java小游戏代码大全,求贪吃蛇小游戏JAVA源代码一份
java小游戏代码大全,求贪吃蛇小游戏JAVA源代码一份详细介绍
本文目录一览: 求一个简单的JAVA游戏代码,100行左右,谢谢!
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class Painter extends JFrame{
/**
*
*/
private static final long serialVersionUID = 8138002702376L;
CanvasPanel canvas = new CanvasPanel();;
public Painter() {
super("Star");
this.add(canvas);
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.pack();
this.setResizable(false);
this.setLocationRelativeTo(null);
this.setVisible(true);
}
public static void main(String[] args) {
new Painter();
}
}
class CanvasPanel extends JPanel implements ActionListener{
/**
*
*/
private static final long serialVersionUID = -4642528854538741028L;
private JButton[] btn = new JButton[4];
private String[] btn_name = {"+", "-", "R", "L"};
private int center_x = 200, center_y = 200, radius = 100, degree = 0;
public CanvasPanel() {
this.setPreferredSize(new Dimension(400, 500));
this.setLayout(null);
for(int i = 0; i < 4; i++) {
btn[i] = new JButton(btn_name[i]);
btn[i].setBounds(160 + i * 60, 425, 50, 50);
btn[i].addActionListener(this);
this.add(btn[i]);
}
}
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
for(int i = 0; i < 5; i++) {
g.drawLine( (int) (center_x + radius * Math.sin(Math.toRadians(degree + 72 * i))),
(int) (center_y - radius * Math.cos(Math.toRadians(degree + 72 * i))),
(int) (center_x + radius * Math.sin(Math.toRadians(degree + 72 * i + 144))),
(int) (center_y - radius * Math.cos(Math.toRadians(degree + 72 * i + 144))));
}
}
public void actionPerformed(ActionEvent e) {
// TODO Auto-generated method stub
if(e.getActionCommand() == "+") {
if(radius < 200)
radius += 2;
repaint();
} else if(e.getActionCommand() == "-") {
if(radius > 0)
radius -= 2;
repaint();
} else if(e.getActionCommand() == "R") {
degree = (degree + 2) % 360;
repaint();
} else if(e.getActionCommand() == "L") {
degree = (degree - 2) % 360;
repaint();
}
}
}
100行的java代码
几个Java小游戏代码
package reduce;
import java.applet.Applet;
import java.applet.AudioClip;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.Toolkit;
import javax.sound.sampled.AudioFileFormat;
import javax.sound.sampled.AudioSystem;
import javax.swing.JFrame;
import javax.swing.JPanel;
import java.awt.Rectangle;
import javax.swing.BorderFactory;
import javax.swing.JButton;
import javax.swing.JOptionPane;
import javax.swing.JSlider;
import javax.swing.JLabel;
import javax.swing.SwingUtilities;
import javax.swing.UIManager;
import javax.swing.event.ChangeEvent;
import javax.swing.event.ChangeListener;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.io.File;
import java.util.Vector;
public class Frame extends JFrame implements Runnable {
JPanel contentPane;
JPanel jPanel1 = new JPanel();
JButton jButton1 = new JButton();
JSlider jSlider1 = new JSlider();
JLabel jLabel1 = new JLabel();
JButton jButton2 = new JButton();
JLabel jLabel2 = new JLabel();
int count = 1, rapidity = 80; // count 当前进行的个数, rapidity 游标的位置
int zhengque = 0, cuowu = 0;
int rush[] = { 10 ,20 ,30 }; //游戏每关的个数 可以自由添加.列 { 10 ,20 ,30 ,40,50}
int rush_count = 0; //记录关数
char list[] = { 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L',
'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y',
'Z', '1', '2', '3', '4', '5', '6', '7', '8', '9' }; //随机出现的数字 可以自由添加
Vector number = new Vector();
String paiduan = "true";
AudioClip Musci_anjian, Music_shibai, Music_chenggong;
public Frame() {
try {
setDefaultCloseOperation(EXIT_ON_CLOSE);
//-----------------声音文件---------------------
Musci_anjian = Applet.newAudioClip(new File("sounds//anjian.wav")
.toURL());
Music_shibai = Applet.newAudioClip(new File("sounds//shibai.wav")
.toURL());
Music_chenggong = Applet.newAudioClip(new File(
"sounds//chenggong.wav").toURL());
//---------------------------------------
jbInit();
} catch (Exception exception) {
exception.printStackTrace();
}
}
/**
* Component initialization.
*
* @throws java.lang.Exception
*/
private void jbInit() throws Exception {
contentPane = (JPanel) getContentPane();
contentPane.setLayout(null);
setSize(new Dimension(588, 530));
setTitle("Frame Title");
jPanel1.setBorder(BorderFactory.createEtchedBorder());
jPanel1.setBounds(new Rectangle(4, 4, 573, 419));
jPanel1.setLayout(null);
jButton1.setBounds(new Rectangle(277, 442, 89, 31));
jButton1.setText("开始");
jButton1.addActionListener(new Frame1_jButton1_actionAdapter(this));
jSlider1.setBounds(new Rectangle(83, 448, 164, 21));
jSlider1.setMaximum(100);
jSlider1.setMinimum(1);
jSlider1.setValue(50);
jLabel1.setText("速度");
jLabel1.setBounds(new Rectangle(35, 451, 39, 18));
jButton2.setBounds(new Rectangle(408, 442, 89, 31));
jButton2.setText("结束");
jButton2.addActionListener(new Frame1_jButton2_actionAdapter(this));
jLabel2.setText("第一关:100个");
jLabel2.setBounds(new Rectangle(414, 473, 171, 21));
contentPane.add(jPanel1);
contentPane.add(jButton2);
contentPane.add(jButton1);
contentPane.add(jSlider1);
contentPane.add(jLabel1);
contentPane.add(jLabel2);
this.addKeyListener(new MyListener());
jButton1.addKeyListener(new MyListener());
jSlider1.addKeyListener(new MyListener());
jSlider1.addChangeListener(new ChangeListener() {
public void stateChanged(ChangeEvent e) {
rapidity = jSlider1.getValue();
}
});
}
public void run() {
number.clear();
zhengque = 0;
cuowu = 0;
paiduan = "true";
while (count <= rush[rush_count]) {
try {
Thread t = new Thread(new Tthread());
t.start();
count += 1;
Thread.sleep(1000 + (int) (Math.random() * 2000)); // 生产下组停顿时间
// 最快1快.最慢2秒
} catch (InterruptedException e) {
e.printStackTrace();
}
}
while (true) { // 等待最后一个字符消失
if (number.size() == 0) {
break;
}
}
if (zhengque == 0) { // 为了以后相除..如果全部正确或者错误就会出现错误. 所以..
zhengque = 1;
}
if (cuowu == 0) {
cuowu = 1;
}
if (paiduan.equals("true")) { // 判断是否是自然结束
if (zhengque / cuowu >= 2) {
JOptionPane.showMessageDialog(null, "恭喜你过关了");
rush_count += 1; // 自动加1关
if (rush_count < rush.length) {
if (rapidity > 10) { // 当速度大于10的时候在-5提加速度.怕速度太快
rapidity -= 5; // 速度自动减10毫秒
jSlider1.setValue(rapidity); // 选择位置
}
Thread t = new Thread(this);
t.start();
} else {
JOptionPane.showMessageDialog(null, "牛B...你通关了..");
rush_count = 0;
count = 0;
}
} else {
JOptionPane.showMessageDialog(null, "请再接再励");
rush_count = 0;
count = 0;
}
} else {
rush_count = 0;
count = 0;
}
}
public void jButton1_actionPerformed(ActionEvent e) {
Thread t = new Thread(this);
t.start();
}
public void jButton2_actionPerformed(ActionEvent e) {
count = rush[rush_count] + 1;
paiduan = "flase";
}
class Tthread implements Runnable {
public void run() {
boolean fo = true;
int Y = 0, X = 0;
JLabel show = new JLabel();
show.setFont(new java.awt.Font("宋体", Font.PLAIN, 33));
jPanel1.add(show);
X = 10 + (int) (Math.random() * 400);
String parameter = list[(int) (Math.random() * list.length)] + "";
Bean bean = new Bean();
bean.setParameter(parameter);
bean.setShow(show);
number.add(bean);
show.setText(parameter);
while (fo) {
// ---------------------数字下移--------------------
show.setBounds(new Rectangle(X, Y += 2, 33, 33));
try {
Thread.sleep(rapidity);
} catch (InterruptedException e) {
e.printStackTrace();
}
if (Y >= 419) {
fo = false;
for (int i = number.size() - 1; i >= 0; i--) {
Bean bn = ((Bean) number.get(i));
if (parameter.equalsIgnoreCase(bn.getParameter())) {
cuowu += 1;
