand(time(NULL));
//初始化蛇头和身体的位置,默认刚开始蛇长为2
x[len] = 9;
y[len] = 9;
len++;
x[len] = 9;
y[len] = 8;
len++;
createfood();
PrintgameMap(x,y);
move(x,y);
return 0;
}
void createfood()
{
if(0==fcount)
{
int tfx=rand()%18+1;
int tfy=rand()%38+1;
int i,j;
int have=0;//为0表示食物不是食物的一部分
for(i=0;i
<len;i++)
{
for(j=0;j
<len;j++)
{
if(x[i]==fx&&y[j]==fy)
{
have=1;
break;
}
else
{
have=0;
}
}
if(1==have)//若为蛇的一部分,执行下一次循环
{
continue;
}
else//否则生成新的水果
{
fcount++;
fx=tfx;
fy=tfy;
break;
}
}
}
}
//游戏地图
void PrintgameMap(int x[],int y[])
{
int snake = 0,food=0;
int i, j;
//画游戏地图,并画出蛇的初始位置
for (i = 0; i < 20; i++)
{
for (j = 0; j < 40; j++)
{
if (i == 0 && j >= 1 && j <= 38)
{
gamemap[i][j] = '=';
}
else if (i == 19 && j >= 1 && j <= 38)
{
gamemap[i][j] = '=';
}
else if (j == 0 || j == 39)
{
gamemap[i][j] = '#';
}
else
{
gamemap[i][j] = ' ';
}
//判断蛇是否在当前位置
int k;
for ( k = 0; k < len; k++)
{
if (i == x[k]&&j == y[k])
{
snake = 1;
break;
}
else
{
snake = 0;
}
}
{
if(fcount&&fx==i&&fy==j)
{
food=1;
}
else
{
food=0;
}
}
//若蛇在当前位置
if (1==snake )
{
printf("*");
}
else if(1==food)
{
printf("f");
}
//若蛇不在当前位置并且当前位置没有水果
else
{
printf("%c", gamemap[i][j]);
}
}
printf("\n");
}
printf("score:%d",score);
}
//移动
void move(int x[],int y[])
{
char s;
s=getch();
int move=0,beat=0;
while (1)
{
int cx[800];
int cy[800];
memcpy(cx, x, sizeof(int)*len);
memcpy(cy, y, sizeof(int)*len);
//头
if (s=='w')
{
x[0]--;
move=1;
if(x[0]<=0)
{
printf("Game over\n");
break;
}
}
else if (s=='s')
{
x[0]++;
move=1;
if(x[0]>=19)
{
printf("Game over\n");
break;
}
}
else if (s=='a')
{
y[0] --;
move=1;
if(y[0]<=0)
{
printf("Game over\n");
break;
}
}
else if (s=='d')
{
y[0]++;
move=1;
if(y[0]>=39)
{
printf("Game over\n");
break;
}
}
//身体
int i;
for ( i = 1; i < len; i++)
{
x[i] = cx[i - 1];
y[i] = cy[i - 1];
}
for(i=1;i
<len;i++) 要是咬到了自己
{
if(x[0]==x[i]&&y[0]==y[i])
{
beat=1;
}
else
{
beat=0;
}
}
if(1==beat)
{
printf("Game over\n");
break;
}
if(1==move)
{
if(fcount&&x[0]==fx&&y[0]==fy)//如果吃到了果子
{
//拷贝当前蛇头地址到第二个结点
memcpy(x+1,cx,sizeof(int)*len);
memcpy(y+1,cy,sizeof(int)*len);
len++;
fcount--;
fx=0;
fy=0;
score++;
createfood();
}
Sleep(70);
system("cls");
PrintgameMap( x, y);
}
else
continue;
if(kbhit())//判断是否按下按键
{
s=getch();
}
}
}
</len;j++)
</len;i++)
贪吃蛇游戏的C语言编程
#include
#include
#include
#include
#include
using namespace std;
#ifndef SNAKE_H
#define SNAKE_H
class Cmp
{
friend class Csnake;
int rSign; //横坐标
int lSign; //竖坐标
public:
// friend bool isDead(const Cmp& cmp);
Cmp(int r,int l){setPoint(r,l);}