jLabel2.setText("正确:" + zhengque + "个,错误:" + cuowu
+ "个");
number.removeElementAt(i);
Music_shibai.play();
break;
}
}
}
}
}
}
class MyListener extends KeyAdapter {
public void keyPressed(KeyEvent e) {
String uu = e.getKeyChar() + "";
for (int i = 0; i < number.size(); i++) {
Bean bean = ((Bean) number.get(i));
if (uu.equalsIgnoreCase(bean.getParameter())) {
zhengque += 1;
number.removeElementAt(i);
bean.getShow().setVisible(false);
jLabel2.setText("正确:" + zhengque + "个,错误:" + cuowu + "个");
Music_chenggong.play();
break;
}
}
Musci_anjian.play();
}
}
public static void main(String[] args) {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (Exception exception) {
exception.printStackTrace();
}
Frame frame = new Frame();
Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();
Dimension frameSize = frame.getSize();
if (frameSize.height > screenSize.height) {
frameSize.height = screenSize.height;
}
if (frameSize.width > screenSize.width) {
frameSize.width = screenSize.width;
}
frame.setLocation((screenSize.width - frameSize.width) / 2,
(screenSize.height - frameSize.height) / 2);
frame.setVisible(true);
}
}
class Frame1_jButton2_actionAdapter implements ActionListener {
private Frame adaptee;
Frame1_jButton2_actionAdapter(Frame adaptee) {
this.adaptee = adaptee;
}
public void actionPerformed(ActionEvent e) {
adaptee.jButton2_actionPerformed(e);
}
}
class Frame1_jButton1_actionAdapter implements ActionListener {
private Frame adaptee;
Frame1_jButton1_actionAdapter(Frame adaptee) {
this.adaptee = adaptee;
}
public void actionPerformed(ActionEvent e) {
adaptee.jButton1_actionPerformed(e);
}
}
class Bean {
String parameter = null;
JLabel show = null;
public JLabel getShow() {
return show;
}
public void setShow(JLabel show) {
this.show = show;
}
public String getParameter() {
return parameter;
}
public void setParameter(String parameter) {
this.parameter = parameter;
}
}
我只有一个打字母小游戏
跪求JAVA编写的小游戏源代码
labelHelp = new JLabel("PageUp, PageDown for speed;", JLabel.CENTER);
360.240
import java.awt.*;
import java.applet.*;
import java.awt.event.*;
import java.awt.image.*;
import java.awt.geom.*;
import java.util.*;
class Car{
Image img;
int x, y;
Dimension dim;
Car(Image img){
this.img=img;
}
Car(Image img, int x, int y){
this.img=img; this.x=x; this.y=y;
}
Car(Image img, int x, int y, Dimension dim){
this(img, x, y);
this.dim=dim;
}
void draw(Graphics g, ImageObserver observer){
g.drawImage(img, x, y, observer);
}
int getX(){ return x;}
int getY(){ return y;}
void setX(int x){this.x=x;}
void setY(int y){this.y=y;}
void setLocation(int x, int y){
this.x=x; this.y=y;
}
int getWidth(){ return img.getWidth(null);}
int getHeight(){ return img.getHeight(null);}
Rectangle2D getRectangle(){
return new Rectangle2D.Float(x, y, getWidth(), getHeight());
}
void move(int dx, int dy){
x+=dx;
y+=dy;
if(dim!=null){
if(x<0)x=0;
if(x+getWidth()>dim.getWidth())
x=(int)dim.getWidth()-getWidth();
}
}
boolean intersects(Car car){
return getRectangle().intersects(car.getRectangle());
}
boolean intersects(int x, int y){
return getRectangle().intersects(x, y, getWidth(), getHeight());
}
}
public class CarRace extends Applet implements KeyListener, Runnable{
Image buff;
Canvas screen;
Graphics2D gs, gb;
Car redCar;
Car[] enemy=new Car[20];
Button bStart;
Thread game;
boolean loop=true;
Dimension dim=new Dimension(200, 300);
int road;
Random rnd=new Random();
public void init(){
prepareResource();
setBackground(Color.blue);
initScreen();
add(screen);
bStart=new Button("霸烙 矫累");
add(bStart);
bStart.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent ae){
screen.requestFocus();
if(!game.isAlive())
game.start();
}
});
}
void prepareResource(){
Image imgRed=getImage(getCodeBase(),"images/red_car.gif");
Image imgBlue=getImage(getCodeBase(),"images/blue_car.gif");
Image imgGreen=getImage(getCodeBase(),"images/green_car.gif");
MediaTracker mt=new MediaTracker(this);
try{
mt.addImage(imgRed, 0);
mt.addImage(imgBlue, 1);
mt.addImage(imgGreen, 2);
mt.waitForAll();
}catch(Exception e){}
buff=createImage((int)dim.getWidth(), (int)dim.getHeight());
gb=(Graphics2D)buff.getGraphics();
redCar=new Car(imgRed, 80,250, dim);
for(int i=0;i<10;i++){
enemy[i]=new Car(imgBlue, 0, 0);
}
for(int i=10;i
<enemy.length;i++){
enemy[i]=new Car(imgGreen, 0, 0);
}
for(int i=0;i
<enemy.length;i++){
setEnemy(i);
}
game=new Thread(this);
}
public void stop(){
loop=false;
}
public void run(){
while(loop){
drawScreen();
try{ Thread.sleep(50);}catch(Exception e){}
}
}
void initScreen(){
screen=new Canvas(){
public void paint(Graphics g){
if(gs==null){
gs=(Graphics2D)screen.getGraphics();
}
drawScreen();
}
};
screen.setSize(dim);
screen.addKeyListener(this);
}
void setEnemy(int en){
int x, y;
next:while(true){
x=rnd.nextInt((int)dim.getWidth()-enemy[en].getWidth());
y=-rnd.nextInt(5000)-200;
for(int j=0;j
<enemy.length;j++){
if(j!=en && enemy[j].intersects(x, y))continue next;
}
enemy[en].setLocation(x, y);
break;
}
}
void check(Car en){
if(redCar.intersects(en)){
if(redCar.getX()>en.getX()){
en.move(-20, 0);
redCar.move(20, 0);
}
else{
en.move(20,0);
redCar.move(-20, 0);
}
}
}
synchronized void drawScreen(){
gb.clearRect(0, 0, (int)dim.getWidth(), (int)dim.getHeight());
gb.setPaint(new Color(100, 100, 100));
gb.fillRect(0, 0, (int)dim.getWidth(), (int)dim.getHeight());
drawRoad();
for(int i=0;i
<enemy.length;i++){
enemy[i].move(0, 15);
enemy[i].draw(gb, screen);
if(enemy[i].getY()>dim.getHeight())
setEnemy(i);
check(enemy[i]);
}
redCar.draw(gb, screen);
gs.drawImage(buff, 0,0, screen);
}
void drawRoad(){
road+=80;
gb.setPaint(Color.yellow);
gb.fillRect((int)dim.getWidth()/2, road,10,150);
if(road>=dim.getHeight())road=-150;
}
public void keyPressed(KeyEvent ke){
if(ke.getKeyCode()==KeyEvent.VK_LEFT){
redCar.move(-10,0);
}
else if(ke.getKeyCode()==KeyEvent.VK_RIGHT){
redCar.move(10,0);
}
}
public void keyReleased(KeyEvent ke){}
public void keyTyped(KeyEvent ke){}
}
这个是一个典型的Applet,文件名应该是CarRace.java,需要图片作为车子等等,本人也是别人给的,但是还要个.html文件来运行它,代码为:
请楼主采纳
求大神给一份JAVA小游戏,贪吃蛇或者俄罗斯方块源代码。my eclipse能直接打开运行的!
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
class Game extends JFrame implements KeyListener,Runnable
{
Thread Down10 = new Thread(this);
GameCanvas test = new GameCanvas();
JLabel LabelTetris = new JLabel("Tetris Game");
JLabel ScorePrint1 = new JLabel("Score");
JLabel ScorePrint2 = new JLabel("0"+test.Score);
Game()
{
setSize(400,800);
setVisible(true);
setLayout(new FlowLayout());
test.addKeyListener(this);
LabelTetris.setBackground(Color.white);
LabelTetris.setFont((new Font("Tahoma",1,50)));
ScorePrint1.setFont((new Font("Tahoma",1,40)));
ScorePrint2.setBackground(Color.white);
JLabel LM = new JLabel("L.M");
ScorePrint2.setFont((new Font("Tahoma",1,40)));
add(LabelTetris);
add(test);
add(ScorePrint1);
add(ScorePrint2);
LM.setForeground(Color.white);
add(LM);
validate();
Down10.start();
}
public void run()
{
while(true)
{
try
{
test.Down1();
Down10.sleep(700);
}
catch(InterruptedException I){I.printStackTrace();}
}
}
public void keyPressed(KeyEvent K)
{
if(K.getKeyCode()==KeyEvent.VK_LEFT)
test.Left1();
else if(K.getKeyCode()==KeyEvent.VK_UP)
test.Turn();
else if(K.getKeyCode()==KeyEvent.VK_RIGHT)
test.Right1();
else if(K.getKeyCode()==KeyEvent.VK_DOWN)