Cmp(){}
void setPoint(int r,int l){rSign=r;lSign=l;}
Cmp operator-(const Cmp &m)const
{
return Cmp(rSign-m.rSign,lSign-m.lSign);
}
Cmp operator+(const Cmp &m)const
{
return Cmp(rSign+m.rSign,lSign+m.lSign);
}
};
const int maxSize = 5; //初始蛇身长度
class Csnake
{
Cmp firstSign; //蛇头坐标
Cmp secondSign;//蛇颈坐标
Cmp lastSign; //蛇尾坐标
Cmp nextSign; //预备蛇头
int row; //列数
int line; //行数
int count; //蛇身长度
vector
<vector
> snakeMap;//整个游戏界面
queue
snakeBody; //蛇身
public:
int GetDirections()const;
char getSymbol(const Cmp& c)const
//获取指定坐标点上的字符
{
return snakeMap[c.lSign][c.rSign];
}
Csnake(int n)
//初始化游戏界面大小
{
if(n<20)line=20+2;
else if(n>30)line=30+2;
else line=n+2;
row=line*3+2;
}
bool isDead(const Cmp& cmp)
{
return ( getSymbol(cmp)=='@' || cmp.rSign == row-1
|| cmp.rSign== 0 || cmp.lSign == line-1 ||
cmp.lSign == 0 );
}
void InitInstance(); //初始化游戏界面
bool UpdataGame(); //更新游戏界面
void ShowGame(); //显示游戏界面
};
#endif // SNAKE_H
using namespace std;
//测试成功
void Csnake::InitInstance()
{
snakeMap.resize(line); // snakeMap[竖坐标][横坐标]
for(int i=0;i
<line;i++)
{
snakeMap[i].resize(row);
for(int j=0;j
<row;j++)
{
snakeMap[i][j]=' ';
}
}
for(int m=1;m
<maxsize+1;m++)
{
//初始蛇身
snakeMap[line/2][m]='@';
//将蛇身坐标压入队列
snakeBody.push(Cmp(m,(line/2)));
//snakeBody[横坐标][竖坐标]
}
//链表头尾
firstSign=snakeBody.back();
secondSign.setPoint(maxSize-1,line/2);
}
//测试成功
int Csnake::GetDirections()const
{
if(GetKeyState(VK_UP)<0) return 1; //1表示按下上键
if(GetKeyState(VK_DOWN)<0) return 2; //2表示按下下键
if(GetKeyState(VK_LEFT)<0) return 3; //3表示按下左键
if(GetKeyState(VK_RIGHT)<0)return 4; //4表示按下右键
return 0;
}
bool Csnake::UpdataGame()
{
//-----------------------------------------------
//初始化得分0
static int score=0;
//获取用户按键信息
int choice;
choice=GetDirections();
cout<<"Total score: "<
<score<<endl;
//随机产生食物所在坐标
int r,l;
//开始初始已经吃食,产生一个食物
static bool eatFood=true;
//如果吃了一个,才再出现第2个食物
if(eatFood)
{
do
{
//坐标范围限制在(1,1)到(line-2,row-2)对点矩型之间
srand(time(0));
r=(rand()%(row-2))+1; //横坐标
l=(rand()%(line-2))+1;//竖坐标
//如果随机产生的坐标不是蛇身,则可行
//否则重新产生坐标
if(snakeMap[l][r]!='@')
{snakeMap[l][r]='*';}
}while (snakeMap[l][r]=='@');
}
switch (choice)
{
case 1://向上
//如果蛇头和社颈的横坐标不相同,执行下面操作
if(firstSign.rSign!=secondSign.rSign)nextSign.setPoint(firstSign.rSign,firstSign.lSign-1);
//否则,如下在原本方向上继续移动
else nextSign=firstSign+(firstSign-secondSign);
break;
case 2://向下
if(firstSign.rSign!=secondSign.rSign)nextSign.setPoint(firstSign.rSign,firstSign.lSign+1);
else nextSign=firstSign+(firstSign-secondSign);
break;
case 3://向左