{
test.Down1();
if(test.ScoreBool==1)
{ScorePrint2.setText(""+test.Score);}
}
}
public void keyReleased(KeyEvent e){}
public void keyTyped(KeyEvent e){}
}
class GameCanvas extends Canvas
{
int x=5,y=0;
int GameMap[][]=new int [50][100];
int BlockShape;
int BlockWay;
int Score=0;
int ScoreBool=0;
int OverBool=0;
public final static int[][][] Blocks={{{0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0},
{0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0},
{0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0},
{0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0}},
{{0,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0},
{1,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0},
{0,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0},
{1,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0}},
{{1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0},
{0,1,0,0,1,1,0,0,1,0,0,0,0,0,0,0},
{1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0},
{0,1,0,0,1,1,0,0,1,0,0,0,0,0,0,0}},
{{0,1,0,0,0,1,0,0,1,1,0,0,0,0,0,0},
{1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0},
{1,1,0,0,1,0,0,0,1,0,0,0,0,0,0,0},
{1,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0}},
{{1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0},
{1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0},
{1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0},
{1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0}},
{{1,0,0,0,1,0,0,0,1,1,0,0,0,0,0,0},
{1,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0},
{1,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0},
{0,0,1,0,1,1,1,0,0,0,0,0,0,0,0,0}},
{{0,1,0,0,1,1,1,0,0,0,0,0,0,0,0,0},
{0,1,0,0,1,1,0,0,0,1,0,0,0,0,0,0},
{1,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0},
{0,1,0,0,0,1,1,0,0,1,0,0,0,0,0,0}}};
GameCanvas()
{
setSize(340,500);
setBackground(Color.BLACK);
for(int i=0;i<25;i++)
{
GameMap[0][i]=2;
GameMap[16][i]=2;
}
for(int i=0;i<16;i++)
{
GameMap[i][24]=2;
}
}
public void NewBlocks()
{
x=5;y=0;
BlockShape=(int)(Math.random()*6);
BlockWay=(int)(Math.random()*3);
if(IsOver(x,y)==true)
{OverBool=1;}
}
public void Keep(int x,int y,int BlockShape,int BlockWay)
{
int n=0;
for(int i=0;i<4;i++)
for(int j=0;j<4;j++)
{
if(GameMap[x+j+1][y+i]==0)
{
GameMap[x+j+1][y+i]=Blocks[BlockShape][BlockWay][n];
}
n++;
}
}
public void paint(Graphics G)
{
G.setColor(Color.white);
for(int i=0;i<16;i++)
{
if(Blocks[BlockShape][BlockWay][i]==1)
G.drawRect((i%4+x+1)*20,(i/4+y)*20,20,20);
}
for(int i=0;i<30;i++)
for(int j=0;j<50;j++)
if(GameMap[i][j]==1||GameMap[i][j]==2)
G.fillRect(i*20,j*20,20,20);
}
public void Turn()
{
if(IsFeasible(x,y,BlockShape,BlockWay)==1)
{
BlockWay=(BlockWay+1)%4;
repaint();
}
}
public void Left1()
{
if(IsFeasible(x-1,y,BlockShape,BlockWay)==1)
{
x-=1;
repaint();
}
}
public void Right1()
{
if(IsFeasible(x+1,y,BlockShape,BlockWay)==1)
{
x+=1;
repaint();
}
}
public void Down1()
{
if(IsFeasible(x,y+1,BlockShape,BlockWay)==1)
{
y+=1;
repaint();
}
else if(IsFeasible(x,y+1,BlockShape,BlockWay)==0)
{
Keep(x,y,BlockShape,BlockWay);
Deline();
if(OverBool==0)
NewBlocks();
}
}
public int IsFeasible(int x,int y,int BlockShape,int BlockWay)
{
for(int i=0;i<4;i++)
{
for(int j=0;j<4;j++)
{
if(Blocks[BlockShape][BlockWay][i*4+j]==1&&GameMap[x+j+1][y+i]==1)
return 0;
else if(Blocks[BlockShape][BlockWay][i*4+j]==1&&GameMap[x+j+1][y+i]==2)
return 0;
}
}
return 1;
}
public void Deline()
{
int BlocksSum = 0;
for(int i=0;i<25;i++)
{
for(int j=0;j<16;j++)
{
if (GameMap[j][i]==1)
{
BlocksSum++;
if (BlocksSum==15)
{
for(int p=i;p>0;p--)
{
for(int q=0;q<16;q++)
{
GameMap[q][p]=GameMap[q][p-1];
}
}
Score+=10;
ScoreBool=1;
}
}
}
BlocksSum = 0;
}
}
public boolean IsOver(int x,int y)
{
if(IsFeasible(x,y,BlockShape,BlockWay)==0)
return true;
else
return false;
}
}
public class Tetris
{
public static void main(String[] args)
{
Game test2 = new Game();
}
}
拿去玩 JAVA新建文件命名为 Tetris 以前写的 懒得布置界面
谁有没有用Java编好的小游戏,能不能给我发一下代码给我看看,把运行时的情况拍给我看看,万分谢谢,
这种可以吗
2048和贪吃蛇,要哪个
package zhouhu12;
import java.util.Arrays;
import java.util.Scanner;
/**
* 1.难度选项选择;
* 2.随机生成相应数量的字符,并装入数组;
* 3。接受控制台输入的字符并加以比较。输出比较的结果。
* toUpperCase 转换为大写字母 toLowerCase 转换为小写。
*/
public class GuessABC {
public static void main(String[] args) {
int num;
do{
guessGame(generate());
System.out.println("1. 重新开始游戏,2.退出游戏");
Scanner sc=new Scanner(System.in);
num=sc.nextInt();
}while(num==1);
System.out.print("游戏结束,欢迎下次来玩。");
}
public static char[] generate(){
Scanner sc=new Scanner(System.in);
int g;
do{
System.out.println("欢迎进入猜字母游戏,请选择游戏难度等级:1.初级 2.中级 3.高级");
g=sc.nextInt();
}while(g<1 || g>4);
char arr[]=new char[g];
for(int i=0;i
<g;i++){
arr[i]=(char)(int)(Math.random()*26+97);
}
return arr;
}
public static void guessGame(char arr[]){
int count=0;
char arr1[]=new char[arr.length];
do{
System.out.println("请输入"+arr.length+"个字母:(输入 0 退出)");
Scanner sca=new Scanner(System.in);
String A=sca.next();
System.out.println(A);
char arr2[]=A.toCharArray();
arr1=Arrays.copyOf(arr2,3);
if(arr1[0]=='0')
break;
System.out.print("答案:");
for(int i=0;i
<arr.length;i++){
if(arr[i]==arr1[i]){
count++;
System.out.print(arr[i]);
}
else{
System.out.print("*");
}
}
System.out.println();
if(count==arr.length){
System.out.println("恭喜你猜对了");
break;
}
else{
System.out.println("猜对"+count+"个,继续加油。");
}
count=0;
}while(arr1[0]!='0');
}
}
</arr.length;i++){
</g;i++){
求java小游戏源代码
连连看java源代码
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class lianliankan implements ActionListener
{
JFrame mainFrame; //主面板
Container thisContainer;
JPanel centerPanel,southPanel,northPanel; //子面板
JButton diamondsButton[][] = new JButton[6][5];//游戏按钮数组
JButton exitButton,resetButton,newlyButton; //退出,重列,重新开始按钮
JLabel fractionLable=new JLabel("0"); //分数标签
JButton firstButton,secondButton; //分别记录两次被选中的按钮
int grid[][] = new int[8][7];//储存游戏按钮位置
static boolean pressInformation=false; //判断是否有按钮被选中
int x0=0,y0=0,x=0,y=0,fristMsg=0,secondMsg=0,validateLV; //游戏按钮的位置坐标
int i,j,k,n;//消除方法控制
public void init(){
mainFrame=new JFrame("JKJ连连看");
thisContainer = mainFrame.getContentPane();
thisContainer.setLayout(new BorderLayout());
centerPanel=new JPanel();
southPanel=new JPanel();
northPanel=new JPanel();
thisContainer.add(centerPanel,"Center");
thisContainer.add(southPanel,"South");
thisContainer.add(northPanel,"North");
centerPanel.setLayout(new GridLayout(6,5));
for(int cols = 0;cols < 6;cols++){
for(int rows = 0;rows < 5;rows++ ){
diamondsButton[cols][rows]=new JButton(String.valueOf(grid[cols+1][rows+1]));
diamondsButton[cols][rows].addActionListener(this);
centerPanel.add(diamondsButton[cols][rows]);
}
}
exitButton=new JButton("退出");
exitButton.addActionListener(this);
resetButton=new JButton("重列");
resetButton.addActionListener(this);
newlyButton=new JButton("再来一局");
newlyButton.addActionListener(this);
southPanel.add(exitButton);
southPanel.add(resetButton);
southPanel.add(newlyButton);
fractionLable.setText(String.valueOf(Integer.parseInt(fractionLable.getText())));
northPanel.add(fractionLable);
mainFrame.setBounds(280,100,500,450);
mainFrame.setVisible(true);
}
public void randomBuild() {
int randoms,cols,rows;
for(int twins=1;twins<=15;twins++) {
randoms=(int)(Math.random()*25+1);
for(int alike=1;alike<=2;alike++) {