if(firstSign.lSign!=secondSign.lSign)nextSign.setPoint(firstSign.rSign-1,firstSign.lSign);
else nextSign=firstSign+(firstSign-secondSign);
break;
case 4://向右
if(firstSign.lSign!=secondSign.lSign)nextSign.setPoint(firstSign.rSign+1,firstSign.lSign);
else nextSign=firstSign+(firstSign-secondSign);
break;
default:
nextSign=firstSign+(firstSign-secondSign);
}
//----------------------------------------------------------
if(getSymbol(nextSign)!='*' && !isDead(nextSign))
//如果没有碰到食物(且没有死亡的情况下),删除蛇尾,压入新的蛇头
{
//删除蛇尾
lastSign=snakeBody.front();
snakeMap[lastSign.lSign][lastSign.rSign]=' ';
snakeBody.pop();
//更新蛇头
secondSign=firstSign;
//压入蛇头
snakeBody.push(nextSign);
firstSign=snakeBody.back();
snakeMap[firstSign.lSign][firstSign.rSign]='@';
//没有吃食
eatFood=false;
return true;
}
//-----吃食-----
else if(getSymbol(nextSign)=='*' && !isDead(nextSign))
{
secondSign=firstSign;
snakeMap[nextSign.lSign][nextSign.rSign]='@';
//只压入蛇头
snakeBody.push(nextSign);
firstSign=snakeBody.back();
eatFood=true;
//加分
score+=20;
return true;
}
//-----死亡-----
else {cout<<"Dead"<
<endl;cout<<"your last total score is "<<score<<endl; return false;}
}
void Csnake::ShowGame()
{
for(int i=0;i
<line;i++)
{
for(int j=0;j
<row;j++)
cout<
<snakemap[i][j];
cout<
<endl;
}
Sleep(1);
system("cls");
}
int main()
{
Csnake s(20);
s.InitInstance();
//s.ShowGame();
int noDead;
do
{
s.ShowGame();
noDead=s.UpdataGame();
}while (noDead);
system("pause");
return 0;
}
这个代码可以运行的,记得给分啦
</endl;
</snakemap[i][j];
</row;j++)
</line;i++)
</endl;cout<
</score<<endl;
</maxsize+1;m++)
</row;j++)
</line;i++)
</vector
求c语言控制面板贪吃蛇源代码
//******友情提示:如想速度快点,请改小_sleep(500)函数中参数*****
#include
#include
#include
#include
#include
const int H = 8; //地图的高
const int L = 16; //地图的长
char GameMap[H][L]; //游戏地图
int key; //按键保存
int sum = 1, over = 0; //蛇的长度, 游戏结束(自吃或碰墙)
int dx[4] = {0, 0, -1, 1}; //左、右、上、下的方向
int dy[4] = {-1, 1, 0, 0};
struct Snake //蛇的每个节点的数据类型
{
int x, y; //左边位置
int now; //保存当前节点的方向, 0,1,2,3分别为左右上下
}Snake[H*L];
const char Shead = '@'; //蛇头
const char Sbody = '#'; //蛇身
const char Sfood = '*'; //食物
const char Snode = '.'; //'.'在地图上标示为空
void Initial(); //地图的初始化
void Create_Food(); //在地图上随机产生食物
void Show(); //刷新显示地图
void Button(); //取出按键,并判断方向
void Move(); //蛇的移动
void Check_Border(); //检查蛇头是否越界
void Check_Head(int x, int y); //检查蛇头移动后的位置情况
int main()
{
Initial();
Show();
return 0;
}
void Initial() //地图的初始化
{
int i, j;
int hx, hy;
system("title 贪吃蛇"); //控制台的标题
memset(GameMap, '.', sizeof(GameMap)); //初始化地图全部为空'.'