cols=(int)(Math.random()*6+1);
rows=(int)(Math.random()*5+1);
while(grid[cols][rows]!=0) {
cols=(int)(Math.random()*6+1);
rows=(int)(Math.random()*5+1);
}
this.grid[cols][rows]=randoms;
}
}
}
public void fraction(){
fractionLable.setText(String.valueOf(Integer.parseInt(fractionLable.getText())+100));
}
public void reload() {
int save[] = new int[30];
int n=0,cols,rows;
int grid[][]= new int[8][7];
for(int i=0;i<=6;i++) {
for(int j=0;j<=5;j++) {
if(this.grid[i][j]!=0) {
save[n]=this.grid[i][j];
n++;
}
}
}
n=n-1;
this.grid=grid;
while(n>=0) {
cols=(int)(Math.random()*6+1);
rows=(int)(Math.random()*5+1);
while(grid[cols][rows]!=0) {
cols=(int)(Math.random()*6+1);
rows=(int)(Math.random()*5+1);
}
this.grid[cols][rows]=save[n];
n--;
}
mainFrame.setVisible(false);
pressInformation=false; //这里一定要将按钮点击信息归为初始
init();
for(int i = 0;i < 6;i++){
for(int j = 0;j < 5;j++ ){
if(grid[i+1][j+1]==0)
diamondsButton[i][j].setVisible(false);
}
}
}
public void estimateEven(int placeX,int placeY,JButton bz) {
if(pressInformation==false) {
x=placeX;
y=placeY;
secondMsg=grid[x][y];
secondButton=bz;
pressInformation=true;
}
else {
x0=x;
y0=y;
fristMsg=secondMsg;
firstButton=secondButton;
x=placeX;
y=placeY;
secondMsg=grid[x][y];
secondButton=bz;
if(fristMsg==secondMsg && secondButton!=firstButton){
xiao();
}
}
}
public void xiao() { //相同的情况下能不能消去。仔细分析,不一条条注释
if((x0==x &&(y0==y+1||y0==y-1)) || ((x0==x+1||x0==x-1)&&(y0==y))){ //判断是否相邻
remove();
}
else{
for (j=0;j<7;j++ ) {
if (grid[x0][j]==0){ //判断第一个按钮同行哪个按钮为空
if (y>j) { //如果第二个按钮的Y坐标大于空按钮的Y坐标说明第一按钮在第二按钮左边
for (i=y-1;i>=j;i-- ){ //判断第二按钮左侧直到第一按钮中间有没有按钮
if (grid[x][i]!=0) {
k=0;
break;
}
else{ k=1; } //K=1说明通过了第一次验证
}
if (k==1) {
linePassOne();
}
}
if (y
<j){ 如果第二个按钮的y坐标小于空按钮的y坐标说明第一按钮在第二按钮右边
for (i=y+1;i<=j ;i++ ){ //判断第二按钮左侧直到第一按钮中间有没有按钮
if (grid[x][i]!=0){
k=0;
break;
}
else { k=1; }
}
if (k==1){
linePassOne();
}
}
if (y==j ) {
linePassOne();
}
}
if (k==2) {
if (x0==x) {
remove();
}
if (x0
<x) {
for (n=x0;n<=x-1;n++ ) {
if (grid[n][j]!=0) {
k=0;
break;
}
if(grid[n][j]==0 && n==x-1) {
remove();
}
}
}
if (x0>x) {
for (n=x0;n>=x+1 ;n-- ) {
if (grid[n][j]!=0) {
k=0;
break;
}
if(grid[n][j]==0 && n==x+1) {
remove();
}
}
}
}
}
for (i=0;i<8;i++ ) { //列
if (grid[i][y0]==0) {
if (x>i) {
for (j=x-1;j>=i ;j-- ) {
if (grid[j][y]!=0) {
k=0;
break;
}
else { k=1; }
}
if (k==1) {
rowPassOne();
}
}
if (x
<i) {
for (j=x+1;j<=i;j++ ) {
if (grid[j][y]!=0) {
k=0;
break;
}
else { k=1; }
}
if (k==1) {
rowPassOne();
}
}
if (x==i) {
rowPassOne();
}
}
if (k==2){
if (y0==y) {
remove();
}
if (y0
<y) {
for (n=y0;n<=y-1 ;n++ ) {
if (grid[i][n]!=0) {
k=0;
break;
}
if(grid[i][n]==0 && n==y-1) {
remove();
}
}
}
if (y0>y) {
for (n=y0;n>=y+1 ;n--) {
if (grid[i][n]!=0) {
k=0;
break;
}
if(grid[i][n]==0 && n==y+1) {
remove();
}
}
}
}
}
}
}
public void linePassOne(){
if (y0>j){ //第一按钮同行空按钮在左边
for (i=y0-1;i>=j ;i-- ){ //判断第一按钮同左侧空按钮之间有没按钮
if (grid[x0][i]!=0) {
k=0;
break;
}
else { k=2; } //K=2说明通过了第二次验证
}
}
if (y0
<j){ 第一按钮同行空按钮在与第二按钮之间
for (i=y0+1;i<=j ;i++){
if (grid[x0][i]!=0) {
k=0;
break;
}
else{ k=2; }
}
}
}
public void rowPassOne(){
if (x0>i) {
for (j=x0-1;j>=i ;j-- ) {
if (grid[j][y0]!=0) {
k=0;
break;
}
else { k=2; }
}
}
if (x0
<i) {
for (j=x0+1;j<=i ;j++ ) {
if (grid[j][y0]!=0) {
k=0;
break;
}
else { k=2; }
}
}
}
public void remove(){
firstButton.setVisible(false);
secondButton.setVisible(false);
fraction();
pressInformation=false;
k=0;
grid[x0][y0]=0;
grid[x][y]=0;
}
public void actionPerformed(ActionEvent e) {
if(e.getSource()==newlyButton){
int grid[][] = new int[8][7];
this.grid = grid;
randomBuild();
mainFrame.setVisible(false);
pressInformation=false;
init();
}
if(e.getSource()==exitButton)
System.exit(0);
if(e.getSource()==resetButton)
reload();
for(int cols = 0;cols < 6;cols++){
for(int rows = 0;rows < 5;rows++ ){
if(e.getSource()==diamondsButton[cols][rows])
estimateEven(cols+1,rows+1,diamondsButton[cols][rows]);
}
}
}
public static void main(String[] args) {
lianliankan llk = new lianliankan();
llk.randomBuild();
llk.init();
}
}
//old 998 lines
//new 318 lines
连连看java源代码
import
javax.swing.*;
import
java.awt.*;
import
java.awt.event.*;
public
class
lianliankan
implements
ActionListener
{
JFrame
mainFrame;
//主面板
Container
thisContainer;
JPanel
centerPanel,southPanel,northPanel;
//子面板
JButton
diamondsButton[][]
=
new
JButton[6][5];//游戏按钮数组
JButton
exitButton,resetButton,newlyButton;
//退出,重列,重新开始按钮
JLabel
fractionLable=new
JLabel("0");
//分数标签
JButton
firstButton,secondButton;
//分别记录两次被选中的按钮
int
grid[][]
=
new
int[8][7];//储存游戏按钮位置
static
boolean
pressInformation=false;
//判断是否有按钮被选中
int
x0=0,y0=0,x=0,y=0,fristMsg=0,secondMsg=0,validateLV;
//游戏按钮的位置坐标
int
i,j,k,n;//消除方法控制
public
void
init(){
mainFrame=new
JFrame("JKJ连连看");
thisContainer
=
mainFrame.getContentPane();
thisContainer.setLayout(new
BorderLayout());
centerPanel=new
JPanel();
southPanel=new
JPanel();
northPanel=new
JPanel();
thisContainer.add(centerPanel,"Center");
thisContainer.add(southPanel,"South");
thisContainer.add(northPanel,"North");
centerPanel.setLayout(new
GridLayout(6,5));
for(int
cols
=
0;cols
<
6;cols++){
for(int
rows
=
0;rows
<
5;rows++
){
diamondsButton[cols][rows]=new
JButton(String.valueOf(grid[cols+1][rows+1]));
diamondsButton[cols][rows].addActionListener(this);
centerPanel.add(diamondsButton[cols][rows]);
}
}
exitButton=new
JButton("退出");
exitButton.addActionListener(this);
resetButton=new
JButton("重列");
resetButton.addActionListener(this);
newlyButton=new
JButton("再来一局");
newlyButton.addActionListener(this);
southPanel.add(exitButton);
southPanel.add(resetButton);
southPanel.add(newlyButton);
fractionLable.setText(String.valueOf(Integer.parseInt(fractionLable.getText())));
northPanel.add(fractionLable);
mainFrame.setBounds(280,100,500,450);
mainFrame.setVisible(true);
}
public
void
randomBuild()
{
int
randoms,cols,rows;
for(int
twins=1;twins<=15;twins++)
{
randoms=(int)(Math.random()*25+1);
for(int
alike=1;alike<=2;alike++)
{
cols=(int)(Math.random()*6+1);
rows=(int)(Math.random()*5+1);
while(grid[cols][rows]!=0)
{
cols=(int)(Math.random()*6+1);
rows=(int)(Math.random()*5+1);
}
this.grid[cols][rows]=randoms;
}
}
}
public
void
fraction(){
fractionLable.setText(String.valueOf(Integer.parseInt(fractionLable.getText())+100));
}
public
void
reload()
{
int
save[]
=
new
int[30];
int
n=0,cols,rows;
int
grid[][]=
new
int[8][7];
for(int
i=0;i<=6;i++)
{
for(int
j=0;j<=5;j++)
{
if(this.grid[i][j]!=0)
{
save[n]=this.grid[i][j];
n++;
}
}
}
n=n-1;
this.grid=grid;
while(n>=0)
{
cols=(int)(Math.random()*6+1);
rows=(int)(Math.random()*5+1);
while(grid[cols][rows]!=0)
{
cols=(int)(Math.random()*6+1);
rows=(int)(Math.random()*5+1);
}
this.grid[cols][rows]=save[n];
n--;
}
mainFrame.setVisible(false);
pressInformation=false;
//这里一定要将按钮点击信息归为初始
init();
for(int
i
=
0;i
<
6;i++){
for(int
j
=
0;j
<
5;j++
){
if(grid[i+1][j+1]==0)
diamondsButton[i][j].setVisible(false);
}
}
}
public
void
estimateEven(int
placeX,int
placeY,JButton
bz)
{
if(pressInformation==false)
{
x=placeX;
y=placeY;
secondMsg=grid[x][y];
secondButton=bz;
pressInformation=true;
}
else
{
x0=x;
y0=y;
fristMsg=secondMsg;
firstButton=secondButton;
x=placeX;
y=placeY;
secondMsg=grid[x][y];
secondButton=bz;
if(fristMsg==secondMsg
给个网址给你www.cpcw.com.cn,里面有很多.
给你个 网站
http://www.bc-cn.net/Article/ShowHot.asp?page=1
里面有很多
表1. CheckerDrag.java
// CheckerDrag.javaimport java.awt.*;import java.awt.event.*;public class CheckerDrag extends java.applet.Applet{ // Dimension of checkerboard square. // 棋盘上每个小方格的尺寸 final static int SQUAREDIM = 40; // Dimension of checkerboard -- includes black outline. // 棋盘的尺寸 – 包括黑色的轮廓线 final static int BOARDDIM = 8 * SQUAREDIM + 2; // Dimension of checker -- 3/4 the dimension of a square. // 棋子的尺寸 – 方格尺寸的3/4 final static int CHECKERDIM = 3 * SQUAREDIM / 4; // Square colors are dark green or white. // 方格的颜色为深绿色或者白色 final static Color darkGreen = new Color (0, 128, 0); // Dragging flag -- set to true when user presses mouse button over checker // and cleared to false when user releases mouse button. // 拖动标记 --当用户在棋子上按下鼠标按键时设为true, // 释放鼠标按键时设为false boolean inDrag = false; // Left coordinate of checkerboard's upper-left corner. // 棋盘左上角的左方向坐标 int boardx; // Top coordinate of checkerboard's upper-left corner. //棋盘左上角的上方向坐标 int boardy; // Left coordinate of checker rectangle origin (upper-left corner). // 棋子矩形原点(左上角)的左方向坐标 int ox; // Top coordinate of checker rectangle origin (upper-left corner). // 棋子矩形原点(左上角)的上方向坐标 int oy; // Left displacement between mouse coordinates at time of press and checker // rectangle origin. // 在按键时的鼠标坐标与棋子矩形原点之间的左方向位移 int relx; // Top displacement between mouse coordinates at time of press and checker // rectangle origin. // 在按键时的鼠标坐标与棋子矩形原点之间的上方向位移 int rely; // Width of applet drawing area. // applet绘图区域的宽度 int width; // Height of applet drawing area. // applet绘图区域的高度 int height; // Image buffer. // 图像缓冲 Image imBuffer; // Graphics context associated with image buffer. // 图像缓冲相关联的图形背景 Graphics imG; public void init () { // Obtain the size of the applet's drawing area. // 获取applet绘图区域的尺寸 width = getSize ().width; height = getSize ().height; // Create image buffer. // 创建图像缓冲 imBuffer = createImage (width, height); // Retrieve graphics context associated with image buffer. // 取出图像缓冲相关联的图形背景 imG = imBuffer.getGraphics (); // Initialize checkerboard's origin, so that board is centered. // 初始化棋盘的原点,使棋盘在屏幕上居中 boardx = (width - BOARDDIM) / 2 + 1; boardy = (height - BOARDDIM) / 2 + 1; // Initialize checker's rectangle's starting origin so that checker is // centered in the square located in the top row and second column from // the left. // 初始化棋子矩形的起始原点,使得棋子在第一行左数第二列的方格里居中 ox = boardx + SQUAREDIM + (SQUAREDIM - CHECKERDIM) / 2 + 1; oy = boardy + (SQUAREDIM - CHECKERDIM) / 2 + 1; // Attach a mouse listener to the applet. That listener listens for // mouse-button press and mouse-button release events. // 向applet添加一个用来监听鼠标按键的按下和释放事件的鼠标监听器 addMouseListener (new MouseAdapter () { public void mousePressed (MouseEvent e) { // Obtain mouse coordinates at time of press. // 获取按键时的鼠标坐标 int x = e.getX (); int y = e.getY (); // If mouse is over draggable checker at time // of press (i.e., contains (x, y) returns // true), save distance between current mouse // coordinates and draggable checker origin // (which will always be positive) and set drag // flag to true (to indicate drag in progress). // 在按键时如果鼠标位于可拖动的棋子上方 // (也就是contains (x, y)返回true),则保存当前 // 鼠标坐标与棋子的原点之间的距离(始终为正值)并且 // 将拖动标志设为true(用来表明正处在拖动过程中) if (contains (x, y)) { relx = x - ox; rely = y - oy; inDrag = true; } } boolean contains (int x, int y) { // Calculate center of draggable checker. // 计算棋子的中心位置 int cox = ox + CHECKERDIM / 2; int coy = oy + CHECKERDIM / 2; // Return true if (x, y) locates with bounds // of draggable checker. CHECKERDIM / 2 is the // radius. // 如果(x, y)仍处于棋子范围内则返回true // CHECKERDIM / 2为半径 return (cox - x) * (cox - x) + (coy - y) * (coy - y) < CHECKERDIM / 2 * CHECKERDIM / 2; } public void mouseReleased (MouseEvent e) { // When mouse is released, clear inDrag (to // indicate no drag in progress) if inDrag is // already set. // 当鼠标按键被释放时,如果inDrag已经为true, // 则将其置为false(用来表明不在拖动过程中) if (inDrag) inDrag = false; } }); // Attach a mouse motion listener to the applet. That listener listens // for mouse drag events. //向applet添加一个用来监听鼠标拖动事件的鼠标运动监听器 addMouseMotionListener (new MouseMotionAdapter () { public void mouseDragged (MouseEvent e) { if (inDrag) { // Calculate draggable checker's new // origin (the upper-left corner of // the checker rectangle). // 计算棋子新的原点(棋子矩形的左上角) int tmpox = e.getX () - relx; int tmpoy = e.getY () - rely; // If the checker is not being moved // (at least partly) off board, // assign the previously calculated // origin (tmpox, tmpoy) as the // permanent origin (ox, oy), and // redraw the display area (with the // draggable checker at the new // coordinates). // 如果棋子(至少是棋子的一部分)没有被 // 移出棋盘,则将之前计算的原点 // (tmpox, tmpoy)赋值给永久性的原点(ox, oy), // 并且刷新显示区域(此时的棋子已经位于新坐标上) if (tmpox > boardx && tmpoy > boardy && tmpox + CHECKERDIM < boardx + BOARDDIM && tmpoy + CHECKERDIM < boardy + BOARDDIM) { ox = tmpox; oy = tmpoy; repaint (); } } } }); } public void paint (Graphics g) { // Paint the checkerboard over which the checker will be dragged. // 在棋子将要被拖动的位置上绘制棋盘 paintCheckerBoard (imG, boardx, boardy); // Paint the checker that will be dragged. // 绘制即将被拖动的棋子 paintChecker (imG, ox, oy); // Draw contents of image buffer. // 绘制图像缓冲的内容 g.drawImage (imBuffer, 0, 0, this); } void paintChecker (Graphics g, int x, int y) { // Set checker shadow color. // 设置棋子阴影的颜色 g.setColor (Color.black); // Paint checker shadow. // 绘制棋子的阴影 g.fillOval (x, y, CHECKERDIM, CHECKERDIM); // Set checker color. // 设置棋子颜色 g.setColor (Color.red); // Paint checker. // 绘制棋子 g.fillOval (x, y, CHECKERDIM - CHECKERDIM / 13, CHECKERDIM - CHECKERDIM / 13); } void paintCheckerBoard (Graphics g, int x, int y) { // Paint checkerboard outline. // 绘制棋盘轮廓线 g.setColor (Color.black); g.drawRect (x, y, 8 * SQUAREDIM + 1, 8 * SQUAREDIM + 1); // Paint checkerboard. // 绘制棋盘 for (int row = 0; row < 8; row++) { g.setColor (((row & 1) != 0) ? darkGreen : Color.white); for (int col = 0; col < 8; col++) { g.fillRect (x + 1 + col * SQUAREDIM, y + 1 + row * SQUAREDIM, SQUAREDIM, SQUAREDIM); g.setColor ((g.getColor () == darkGreen) ? Color.white : darkGreen); } } } // The AWT invokes the update() method in response to the repaint() method // calls that are made as a checker is dragged. The default implementation // of this method, which is inherited from the Container class, clears the // applet's drawing area to the background color prior to calling paint(). // This clearing followed by drawing causes flicker. CheckerDrag overrides // update() to prevent the background from being cleared, which eliminates // the flicker. // AWT调用了update()方法来响应拖动棋子时所调用的repaint()方法。该方法从 // Container类继承的默认实现会在调用paint()之前,将applet的绘图区域清除 // 为背景色,这种绘制之后的清除就导致了闪烁。CheckerDrag重写了update()来 // 防止背景被清除,从而消除了闪烁。 public void update (Graphics g) { paint (g); }}
java扫雷游戏代码
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class Frame
extends JFrame {
JTextField text;
JLabel nowBomb, setBomb;
int BombNum, BlockNum; // 当前雷数,当前方块数
int rightBomb, restBomb, restBlock; // 找到的地雷数,剩余雷数,剩余方块数
JButton start = new JButton(" 开始 ");
JPanel MenuPamel = new JPanel();
JPanel bombPanel = new JPanel();
Bomb[][] bombButton;
JPanel c;
BorderLayout borderLayout1 = new BorderLayout();
GridLayout gridLayout1 = new GridLayout();
public Frame() {
try {
setDefaultCloseOperation(EXIT_ON_CLOSE);
jbInit();
}
catch (Exception exception) {
exception.printStackTrace();
}
}
private void jbInit() throws Exception {
c = (JPanel) getContentPane();
setTitle("扫雷");
c.setBackground(Color.WHITE);
MenuPamel.setBackground(Color.GRAY);
c.setLayout(borderLayout1);
setSize(new Dimension(600, 600));
setResizable(false);
BlockNum = 144;
BombNum = 10;
text = new JTextField("10 ", 3);
nowBomb = new JLabel("当前雷数" + ":" + BombNum);
setBomb = new JLabel("设置地雷数");
start.addActionListener(new Frame1_start_actionAdapter(this));
MenuPamel.add(setBomb);
MenuPamel.add(text);
MenuPamel.add(start);
MenuPamel.add(nowBomb);
c.add(MenuPamel, java.awt.BorderLayout.SOUTH);
bombPanel.setLayout(gridLayout1);
gridLayout1.setColumns( (int) Math.sqrt(BlockNum));
gridLayout1.setRows( (int) Math.sqrt(BlockNum));