system("cls");
srand(time(0)); //随机种子
hx = rand()%H; //产生蛇头
hy = rand()%L;
GameMap[hx][hy] = Shead;
Snake[0].x = hx; Snake[0].y = hy;
Snake[0].now = -1;
Create_Food(); //随机产生食物
for(i = 0; i < H; i++) //地图显示
{
for(j = 0; j < L; j++)
printf("%c", GameMap[i][j]);
printf("\n");
}
printf("\n小小C语言贪吃蛇\n");
printf("按任意方向键开始游戏\n");
getch(); //先接受一个按键,使蛇开始往该方向走
Button(); //取出按键,并判断方向
}
void Create_Food() //在地图上随机产生食物
{
int fx, fy;
while(1)
{
fx = rand()%H;
fy = rand()%L;
if(GameMap[fx][fy] == '.') //不能出现在蛇所占有的位置
{
GameMap[fx][fy] = Sfood;
break;
}
}
}
void Show() //刷新显示地图
{
int i, j;
while(1)
{
_sleep(500); //延迟半秒(1000为1s),即每半秒刷新一次地图
Button(); //先判断按键在移动
Move();
if(over) //自吃或碰墙即游戏结束
{
printf("\n**游戏结束**\n");
printf(" >_<\n");
getchar();
break;
}
system("cls"); //清空地图再显示刷新吼的地图
for(i = 0; i < H; i++)
{
for(j = 0; j < L; j++)
printf("%c", GameMap[i][j]);
printf("\n");
}
printf("\n小小C语言贪吃蛇\n");
printf("按任意方向键开始游戏\n");
}
}
void Button() //取出按键,并判断方向
{
if(kbhit() != 0) //检查当前是否有键盘输入,若有则返回一个非0值,否则返回0
{
while(kbhit() != 0) //可能存在多个按键,要全部取完,以最后一个为主
key = getch(); //将按键从控制台中取出并保存到key中
switch(key)
{ //左
case 75: Snake[0].now = 0;
break;
//右
case 77: Snake[0].now = 1;
break;
//上
case 72: Snake[0].now = 2;
break;
//下
case 80: Snake[0].now = 3;
break;
}
}
}
void Move() //蛇的移动
{
int i, x, y;
int t = sum; //保存当前蛇的长度
//记录当前蛇头的位置,并设置为空,蛇头先移动
x = Snake[0].x; y = Snake[0].y; GameMap[x][y] = '.';
Snake[0].x = Snake[0].x + dx[ Snake[0].now ];
Snake[0].y = Snake[0].y + dy[ Snake[0].now ];
Check_Border(); //蛇头是否越界
Check_Head(x, y); //蛇头移动后的位置情况,参数为: 蛇头的开始位置
if(sum == t) //未吃到食物即蛇身移动哦
for(i = 1; i < sum; i++) //要从蛇尾节点向前移动哦,前一个节点作为参照
{
if(i == 1) //尾节点设置为空再移动
GameMap[ Snake[i].x ][ Snake[i].y ] = '.';
if(i == sum-1) //为蛇头后面的蛇身节点,特殊处理
{
Snake[i].x = x;
Snake[i].y = y;
Snake[i].now = Snake[0].now;
}
else //其他蛇身即走到前一个蛇身位置
{
Snake[i].x = Snake[i+1].x;
Snake[i].y = Snake[i+1].y;
Snake[i].now = Snake[i+1].now;
}
GameMap[ Snake[i].x ][ Snake[i].y ] = '#'; //移动后要置为'#'蛇身
}
}
void Check_Border() //检查蛇头是否越界
{
if(Snake[0].x < 0 || Snake[0].x >= H
|| Snake[0].y < 0 || Snake[0].y >= L)
over = 1;
}
void Check_Head(int x, int y) //检查蛇头移动后的位置情况
{
if(GameMap[ Snake[0].x ][ Snake[0].y ] == '.') //为空
GameMap[ Snake[0].x ][ Snake[0].y ] = '@';
else
if(GameMap[ Snake[0].x ][ Snake[0].y ] == '*') //为食物
{
GameMap[ Snake[0].x ][ Snake[0].y ] = '@';
Snake[sum].x = x; //新增加的蛇身为蛇头后面的那个
Snake[sum].y = y;
Snake[sum].now = Snake[0].now;
GameMap[ Snake[sum].x ][ Snake[sum].y ] = '#';
sum++;
Create_Food(); //食物吃完了马上再产生一个食物
}
else
over = 1;
}
求 贪吃蛇C语言代码
#include
#include
#include