bombButton = new Bomb[ (int) Math.sqrt(BlockNum)][ (int) Math.sqrt(BlockNum)];
for (int i = 0; i < (int) Math.sqrt(BlockNum); i++) {
for (int j = 0; j < (int) Math.sqrt(BlockNum); j++) {
bombButton[i][j] = new Bomb(i, j);
//bombButton[i][j].setSize(10, 10);
bombButton[i][j].setFont(new Font("", Font.PLAIN, 14));//设置字体大小
bombButton[i][j].setForeground(Color.white);
bombButton[i][j].addMouseListener(new Bomb_mouseAdapter(this));
bombButton[i][j].addActionListener(new Bomb_actionAdapter(this));
bombPanel.add(bombButton[i][j]);
}
}
c.add(bombPanel, java.awt.BorderLayout.CENTER);
startBomb();
}
/* 开始按钮 */
public void start_actionPerformed(ActionEvent e) {
int num=Integer.parseInt(text.getText().trim());
if (num >= 5 && num < 50) {
BombNum = num;
startBomb();
}
else if (num < 5) {
JOptionPane.showMessageDialog(null, "您设置的地雷数太少了,请重设!", "错误",
JOptionPane.ERROR_MESSAGE);
num=10;
BombNum = num;
}
else {
JOptionPane.showMessageDialog(null, "您设置的地雷数太多了,请重设!", "错误",
JOptionPane.ERROR_MESSAGE);
num=10;
BombNum = num;
}
}
/* 开始,布雷 */
public void startBomb() {
nowBomb.setText("当前雷数" + ":" + BombNum);
for (int i = 0; i < (int) Math.sqrt(BlockNum); i++) {
for (int j = 0; j < (int) Math.sqrt(BlockNum); j++) {
bombButton[i][j].isBomb = false;
bombButton[i][j].isClicked = false;
bombButton[i][j].isRight = false;
bombButton[i][j].BombFlag = 0;
bombButton[i][j].BombRoundCount = 9;
bombButton[i][j].setEnabled(true);
bombButton[i][j].setText("");
bombButton[i][j].setFont(new Font("", Font.PLAIN, 14));//设置字体大小
bombButton[i][j].setForeground(Color.BLUE);
rightBomb = 0;
restBomb = BombNum;
restBlock = BlockNum - BombNum;
}
}
for (int i = 0; i < BombNum; ) {
int x = (int) (Math.random() * (int) (Math.sqrt(BlockNum) - 1));
int y = (int) (Math.random() * (int) (Math.sqrt(BlockNum) - 1));
if (bombButton[x][y].isBomb != true) {
bombButton[x][y].isBomb = true;
i++;
}
}
CountRoundBomb();
}
/* 计算方块周围雷数 */
public void CountRoundBomb() {
for (int i = 0; i < (int) Math.sqrt(BlockNum); i++) {
for (int j = 0; j < (int) Math.sqrt(BlockNum); j++) {
int count = 0;
// 当需要检测的单元格本身无地雷的情况下,统计周围的地雷个数
if (bombButton[i][j].isBomb != true) {
for (int x = i - 1; x < i + 2; x++) {
for (int y = j - 1; y < j + 2; y++) {
if ( (x >= 0) && (y >= 0)
&& (x < ( (int) Math.sqrt(BlockNum)))
&& (y < ( (int) Math.sqrt(BlockNum)))) {
if (bombButton[x][y].isBomb == true) {
count++;
}
}
}
}
bombButton[i][j].BombRoundCount = count;
}
}
}
}
/* 是否挖完了所有的雷 */
public void isWin() {
restBlock = BlockNum - BombNum;
for (int i = 0; i < (int) Math.sqrt(BlockNum); i++) {
for (int j = 0; j < (int) Math.sqrt(BlockNum); j++) {
if (bombButton[i][j].isClicked == true) {
restBlock--;
}
}
}
if (rightBomb == BombNum || restBlock == 0) {
JOptionPane.showMessageDialog(this, "您挖完了所有的雷,您胜利了!", "胜利",
JOptionPane.INFORMATION_MESSAGE);
startBomb();
}
}
/** 当选中的位置为空,则翻开周围的地图* */
public void isNull(Bomb ClickedButton) {
int i, j;
i = ClickedButton.num_x;
j = ClickedButton.num_y;
for (int x = i - 1; x < i + 2; x++) {
for (int y = j - 1; y < j + 2; y++) {
if ( ( (x != i) || (y != j)) && (x >= 0) && (y >= 0)
&& (x < ( (int) Math.sqrt(BlockNum)))
&& (y < ( (int) Math.sqrt(BlockNum)))) {
if (bombButton[x][y].isBomb == false
&& bombButton[x][y].isClicked == false
&& bombButton[x][y].isRight == false) {
turn(bombButton[x][y]);
}
}
}
}
}
/* 翻开 */
public void turn(Bomb ClickedButton) {
ClickedButton.setEnabled(false);
ClickedButton.isClicked = true;
if (ClickedButton.BombRoundCount > 0) {
ClickedButton.setText(ClickedButton.BombRoundCount + "");
}
else {
isNull(ClickedButton);
}
}
/* 左键点击 */
public void actionPerformed(ActionEvent e) {
if ( ( (Bomb) e.getSource()).isClicked == false
&& ( (Bomb) e.getSource()).isRight == false) {
if ( ( (Bomb) e.getSource()).isBomb == false) {
turn( ( (Bomb) e.getSource()));
isWin();
}
else {
for (int i = 0; i < (int) Math.sqrt(BlockNum); i++) {
for (int j = 0; j < (int) Math.sqrt(BlockNum); j++) {
if (bombButton[i][j].isBomb == true) {
bombButton[i][j].setText("b");
}
}
}
( (Bomb) e.getSource()).setForeground(Color.RED);
( (Bomb) e.getSource()).setFont(new Font("", Font.BOLD, 20));
( (Bomb) e.getSource()).setText("X");
JOptionPane.showMessageDialog(this, "你踩到地雷了,按确定重来", "踩到地雷", 2);
startBomb();
}
}
}
/* 右键点击 */
public void mouseClicked(MouseEvent e) {
Bomb bombSource = (Bomb) e.getSource();
boolean right = SwingUtilities.isRightMouseButton(e);
if ( (right == true) && (bombSource.isClicked == false)) {
bombSource.BombFlag = (bombSource.BombFlag + 1) % 3;
if (bombSource.BombFlag == 1) {
if (restBomb > 0) {
bombSource.setForeground(Color.RED);
bombSource.setText("F");
bombSource.isRight = true;
restBomb--;
}
else {
bombSource.BombFlag = 0;
}
}
else if (bombSource.BombFlag == 2) {
restBomb++;
bombSource.setText("Q");
bombSource.isRight = false;
}
else {
bombSource.setText("");
}
if (bombSource.isBomb == true) {
if (bombSource.BombFlag == 1) {
rightBomb++;
}
else if (bombSource.BombFlag == 2) {
rightBomb--;
}
}
nowBomb.setText("当前雷数" + ":" + restBomb);
isWin();
}
}
public static void main(String[] args) {
Frame frame = new Frame();
frame.setVisible(true);
}
}
class Frame1_start_actionAdapter
implements ActionListener {
private Frame adaptee;
Frame1_start_actionAdapter(Frame adaptee) {
this.adaptee = adaptee;
}
public void actionPerformed(ActionEvent e) {
adaptee.start_actionPerformed(e);
}
}
////////////////////////////
class Bomb
extends JButton {
int num_x, num_y; // 第几号方块
int BombRoundCount; // 周围雷数
boolean isBomb; // 是否为雷
boolean isClicked; // 是否被点击
int BombFlag; // 探雷标记
boolean isRight; // 是否点击右键
public Bomb(int x, int y) {
num_x = x;
num_y = y;
BombFlag = 0;
BombRoundCount = 9;
isBomb = false;
isClicked = false;
isRight = false;
}
}
class Bomb_actionAdapter
implements ActionListener {
private Frame adaptee;
Bomb_actionAdapter(Frame adaptee) {
this.adaptee = adaptee;
}
public void actionPerformed(ActionEvent e) {
adaptee.actionPerformed(e);
}
}
class Bomb_mouseAdapter
extends MouseAdapter {
private Frame adaptee;
Bomb_mouseAdapter(Frame adaptee) {
this.adaptee = adaptee;
}
public void mouseClicked(MouseEvent e) {
adaptee.mouseClicked(e);
}
}
求java小游戏源代码
import java.applet.Applet;
import java.applet.AudioClip;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.Toolkit;
import javax.sound.sampled.AudioFileFormat;
import javax.sound.sampled.AudioSystem;
import javax.swing.JFrame;
import javax.swing.JPanel;
import java.awt.Rectangle;
import javax.swing.BorderFactory;
import javax.swing.JButton;
import javax.swing.JOptionPane;
import javax.swing.JSlider;
import javax.swing.JLabel;
import javax.swing.SwingUtilities;
import javax.swing.UIManager;
import javax.swing.event.ChangeEvent;
import javax.swing.event.ChangeListener;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.io.File;
import java.util.Vector;
public class Frame extends JFrame implements Runnable {
JPanel contentPane;
JPanel jPanel1 = new JPanel();
JButton jButton1 = new JButton();
JSlider jSlider1 = new JSlider();
JLabel jLabel1 = new JLabel();
JButton jButton2 = new JButton();
JLabel jLabel2 = new JLabel();
int count = 1, rapidity = 80; // count 当前进行的个数, rapidity 游标的位置
int zhengque = 0, cuowu = 0;
int rush[] = { 10 ,20 ,30 }; //游戏每关的个数 可以自由添加.列 { 10 ,20 ,30 ,40,50}
int rush_count = 0; //记录关数
char list[] = { 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L',
'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y',
'Z', '1', '2', '3', '4', '5', '6', '7', '8', '9' }; //随机出现的数字 可以自由添加
Vector number = new Vector();
String paiduan = "true";
AudioClip Musci_anjian, Music_shibai, Music_chenggong;
public Frame() {
try {
setDefaultCloseOperation(EXIT_ON_CLOSE);
//-----------------声音文件---------------------
Musci_anjian = Applet.newAudioClip(new File("sounds//anjian.wav")
.toURL());
Music_shibai = Applet.newAudioClip(new File("sounds//shibai.wav")
.toURL());
Music_chenggong = Applet.newAudioClip(new File(
"sounds//chenggong.wav").toURL());
//---------------------------------------
jbInit();
} catch (Exception exception) {
exception.printStackTrace();
}
}
/**
* Component initialization.