#include
#include
#include
#define N 21
int apple[3],num;
char score[3];
char tail[3];
void gotoxy(int x, int y) //输出坐标
{
COORD pos;
pos.X = x;
pos.Y = y;
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);
}
void color(int b) //颜色函数
{
HANDLE hConsole = GetStdHandle((STD_OUTPUT_HANDLE)) ;
SetConsoleTextAttribute(hConsole,b) ;
}
int Block(char head[2]) //判断出界
{
if ((head[0] < 1) || (head[0] > N) || (head[1] < 1) || (head[1] > N))
return 1;
return 0;
}
int Eat(char snake[2]) //吃了苹果
{
if ((snake[0] == apple[0]) && (snake[1] == apple[1]))
{
apple[0] = apple[1] = apple[2] = 0;
gotoxy(N+44,10);
color(13);
printf("%d",score[0]*10);
color(11);
return 1;
}
return 0;
}
void Draw(char **snake, int len) //蛇移动
{
if (apple[2])
{
gotoxy(apple[1] * 2, apple[0]);
color(12);
printf("●");
color(11);
}
gotoxy(tail[1] * 2, tail[0]);
if (tail[2])
{
color(num);
printf("");
color(num);
}
else
printf("■");
gotoxy(snake[0][1] * 2, snake[0][0]);
color(num);
printf("");
color(num);
putchar('\n');
}
char** Move(char **snake, char dirx, int *len) //控制方向
{
int i, full = Eat(snake[0]);
memcpy(tail, snake[(*len)-1], 2);
for (i = (*len) - 1; i > 0; --i)
memcpy(snake[i], snake[i-1], 2);
switch (dirx)
{
case 'w': case 'W': --snake[0][0]; break;
case 's': case 'S': ++snake[0][0]; break;
case 'a': case 'A': --snake[0][1]; break;
case 'd': case 'D': ++snake[0][1]; break;
default: ;
}
if (full)
{
snake = (char **)realloc(snake, sizeof(char *) * ((*len) + 1));
snake[(*len)] = (char *)malloc(sizeof(char) * 2);
memcpy(snake[(*len)], tail, 2);
++(*len);
++score[0];
if(score[3] < 16)
++score[3];
tail[2] = 1;
}
else
tail[2] = 0;
return snake;
}
void init(char plate[N+2][N+2], char ***snake_x, int *len) //初始化
{
int i, j;
char **snake = NULL;
*len = 3;
score[0] = score[3] =3;
snake = (char **)realloc(snake, sizeof(char *) * (*len));
for (i = 0; i < *len; ++i)
snake[i] = (char *)malloc(sizeof(char) * 2);
for (i = 0; i < 3; ++i)
{
snake[i][0] = N/2 + 1;
snake[i][1] = N/2 + 1 + i;
}
for (i = 1; i <= N; ++i)
for (j = 1; j <= N; ++j)
plate[i][j] = 1;
apple[0] = rand()%N + 1; apple[1] = rand()%N + 1;
apple[2] = 1;
for (i = 0; i < N + 2; ++i)
{
gotoxy(0, i);
for (j = 0; j < N + 2; ++j)
{
switch (plate[i][j])
{
case 0:
color(12);printf("□");color(11); continue;
case 1: printf("■"); continue;
default: ;
}
}
putchar('\n');
}
for (i = 0; i < (*len); ++i)
{
gotoxy(snake[i][1] * 2, snake[i][0]);
printf("");
}
putchar('\n');
*snake_x = snake;
}
void Manual()
{
gotoxy(N+30,2);
color(10);
printf("按 W S A D 移动方向");
gotoxy(N+30,4);
printf("按 space 键暂停");
gotoxy(N+30,8);
color(11);
printf("历史最高分为: ");
color(12);
gotoxy(N+44,8);
printf("%d",score[1]*10);
color(11);
gotoxy(N+30,12);
printf("你现在得分为: 0");
}
int File_in() //取记录的分数
{
FILE *fp;
if((fp = fopen("C:\\tcs.txt","a+")) == NULL)
{
gotoxy(N+18, N+2);
printf("文件不能打开\n");
exit(0);
}
if((score[1] = fgetc(fp)) != EOF);
else
score[1] = 0;
return 0;
}
int File_out() //存数据
{
FILE *fp;
if(score[1] > score[0])
{gotoxy(10,10);
color(12);
puts("闯关失败 加油耶");
gotoxy(0,N+2);
return 0;
}
if((fp = fopen("C:\\tcs.txt","w+")) == NULL)
{
printf("文件不能打开\n");
exit(0);
}
if(fputc(--score[0],fp)==EOF)
printf("输出失败\n");
gotoxy(10,10);
color(12);
puts("恭喜您打破记录");
gotoxy(0,N+2);
return 0;
}
void Free(char **snake, int len) //释放空间
{
int i;
for (i = 0; i < len; ++i)
free(snake[i]);
free(snake);
}
int main(void)
{
int len;
char ch = 'g';
char a[N+2][N+2] = {{0}};
char **snake;
srand((unsigned)time(NULL));
color(11);
File_in();
init(a, &snake, &len);
Manual();
while (ch != 0x1B) // 按 ESC 结束
{
Draw(snake, len);
if (!apple[2]) {
apple[0] = rand()%N + 1;
apple[1] = rand()%N + 1;
apple[2] = 1;
num++;
if(num>8)
num=0;
}
Sleep(200-score[3]*10);
setbuf(stdin, NULL);
if (kbhit())
{
gotoxy(0, N+2);
ch = getche();
}
snake = Move(snake, ch, &len);
if (Block(snake[0])==1)
{
gotoxy(N+2, N+2);
puts("你输了");
File_out();
Free(snake, len);
getche();
exit(0);
}
}
Free(snake, len);
exit(0);
}
C语言贪吃蛇代码求注释
void main()
{
int a[30][30]={0};/*先声明一个30*30的数组,用于存储屏幕上的蛇、食物的分布情况*/
int i,j,t,flag=0;
char c='d',c1='d';
struct Food food={10,16,'A'};/*初始化一个食物对象,在10,16位置,它的另一个参数是'A'*/
int gameover=0;/*让游戏状态切换到正常*/
struct Node *head,*p,*rear,*pt;/*head存储蛇的头部,pt用来临时遍历蛇的每一节、rear用来存储蛇的尾部(不过你截的这段代码没有使用到尾部信息的值、p是增删结点时采用的一个临时变量)*/
head=(struct Node *)malloc(sizeof(struct Node));/*给蛇分配内存空间*/
head->x=10;/*蛇头的x值为10*/
head->y=16;/*同理*/
head->pre=NULL;/*蛇头前面没有结点*/
head->next=NULL;/*蛇头后面也没有结点(空空荡荡的一个大头)*/
rear=head;/*所以~蛇的屁股就是它的脑袋……*/
srand((unsigned)time(NULL));/*初始化随机数发生器,让程序每一次执行时产生的随机数序列都不一样*/
while(1)
{
if(food.x==head->x && food.y==head->y)/*如果蛇头碰到了食物*/
{
p=(struct Node *)malloc(sizeof(struct Node));/*创建一个新的结点,并分配空间*/
pt=head;/*pt指向蛇头,准备遍历*/
while(pt->next!=NULL)/*只要pt指向的结点后面还有结点,即没有遍历到蛇尾*/
pt=pt->next ;/*pt指向下一个结点*/
p->pre= pt;/*新增结点的上一个结点是尾部(此时pt已经指向了蛇尾)*/
pt->next = p;/*蛇尾的下一个结点变为新增结点,链表被链接在一起了*/
p->next=NULL;/*新增结点的下一个结点设为没有,即下一次遍历时,它默认为尾部*/
rear=p;/*蛇尾变成新增结点*/
food.x=rand()%15;/*初始化下一个食物位置(0-14,0-14)范围内*/
food.y=rand()%15;
food.c=65+rand()%26;/*食物的另一个参数随机分配为某一个英文字母*/
flag=1;/*让旗标变为1,旗标的作用在这段被截断的代码中未知,下同*/
t=0;
跪求大神解难,贪吃蛇c语言代码,vc6,确保可以运行,C语言渣渣急着交作业,300行左右(T_T)
默默地说一句,你这财富值有点低
这财富值x20应该....