*
* @throws java.lang.Exception
*/
private void jbInit() throws Exception {
contentPane = (JPanel) getContentPane();
contentPane.setLayout(null);
setSize(new Dimension(588, 530));
setTitle("Frame Title");
jPanel1.setBorder(BorderFactory.createEtchedBorder());
jPanel1.setBounds(new Rectangle(4, 4, 573, 419));
jPanel1.setLayout(null);
jButton1.setBounds(new Rectangle(277, 442, 89, 31));
jButton1.setText("开始");
jButton1.addActionListener(new Frame1_jButton1_actionAdapter(this));
jSlider1.setBounds(new Rectangle(83, 448, 164, 21));
jSlider1.setMaximum(100);
jSlider1.setMinimum(1);
jSlider1.setValue(50);
jLabel1.setText("速度");
jLabel1.setBounds(new Rectangle(35, 451, 39, 18));
jButton2.setBounds(new Rectangle(408, 442, 89, 31));
jButton2.setText("结束");
jButton2.addActionListener(new Frame1_jButton2_actionAdapter(this));
jLabel2.setText("第一关:100个");
jLabel2.setBounds(new Rectangle(414, 473, 171, 21));
contentPane.add(jPanel1);
contentPane.add(jButton2);
contentPane.add(jButton1);
contentPane.add(jSlider1);
contentPane.add(jLabel1);
contentPane.add(jLabel2);
this.addKeyListener(new MyListener());
jButton1.addKeyListener(new MyListener());
jSlider1.addKeyListener(new MyListener());
jSlider1.addChangeListener(new ChangeListener() {
public void stateChanged(ChangeEvent e) {
rapidity = jSlider1.getValue();
}
});
}
public void run() {
number.clear();
zhengque = 0;
cuowu = 0;
paiduan = "true";
while (count <= rush[rush_count]) {
try {
Thread t = new Thread(new Tthread());
t.start();
count += 1;
Thread.sleep(1000 + (int) (Math.random() * 2000)); // 生产下组停顿时间
// 最快1快.最慢2秒
} catch (InterruptedException e) {
e.printStackTrace();
}
}
while (true) { // 等待最后一个字符消失
if (number.size() == 0) {
break;
}
}
if (zhengque == 0) { // 为了以后相除..如果全部正确或者错误就会出现错误. 所以..
zhengque = 1;
}
if (cuowu == 0) {
cuowu = 1;
}
if (paiduan.equals("true")) { // 判断是否是自然结束
if (zhengque / cuowu >= 2) {
JOptionPane.showMessageDialog(null, "恭喜你过关了");
rush_count += 1; // 自动加1关
if (rush_count < rush.length) {
if (rapidity > 10) { // 当速度大于10的时候在-5提加速度.怕速度太快
rapidity -= 5; // 速度自动减10毫秒
jSlider1.setValue(rapidity); // 选择位置
}
Thread t = new Thread(this);
t.start();
} else {
JOptionPane.showMessageDialog(null, "牛B...你通关了..");
rush_count = 0;
count = 0;
}
} else {
JOptionPane.showMessageDialog(null, "请再接再励");
rush_count = 0;
count = 0;
}
} else {
rush_count = 0;
count = 0;
}
}
public void jButton1_actionPerformed(ActionEvent e) {
Thread t = new Thread(this);
t.start();
}
public void jButton2_actionPerformed(ActionEvent e) {
count = rush[rush_count] + 1;
paiduan = "flase";
}
class Tthread implements Runnable {
public void run() {
boolean fo = true;
int Y = 0, X = 0;
JLabel show = new JLabel();
show.setFont(new java.awt.Font("宋体", Font.PLAIN, 33));
jPanel1.add(show);
X = 10 + (int) (Math.random() * 400);
String parameter = list[(int) (Math.random() * list.length)] + "";
Bean bean = new Bean();
bean.setParameter(parameter);
bean.setShow(show);
number.add(bean);
show.setText(parameter);
while (fo) {
// ---------------------数字下移--------------------
show.setBounds(new Rectangle(X, Y += 2, 33, 33));
try {
Thread.sleep(rapidity);
} catch (InterruptedException e) {
e.printStackTrace();
}
if (Y >= 419) {
fo = false;
for (int i = number.size() - 1; i >= 0; i--) {
Bean bn = ((Bean) number.get(i));
if (parameter.equalsIgnoreCase(bn.getParameter())) {
cuowu += 1;
jLabel2.setText("正确:" + zhengque + "个,错误:" + cuowu
+ "个");
number.removeElementAt(i);
Music_shibai.play();
break;
}
}
}
}
}
}
class MyListener extends KeyAdapter {
public void keyPressed(KeyEvent e) {
String uu = e.getKeyChar() + "";
for (int i = 0; i < number.size(); i++) {
Bean bean = ((Bean) number.get(i));
if (uu.equalsIgnoreCase(bean.getParameter())) {
zhengque += 1;
number.removeElementAt(i);
bean.getShow().setVisible(false);
jLabel2.setText("正确:" + zhengque + "个,错误:" + cuowu + "个");
Music_chenggong.play();
break;
}
}
Musci_anjian.play();
}
}
public static void main(String[] args) {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (Exception exception) {
exception.printStackTrace();
}
Frame frame = new Frame();
Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();
Dimension frameSize = frame.getSize();
if (frameSize.height > screenSize.height) {
frameSize.height = screenSize.height;
}
if (frameSize.width > screenSize.width) {
frameSize.width = screenSize.width;
}
frame.setLocation((screenSize.width - frameSize.width) / 2,
(screenSize.height - frameSize.height) / 2);
frame.setVisible(true);
}
}
class Frame1_jButton2_actionAdapter implements ActionListener {
private Frame adaptee;
Frame1_jButton2_actionAdapter(Frame adaptee) {
this.adaptee = adaptee;
}
public void actionPerformed(ActionEvent e) {
adaptee.jButton2_actionPerformed(e);
}
}
class Frame1_jButton1_actionAdapter implements ActionListener {
private Frame adaptee;
Frame1_jButton1_actionAdapter(Frame adaptee) {
this.adaptee = adaptee;
}
public void actionPerformed(ActionEvent e) {
adaptee.jButton1_actionPerformed(e);
}
}
class Bean {
String parameter = null;
JLabel show = null;
public JLabel getShow() {
return show;
}
public void setShow(JLabel show) {
this.show = show;
}
public String getParameter() {
return parameter;
}
public void setParameter(String parameter) {
this.parameter = parameter;
}
}
求贪吃蛇小游戏JAVA源代码一份
贪吃蛇
import
java.awt.*;
import
java.awt.event.*;
public
class
GreedSnake
//主类
{
/**
*
@param
args
*/
public
static
void
main(String[]
args)
{
//
TODO
Auto-generated
method
stub
new
MyWindow();
}
}
class
MyPanel
extends
Panel
implements
KeyListener,Runnable//自定义面板类,继承了键盘和线程接口
{
Button
snake[];
//定义蛇按钮
int
shu=0;
//蛇的节数
int
food[];
//食物数组
boolean
result=true;
//判定结果是输
还是赢
Thread
thread;
//定义线程
static
int
weix,weiy;
//食物位置
boolean
t=true;
//判定游戏是否结束
int
fangxiang=0;
//蛇移动方向
int
x=0,y=0;
//蛇头位置
MyPanel()
{
setLayout(null);
snake=new
Button[20];
food=new
int
[20];
thread=new
Thread(this);
for(int
j=0;j<20;j++)
{
food[j]=(int)(Math.random()*99);//定义20个随机食物
}
weix=(int)(food[0]*0.1)*60;
//十位*60为横坐标
weiy=(int)(food[0]%10)*40;
//个位*40为纵坐标
for(int
i=0;i<20;i++)
{
snake[i]=new
Button();
}
add(snake[0]);
snake[0].setBackground(Color.black);
snake[0].addKeyListener(this);
//为蛇头添加键盘监视器
snake[0].setBounds(0,0,10,10);
setBackground(Color.cyan);
}
public
void
run()
//接收线程
{
while(t)
{
if(fangxiang==0)//向右
{
try
{
x+=10;
snake[0].setLocation(x,
y);//设置蛇头位置
if(x==weix&&y==weiy)
//吃到食物
{
shu++;
weix=(int)(food[shu]*0.1)*60;
weiy=(int)(food[shu]%10)*40;
repaint();
//重绘下一个食物
add(snake[shu]);
//增加蛇节数和位置
snake[shu].setBounds(snake[shu-1].getBounds());
}
thread.sleep(100);
//睡眠100ms
}
catch(Exception
e){}
}
else
if(fangxiang==1)//向左
{
try
{
x-=10;
snake[0].setLocation(x,
y);
if(x==weix&&y==weiy)
{
shu++;
weix=(int)(food[shu]*0.1)*60;
weiy=(int)(food[shu]%10)*40;
repaint();
add(snake[shu]);
snake[shu].setBounds(snake[shu-1].getBounds());
}
thread.sleep(100);
}
catch(Exception
e){}
}
else
if(fangxiang==2)//向上
{
try
{
y-=10;
snake[0].setLocation(x,
y);
if(x==weix&&y==weiy)
{
shu++;
weix=(int)(food[shu]*0.1)*60;
weiy=(int)(food[shu]%10)*40;
repaint();
add(snake[shu]);
snake[shu].setBounds(snake[shu-1].getBounds());
}
thread.sleep(100);
}
catch(Exception
e){}
}
else
if(fangxiang==3)//向下
{
try
{
y+=10;
snake[0].setLocation(x,
y);
if(x==weix&&y==weiy)
{
shu++;
weix=(int)(food[shu]*0.1)*60;
weiy=(int)(food[shu]%10)*40;
repaint();
add(snake[shu]);
snake[shu].setBounds(snake[shu-1].getBounds());
}
thread.sleep(100);
}
catch(Exception
e){}
}
int
num1=shu;
while(num1>1)//判断是否咬自己的尾巴
{
if(snake[num1].getBounds().x==snake[0].getBounds().x&&snake[num1].getBounds().y==snake[0].getBounds().y)
{
t=false;
result=false;
repaint();
}
num1--;
}
if(x<0||x>=this.getWidth()||y<0||y>=this.getHeight())//判断是否撞墙
{
t=false;
result=false;
repaint();
}
int
num=shu;
while(num>0)
//设置蛇节位置
{
snake[num].setBounds(snake[num-1].getBounds());
num--;
}
if(shu==15)
//如果蛇节数等于15则胜利
{
t=false;
result=true;
repaint();
}
}
}
public
void
keyPressed(KeyEvent
e)
//按下键盘方向键
{
if(e.getKeyCode()==KeyEvent.VK_RIGHT)//右键
{
if(fangxiang!=1)//如果先前方向不为左
fangxiang=0;
}
else
if(e.getKeyCode()==KeyEvent.VK_LEFT)
{
if(fangxiang!=0)
fangxiang=1;
}
else
if(e.getKeyCode()==KeyEvent.VK_UP)
{
if(fangxiang!=3)
fangxiang=2;
}
else
if(e.getKeyCode()==KeyEvent.VK_DOWN)
{
if(fangxiang!=2)
fangxiang=3;
}
}
public
void
keyTyped(KeyEvent
e)
{
}
public
void
keyReleased(KeyEvent
e)
{
}
public
void
paint(Graphics
g)
//在面板上绘图
{
int
x1=this.getWidth()-1;
int
y1=this.getHeight()-1;
g.setColor(Color.red);
g.fillOval(weix,
weiy,
10,
10);//食物
g.drawRect(0,
0,
x1,
y1);
//墙
if(t==false&&result==false)
g.drawString("GAME
OVER!",
250,
200);//输出游戏失败
else
if(t==false&&result==true)
g.drawString("YOU
WIN!",
250,
200);//输出游戏成功
}
}
class
MyWindow
extends
Frame
implements
ActionListener//自定义窗口类
{
MyPanel
my;
Button
btn;
Panel
panel;
MyWindow()
{
super("GreedSnake");
my=new
MyPanel();
btn=new
Button("begin");
panel=new
Panel();
btn.addActionListener(this);
panel.add(new
Label("begin后请按Tab键选定蛇"));
panel.add(btn);
panel.add(new
Label("按上下左右键控制蛇行动"));
add(panel,BorderLayout.NORTH);
add(my,BorderLayout.CENTER);
setBounds(100,100,610,500);
setVisible(true);
validate();
addWindowListener(new
WindowAdapter()
{
public
void
windowClosing(WindowEvent
e)
{
System.exit(0);
}
});
}
public
void
actionPerformed(ActionEvent
e)//按下begin按钮
{
if(e.getSource()==btn)
{
try
{
my.thread.start();
//开始线程
my.validate();
}
catch(Exception
ee){}
}
}
}
这是我专科二年级第一学期的Java课程设计,贪吃蛇是很多人知晓的游戏,但是我做了创新,主要有移动障碍物、穿越节点、创建关卡、AI,其中移动障碍物,穿越节点丰富游戏玩法,AI用到了BFS算法,用了IO流保存地图数据
贪吃蛇
import java.awt.*;
import java.awt.event.*;
public class GreedSnake //主类
{
/**
* @param args
*/
public static void main(String[] args) {
// TODO Auto-generated method stub
new MyWindow();
}
}
class MyPanel extends Panel implements KeyListener,Runnable//自定义面板类,继承了键盘和线程接口
{
Button snake[]; //定义蛇按钮
int shu=0; //蛇的节数
int food[]; //食物数组
boolean result=true; //判定结果是输 还是赢
Thread thread; //定义线程
static int weix,weiy; //食物位置
boolean t=true; //判定游戏是否结束
int fangxiang=0; //蛇移动方向
int x=0,y=0; //蛇头位置
MyPanel()
{
setLayout(null);
snake=new Button[20];
food=new int [20];
thread=new Thread(this);
for(int j=0;j<20;j++)
{
food[j]=(int)(Math.random()*99);//定义20个随机食物
}
weix=(int)(food[0]*0.1)*60; //十位*60为横坐标
weiy=(int)(food[0]%10)*40; //个位*40为纵坐标
for(int i=0;i<20;i++)
{
snake[i]=new Button();
}
add(snake[0]);
snake[0].setBackground(Color.black);
snake[0].addKeyListener(this); //为蛇头添加键盘监视器
snake[0].setBounds(0,0,10,10);
setBackground(Color.cyan);
}
public void run() //接收线程
{
while(t)
{
if(fangxiang==0)//向右
{
try
{
x+=10;
snake[0].setLocation(x, y);//设置蛇头位置
if(x==weix&&y==weiy) //吃到食物
{
shu++;
weix=(int)(food[shu]*0.1)*60;
weiy=(int)(food[shu]%10)*40;
repaint(); //重绘下一个食物
add(snake[shu]); //增加蛇节数和位置
snake[shu].setBounds(snake[shu-1].getBounds());
}
thread.sleep(100); //睡眠100ms
}
catch(Exception e){}
}
else if(fangxiang==1)//向左
{
try
{
x-=10;
snake[0].setLocation(x, y);
if(x==weix&&y==weiy)
{
shu++;
weix=(int)(food[shu]*0.1)*60;
weiy=(int)(food[shu]%10)*40;
repaint();
add(snake[shu]);
snake[shu].setBounds(snake[shu-1].getBounds());
}
thread.sleep(100);
}
catch(Exception e){}
}
else if(fangxiang==2)//向上
{
try
{
y-=10;
snake[0].setLocation(x, y);
if(x==weix&&y==weiy)
{
shu++;
weix=(int)(food[shu]*0.1)*60;
weiy=(int)(food[shu]%10)*40;
repaint();
add(snake[shu]);
snake[shu].setBounds(snake[shu-1].getBounds());
}
thread.sleep(100);
}
catch(Exception e){}
}
else if(fangxiang==3)//向下
{
try
{
y+=10;
snake[0].setLocation(x, y);
if(x==weix&&y==weiy)
{
shu++;
weix=(int)(food[shu]*0.1)*60;
weiy=(int)(food[shu]%10)*40;
repaint();
add(snake[shu]);
snake[shu].setBounds(snake[shu-1].getBounds());
}
thread.sleep(100);
}
catch(Exception e){}
}
int num1=shu;
while(num1>1)//判断是否咬自己的尾巴
{
if(snake[num1].getBounds().x==snake[0].getBounds().x&&snake[num1].getBounds().y==snake[0].getBounds().y)
{
t=false;
result=false;
repaint();
}
num1--;
}
if(x<0||x>=this.getWidth()||y<0||y>=this.getHeight())//判断是否撞墙
{
t=false;
result=false;
repaint();
}
int num=shu;
while(num>0) //设置蛇节位置
{
snake[num].setBounds(snake[num-1].getBounds());
num--;
}
if(shu==15) //如果蛇节数等于15则胜利
{
t=false;
result=true;
repaint();
}
}
}
public void keyPressed(KeyEvent e) //按下键盘方向键
{
if(e.getKeyCode()==KeyEvent.VK_RIGHT)//右键
{
if(fangxiang!=1)//如果先前方向不为左
fangxiang=0;
}
else if(e.getKeyCode()==KeyEvent.VK_LEFT)
{ if(fangxiang!=0)
fangxiang=1;
}
else if(e.getKeyCode()==KeyEvent.VK_UP)
{ if(fangxiang!=3)
fangxiang=2;
}
else if(e.getKeyCode()==KeyEvent.VK_DOWN)
{ if(fangxiang!=2)
fangxiang=3;
}
}
public void keyTyped(KeyEvent e)
{
}
public void keyReleased(KeyEvent e)
{
}
public void paint(Graphics g) //在面板上绘图
{
int x1=this.getWidth()-1;
int y1=this.getHeight()-1;
g.setColor(Color.red);
g.fillOval(weix, weiy, 10, 10);//食物
g.drawRect(0, 0, x1, y1); //墙
if(t==false&&result==false)
g.drawString("GAME OVER!", 250, 200);//输出游戏失败
else if(t==false&&result==true)
g.drawString("YOU WIN!", 250, 200);//输出游戏成功
}
}
class MyWindow extends Frame implements ActionListener//自定义窗口类
{
MyPanel my;
Button btn;
Panel panel;
MyWindow()
{
super("GreedSnake");
my=new MyPanel();
btn=new Button("begin");
panel=new Panel();
btn.addActionListener(this);
panel.add(new Label("begin后请按Tab键选定蛇"));
panel.add(btn);
panel.add(new Label("按上下左右键控制蛇行动"));
add(panel,BorderLayout.NORTH);
add(my,BorderLayout.CENTER);
setBounds(100,100,610,500);
setVisible(true);
validate();
addWindowListener(new WindowAdapter()
{
public void windowClosing(WindowEvent e)
{
System.exit(0);
}
});
}
public void actionPerformed(ActionEvent e)//按下begin按钮
{
if(e.getSource()==btn)
{
try
{
my.thread.start(); //开始线程
my.validate();
}
catch(Exception ee){}
}
}
}