/*program by wlfryq 71693456@qq.com*/#include
#include
#include
#include
#include
#include
//#include
#define W 80 //屏幕宽度 #define H 37 //屏幕高度 #define SNAKE_ALL_LENGTH 200 //蛇身最长为 void CALLBACK TimerProc( HWND hwnd, UINT message, UINT idTimer, DWORD dwTime);void start();struct MYPOINT{ int x; int y;} s[SNAKE_ALL_LENGTH] , head, end, food;int max_count=0; //历史最高分,如果count>max_count, 则max_count=countint old_max_count=0; //历史最高分,不会变动, 用于死亡时判断max_count是否大于old_max_count,如果大于,则写入文件 int count=0; //得分 int len=20; //当前蛇身长度 int direct=0; //方向: 0-向右, 1-向下, 2-向左, 3-向上int speed=200; //速度:毫秒 bool isfood=false; //食物是否存在int timerID;bool stop=false; //暂停 char* ini_path; //数据文件绝对路径 void setxy(int x, int y) //设置CMD窗口光标位置{ COORD coord = {x, y}; SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);}void hide_cursor() //隐藏CMD窗口光标{ CONSOLE_CURSOR_INFO cci; cci.bVisible = FALSE; cci.dwSize = sizeof(cci); HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE); SetConsoleCursorInfo(handle, &cci);}void set_food() //设置食物坐标 { if(isfood==true) { return; } int x,y,i; bool flag=false; while(1) { flag=false; x=rand()%(W-14)+6; y=rand()%(H-12)+6; for(i=0;i
=W-3 || s[0].x<=2 || s[0].y>=H-1 || s[0].y<=2) { setxy(W/2-5,0); printf("game over\n"); stop=true; if(old_max_count
<max_count) { char t[5]="{'\0'};" sprintf(t,"%d",max_count); writeprivateprofilestring("max_count","max_count",t,ini_path); } for(i="0;i<len;i++)" if(s[i].x="=s[0].x" && s[i].y="=s[0].y)" setxy(w 2-5,0); printf("game over\n"); stop="true;" if(old_max_count
100) speed-=10; else if(speed>50) speed-=5; else if(speed>30) speed-=2; else if(speed>16) speed-=1; else ; setxy(0,0); if(max_count
0;i--) { s[i].x=s[i-1].x; s[i].y=s[i-1].y; } s[0].x=x; s[0].y=y;}void CALLBACK TimerProc( HWND hwnd, UINT message, UINT idTimer, DWORD dwTime){ switch(direct) { case 0: head.x++; change_body_pos(head.x,head.y); printf_body(false); check_board(); break; case 1: head.y++; change_body_pos(head.x,head.y); printf_body(false); check_board(); break; case 2: head.x--; change_body_pos(head.x,head.y); printf_body(false); check_board(); break; case 3: head.y--; change_body_pos(head.x,head.y); printf_body(false); check_board(); break; }}void start(){ int i; KillTimer(NULL,timerID); count=0; //得分 len=20; //当前蛇身长度 direct=0; //方向: 0-向右, 1-向下, 2-向左, 3-向上 speed=200; //速度:毫秒 isfood=false; //食物是否存在 stop=false; //停止 system("cls"); setxy(1,4); printf("┌─────────────────────────────────────┐\n"); for(i=0;i<33;i++) { printf(" │ │\n"); } printf(" └─────────────────────────────────────┘"); head.x=len-1+5; head.y=H/2; for(i=0;i
<len;i++) { s[i].x="head.x-i;" s[i].y="head.y;" } setxy(0,0); printf(" speed : %d:ms score %d best score:%d ",speed,count,max_count); printf_body(true); set_food(); timerid="SetTimer(NULL,001,speed,TimerProc);" int c; msg msg; while(getmessage(&msg,null,0,0)) if(stop="=true)" break; if(_kbhit()) 如果按下的是方向键或功能键, _getch()要调用两次,第一次返回0xe0或0 fflush(stdin); c="_getch();" 上: 72 下:80 左:75 右:77 if(c="='" || && direct!="2)" direct="0;" else ') setxy(w 2-10,0); system("pause"); "); if(msg.message="=WM_TIMER)" dispatchmessage(&msg); }}int main(){ ini_path="strcat(ini_path,"snake.dat");" srand((unsigned)time(0)); getcwd(ini_path,50); 取得当前程序绝对路径 max_count="GetPrivateProfileInt("MAX_COUNT","max_count",0,ini_path);" old_max_count="max_count;" char cmd[50]; sprintf(cmd,"mode con cols="%d" lines="%d\0",W,H);" system(cmd); 改变cmd窗口大小 hide_cursor(); start(); return 0;}